iOS,创建自定义弹出窗口样式 UIView
iOS, create custom popover style UIView
我知道有很多关于这个主题的文档,从我读到的内容中我学到了很多。我这里的问题是,我开始在 viewcontroller 中创建自定义 UIView,现在当我试图让它成为自己的 UIView 时 class,以便在工作应用程序中调用和使用,我很困惑我需要做什么才能实现它。
class 的总体目标是能够 select 一个按钮一个视图控制器,它将实例化自定义视图,然后显示。用户的视觉效果是他们单击按钮,然后 window 将从按钮的边界动画出现(尽管下面的代码当前使用左上角的定位),然后显示开关组合和标签,以及后退和保存按钮。
你可以从我的代码中看到我需要实现这个过程,我已经设法将其实现为一个函数(同样,这是在 viewcontroller 中创建的)。我现在想知道的是要导入自定义视图,然后在主视图控制器按钮的操作上,将视图添加到 self.view.
- (void)makeBox{
//view bounds
CGFloat viewWidth = CGRectGetWidth(self.view.frame);
CGFloat viewHeight = CGRectGetHeight(self.view.frame);
//red box x, y & size
CGFloat startx = (viewWidth / 100) * 10;
CGFloat starty = (viewHeight /100) * 20;
CGFloat width = (viewWidth / 100) * 80;
CGFloat height = (viewHeight /100) * 70;
CGRect view1Frame = CGRectMake(startx, starty, width, height);
//label & switch frame
CGRect labelMR = CGRectMake(10, ((height / 100) * 12), ((width / 100) * 80) - 7.5, 25);
CGRect switchMR = CGRectMake(((width / 100) * 80) + 7.5, ((height / 100) * 11), ((width / 100) * 10), 15);
//this is repeated for 6 other labels & switches
CGRect backButtonR = CGRectMake(5, 5, 50, 35);
CGRect saveButtonR = CGRectMake((width - 50), 5, 50, 35);
if (!self.view1) {
self.switchM = [[UISwitch alloc] initWithFrame:switchMR];
self.switchM.tag = 10;
if(self.monday){ //self.monday refers to a BOOL property of the viewcontroller that this was originally made in
self.switchM.on = true;
} else{
self.switchM.on = false;
}
[self.switchM addTarget:self action:@selector(switched:) forControlEvents:UIControlEventTouchUpInside];
// this switch instantiation process is repeated 6 other times
self.backButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[self.backButton addTarget:self
action:@selector(hideBox)
forControlEvents:UIControlEventTouchUpInside];
[self.backButton setTitle:@"Back" forState:UIControlStateNormal];
self.backButton.frame = backButtonR;
self.saveButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[self.saveButton addTarget:self
action:@selector(daysChanged)
forControlEvents:UIControlEventTouchUpInside];
[self.saveButton setTitle:@"Save" forState:UIControlStateNormal];
self.saveButton.frame = saveButtonR;
self.labelM = [[UILabel alloc] initWithFrame:labelMR];
self.labelM.layer.masksToBounds = YES;
self.labelM.layer.cornerRadius = 5;
self.labelM.layer.borderColor = [UIColor blackColor].CGColor;
self.labelM.layer.borderWidth = .5;
self.labelM.text = @" Monday";
self.labelM.backgroundColor = [UIColor whiteColor];
//again - repeated 6 times
//use this starting frame to make the 'popover' appear small at first
CGRect startFrame = CGRectMake(10, 10, 10, 10);
self.view1 = [[UIView alloc] initWithFrame:startFrame];
[self.view addSubview:self.view1];
[UIView animateWithDuration:0.5 animations:^(void){
self.view1.layer.cornerRadius = 10;
self.view1.layer.borderColor = [UIColor blackColor].CGColor;
self.view1.layer.borderWidth = .5;
[self.view1 setBackgroundColor:[UIColor lightGrayColor]];
self.view1.frame = view1Frame;
} completion:^(BOOL finished){
[self.view1 addSubview:self.labelM];
[self.view1 addSubview:self.switchM];
//repeat 6 times for other labels & switches
}];
}
else {
[UIView animateWithDuration:0.3 animations:^() {
self.view1.frame = view1Frame;
} completion:^(BOOL finished) {
self.labelM.frame = labelMR;
self.switchM.frame = switchMR;
//repeated for the other 6
self.backButton.frame = backButtonR;
self.saveButton.frame = saveButtonR;
}];
}
}
-(void) hideBox{
//back button was selected
[UIView animateWithDuration:0.5 animations:^(void){
[self.view1 removeFromSuperview];
self.view1 = nil;
}];
}
我明白,因为我是 doing/calling 通过代码实现的,所以我需要覆盖 init
或 initWithFrame:
。我是否传递 initWithFrame:
包含的视图控制器边界,可以在其中计算自定义视图,我如何处理动画?
