在 Shiny 中按按钮交换 pickerInput
swap pickerInput on a button press in Shiny
我需要 update/reverse 按下按钮时下拉输入中的两个输入。当我按下交换按钮 (reverse_xz
) 时,它会做出反应,但是 updatePickerInput
不会切换我的 x 和 z 输入。
我想要的功能是,一旦单击交换按钮,就可以切换已经选择的 pickerInputs。然后,所有下拉选项(包括选中的)都需要反转。我们必须从矢量中删除所选选项的原因是为了防止在 x 和 z 输入中重复选择。
我不确定是否必须在服务器端渲染 pickerInput
ui?!
下面是我的代码:
#global.R
library(shiny)
library(shinydashboard)
library(shinydashboardPlus)
library(shinyWidgets)
library(shinyjs)
#variable labels
my_vars <- c("None"= "NONE",
"All" = "all_all",
"Pro" = "Pro_",
"Locomania" = "locomania_Type",
"Racer" = "race")
#ui.R
ui <- shinydashboardPlus::dashboardPage(
header = shinydashboardPlus::dashboardHeader( ),
body = shinydashboard::dashboardBody( box(textOutput("inputs") ) ),
sidebar = shinydashboardPlus::dashboardSidebar(
shinyWidgets::pickerInput(
inputId = "xvar",
label = "X Axis: ",
choices = my_vars,
options = list(
size = 5),
multiple = FALSE,
selected = "all_all"
),
# Button to reverse the choices
shiny::fluidRow(
shiny::column(12, offset = 4,
shinyWidgets::actionBttn(
inputId = "reverse_xz",
label = "",
style = "simple",
color = "primary",
icon = icon("retweet")
)
)
),
shinyWidgets::pickerInput(
inputId = "zvar",
label = "Z Axis: ",
choices = my_vars,
options = list(
size = 5),
multiple = FALSE,
selected = "race"
)
)
)
#server.R
server <- function(input, output, session) {
#
observe({
if(!is.null(input$reverse_xz))
shinyWidgets::updatePickerInput(session, "zvar",
choices = my_vars[!(my_vars %in% input$xvar)],
selected = isolate(input$zvar) )
shinyWidgets::updatePickerInput(session, "xvar",
choices = my_vars[!(my_vars %in% input$zvar)],
selected = isolate(input$xvar) )
})
# These observers remove the selected choices so both pickers are unique
observe({
if(!is.null(input$zvar))
shinyWidgets::updatePickerInput(session, "xvar",
choices = my_vars[!(my_vars %in% input$zvar)],
selected = isolate(input$xvar) )
})
observe({
if(!is.null(input$xvar))
shinyWidgets::updatePickerInput(session, "zvar",
choices = my_vars[!(my_vars %in% input$xvar)],
selected = isolate(input$zvar) )
})
# output inputs
output$inputs <- renderText({ paste0("x var: ", input$xvar,
"\n\n\n z var:", input$zvar,
"\n\n\nreverse press: ", input$reverse_xz) })
}
shiny::shinyApp(ui= ui, server= server)
提前谢谢你。我看过一些相关的帖子,但是他们不能给我太多帮助:
- Updatepickerinput with change in pickerinput in Shiny
- updatePickerInput not updating values after changing tabs in R shiny
- update pickerInput by using updatePickerInput in shiny
看看这个,看看它是否适合你:
#global.R
library(shiny)
library(shinydashboard)
library(shinydashboardPlus)
library(shinyWidgets)
library(shinyjs)
#variable labels
my_vars <- c("None"= "NONE",
"All" = "all_all",
"Pro" = "Pro_",
"Locomania" = "locomania_Type",
"Racer" = "race")
#ui.R
ui <- shinydashboardPlus::dashboardPage(
header = shinydashboardPlus::dashboardHeader( ),
body = shinydashboard::dashboardBody( box(textOutput("inputs") ) ),
sidebar = shinydashboardPlus::dashboardSidebar(
shinyWidgets::pickerInput(
inputId = "xvar",
label = "X Axis: ",
choices = my_vars,
