使用 tkinter Toplevel parent/child windows 时如何避免破坏数据?
How to avoid destroying data when using tkinter Toplevel parent/child windows?
如何在parent和childwindows和之间传递数据保留data/unique ID?
如果我使用 destroy()
方法关闭 child window,关联的值也会被破坏,即使我发送值的字典是用 parent。在销毁 child window 后点击 Get child1config 按钮给出错误:
_tkinter.TclError: invalid command name ".!child1.!entry"
所以,我不破坏。很多childwindows建议退出去图标化吗?
如何从 parent window 引用 child window(和相关值)?我做得对吗?
import tkinter as tk
class parent(tk.Tk):
def __init__(self):
tk.Tk.__init__(self)
self.dic={}
self.dic["var"]=['default']
self.title("Parent")
self.button1=tk.Button(self,text="open child1", command = self.open_child1, width=20)
self.button1.grid(row=0,column=0, padx=5, pady=5)
self.button2=tk.Button(self,text="Get child1 config", command = self.get_child1_value, width=20)
self.button2.grid(row=0,column=1, padx=5, pady=5)
self.label1 = tk.Label(self, text="", width=10)
self.label1.grid(row=0,column=2, sticky='ew')
self.child1_from_parent=child1(self)
self.child1_from_parent.withdraw()
def open_child1(self):
self.child1_from_parent.deiconify()
def get_child1_value(self):
self.label1.config(text=(self.dic["var"][0]+' \n'+self.child1_from_parent.child1_entry.get()))
class child1(tk.Toplevel):
def __init__(self,master):
tk.Toplevel.__init__(self, master)
self.frame = tk.Frame(self)
self.title("Child")
self.label1 = tk.Label(self, text="Config 1", width=10)
self.label1.grid(row=0,column=0)
self.child1_entry = tk.Entry(self, width=10)
self.child1_entry.grid(row=0, column=1, padx=5, pady=5)
self.child1_entry.insert ( tk.END, self.master.dic['var'][0])
self.child1_entry.bind('<Return>', self.update_value)
self.button4=tk.Button(self,text="Close", command = self.close_child1, width=20)
self.button4.grid(row=0,column=2, padx=5, pady=5)
self.button5=tk.Button(self,text="destroy", command = self.destroy_child1, width=20)
self.button5.grid(row=0,column=3, padx=5, pady=5)
def update_value(self, event):
self.master.dic["var"][0]=self.master.child1_from_parent.child1_entry.get()
def close_child1(self):
self.withdraw()
def destroy_child1(self):
self.destroy()
def main():
parent().mainloop()
if __name__ == '__main__':
main()
我的程序会增长,所以我正在寻找可扩展性。 类 'seems' 喜欢一个好主意。我有一个 parent tkinter window 运行 实时数据,我会 open/navigate 到不同的 child windows 来执行不同的功能 而 主 window 是 运行,可访问,并从 child windows.
接收数据
如果我正确理解你的问题,那么这段代码可能会有所帮助。
这是一个 parent 多人实施的最小演示。
每个 child 的所有数据和微更改在关闭 child 后保留。
键盘 short-cuts 允许访问所有 children 和 parent
Parent 可访问,而 child 处于活动状态。
真正的退出是通过消息框的门卫对话。
创建 children 很容易而且是开放式的。
import tkinter as tk
from tkinter.messagebox import askyesno
def flexx(m, r = 0, c = 0, rw = 1, cw = 1):
if r != None:
m.rowconfigure(r, weight = rw)
if c != None:
m.columnconfigure(c, weight = cw)
class child(tk.Toplevel):
def __init__(self, master, title, key):
super().__init__(master)
self.transient(master)
self.title(title)
flexx(self)
self.protocol('WM_DELETE_WINDOW', self.toggle)
self.bind('<Escape>', self.toggle)
self.bind(key, self.toggle)
def toggle(self, event = None):
'''toggle child on|off'''
if self.winfo_viewable():
self.withdraw()
else:
self.deiconify()
self.focus_force()
class parent(tk.Tk):
def __init__(self, title, icon = None):
super().__init__()
self.title(title)
flexx(self)
self.protocol('WM_DELETE_WINDOW', self.closer)
self.bind('<Escape>', self.closer)
