OpenGL 中的三角形
Triangle in OpenGL
我正在尝试使用 OpenGL 创建一个三角形,但我在屏幕上只看到一块白板。
这是我的代码:
#include <GL/glut.h>
extern float vertices[3][3] =
{
{ -0.5f, -0.5f, 0.0f },
{ 0.5f, -0.5f, 0.0f },
{ 0.0f, 0.5f, 0.0f }
};
void display()
{
glClearColor(0, 0, 0, 1);
glBegin(GL_TRIANGLES);
glColor3fv(1, 0, 0);
glVertex3fv(vertices[0]);
glVertex3fv(vertices[1]);
glVertex3fv(vertices[2]);
glEnd();
glFlush();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
glutInitWindowSize(1000, 1000);
glutInitWindowPosition(0, 0);
glutCreateWindow("Hello Gult");
glutDisplayFunc(display);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
return 0;
}
可能是什么问题,我该如何解决?
在使用 3 个单独的参数指定颜色时,您需要调用 glutSwapBuffers
when using a double-buffered window (GLUT_DOUBLE
). Also, you must clear the depth buffer when the Depth Test is enabled. Use glColor3f
而不是 glColor3fv
:
void display()
{
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(1, 0, 0);
glVertex3fv(vertices[0]);
glVertex3fv(vertices[1]);
glVertex3fv(vertices[2]);
glEnd();
glutSwapBuffers();
}
我正在尝试使用 OpenGL 创建一个三角形,但我在屏幕上只看到一块白板。
这是我的代码:
#include <GL/glut.h>
extern float vertices[3][3] =
{
{ -0.5f, -0.5f, 0.0f },
{ 0.5f, -0.5f, 0.0f },
{ 0.0f, 0.5f, 0.0f }
};
void display()
{
glClearColor(0, 0, 0, 1);
glBegin(GL_TRIANGLES);
glColor3fv(1, 0, 0);
glVertex3fv(vertices[0]);
glVertex3fv(vertices[1]);
glVertex3fv(vertices[2]);
glEnd();
glFlush();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
glutInitWindowSize(1000, 1000);
glutInitWindowPosition(0, 0);
glutCreateWindow("Hello Gult");
glutDisplayFunc(display);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
return 0;
}
可能是什么问题,我该如何解决?
在使用 3 个单独的参数指定颜色时,您需要调用 glutSwapBuffers
when using a double-buffered window (GLUT_DOUBLE
). Also, you must clear the depth buffer when the Depth Test is enabled. Use glColor3f
而不是 glColor3fv
:
void display()
{
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(1, 0, 0);
glVertex3fv(vertices[0]);
glVertex3fv(vertices[1]);
glVertex3fv(vertices[2]);
glEnd();
glutSwapBuffers();
}