options = list(
size = 5),
multiple = FALSE,
selected = "all_all"
),
# Button to reverse the choices
shiny::fluidRow(
shiny::column(12, offset = 4,
shinyWidgets::actionBttn(
inputId = "reverse_xz",
label = "",
style = "simple",
color = "primary",
icon = icon("retweet")
)
)
),
shinyWidgets::pickerInput(
inputId = "zvar",
label = "Z Axis: ",
choices = my_vars,
options = list(
size = 5),
multiple = FALSE,
selected = "race"
)
)
)
#server.R
server <- function(input, output, session) {
#
observeEvent(input$reverse_xz, {
shinyWidgets::updatePickerInput(session, "zvar",
choices = my_vars[!(my_vars %in% input$zvar)],
selected = input$xvar)
shinyWidgets::updatePickerInput(session, "xvar",
choices = my_vars[!(my_vars %in% input$xvar)],
selected = input$zvar)
})
observe({
if (input$xvar == input$zvar && (length(input$zvar) > 0 && length(input$xvar) > 0)) {
shinyWidgets::updatePickerInput(session, "zvar",
selected = "")
shinyWidgets::updatePickerInput(session, "xvar",
selected = "")
}
})
# output inputs
output$inputs <- renderText({ paste0("x var: ", input$xvar,
"\n\n\n z var:", input$zvar,
"\n\n\nreverse press: ", input$reverse_xz) })
}
shiny::shinyApp(ui= ui, server= server)
我想也许这需要解释一下:
if (input$xvar == input$zvar && (length(input$zvar) > 0 && length(input$xvar) > 0))
因此,当用户选择两个相同的输入时,我们将更新 pickerInputs,因此两者都将“未选择”作为用户出现问题(或 she/he 做错了什么)的标志.但是,“未选择”就像 NULL,我们不能像 NULL == "something"
在 if
中使用 NULL,所以我正在使用 length(input$) > 0
检查某些输入是否为 NULL,因为长度NULL
是 0。您可以使用 !is.null(input$)
而不是 length(input$) > 0
,也许您应该使用它,因为它可能更具可读性,但我将这个决定留给您。
我需要 update/reverse 按下按钮时下拉输入中的两个输入。当我按下交换按钮 (reverse_xz
) 时,它会做出反应,但是 updatePickerInput
不会切换我的 x 和 z 输入。
我想要的功能是,一旦单击交换按钮,就可以切换已经选择的 pickerInputs。然后,所有下拉选项(包括选中的)都需要反转。我们必须从矢量中删除所选选项的原因是为了防止在 x 和 z 输入中重复选择。
我不确定是否必须在服务器端渲染 pickerInput
ui?!
下面是我的代码:
#global.R
library(shiny)
library(shinydashboard)
library(shinydashboardPlus)
library(shinyWidgets)
library(shinyjs)
#variable labels
my_vars <- c("None"= "NONE",
"All" = "all_all",
"Pro" = "Pro_",
"Locomania" = "locomania_Type",
"Racer" = "race")
#ui.R
ui <- shinydashboardPlus::dashboardPage(
header = shinydashboardPlus::dashboardHeader( ),
body = shinydashboard::dashboardBody( box(textOutput("inputs") ) ),
sidebar = shinydashboardPlus::dashboardSidebar(
shinyWidgets::pickerInput(
inputId = "xvar",
label = "X Axis: ",
choices = my_vars,
options = list(
size = 5),
multiple = FALSE,
selected = "all_all"
),
# Button to reverse the choices
shiny::fluidRow(
shiny::column(12, offset = 4,
shinyWidgets::actionBttn(
inputId = "reverse_xz",
label = "",
style = "simple",
color = "primary",
icon = icon("retweet")
)
)
),
shinyWidgets::pickerInput(
inputId = "zvar",
label = "Z Axis: ",
choices = my_vars,
options = list(
size = 5),
multiple = FALSE,
selected = "race"
)
)
)
#server.R
server <- function(input, output, session) {
#
observe({
if(!is.null(input$reverse_xz))
shinyWidgets::updatePickerInput(session, "zvar",
choices = my_vars[!(my_vars %in% input$xvar)],
selected = isolate(input$zvar) )
shinyWidgets::updatePickerInput(session, "xvar",
