基于文本的游戏。主功能

Text based game. main function

所以我是个白痴,几乎在 main 函数之外编写了 mina 代码。我仍然是新手,正在学习,所以当我将代码移入 main 函数时,我失去了对已定义变量的访问权限。我的位置和库存因为它们是在主要功能中定义的,所以当我尝试调用 status() 时无法正常工作。但是当我将库存和位置移到主要功能之外时,库存无法访问房间。谁能指出我解决这个问题的正确方向。谢谢

def instructions():
 print("\n      Super Humans Adventure Game")
 print("-------------Instructions-------------")
 print("Collect the 6 items within the rooms to")
 print("defeat the scientist and win.")
 print("To move type: North, South, West, or East")
 print('-' * 38)


def status():
 print('-' * 20)
 print('You are in the {}'.format(location['name']))
 print('Your current inventory: {}\n'.format(inventory))
 if location['item']:
     print('Item in room: {}'.format(', '.join(location['item'])))
     print('')


#calls instructions
instructions()


def main():
 rooms = {

     'Main Entrance': {
         'name': 'Main Entrance',
         'item': [],
         'East': 'Dining Room'},
     'Dining Room': {
         'name': 'Dining Room',
         'item': ['potion'],
         'West': 'Main Entrance',
         'North': 'Laboratory',
         'East': 'Break Room',
         'South': 'Holding Cells'},
     'Laboratory': {
         'name': 'Laboratory',
         'item': ['shield'],
         'East': 'Office',
         'South': 'Dining Room'},
     'Office': {
         'name': 'Office',
         'item': [],
         'West': 'Laboratory'},  # Villian
     'Break Room': {
         'name': 'Break Room',
         'item': ['key'],
         'West': 'Dining Room',
         'East': 'Bathroom'},
     'Bathroom': {
         'name': 'Bathroom',
         'item': ['suit'],
         'West': 'Break Room'},
     'Holding Cells': {
         'name': 'Holding Cells',
         'item': [],
         'East': 'Armory',
         'North': 'Dining Room'},
     'Armory': {
         'name': 'Armory',
         'item': ['weapon'],
         'North': 'Power Room',
         'West': 'Holding Cells'},
     'Power Room': {
         'name': 'Power Room',
         'item': ['power'],
         'South': 'Armory'}

 }

 location = rooms['Holding Cells']
 directions = ['North', 'East', 'South', 'West']
 inventory = []


 while True:
     if location == rooms['Office'] and len(inventory) > 5:
         print('')
         print('You have defeated the scientist and escaped! Congratulations')
     elif location == rooms['Office'] and len(inventory) < 6:
         print('')
         print('You have reached the scientist but you are too weak!')
         print('You have died')
         break
 # shows current location
     status()
 # user input
     cmd = input('Enter move: ').capitalize().strip()
     if cmd in directions:
         if cmd in location:
             location = rooms[location[cmd]]
             print('You successfully moved locations.')
         else:
             print('')
             print('You can not go that way!')
 # quit game
     elif cmd.lower in ('q', 'quit'):
         print('You have quit the game, thanks for playing!')
         break

 # get item
     elif cmd.lower().split()[0] == 'get':
         item = cmd.lower().split()[1]
         if item in location['item']:
             location['item'].remove(item)
             inventory.append(item)
         else:
             print('There is no item here.')
     else:
         print('That is not a valid input')
    
  
main()



你可以

  • 在 Main 中创建一个名为“仓库”的对象,每个项目及其库存都可以在仓库对象中维护,因此您不需要它是一个子例程,and/or
  • 您可以在主程序或其他子程序之外创建“全局变量”以在代码启动时定义,或者
  • 您可以将变量传递给您的子例程(从 Main),并在子例程完成时将 return 值传回给 main。

将它们作为参数传递实际上是解决方案。有人提到了这一点,这正是我所需要的。这是更新代码

def status(location, inventory, rooms):
    print('-' * 20)
    print('You are in the {}'.format(location['name']))
    print('Your current inventory: {}\n'.format(inventory))
    if location['item']:
        print('Item in room: {}'.format(', '.join(location['item'])))
        print('')

然后在调用函数的时候我只填了参数就可以了

    # shows current location
        status(location, inventory, rooms)