C# 使用 tcp/ip 从 Minecraft 服务器获取数据包
C# Getting a packet from a Minecraft server using tcp/ip
我的主要目标是将 C# 客户端连接到 Minecraft 服务器,但我在获取服务器发送的数据包的内容时遇到了一些麻烦。根据 this page, a packet in Minecraft should match a specific format. ( Format of a packet )
此外,根据this,字符串的前缀是长度。
这是the packet我正在尝试获取的。
了解这些信息,这是我的代码:
//S->C : Login Success
int packet_Length = ReadVarInt(stream);
int packet_Id = ReadVarInt(stream);
int uuid_length = ReadVarInt(stream);
string uuid = ReadString(stream, 16);
int name_length = ReadVarInt(stream);
string name = ReadString(stream, 16);
public static int ReadVarInt(Stream stream)
{
int value = 0;
int length = 0;
int currentByte;
while (true)
{
currentByte = stream.ReadByte();
value |= (currentByte & 0x7F) << (length++ * 7);
if (length > 5) throw new IOException("VarInt too big");
if ((currentByte & 0x80) != 0x80) break;
}
return value;
}
public static string ReadString(Stream stream, int length)
{
byte[] data = new byte[length];
stream.Read(data);
return Encoding.UTF8.GetString(data);
}
结果:
packet_Length : 3
packet_Id : 3
uuid : ↓☻►v9Q?►1??w??
name : 9♠mc_bot
问题是数据包ID应该是1,uuid是一个普通的字符串,name 只有“mc_bot”作为值。我准确地说,在工作之前必须完成的部分(我认为)是因为客户端在收到 Login Success 数据包后加入服务器,但我无法正确获取任何数据。
谢谢!
所以,在一些帮助下,我终于发现了我的流程出了什么问题。我想指出,老实说,通过正确阅读文档可以很容易地避免这种类型的错误,而我没有这样做...
这是我的最终代码
int packet_Length = ReadVarInt(stream);
int packet_Id = ReadVarInt(stream);
Console.WriteLine($"packet_Length : {packet_Length}");
Console.WriteLine($"packet_Id : {packet_Id}");
//Enables compression. If compression is enabled,
//all following packets are encoded in the compressed packet format.
//Negative or zero values will disable compression,
//meaning the packet format should remain in the uncompressed packet format.
//However, this packet is entirely optional, and if not sent,
//compression will also not be enabled (the notchian server does not send the packet when compression is disabled).
if (packet_Id == 0x03)
{
//S->C : Set Compression (Optional)
int compression_threshold = ReadVarInt(stream);
Console.WriteLine($"packet_Id : {packet_Id}");
}
//S->C : Login Success
string uuid = ReadUUID(stream, 16);
int name_length = ReadVarInt(stream);
string name = ReadString(stream, name_length);
Console.WriteLine($"uuid : {uuid}");
Console.WriteLine($"name_length : {name_length}");
Console.WriteLine($"name : {name}");
public static string ReadUUID(Stream stream, int length)
{
byte[] data = new byte[length];
stream.Read(data);
ulong b1 = BitConverter.ToUInt64(data,0);
ulong b2 = BitConverter.ToUInt64(data,8);
byte[] bytes = new byte[0];
bytes = bytes.Concat(BitConverter.GetBytes(b1)).Concat(BitConverter.GetBytes(b2)).ToArray();
string uuid = "";
foreach (byte b in bytes)
uuid += b.ToString("x2");
return uuid.Substring(0, 8) + "-" + uuid.Substring(8, 4) + "-" + uuid.Substring(12, 4) + "-" + uuid.Substring(16, 4) + "-" + uuid.Substring(20, 12);
}
public static int ReadVarInt(Stream stream)
{
int value = 0;
int length = 0;
int currentByte;
while (true)
{
currentByte = stream.ReadByte();
value |= (currentByte & 0x7F) << (length++ * 7);
if (length > 5) throw new IOException("VarInt too big");
if ((currentByte & 0x80) != 0x80) break;
}
return value;
}
public static string ReadString(Stream stream, int length)
{
byte[] data = new byte[length];
stream.Read(data);