choices = my_vars[!(my_vars %in% input$zvar)],
selected = isolate(input$xvar) )
})
# These observers remove the selected choices so both pickers are unique
observe({
if(!is.null(input$zvar))
shinyWidgets::updatePickerInput(session, "xvar",
choices = my_vars[!(my_vars %in% input$zvar)],
selected = isolate(input$xvar) )
})
observe({
if(!is.null(input$xvar))
shinyWidgets::updatePickerInput(session, "zvar",
choices = my_vars[!(my_vars %in% input$xvar)],
selected = isolate(input$zvar) )
})
# output inputs
output$inputs <- renderText({ paste0("x var: ", input$xvar,
"\n\n\n z var:", input$zvar,
"\n\n\nreverse press: ", input$reverse_xz) })
}
shiny::shinyApp(ui= ui, server= server)
提前谢谢你。我看过一些相关的帖子,但是他们不能给我太多帮助:
- Updatepickerinput with change in pickerinput in Shiny
- updatePickerInput not updating values after changing tabs in R shiny
- update pickerInput by using updatePickerInput in shiny
看看这个,看看它是否适合你:
#global.R
library(shiny)
library(shinydashboard)
library(shinydashboardPlus)
library(shinyWidgets)
library(shinyjs)
#variable labels
my_vars <- c("None"= "NONE",
"All" = "all_all",
"Pro" = "Pro_",
"Locomania" = "locomania_Type",
"Racer" = "race")
#ui.R
ui <- shinydashboardPlus::dashboardPage(
header = shinydashboardPlus::dashboardHeader( ),
body = shinydashboard::dashboardBody( box(textOutput("inputs") ) ),
sidebar = shinydashboardPlus::dashboardSidebar(
shinyWidgets::pickerInput(
inputId = "xvar",
label = "X Axis: ",
choices = my_vars,
options = list(
size = 5),
multiple = FALSE,
selected = "all_all"
),
# Button to reverse the choices
shiny::fluidRow(
shiny::column(12, offset = 4,
shinyWidgets::actionBttn(
inputId = "reverse_xz",
label = "",
style = "simple",
color = "primary",
icon = icon("retweet")
)
)
),
shinyWidgets::pickerInput(
inputId = "zvar",
label = "Z Axis: ",
choices = my_vars,
options = list(
size = 5),
multiple = FALSE,
selected = "race"
)
)
)
#server.R
server <- function(input, output, session) {
#
observeEvent(input$reverse_xz, {
shinyWidgets::updatePickerInput(session, "zvar",
choices = my_vars[!(my_vars %in% input$zvar)],
selected = input$xvar)
shinyWidgets::updatePickerInput(session, "xvar",
choices = my_vars[!(my_vars %in% input$xvar)],
selected = input$zvar)
})
observe({
if (input$xvar == input$zvar && (length(input$zvar) > 0 && length(input$xvar) > 0)) {
shinyWidgets::updatePickerInput(session, "zvar",
selected = "")
shinyWidgets::updatePickerInput(session, "xvar",
selected = "")
}
})
# output inputs
output$inputs <- renderText({ paste0("x var: ", input$xvar,
"\n\n\n z var:", input$zvar,
"\n\n\nreverse press: ", input$reverse_xz) })
}
shiny::shinyApp(ui= ui, server= server)
我想也许这需要解释一下:
if (input$xvar == input$zvar && (length(input$zvar) > 0 && length(input$xvar) > 0))
因此,当用户选择两个相同的输入时,我们将更新 pickerInputs,因此两者都将“未选择”作为用户出现问题(或 she/he 做错了什么)的标志.但是,“未选择”就像 NULL,我们不能像 NULL == "something"
在 if
中使用 NULL,所以我正在使用 length(input$) > 0
检查某些输入是否为 NULL,因为长度NULL
是 0。您可以使用 !is.null(input$)
而不是 length(input$) > 0
,也许您应该使用它,因为它可能更具可读性,但我将这个决定留给您。