我已经成功设置了委托协议,该协议将在按下保存按钮时发出通知。这部分我明白了,其他部分我不清楚。
首先介绍一下背景。
通常对于弹出框控制器,您有一个透明的根视图,其中包含弹出框视图本身。这个根视图是包含 window 的大小,通常在 z 顺序上高于所有其他视图。有两个原因:
1) 弹出窗口需要绘制在所有其他视图之上。如果根视图不在所有其他视图之上,则弹出窗口可能会被剪裁并且不会绘制其所有内容。
2) 用户通常需要一些地方来点击和关闭弹出窗口(实际上是取消操作)。
UIPopoverController 与某些第 3 方弹出窗口一样执行此操作。有些甚至使用他们自己的 UIWindows。
回答您的具体问题:
1) initWithFrame: / setFrame: 应该传递一个 CGRect,它位于将包含该视图的视图的坐标 space 中。换句话说,超级视图。如果您决定使用透明根视图,弹出窗口(在屏幕上绘制的部分)将在透明根视图的坐标 space 中传递一个 CGRect。
2) 通常弹出框的动画如下:
// set initial frame
popover.frame = CGRectMake(x, y, width, 0);
popover.alpha = 0.0;
[rootView addSubview:popover];
[UIView animateWithDuration:0.5
animations:^{
CGRect frame = popover.frame;
frame.size.height = some-height;
popover.frame = frame;
popover.alpha = 1;
}
];
我真的让它工作了! (虽然我不能保证这是最干净或最足智多谋的方式 - 我们会努力的)。
这是我所做的:
将 makeBox
函数拆分为 3 个函数,initWithWidth:andHeight:forView
、openBox
和 updateBoxWithWidth:andHeight
。
我使用了一个 saveButton
委托方法来通知父级已按下保存按钮。
.h
@protocol BoxDelegate
-(void) daysChanged;
@end
__weak id <BoxDelegate> delegate;
@interface aBox : UIView
@property (nonatomic) BOOL monday;
@property (nonatomic, weak) id <BoxDelegate> delegate;
//property values for the custom view
-(id) initWithWidth: (CGFloat) width andHeight: (CGFloat) height withView: (UIView*) theView;
-(void) updateViewWithWidth: (CGFloat) width andHeight: (CGFloat) height;
-(void) openBox;
@end
.m
@synthesize delegate;
-(id) initWithWidth:(CGFloat)inWidth andHeight:(CGFloat)inHeight withView: (UIView*) theView{
self = [super init];
self.mainView = theView;
//super view bounds
self.viewWidth = inWidth;
self.viewHeight = inHeight;
//red box x, y & size
CGFloat startx = (self.viewWidth / 100) * 10;
CGFloat starty = (self.viewHeight /100) * 20;
self.width = (self.viewWidth / 100) * 80;
self.height = (self.viewHeight /100) * 70;
self.view1Frame = CGRectMake(startx, starty, self.width, self.height);
//label & switch frame
self.labelMR = CGRectMake(10, ((self.height / 100) * 12), ((self.width / 100) * 80) - 7.5, 25);
self.switchMR = CGRectMake(((self.width / 100) * 80) + 7.5, ((self.height / 100) * 11), ((self.width / 100) * 10), 15);
//repeated for the other 6
self.backButtonR = CGRectMake(5, 5, 50, 35);
self.saveButtonR = CGRectMake((self.width - 50), 5, 50, 35);
self.switchM = [[UISwitch alloc] initWithFrame:self.switchMR];
self.switchM.tag = 10;
if(self.monday){
self.switchM.on = true;
} else{
self.switchM.on = false;
}
[self.switchM addTarget:self action:@selector(switched:) forControlEvents:UIControlEventTouchUpInside];
self.labelM = [[UILabel alloc] initWithFrame:self.labelMR];
self.labelM.layer.masksToBounds = YES;
self.labelM.layer.cornerRadius = 5;
self.labelM.layer.borderColor = [UIColor blackColor].CGColor;
self.labelM.layer.borderWidth = .5;
self.labelM.text = @" Monday";
self.labelM.backgroundColor = [UIColor whiteColor];