return Encoding.UTF8.GetString(data);
}
我的主要目标是将 C# 客户端连接到 Minecraft 服务器,但我在获取服务器发送的数据包的内容时遇到了一些麻烦。根据 this page, a packet in Minecraft should match a specific format. ( Format of a packet )
此外,根据this,字符串的前缀是长度。
这是the packet我正在尝试获取的。
了解这些信息,这是我的代码:
//S->C : Login Success
int packet_Length = ReadVarInt(stream);
int packet_Id = ReadVarInt(stream);
int uuid_length = ReadVarInt(stream);
string uuid = ReadString(stream, 16);
int name_length = ReadVarInt(stream);
string name = ReadString(stream, 16);
public static int ReadVarInt(Stream stream)
{
int value = 0;
int length = 0;
int currentByte;
while (true)
{
currentByte = stream.ReadByte();
value |= (currentByte & 0x7F) << (length++ * 7);
if (length > 5) throw new IOException("VarInt too big");
if ((currentByte & 0x80) != 0x80) break;
}
return value;
}
public static string ReadString(Stream stream, int length)
{
byte[] data = new byte[length];
stream.Read(data);
return Encoding.UTF8.GetString(data);
}
结果:
packet_Length : 3
packet_Id : 3
uuid : ↓☻►v9Q?►1??w??
name : 9♠mc_bot
问题是数据包ID应该是1,uuid是一个普通的字符串,name 只有“mc_bot”作为值。我准确地说,在工作之前必须完成的部分(我认为)是因为客户端在收到 Login Success 数据包后加入服务器,但我无法正确获取任何数据。
谢谢!
所以,在一些帮助下,我终于发现了我的流程出了什么问题。我想指出,老实说,通过正确阅读文档可以很容易地避免这种类型的错误,而我没有这样做...
这是我的最终代码
int packet_Length = ReadVarInt(stream);
int packet_Id = ReadVarInt(stream);
Console.WriteLine($"packet_Length : {packet_Length}");
Console.WriteLine($"packet_Id : {packet_Id}");
//Enables compression. If compression is enabled,
//all following packets are encoded in the compressed packet format.
//Negative or zero values will disable compression,
//meaning the packet format should remain in the uncompressed packet format.
//However, this packet is entirely optional, and if not sent,
//compression will also not be enabled (the notchian server does not send the packet when compression is disabled).
if (packet_Id == 0x03)
{
//S->C : Set Compression (Optional)
int compression_threshold = ReadVarInt(stream);
Console.WriteLine($"packet_Id : {packet_Id}");
}
//S->C : Login Success
string uuid = ReadUUID(stream, 16);
int name_length = ReadVarInt(stream);
string name = ReadString(stream, name_length);
Console.WriteLine($"uuid : {uuid}");
Console.WriteLine($"name_length : {name_length}");
Console.WriteLine($"name : {name}");
public static string ReadUUID(Stream stream, int length)
{
byte[] data = new byte[length];
stream.Read(data);
ulong b1 = BitConverter.ToUInt64(data,0);
ulong b2 = BitConverter.ToUInt64(data,8);
byte[] bytes = new byte[0];
bytes = bytes.Concat(BitConverter.GetBytes(b1)).Concat(BitConverter.GetBytes(b2)).ToArray();
string uuid = "";
foreach (byte b in bytes)
uuid += b.ToString("x2");
return uuid.Substring(0, 8) + "-" + uuid.Substring(8, 4) + "-" + uuid.Substring(12, 4) + "-" + uuid.Substring(16, 4) + "-" + uuid.Substring(20, 12);
}
public static int ReadVarInt(Stream stream)
{
int value = 0;
int length = 0;
int currentByte;
while (true)
{
currentByte = stream.ReadByte();
value |= (currentByte & 0x7F) << (length++ * 7);
if (length > 5) throw new IOException("VarInt too big");
if ((currentByte & 0x80) != 0x80) break;
}
return value;
}
public static string ReadString(Stream stream, int length)
{
byte[] data = new byte[length];
stream.Read(data);
return Encoding.UTF8.GetString(data);
}