if icon:
self.iconbitmap(default = icon)
self.withdraw()
def maker(self, title, key, geom):
anon = child(self, title, key)
# Connect parent and child
self.bind(key, anon.toggle)
anon.geometry(geom)
return anon
def closer(self, event = None):
if askyesno(
title = 'Confirm', message = 'Really',
detail = 'Close Program?', default = 'no'):
self.destroy()
if __name__ == '__main__':
the = parent('The Parent', icon = None) # icon = '.\Icons\Py-006.ico')
w,h,x,y = 500, 500, 100, 50
the.geometry(f'{w}x{h}+{x}+{y}')
the.boy = the.maker('harri', '<Control-h>', f'200x200+{x+w+5}+{y}')
the.girl = the.maker('suzie', '<Control-s>', f'200x200+{x+w+5}+{y+235}')
# make all other children
# inter-connect all children
the.girl.bind('<Control-h>', the.boy.toggle)
the.boy.bind('<Control-s>', the.girl.toggle)
the.deiconify()
the.mainloop( )
可以很容易地更改您的代码来解决问题。 Tkinter 支持一种称为“变量 类”的东西——参见 The Variable Classes (BooleanVar, DoubleVar, IntVar, StringVar) — which are very handy for storing and passing around data within tkinter apps. In particular, Entry
widgets support storing their contents in one (see Entry
widget options),只需在创建时通过 textvariable=
关键字参数将其传递给它即可。完成后,无论 Entry
是否仍然存在,都可以随时检索小部件当前(或最后)值。
下面是您的代码的修改版本,其中包含创建和使用代码将放入子 window 小部件的信息传递回其父级所需的修改。我用 # ALL CAPS COMMENTS
指出了最重要的变化。另请注意,我还重新格式化了您的代码,使其遵循 PEP 8 - Style Guide for Python Code 建议并且更具可读性。我强烈建议您阅读并遵循这些指南。
import tkinter as tk
class Parent(tk.Tk):
def __init__(self):
tk.Tk.__init__(self)
self.dic = {}
self.dic['var'] = ['default']
self.dic['child1_value'] = tk.StringVar(value='') # ADDED.
self.title("Parent")
self.button1 = tk.Button(self, text="open Child1",
command=self.open_child1, width=20)
self.button1.grid(row=0, column=0, padx=5, pady=5)
self.button2 = tk.Button(self, text="Get Child1 config",
command=self.get_child1_value, width=20)
self.button2.grid(row=0, column=1, padx=5, pady=5)
self.label1 = tk.Label(self, text="", width=10)
self.label1.grid(row=0, column=2, sticky='ew')
self.Child1_from_parent = Child1(self)
self.Child1_from_parent.withdraw()
def open_child1(self):
self.Child1_from_parent.deiconify()
def get_child1_value(self):
self.label1.config(text=self.dic['var'][0] + '\n' +
self.dic['child1_value'].get()) # CHANGED.
class Child1(tk.Toplevel):
def __init__(self, master):
tk.Toplevel.__init__(self, master)
self.frame = tk.Frame(self)
self.title("Child")
self.label1 = tk.Label(self, text="Config 1", width=10)
self.label1.grid(row=0, column=0)
# ADDED `textvariable=` keyword argument.
self.child1_entry = tk.Entry(self, width=10,
textvariable=master.dic['child1_value'])
self.child1_entry.grid(row=0, column=1, padx=5, pady=5)
self.child1_entry.insert(tk.END, self.master.dic['var'][0])
self.child1_entry.bind('<Return>', self.update_value)
self.button4=tk.Button(self, text="Close", command=self.close_child1, width=20)
self.button4.grid(row=0, column=2, padx=5, pady=5)
self.button5=tk.Button(self, text="destroy", command=self.destroy_child1,
width=20)
self.button5.grid(row=0, column=3, padx=5, pady=5)
def update_value(self, event):
self.master.dic['var'][0] = self.master.Child1_from_parent.child1_entry.get()
def close_child1(self):
self.withdraw()
def destroy_child1(self):
self.destroy()
def main():
Parent().mainloop()
if __name__ == '__main__':
main()
如何在parent和childwindows和之间传递数据保留data/unique ID?
