从 numpy 网格计算点式表面法线的最有效方法
Most efficient way to calculate point wise surface normal from a numpy grid
假设我们有一个投影在 3D 表面上的 2D 网格,生成一个 3D numpy 数组,如下图所示。为该网格的每个点计算表面法线的最有效方法是什么?
我可以给你一个模拟数据的例子:
我给你指路了,三点。使用三点,您始终可以根据从三个点创建的两个向量计算叉积以获得垂直向量。顺序无关紧要。
我还冒昧地使用预定义的 sklearn 函数添加了 PCA 方法。您可以创建自己的 PCA,这是了解引擎盖下发生的事情的良好练习,但效果很好。该方法的好处是很容易增加邻居的数量,并且您仍然能够计算法向量。也可以 select 一个范围内的邻居而不是 N 个最近的邻居。
如果您需要有关代码工作的更多解释,请告诉我。
from functools import partial
import numpy as np
from sklearn.neighbors import KDTree
from mpl_toolkits.mplot3d import axes3d
import matplotlib.pyplot as plt
from sklearn.decomposition import PCA
fig = plt.figure()
ax = fig.add_subplot(111, projection='3d')
# Grab some test data.
X, Y, Z = axes3d.get_test_data(0.25)
X, Y, Z = map(lambda x: x.flatten(), [X, Y, Z])
plt.plot(X, Y, Z, '.')
plt.show(block=False)
data = np.array([X, Y, Z]).T
tree = KDTree(data, metric='minkowski') # minkowki is p2 (euclidean)
# Get indices and distances:
dist, ind = tree.query(data, k=3) #k=3 points including itself
def calc_cross(p1, p2, p3):
v1 = p2 - p1
v2 = p3 - p1
v3 = np.cross(v1, v2)
return v3 / np.linalg.norm(v3)
def PCA_unit_vector(array, pca=PCA(n_components=3)):
pca.fit(array)
eigenvalues = pca.explained_variance_
return pca.components_[ np.argmin(eigenvalues) ]
combinations = data[ind]
normals = list(map(lambda x: calc_cross(*x), combinations))
# lazy with map
normals2 = list(map(PCA_unit_vector, combinations))
## NEW ##
def calc_angle_with_xy(vectors):
'''
Assuming unit vectors!
'''
l = np.sum(vectors[:,:2]**2, axis=1) ** 0.5
return np.arctan2(vectors[:, 2], l)
dist, ind = tree.query(data, k=5) #k=3 points including itself
combinations = data[ind]
# map with functools
pca = PCA(n_components=3)
normals3 = list(map(partial(PCA_unit_vector, pca=pca), combinations))
print( combinations[10] )
print(normals3[10])
n = np.array(normals3)
n[calc_angle_with_xy(n) < 0] *= -1
def set_axes_equal(ax):
'''Make axes of 3D plot have equal scale so that spheres appear as spheres,
cubes as cubes, etc.. This is one possible solution to Matplotlib's
ax.set_aspect('equal') and ax.axis('equal') not working for 3D.
Input
ax: a matplotlib axis, e.g., as output from plt.gca().
FROM:
'''
x_limits = ax.get_xlim3d()
y_limits = ax.get_ylim3d()
z_limits = ax.get_zlim3d()
x_range = abs(x_limits[1] - x_limits[0])
x_middle = np.mean(x_limits)
y_range = abs(y_limits[1] - y_limits[0])
y_middle = np.mean(y_limits)
z_range = abs(z_limits[1] - z_limits[0])
z_middle = np.mean(z_limits)
# The plot bounding box is a sphere in the sense of the infinity
# norm, hence I call half the max range the plot radius.
plot_radius = 0.5*max([x_range, y_range, z_range])
ax.set_xlim3d([x_middle - plot_radius, x_middle + plot_radius])
ax.set_ylim3d([y_middle - plot_radius, y_middle + plot_radius])
ax.set_zlim3d([z_middle - plot_radius, z_middle + plot_radius])
u, v, w = n.T
fig = plt.figure()
ax = fig.add_subplot(projection='3d')
# ax.set_aspect('equal')
# Make the grid
ax.quiver(X, Y, Z, u, v, w, length=10, normalize=True)
set_axes_equal(ax)
plt.show()
点云的表面法线定义不明确。定义它们的一种方法是使用三角测量从重建网格的表面法线开始(这可能会引入与您的特定输入有关的人工制品)。一个相对简单快速的解决方案是使用VTK to do that, and more specifically, vtkSurfaceReconstructionFilter and vtkPolyDataNormals 。根据您的需要,应用其他过滤器可能会有用。
假设我们有一个投影在 3D 表面上的 2D 网格,生成一个 3D numpy 数组,如下图所示。为该网格的每个点计算表面法线的最有效方法是什么?