//repeated for the other 6
self.saveButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[self.saveButton addTarget:delegate
action:@selector(daysChanged)
forControlEvents:UIControlEventTouchUpInside];
[self.saveButton setTitle:@"Save" forState:UIControlStateNormal];
self.saveButton.frame = self.saveButtonR;
return self;
}
-(void) openBox{
CGRect startFrame = CGRectMake(10, 10, 10, 10);
self.view1 = [[UIView alloc] initWithFrame:startFrame];
[self.mainView addSubview:self.view1];
[UIView animateWithDuration:0.5 animations:^(void){
self.view1.layer.cornerRadius = 10;
self.view1.layer.borderColor = [UIColor blackColor].CGColor;
self.view1.layer.borderWidth = .5;
[self.view1 setBackgroundColor:[UIColor lightGrayColor]];
// repeated for the other 6
self.view1.frame = self.view1Frame;
} completion:^(BOOL finished){
[self.view1 addSubview:self.labelM];
[self.view1 addSubview:self.switchM];
[self.view1 addSubview:self.backButton];
[self.view1 addSubview:self.saveButton];
}];
}
-(void) updateViewWithWidth: (CGFloat) width andHeight:(CGFloat) height{
//re-calculate
self.viewWidth = width;
self.viewHeight = height;
CGFloat startx = (self.viewWidth / 100) * 10;
CGFloat starty = (self.viewHeight /100) * 20;
self.width = (self.viewWidth / 100) * 80;
self.height = (self.viewHeight /100) * 70;
self.view1Frame = CGRectMake(startx, starty, self.width, self.height);
//label & switch frame
self.labelMR = CGRectMake(10, ((self.height / 100) * 12), ((self.width / 100) * 80) - 7.5, 25);
self.switchMR = CGRectMake(((self.width / 100) * 80) + 7.5, ((self.height / 100) * 11), ((self.width / 100) * 10), 15);
self.backButtonR = CGRectMake(5, 5, 50, 35);
self.saveButtonR = CGRectMake((self.width - 50), 5, 50, 35);
[UIView animateWithDuration:0.3 animations:^() {
self.view1.frame = self.view1Frame;
} completion:^(BOOL finished) {
self.labelM.frame = self.labelMR;
self.switchM.frame = self.switchMR;
self.backButton.frame = self.backButtonR;
self.saveButton.frame = self.saveButtonR;
}];
}
然后在我们的父级viewcontroller
@property aBox *theBox;
...
- (void)viewDidLoad {
[super viewDidLoad];
self.theBox = [[aBox alloc] initWithWidth:self.view.frame.size.width andHeight:self.view.frame.size.height withView:self.view];
[self.theBox openBox];
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation{
[self.theBox updateViewWithWidth:self.view.frame.size.width andHeight:self.view.frame.size.height];
}
- (void) daysChanged{
NSLog(@"Days Changed!");
}
我知道有很多关于这个主题的文档,从我读到的内容中我学到了很多。我这里的问题是,我开始在 viewcontroller 中创建自定义 UIView,现在当我试图让它成为自己的 UIView 时 class,以便在工作应用程序中调用和使用,我很困惑我需要做什么才能实现它。
class 的总体目标是能够 select 一个按钮一个视图控制器,它将实例化自定义视图,然后显示。用户的视觉效果是他们单击按钮,然后 window 将从按钮的边界动画出现(尽管下面的代码当前使用左上角的定位),然后显示开关组合和标签,以及后退和保存按钮。
你可以从我的代码中看到我需要实现这个过程,我已经设法将其实现为一个函数(同样,这是在 viewcontroller 中创建的)。我现在想知道的是要导入自定义视图,然后在主视图控制器按钮的操作上,将视图添加到 self.view.
