Flutter - 肘 - 改变肘内的布尔值
Flutter - cubit - changing boolean value inside cubit
我想从 cubit 更改 bool 值,但我不知道该怎么做。
我想要实现的是,例如:if(存储在 cubit 中的布尔值是 true)“show widget A”:“show widget B”
我的代码:
class ChangeBoolCubit extends Cubit<bool> {
ChangeBoolCubit() : super(false);
bool one = false;
bool two = true;
void changeValue(bool booleanToChange) {
booleanToChange = !state;
emit(booleanToChange);
}
}
查看:
class BoolView extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Changing Bool')),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Center(
child: BlocBuilder<ChangeBoolCubit, bool>(
builder: (context, state) {
return (ChangeBoolCubit().one)
? Text('TRUE: ${ChangeBoolCubit().one}')
: Text('FALSE: ${ChangeBoolCubit().one};');
},
),
),
Center(
child: BlocBuilder<ChangeBoolCubit, bool>(
builder: (context, state) {
return (ChangeBoolCubit().two)
? Text('TRUE: ${ChangeBoolCubit().two}')
: Text('FALSE: ${ChangeBoolCubit().two};');
},
),
),
],),
floatingActionButton: Column(
mainAxisAlignment: MainAxisAlignment.end,
crossAxisAlignment: CrossAxisAlignment.end,
children: <Widget>[
FloatingActionButton(
child: const Icon(Icons.add),
onPressed: () => context.read<ChangeBoolCubit>().changeValue(ChangeBoolCubit().one),
),
const SizedBox(height: 8),
FloatingActionButton(
child: const Icon(Icons.remove),
onPressed: () => context.read<ChangeBoolCubit>().changeValue(ChangeBoolCubit().two),
),
],
),
);
}
}
对于这个微不足道的问题,我很抱歉,但我是 Cubit/Bloc 的新手。
您应该使用 BlocBuilder 中的状态。
例如:
BlocBuilder<ChangeBoolCubit, bool>(
builder: (context, state) {
return state
? Text('TRUE: ${ChangeBoolCubit().one}')
: Text('FALSE: ${ChangeBoolCubit().one};');
},
)
不过,我想这就是你想要的:
class ChangeBoolState {
final bool one;
final bool two;
ChangeBoolState({this.one = false, this.two = true});
ChangeBoolState copyWith({
bool? one,
bool? two,
}){
return RegisterState(
one: one != null ? one : this.one,
two: two != null ? two : this.two
);
}
}
class ChangeBoolCubit extends Cubit<ChangeBoolState> {
void changeOne() {
emit(state.copyWith(
one: !state.one,
));
}
}
然后像这样使用它:
BlocBuilder<ChangeBoolCubit, bool>(
builder: (context, state) {
return state.one
? Text('TRUE: ${state.one}')
: Text('FALSE: ${state.two};');
},
)
我想从 cubit 更改 bool 值,但我不知道该怎么做。
我想要实现的是,例如:if(存储在 cubit 中的布尔值是 true)“show widget A”:“show widget B”
我的代码:
class ChangeBoolCubit extends Cubit<bool> {
ChangeBoolCubit() : super(false);
bool one = false;
bool two = true;
void changeValue(bool booleanToChange) {
booleanToChange = !state;
emit(booleanToChange);
}
}
查看:
class BoolView extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Changing Bool')),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Center(
child: BlocBuilder<ChangeBoolCubit, bool>(
builder: (context, state) {
return (ChangeBoolCubit().one)
? Text('TRUE: ${ChangeBoolCubit().one}')
: Text('FALSE: ${ChangeBoolCubit().one};');
},
),
),
Center(
child: BlocBuilder<ChangeBoolCubit, bool>(
builder: (context, state) {
return (ChangeBoolCubit().two)
? Text('TRUE: ${ChangeBoolCubit().two}')
: Text('FALSE: ${ChangeBoolCubit().two};');
},
),
),
],),
floatingActionButton: Column(
mainAxisAlignment: MainAxisAlignment.end,
crossAxisAlignment: CrossAxisAlignment.end,
children: <Widget>[
FloatingActionButton(
child: const Icon(Icons.add),
onPressed: () => context.read<ChangeBoolCubit>().changeValue(ChangeBoolCubit().one),
),
const SizedBox(height: 8),
FloatingActionButton(
child: const Icon(Icons.remove),
onPressed: () => context.read<ChangeBoolCubit>().changeValue(ChangeBoolCubit().two),
),
],
),
);
}
}
对于这个微不足道的问题,我很抱歉,但我是 Cubit/Bloc 的新手。
您应该使用 BlocBuilder 中的状态。
例如:
BlocBuilder<ChangeBoolCubit, bool>(
builder: (context, state) {
return state
? Text('TRUE: ${ChangeBoolCubit().one}')
: Text('FALSE: ${ChangeBoolCubit().one};');
},
)
不过,我想这就是你想要的:
class ChangeBoolState {
final bool one;
final bool two;
ChangeBoolState({this.one = false, this.two = true});
ChangeBoolState copyWith({
bool? one,
bool? two,
}){
return RegisterState(
one: one != null ? one : this.one,
two: two != null ? two : this.two
);
}
}
class ChangeBoolCubit extends Cubit<ChangeBoolState> {
void changeOne() {
emit(state.copyWith(
one: !state.one,
));
}
}
然后像这样使用它:
BlocBuilder<ChangeBoolCubit, bool>(
builder: (context, state) {
return state.one
? Text('TRUE: ${state.one}')
: Text('FALSE: ${state.two};');
},
)