我可以给你一个模拟数据的例子:
我给你指路了,三点。使用三点,您始终可以根据从三个点创建的两个向量计算叉积以获得垂直向量。顺序无关紧要。
我还冒昧地使用预定义的 sklearn 函数添加了 PCA 方法。您可以创建自己的 PCA,这是了解引擎盖下发生的事情的良好练习,但效果很好。该方法的好处是很容易增加邻居的数量,并且您仍然能够计算法向量。也可以 select 一个范围内的邻居而不是 N 个最近的邻居。
如果您需要有关代码工作的更多解释,请告诉我。
from functools import partial
import numpy as np
from sklearn.neighbors import KDTree
from mpl_toolkits.mplot3d import axes3d
import matplotlib.pyplot as plt
from sklearn.decomposition import PCA
fig = plt.figure()
ax = fig.add_subplot(111, projection='3d')
# Grab some test data.
X, Y, Z = axes3d.get_test_data(0.25)
X, Y, Z = map(lambda x: x.flatten(), [X, Y, Z])
plt.plot(X, Y, Z, '.')
plt.show(block=False)
data = np.array([X, Y, Z]).T
tree = KDTree(data, metric='minkowski') # minkowki is p2 (euclidean)
# Get indices and distances:
dist, ind = tree.query(data, k=3) #k=3 points including itself
def calc_cross(p1, p2, p3):
v1 = p2 - p1
v2 = p3 - p1
v3 = np.cross(v1, v2)
return v3 / np.linalg.norm(v3)
def PCA_unit_vector(array, pca=PCA(n_components=3)):
pca.fit(array)
eigenvalues = pca.explained_variance_
return pca.components_[ np.argmin(eigenvalues) ]
combinations = data[ind]
normals = list(map(lambda x: calc_cross(*x), combinations))
# lazy with map
normals2 = list(map(PCA_unit_vector, combinations))
## NEW ##
def calc_angle_with_xy(vectors):
'''
Assuming unit vectors!
'''
l = np.sum(vectors[:,:2]**2, axis=1) ** 0.5
return np.arctan2(vectors[:, 2], l)
dist, ind = tree.query(data, k=5) #k=3 points including itself
combinations = data[ind]
# map with functools
pca = PCA(n_components=3)
normals3 = list(map(partial(PCA_unit_vector, pca=pca), combinations))
print( combinations[10] )
print(normals3[10])
n = np.array(normals3)
n[calc_angle_with_xy(n) < 0] *= -1
def set_axes_equal(ax):
'''Make axes of 3D plot have equal scale so that spheres appear as spheres,
cubes as cubes, etc.. This is one possible solution to Matplotlib's
ax.set_aspect('equal') and ax.axis('equal') not working for 3D.
Input
ax: a matplotlib axis, e.g., as output from plt.gca().
FROM:
'''
x_limits = ax.get_xlim3d()
y_limits = ax.get_ylim3d()
z_limits = ax.get_zlim3d()
x_range = abs(x_limits[1] - x_limits[0])
x_middle = np.mean(x_limits)
y_range = abs(y_limits[1] - y_limits[0])
y_middle = np.mean(y_limits)
z_range = abs(z_limits[1] - z_limits[0])
z_middle = np.mean(z_limits)
# The plot bounding box is a sphere in the sense of the infinity
# norm, hence I call half the max range the plot radius.
plot_radius = 0.5*max([x_range, y_range, z_range])
ax.set_xlim3d([x_middle - plot_radius, x_middle + plot_radius])
ax.set_ylim3d([y_middle - plot_radius, y_middle + plot_radius])
ax.set_zlim3d([z_middle - plot_radius, z_middle + plot_radius])
u, v, w = n.T
fig = plt.figure()
ax = fig.add_subplot(projection='3d')
# ax.set_aspect('equal')
# Make the grid
ax.quiver(X, Y, Z, u, v, w, length=10, normalize=True)
set_axes_equal(ax)
plt.show()
点云的表面法线定义不明确。定义它们的一种方法是使用三角测量从重建网格的表面法线开始(这可能会引入与您的特定输入有关的人工制品)。一个相对简单快速的解决方案是使用VTK to do that, and more specifically, vtkSurfaceReconstructionFilter and vtkPolyDataNormals 。根据您的需要,应用其他过滤器可能会有用。