Dart - 在 x 秒后执行函数,除非被事件取消
Dart - execute a function after x seconds unless cancelled by event
我目前正在使用 Flutter 和 Dart 编写应用程序。在按钮 onPressed
事件上,我想调用一个在 timeLeft
秒后执行的操作,除非通过正确输入 pin 取消它。此外,我想在文本小部件中使用值 timeLeft
。
这需要一个具有以下功能的结构:
- 在
x
秒后执行功能
- 除非发生某些事件(例如正确输入密码),否则应该执行此函数。
timeLeft
值应该可以访问以在文本小部件中使用,并且应该随着计时器的进行而更新。
我想知道如何根据 flutter 和 dart 的最佳实践来做到这一点。对于状态管理,我使用提供者模式,因此这种方法最好与提供者模式兼容。
这是我目前尝试过的方法:
class Home extends ChangeNotifier {
int secondsLeft = 10;
void onPressedEmergencyButton(BuildContext context) {
countDown();
showDialog<void>(
context: context,
builder: (context) {
return ScreenLock(
title: Text(
"Sending message in ${context.read<Home>().secondsLeft} seconds"),
correctString: '1234',
canCancel: false,
didUnlocked: () {
Navigator.pop(context);
},
);
},
);
}
void countDown() {
Future.delayed(const Duration(seconds: 1), () {
secondsLeft =- 1;
notifyListeners();
if (secondsLeft <= 0) {
// Do something
return;
}
});
}
}
您可以使用 async 包中的 CancelableOperation
。
简化代码片段和关于 _cancelTimer(bool)
,这个 bool 用于告诉小部件关于 true = time end
和取消 false
就像 _cancelTimer(false);
,其余的在代码中描述-评论。
class TS extends StatefulWidget {
const TS({Key? key}) : super(key: key);
@override
State<TS> createState() => _TSState();
}
class _TSState extends State<TS> {
Timer? _timer;
final Duration _refreseRate = const Duration(seconds: 1);
CancelableOperation? _cancelableOperation;
Duration taskDuration = const Duration(seconds: 5);
bool isSuccess = false;
_initTimer() {
if (_cancelableOperation != null) {
_cancelTimer(false);
}
_cancelableOperation = CancelableOperation.fromFuture(
Future.delayed(Duration.zero),
).then((p0) {
_timer = Timer.periodic(_refreseRate, (timer) {
setState(() {
taskDuration -= _refreseRate;
});
if (taskDuration <= Duration.zero) {
/// task complete on end of duration
_cancelTimer(true);
}
});
}, onCancel: () {
_timer?.cancel();
setState(() {});
});
}
_cancelTimer(bool eofT) {
// cancel and reset everything
_cancelableOperation?.cancel();
_timer?.cancel();
_timer = null;
taskDuration = const Duration(seconds: 5);
isSuccess = eofT;
setState(() {});
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
if (isSuccess)
Container(
height: 100,
width: 100,
color: Colors.green,
),
if (_timer != null)
Text("${taskDuration.inSeconds}")
else
const Text("init Timer"),
],
),
),
floatingActionButton: Row(
mainAxisSize: MainAxisSize.min,
children: [
FloatingActionButton(
child: const Text("init"),
onPressed: () {
_initTimer();
},
),
FloatingActionButton(
child: const Text("Cancel"),
onPressed: () {
_cancelTimer(false);
},
),
],
),
);
}
}
你可以使用Timer
class到运行一个函数后设置Duration
。它不会给你剩余时间,但你可以自己计算。
这是我整理的一个快速实现:
import 'dart:async';
import 'package:flutter/material.dart';
void main() async {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData.light(),
home: const Scaffold(
body: Center(
child: Countdown(),
),
),
);
}
}
class Countdown extends StatefulWidget {
const Countdown({Key? key}) : super(key: key);
@override
_CountdownState createState() => _CountdownState();
}
class _CountdownState extends State<Countdown> {
bool active = false;
Timer? timer;
Timer? refresh;
Stopwatch stopwatch = Stopwatch();
Duration duration = const Duration(seconds: 5);
_CountdownState() {
// this is just so the time remaining text is updated
refresh = Timer.periodic(
const Duration(milliseconds: 100), (_) => setState(() {}));
}
void start() {
setState(() {
active = true;
timer = Timer(duration, () {
stop();
onCountdownComplete();
});
stopwatch
..reset()
..start();
});
}
void stop() {
setState(() {
active = false;
timer?.cancel();
stopwatch.stop();
});
}
void onCountdownComplete() {
showDialog(
context: context,
builder: (context) => const AlertDialog(
title: Text('Countdown was not stopped!'),
),
);
}
int secondsRemaining() {
return duration.inSeconds - stopwatch.elapsed.inSeconds;
}
@override
void dispose() {
timer?.cancel();
refresh?.cancel();
stopwatch.stop();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Column(
mainAxisSize: MainAxisSize.min,
children: [
if (active) Text(secondsRemaining().toString()),
if (active)
TextButton(onPressed: stop, child: const Text('Stop'))
else