如果我使用 destroy()
方法关闭 child window,关联的值也会被破坏,即使我发送值的字典是用 parent。在销毁 child window 后点击 Get child1config 按钮给出错误:
_tkinter.TclError: invalid command name ".!child1.!entry"
所以,我不破坏。很多childwindows建议退出去图标化吗?
如何从 parent window 引用 child window(和相关值)?我做得对吗?
import tkinter as tk
class parent(tk.Tk):
def __init__(self):
tk.Tk.__init__(self)
self.dic={}
self.dic["var"]=['default']
self.title("Parent")
self.button1=tk.Button(self,text="open child1", command = self.open_child1, width=20)
self.button1.grid(row=0,column=0, padx=5, pady=5)
self.button2=tk.Button(self,text="Get child1 config", command = self.get_child1_value, width=20)
self.button2.grid(row=0,column=1, padx=5, pady=5)
self.label1 = tk.Label(self, text="", width=10)
self.label1.grid(row=0,column=2, sticky='ew')
self.child1_from_parent=child1(self)
self.child1_from_parent.withdraw()
def open_child1(self):
self.child1_from_parent.deiconify()
def get_child1_value(self):
self.label1.config(text=(self.dic["var"][0]+' \n'+self.child1_from_parent.child1_entry.get()))
class child1(tk.Toplevel):
def __init__(self,master):
tk.Toplevel.__init__(self, master)
self.frame = tk.Frame(self)
self.title("Child")
self.label1 = tk.Label(self, text="Config 1", width=10)
self.label1.grid(row=0,column=0)
self.child1_entry = tk.Entry(self, width=10)
self.child1_entry.grid(row=0, column=1, padx=5, pady=5)
self.child1_entry.insert ( tk.END, self.master.dic['var'][0])
self.child1_entry.bind('<Return>', self.update_value)
self.button4=tk.Button(self,text="Close", command = self.close_child1, width=20)
self.button4.grid(row=0,column=2, padx=5, pady=5)
self.button5=tk.Button(self,text="destroy", command = self.destroy_child1, width=20)
self.button5.grid(row=0,column=3, padx=5, pady=5)
def update_value(self, event):
self.master.dic["var"][0]=self.master.child1_from_parent.child1_entry.get()
def close_child1(self):
self.withdraw()
def destroy_child1(self):
self.destroy()
def main():
parent().mainloop()
if __name__ == '__main__':
main()
我的程序会增长,所以我正在寻找可扩展性。 类 'seems' 喜欢一个好主意。我有一个 parent tkinter window 运行 实时数据,我会 open/navigate 到不同的 child windows 来执行不同的功能 而 主 window 是 运行,可访问,并从 child windows.
接收数据如果我正确理解你的问题,那么这段代码可能会有所帮助。
这是一个 parent 多人实施的最小演示。
每个 child 的所有数据和微更改在关闭 child 后保留。
键盘 short-cuts 允许访问所有 children 和 parent
Parent 可访问,而 child 处于活动状态。
真正的退出是通过消息框的门卫对话。
创建 children 很容易而且是开放式的。
import tkinter as tk
from tkinter.messagebox import askyesno
def flexx(m, r = 0, c = 0, rw = 1, cw = 1):
if r != None:
m.rowconfigure(r, weight = rw)
if c != None:
m.columnconfigure(c, weight = cw)
class child(tk.Toplevel):
def __init__(self, master, title, key):
super().__init__(master)
self.transient(master)
self.title(title)
flexx(self)
self.protocol('WM_DELETE_WINDOW', self.toggle)
self.bind('<Escape>', self.toggle)
self.bind(key, self.toggle)
def toggle(self, event = None):
'''toggle child on|off'''
if self.winfo_viewable():
self.withdraw()
else:
self.deiconify()
self.focus_force()
class parent(tk.Tk):
def __init__(self, title, icon = None):
super().__init__()
self.title(title)
flexx(self)
self.protocol('WM_DELETE_WINDOW', self.closer)
self.bind('<Escape>', self.closer)
if icon:
self.iconbitmap(default = icon)
self.withdraw()