- (void)makeBox{
//view bounds
CGFloat viewWidth = CGRectGetWidth(self.view.frame);
CGFloat viewHeight = CGRectGetHeight(self.view.frame);
//red box x, y & size
CGFloat startx = (viewWidth / 100) * 10;
CGFloat starty = (viewHeight /100) * 20;
CGFloat width = (viewWidth / 100) * 80;
CGFloat height = (viewHeight /100) * 70;
CGRect view1Frame = CGRectMake(startx, starty, width, height);
//label & switch frame
CGRect labelMR = CGRectMake(10, ((height / 100) * 12), ((width / 100) * 80) - 7.5, 25);
CGRect switchMR = CGRectMake(((width / 100) * 80) + 7.5, ((height / 100) * 11), ((width / 100) * 10), 15);
//this is repeated for 6 other labels & switches
CGRect backButtonR = CGRectMake(5, 5, 50, 35);
CGRect saveButtonR = CGRectMake((width - 50), 5, 50, 35);
if (!self.view1) {
self.switchM = [[UISwitch alloc] initWithFrame:switchMR];
self.switchM.tag = 10;
if(self.monday){ //self.monday refers to a BOOL property of the viewcontroller that this was originally made in
self.switchM.on = true;
} else{
self.switchM.on = false;
}
[self.switchM addTarget:self action:@selector(switched:) forControlEvents:UIControlEventTouchUpInside];
// this switch instantiation process is repeated 6 other times
self.backButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[self.backButton addTarget:self
action:@selector(hideBox)
forControlEvents:UIControlEventTouchUpInside];
[self.backButton setTitle:@"Back" forState:UIControlStateNormal];
self.backButton.frame = backButtonR;
self.saveButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[self.saveButton addTarget:self
action:@selector(daysChanged)
forControlEvents:UIControlEventTouchUpInside];
[self.saveButton setTitle:@"Save" forState:UIControlStateNormal];
self.saveButton.frame = saveButtonR;
self.labelM = [[UILabel alloc] initWithFrame:labelMR];
self.labelM.layer.masksToBounds = YES;
self.labelM.layer.cornerRadius = 5;
self.labelM.layer.borderColor = [UIColor blackColor].CGColor;
self.labelM.layer.borderWidth = .5;
self.labelM.text = @" Monday";
self.labelM.backgroundColor = [UIColor whiteColor];
//again - repeated 6 times
//use this starting frame to make the 'popover' appear small at first
CGRect startFrame = CGRectMake(10, 10, 10, 10);
self.view1 = [[UIView alloc] initWithFrame:startFrame];
[self.view addSubview:self.view1];
[UIView animateWithDuration:0.5 animations:^(void){
self.view1.layer.cornerRadius = 10;
self.view1.layer.borderColor = [UIColor blackColor].CGColor;
self.view1.layer.borderWidth = .5;
[self.view1 setBackgroundColor:[UIColor lightGrayColor]];
self.view1.frame = view1Frame;
} completion:^(BOOL finished){
[self.view1 addSubview:self.labelM];
[self.view1 addSubview:self.switchM];
//repeat 6 times for other labels & switches
}];
}
else {
[UIView animateWithDuration:0.3 animations:^() {
self.view1.frame = view1Frame;
} completion:^(BOOL finished) {
self.labelM.frame = labelMR;
self.switchM.frame = switchMR;
//repeated for the other 6
self.backButton.frame = backButtonR;
self.saveButton.frame = saveButtonR;
}];
}
}
-(void) hideBox{
//back button was selected
[UIView animateWithDuration:0.5 animations:^(void){
[self.view1 removeFromSuperview];
self.view1 = nil;
}];
}
我明白,因为我是 doing/calling 通过代码实现的,所以我需要覆盖 init
或 initWithFrame:
。我是否传递 initWithFrame:
包含的视图控制器边界,可以在其中计算自定义视图,我如何处理动画?
