如何管理 ListView 中不同小部件的状态?
How manage state of different widgets in ListView flutter?
我正在构建一个 Flutter 应用程序,其中使用 ListView 显示列表。其中 returns 一个带有用户信息的 ListTile。 ListTile
包含 leading
、title
和 subtitle
,其中 trailing
设置为 ElevatedButton
。
这是它的样子:
我想点击 'Invite Button' 并更改其 color
、text
和 subtitle
的 ListTile
点击后,它应该是这样的。
我该怎么做?这是我写的代码。但它正在改变每个列表项的状态。
class InviteFriends extends StatefulWidget {
const InviteFriends({Key? key}) : super(key: key);
@override
State<InviteFriends> createState() => _InviteFriendsState();
}
class _InviteFriendsState extends State<InviteFriends> {
bool isSelected = false;
@override
void initState() {
super.initState();
}
@override
void dispose() {
super.dispose();
}
}
UI 在 ListView.builder
下:
ListTile(
title: const Text('Haris'),
subtitle: const Text(
isSelected ? 'Invitation Sent' : 'Not Invited Yet',
),
leading: CircleAvatar(
backgroundImage: NetworkImage(
_userProfile!.profilePhoto.toString(),
),
),
trailing: ElevatedButton(
style: ElevatedButton.styleFrom(
elevation: 0.0,
primary: isSelected ? Colors.orange : Colors.green,
side: BorderSide.none,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10.0),
),
),
child: const Text(
isSelected ? 'Invited': 'Invite',
),
onPressed: () {
setState(() {
isSelected = !isSelected;
});
},
),
);
我还在 ListTile 中使用 ValueKey(index)
尝试了 Keys,但它也没有用。我应该怎么办?谢谢
将 Tile 作为单独的 StatefulWidget 导出,以便每个都有自己的状态。
不要修改状态 List.builder。
而你所有的Tile都用一个isSelected字段,你都会参考这个条件
请提供更多代码,我可以提供帮助。让我了解全貌
您需要为列表块创建不同的 class。操作如下:
ListView.builder(
itemCount: 3,
shrinkWrap: true,
itemBuilder: (ctx, i) {
return MyListItems();
}))
然后是 MyListItems。
class MyListItems extends StatefulWidget {
@override
MyListState createState() => MyListState();
}
class MyListState extends State<MyListItems> {
bool isSelected = false;
@override
Widget build(BuildContext context) {
return ListTile(
title: const Text('Haris'),
subtitle: Text(
isSelected ? "Invitation Sent" : 'Not Invited Yet',
),
leading: const CircleAvatar(
backgroundImage: NetworkImage(
'https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQYtfZRhbGQtq2BapB2MXJfWIO2QriO5Wx3qQ&usqp=CAU'),
),
// use your image here
trailing: ElevatedButton(
style: ElevatedButton.styleFrom(
elevation: 0.0,
primary: isSelected ? Colors.orange : Colors.green,
side: BorderSide.none,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10.0),
),
),
child: Text(
isSelected ? 'Invited' : 'Invite',
),
onPressed: () {
setState(() {
isSelected = !isSelected;
});
},
),
);
}}
You create a list say "i" (variable) to know the state of each tile and initilze all with false. On tap change there state to true.
final List<bool> selected = List.generate(20, (i) => false);
Pass the List "i" to the listview.builder like:-
itemBuilder: (BuildContext context, i)
查看完整代码
import 'package:flutter/material.dart';
class InviteFriends extends StatefulWidget {
const InviteFriends({Key? key}) : super(key: key);
@override
State<InviteFriends> createState() => _InviteFriendsState();
}
class _InviteFriendsState extends State<InviteFriends> {
bool isSelected = false;
@override
void initState() {
super.initState();
}
@override
void dispose() {
super.dispose();
}
final List<bool> selected = List.generate(20, (i) => false);
@override
Widget build(BuildContext context) {
return Scaffold(
body: Padding(
padding: const EdgeInsets.only(top: 60),
child: ListView.builder(
// itemCount: i,
itemBuilder: (BuildContext context, i) {
return ListTile(
title: const Text('Haris'),
subtitle: Text(
selected[i] ? 'Invitation Sent' : 'Not Invited Yet',
),
leading: const CircleAvatar(
backgroundImage: AssetImage('assets/profile.gif'),
),
trailing: ElevatedButton(
style: ElevatedButton.styleFrom(
elevation: 0.0,
primary: selected[i] ? Colors.orange : Colors.green,
side: BorderSide.none,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10.0),
),
),
child: Text(
selected[i] ? 'Invited' : 'Invite',
),
onPressed: () {
setState(() => selected[i] = !selected[i]);
// setState(() {
// isSelected = !isSelected;
// });
}),
);
}),
),
);
}
}
谢谢
输出
return ListView.builder(
itemCount: itemCount.length
itemBuilder: (BuildContext context, int index) {
return Friend(
//arg if available
);
});
class Friend extends StatefulWidget {
const Friend({Key? key}) : super(key: key);
@override
_FriendState createState() => _FriendState();
}
class _FriendState extends State<Friend> {
bool isSelected = false;
@override
Widget build(BuildContext context) {
//put ListTile detail here
return Row(
children: [
FlatButton(//deprecated but other buttons work
key: PageStorageKey('random num'),//if you are interested in keeping the state of the button while navigating
onPressed: () {
setState(() {
isSelected = !isSelected;
});
},