TextButton(onPressed: start, child: const Text('Start')),
],
);
}
}
我目前正在使用 Flutter 和 Dart 编写应用程序。在按钮 onPressed
事件上,我想调用一个在 timeLeft
秒后执行的操作,除非通过正确输入 pin 取消它。此外,我想在文本小部件中使用值 timeLeft
。
这需要一个具有以下功能的结构:
- 在
x
秒后执行功能 - 除非发生某些事件(例如正确输入密码),否则应该执行此函数。
timeLeft
值应该可以访问以在文本小部件中使用,并且应该随着计时器的进行而更新。
我想知道如何根据 flutter 和 dart 的最佳实践来做到这一点。对于状态管理,我使用提供者模式,因此这种方法最好与提供者模式兼容。
这是我目前尝试过的方法:
class Home extends ChangeNotifier {
int secondsLeft = 10;
void onPressedEmergencyButton(BuildContext context) {
countDown();
showDialog<void>(
context: context,
builder: (context) {
return ScreenLock(
title: Text(
"Sending message in ${context.read<Home>().secondsLeft} seconds"),
correctString: '1234',
canCancel: false,
didUnlocked: () {
Navigator.pop(context);
},
);
},
);
}
void countDown() {
Future.delayed(const Duration(seconds: 1), () {
secondsLeft =- 1;
notifyListeners();
if (secondsLeft <= 0) {
// Do something
return;
}
});
}
}
您可以使用 async 包中的 CancelableOperation
。
简化代码片段和关于 _cancelTimer(bool)
,这个 bool 用于告诉小部件关于 true = time end
和取消 false
就像 _cancelTimer(false);
,其余的在代码中描述-评论。
class TS extends StatefulWidget {
const TS({Key? key}) : super(key: key);
@override
State<TS> createState() => _TSState();
}
class _TSState extends State<TS> {
Timer? _timer;
final Duration _refreseRate = const Duration(seconds: 1);
CancelableOperation? _cancelableOperation;
Duration taskDuration = const Duration(seconds: 5);
bool isSuccess = false;
_initTimer() {
if (_cancelableOperation != null) {
_cancelTimer(false);
}
_cancelableOperation = CancelableOperation.fromFuture(
Future.delayed(Duration.zero),
).then((p0) {
_timer = Timer.periodic(_refreseRate, (timer) {
setState(() {
taskDuration -= _refreseRate;
});
if (taskDuration <= Duration.zero) {
/// task complete on end of duration
_cancelTimer(true);
}
});
}, onCancel: () {
_timer?.cancel();
setState(() {});
});
}
_cancelTimer(bool eofT) {
// cancel and reset everything
_cancelableOperation?.cancel();
_timer?.cancel();
_timer = null;
taskDuration = const Duration(seconds: 5);
isSuccess = eofT;
setState(() {});
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
if (isSuccess)
Container(
height: 100,
width: 100,
color: Colors.green,
),
if (_timer != null)
Text("${taskDuration.inSeconds}")
else
const Text("init Timer"),
],
),
),
floatingActionButton: Row(
mainAxisSize: MainAxisSize.min,
children: [
FloatingActionButton(
child: const Text("init"),
onPressed: () {
_initTimer();
},
),
FloatingActionButton(
child: const Text("Cancel"),
onPressed: () {
_cancelTimer(false);
},
),
],
),
);
}
}
你可以使用Timer
class到运行一个函数后设置Duration
。它不会给你剩余时间,但你可以自己计算。
这是我整理的一个快速实现:
import 'dart:async';
import 'package:flutter/material.dart';
void main() async {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData.light(),
home: const Scaffold(
body: Center(
child: Countdown(),
),
),
);
}
}
class Countdown extends StatefulWidget {
const Countdown({Key? key}) : super(key: key);
@override
_CountdownState createState() => _CountdownState();
}
class _CountdownState extends State<Countdown> {
bool active = false;
Timer? timer;
Timer? refresh;
Stopwatch stopwatch = Stopwatch();
Duration duration = const Duration(seconds: 5);
_CountdownState() {
// this is just so the time remaining text is updated
refresh = Timer.periodic(
const Duration(milliseconds: 100), (_) => setState(() {}));
}
void start() {
setState(() {
active = true;
timer = Timer(duration, () {
stop();
onCountdownComplete();
});
stopwatch
..reset()
..start();
});
}
void stop() {
setState(() {
active = false;
timer?.cancel();
stopwatch.stop();
});
}
void onCountdownComplete() {
showDialog(
context: context,
builder: (context) => const AlertDialog(
title: Text('Countdown was not stopped!'),
),
);
}
int secondsRemaining() {
return duration.inSeconds - stopwatch.elapsed.inSeconds;
}
@override
void dispose() {
timer?.cancel();
refresh?.cancel();
stopwatch.stop();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Column(
mainAxisSize: MainAxisSize.min,
children: [
if (active) Text(secondsRemaining().toString()),
if (active)
TextButton(onPressed: stop, child: const Text('Stop'))
else
TextButton(onPressed: start, child: const Text('Start')),
],
);
}
}