def maker(self, title, key, geom):
anon = child(self, title, key)
# Connect parent and child
self.bind(key, anon.toggle)
anon.geometry(geom)
return anon
def closer(self, event = None):
if askyesno(
title = 'Confirm', message = 'Really',
detail = 'Close Program?', default = 'no'):
self.destroy()
if __name__ == '__main__':
the = parent('The Parent', icon = None) # icon = '.\Icons\Py-006.ico')
w,h,x,y = 500, 500, 100, 50
the.geometry(f'{w}x{h}+{x}+{y}')
the.boy = the.maker('harri', '<Control-h>', f'200x200+{x+w+5}+{y}')
the.girl = the.maker('suzie', '<Control-s>', f'200x200+{x+w+5}+{y+235}')
# make all other children
# inter-connect all children
the.girl.bind('<Control-h>', the.boy.toggle)
the.boy.bind('<Control-s>', the.girl.toggle)
the.deiconify()
the.mainloop( )
可以很容易地更改您的代码来解决问题。 Tkinter 支持一种称为“变量 类”的东西——参见 The Variable Classes (BooleanVar, DoubleVar, IntVar, StringVar) — which are very handy for storing and passing around data within tkinter apps. In particular, Entry
widgets support storing their contents in one (see Entry
widget options),只需在创建时通过 textvariable=
关键字参数将其传递给它即可。完成后,无论 Entry
是否仍然存在,都可以随时检索小部件当前(或最后)值。
下面是您的代码的修改版本,其中包含创建和使用代码将放入子 window 小部件的信息传递回其父级所需的修改。我用 # ALL CAPS COMMENTS
指出了最重要的变化。另请注意,我还重新格式化了您的代码,使其遵循 PEP 8 - Style Guide for Python Code 建议并且更具可读性。我强烈建议您阅读并遵循这些指南。
import tkinter as tk
class Parent(tk.Tk):
def __init__(self):
tk.Tk.__init__(self)
self.dic = {}
self.dic['var'] = ['default']
self.dic['child1_value'] = tk.StringVar(value='') # ADDED.
self.title("Parent")
self.button1 = tk.Button(self, text="open Child1",
command=self.open_child1, width=20)
self.button1.grid(row=0, column=0, padx=5, pady=5)
self.button2 = tk.Button(self, text="Get Child1 config",
command=self.get_child1_value, width=20)
self.button2.grid(row=0, column=1, padx=5, pady=5)
self.label1 = tk.Label(self, text="", width=10)
self.label1.grid(row=0, column=2, sticky='ew')
self.Child1_from_parent = Child1(self)
self.Child1_from_parent.withdraw()
def open_child1(self):
self.Child1_from_parent.deiconify()
def get_child1_value(self):
self.label1.config(text=self.dic['var'][0] + '\n' +
self.dic['child1_value'].get()) # CHANGED.
class Child1(tk.Toplevel):
def __init__(self, master):
tk.Toplevel.__init__(self, master)
self.frame = tk.Frame(self)
self.title("Child")
self.label1 = tk.Label(self, text="Config 1", width=10)
self.label1.grid(row=0, column=0)
# ADDED `textvariable=` keyword argument.
self.child1_entry = tk.Entry(self, width=10,
textvariable=master.dic['child1_value'])
self.child1_entry.grid(row=0, column=1, padx=5, pady=5)
self.child1_entry.insert(tk.END, self.master.dic['var'][0])
self.child1_entry.bind('<Return>', self.update_value)
self.button4=tk.Button(self, text="Close", command=self.close_child1, width=20)
self.button4.grid(row=0, column=2, padx=5, pady=5)
self.button5=tk.Button(self, text="destroy", command=self.destroy_child1,
width=20)
self.button5.grid(row=0, column=3, padx=5, pady=5)
def update_value(self, event):
self.master.dic['var'][0] = self.master.Child1_from_parent.child1_entry.get()
def close_child1(self):
self.withdraw()
def destroy_child1(self):
self.destroy()
def main():
Parent().mainloop()
if __name__ == '__main__':
main()