布尔值只工作一次然后停止
boolean value only works once and then stops
所以我正在使用 godot 并且我试图设置一个按钮来在全屏和非全屏之间切换,当我 运行 它并单击按钮时它切换到全屏但随后它决定不想切换返回
代码如下:
extends Button
var on = false
func _on_FullScreen_pressed():
if on == true:
on = false
OS.window_fullscreen = false
$Label.text = "Fullscreen: No"
if on == false:
on = true
OS.window_fullscreen = true
$Label.text = "Fullscreen: Yes"
我假设问题正在发生,因为我在顶部的 if 语句中设置为 false,然后在底部的 if 语句中将其读取为 false 并将其设置回
如果是这种情况,请为我提供解决方法
把第二个if改成elif。或者 else 并删除条件
extends Button
var on = false
func _on_FullScreen_pressed():
if on == true:
on = false
OS.window_fullscreen = false
$Label.text = "Fullscreen: No"
else:
on = true
OS.window_fullscreen = true
$Label.text = "Fullscreen: Yes"
您可以使用这样的切换:
extends Button
var fullscreen = false
func _on_FullScreen_pressed():
fullscreen = !fullscreen #toggles fullscreen
OS.window_fullscreen = fullscreen
if(fullscreen):
$Label.text = "Fullscreen: Yes"
else:
$Label.text = "Fullscreen: No"
或者更好的是,使用带有正确事件的可切换按钮:
extends Button
func _ready():
set_toggle_mode(1)
func _on_Button_toggled(button_pressed):
OS.window_fullscreen = button_pressed
if button_pressed:
$Label.text = "Fullscreen: Yes"
else:
$Label.text = "Fullscreen: Yes"
所以我正在使用 godot 并且我试图设置一个按钮来在全屏和非全屏之间切换,当我 运行 它并单击按钮时它切换到全屏但随后它决定不想切换返回
代码如下:
extends Button
var on = false
func _on_FullScreen_pressed():
if on == true:
on = false
OS.window_fullscreen = false
$Label.text = "Fullscreen: No"
if on == false:
on = true
OS.window_fullscreen = true
$Label.text = "Fullscreen: Yes"
我假设问题正在发生,因为我在顶部的 if 语句中设置为 false,然后在底部的 if 语句中将其读取为 false 并将其设置回
如果是这种情况,请为我提供解决方法
把第二个if改成elif。或者 else 并删除条件
extends Button
var on = false
func _on_FullScreen_pressed():
if on == true:
on = false
OS.window_fullscreen = false
$Label.text = "Fullscreen: No"
else:
on = true
OS.window_fullscreen = true
$Label.text = "Fullscreen: Yes"
您可以使用这样的切换:
extends Button
var fullscreen = false
func _on_FullScreen_pressed():
fullscreen = !fullscreen #toggles fullscreen
OS.window_fullscreen = fullscreen
if(fullscreen):
$Label.text = "Fullscreen: Yes"
else:
$Label.text = "Fullscreen: No"
或者更好的是,使用带有正确事件的可切换按钮:
extends Button
func _ready():
set_toggle_mode(1)
func _on_Button_toggled(button_pressed):
OS.window_fullscreen = button_pressed
if button_pressed:
$Label.text = "Fullscreen: Yes"
else:
$Label.text = "Fullscreen: Yes"