child: Text(isSelected ? "INVITED" : "INVITE"))
],
);
}
}
我正在构建一个 Flutter 应用程序,其中使用 ListView 显示列表。其中 returns 一个带有用户信息的 ListTile。 ListTile
包含 leading
、title
和 subtitle
,其中 trailing
设置为 ElevatedButton
。
这是它的样子:
我想点击 'Invite Button' 并更改其 color
、text
和 subtitle
的 ListTile
点击后,它应该是这样的。
我该怎么做?这是我写的代码。但它正在改变每个列表项的状态。
class InviteFriends extends StatefulWidget {
const InviteFriends({Key? key}) : super(key: key);
@override
State<InviteFriends> createState() => _InviteFriendsState();
}
class _InviteFriendsState extends State<InviteFriends> {
bool isSelected = false;
@override
void initState() {
super.initState();
}
@override
void dispose() {
super.dispose();
}
}
UI 在 ListView.builder
下:
ListTile(
title: const Text('Haris'),
subtitle: const Text(
isSelected ? 'Invitation Sent' : 'Not Invited Yet',
),
leading: CircleAvatar(
backgroundImage: NetworkImage(
_userProfile!.profilePhoto.toString(),
),
),
trailing: ElevatedButton(
style: ElevatedButton.styleFrom(
elevation: 0.0,
primary: isSelected ? Colors.orange : Colors.green,
side: BorderSide.none,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10.0),
),
),
child: const Text(
isSelected ? 'Invited': 'Invite',
),
onPressed: () {
setState(() {
isSelected = !isSelected;
});
},
),
);
我还在 ListTile 中使用 ValueKey(index)
尝试了 Keys,但它也没有用。我应该怎么办?谢谢
将 Tile 作为单独的 StatefulWidget 导出,以便每个都有自己的状态。 不要修改状态 List.builder。 而你所有的Tile都用一个isSelected字段,你都会参考这个条件
请提供更多代码,我可以提供帮助。让我了解全貌
您需要为列表块创建不同的 class。操作如下:
ListView.builder(
itemCount: 3,
shrinkWrap: true,
itemBuilder: (ctx, i) {
return MyListItems();
}))
然后是 MyListItems。
class MyListItems extends StatefulWidget {
@override
MyListState createState() => MyListState();
}
class MyListState extends State<MyListItems> {
bool isSelected = false;
@override
Widget build(BuildContext context) {
return ListTile(
title: const Text('Haris'),
subtitle: Text(
isSelected ? "Invitation Sent" : 'Not Invited Yet',
),
leading: const CircleAvatar(
backgroundImage: NetworkImage(
'https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQYtfZRhbGQtq2BapB2MXJfWIO2QriO5Wx3qQ&usqp=CAU'),
),
// use your image here
trailing: ElevatedButton(
style: ElevatedButton.styleFrom(
elevation: 0.0,
primary: isSelected ? Colors.orange : Colors.green,
side: BorderSide.none,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10.0),
),
),
child: Text(
isSelected ? 'Invited' : 'Invite',
),
onPressed: () {
setState(() {
isSelected = !isSelected;
});
},
),
);
}}
You create a list say "i" (variable) to know the state of each tile and initilze all with false. On tap change there state to true.
final List<bool> selected = List.generate(20, (i) => false);
Pass the List "i" to the listview.builder like:-
itemBuilder: (BuildContext context, i)
查看完整代码
import 'package:flutter/material.dart';
class InviteFriends extends StatefulWidget {
const InviteFriends({Key? key}) : super(key: key);
@override
State<InviteFriends> createState() => _InviteFriendsState();
}
class _InviteFriendsState extends State<InviteFriends> {
bool isSelected = false;
@override
void initState() {
super.initState();
}
@override
void dispose() {
super.dispose();
}
final List<bool> selected = List.generate(20, (i) => false);
@override
Widget build(BuildContext context) {
return Scaffold(
body: Padding(
padding: const EdgeInsets.only(top: 60),
child: ListView.builder(
// itemCount: i,
itemBuilder: (BuildContext context, i) {
return ListTile(
title: const Text('Haris'),
subtitle: Text(
selected[i] ? 'Invitation Sent' : 'Not Invited Yet',
),
leading: const CircleAvatar(
backgroundImage: AssetImage('assets/profile.gif'),
),
trailing: ElevatedButton(
style: ElevatedButton.styleFrom(
elevation: 0.0,
primary: selected[i] ? Colors.orange : Colors.green,
side: BorderSide.none,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10.0),
),
),
child: Text(
selected[i] ? 'Invited' : 'Invite',
),
onPressed: () {
setState(() => selected[i] = !selected[i]);
// setState(() {
// isSelected = !isSelected;
// });
}),
);
}),
),
);
}
}
谢谢
输出
return ListView.builder(
itemCount: itemCount.length
itemBuilder: (BuildContext context, int index) {
return Friend(
//arg if available
);
});
class Friend extends StatefulWidget {
const Friend({Key? key}) : super(key: key);
@override
_FriendState createState() => _FriendState();
}
class _FriendState extends State<Friend> {
bool isSelected = false;
@override
Widget build(BuildContext context) {
//put ListTile detail here
return Row(
children: [
FlatButton(//deprecated but other buttons work
key: PageStorageKey('random num'),//if you are interested in keeping the state of the button while navigating
onPressed: () {
setState(() {
isSelected = !isSelected;
});
},
child: Text(isSelected ? "INVITED" : "INVITE"))
],
);
}
}