我已经成功设置了委托协议,该协议将在按下保存按钮时发出通知。这部分我明白了,其他部分我不清楚。
首先介绍一下背景。
通常对于弹出框控制器,您有一个透明的根视图,其中包含弹出框视图本身。这个根视图是包含 window 的大小,通常在 z 顺序上高于所有其他视图。有两个原因:
1) 弹出窗口需要绘制在所有其他视图之上。如果根视图不在所有其他视图之上,则弹出窗口可能会被剪裁并且不会绘制其所有内容。
2) 用户通常需要一些地方来点击和关闭弹出窗口(实际上是取消操作)。
UIPopoverController 与某些第 3 方弹出窗口一样执行此操作。有些甚至使用他们自己的 UIWindows。
回答您的具体问题:
1) initWithFrame: / setFrame: 应该传递一个 CGRect,它位于将包含该视图的视图的坐标 space 中。换句话说,超级视图。如果您决定使用透明根视图,弹出窗口(在屏幕上绘制的部分)将在透明根视图的坐标 space 中传递一个 CGRect。
2) 通常弹出框的动画如下:
// set initial frame
popover.frame = CGRectMake(x, y, width, 0);
popover.alpha = 0.0;
[rootView addSubview:popover];
[UIView animateWithDuration:0.5
animations:^{
CGRect frame = popover.frame;
frame.size.height = some-height;
popover.frame = frame;
popover.alpha = 1;
}
];
我真的让它工作了! (虽然我不能保证这是最干净或最足智多谋的方式 - 我们会努力的)。
这是我所做的:
将 makeBox
函数拆分为 3 个函数,initWithWidth:andHeight:forView
、openBox
和 updateBoxWithWidth:andHeight
。
我使用了一个 saveButton
委托方法来通知父级已按下保存按钮。
.h
@protocol BoxDelegate
-(void) daysChanged;
@end
__weak id <BoxDelegate> delegate;
@interface aBox : UIView
@property (nonatomic) BOOL monday;
@property (nonatomic, weak) id <BoxDelegate> delegate;
//property values for the custom view
-(id) initWithWidth: (CGFloat) width andHeight: (CGFloat) height withView: (UIView*) theView;
-(void) updateViewWithWidth: (CGFloat) width andHeight: (CGFloat) height;
-(void) openBox;
@end
.m
@synthesize delegate;
-(id) initWithWidth:(CGFloat)inWidth andHeight:(CGFloat)inHeight withView: (UIView*) theView{
self = [super init];
self.mainView = theView;
//super view bounds
self.viewWidth = inWidth;
self.viewHeight = inHeight;
//red box x, y & size
CGFloat startx = (self.viewWidth / 100) * 10;
CGFloat starty = (self.viewHeight /100) * 20;
self.width = (self.viewWidth / 100) * 80;
self.height = (self.viewHeight /100) * 70;
self.view1Frame = CGRectMake(startx, starty, self.width, self.height);
//label & switch frame
self.labelMR = CGRectMake(10, ((self.height / 100) * 12), ((self.width / 100) * 80) - 7.5, 25);
self.switchMR = CGRectMake(((self.width / 100) * 80) + 7.5, ((self.height / 100) * 11), ((self.width / 100) * 10), 15);
//repeated for the other 6
self.backButtonR = CGRectMake(5, 5, 50, 35);
self.saveButtonR = CGRectMake((self.width - 50), 5, 50, 35);
self.switchM = [[UISwitch alloc] initWithFrame:self.switchMR];
self.switchM.tag = 10;
if(self.monday){
self.switchM.on = true;
} else{
self.switchM.on = false;
}
[self.switchM addTarget:self action:@selector(switched:) forControlEvents:UIControlEventTouchUpInside];
self.labelM = [[UILabel alloc] initWithFrame:self.labelMR];
self.labelM.layer.masksToBounds = YES;
self.labelM.layer.cornerRadius = 5;
self.labelM.layer.borderColor = [UIColor blackColor].CGColor;
self.labelM.layer.borderWidth = .5;
self.labelM.text = @" Monday";
self.labelM.backgroundColor = [UIColor whiteColor];
//repeated for the other 6
self.saveButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[self.saveButton addTarget:delegate
action:@selector(daysChanged)
forControlEvents:UIControlEventTouchUpInside];
[self.saveButton setTitle:@"Save" forState:UIControlStateNormal];
self.saveButton.frame = self.saveButtonR;
return self;
}
-(void) openBox{
CGRect startFrame = CGRectMake(10, 10, 10, 10);
self.view1 = [[UIView alloc] initWithFrame:startFrame];
[self.mainView addSubview:self.view1];
[UIView animateWithDuration:0.5 animations:^(void){
self.view1.layer.cornerRadius = 10;
self.view1.layer.borderColor = [UIColor blackColor].CGColor;
self.view1.layer.borderWidth = .5;
[self.view1 setBackgroundColor:[UIColor lightGrayColor]];
// repeated for the other 6
self.view1.frame = self.view1Frame;
} completion:^(BOOL finished){
[self.view1 addSubview:self.labelM];
[self.view1 addSubview:self.switchM];
[self.view1 addSubview:self.backButton];
[self.view1 addSubview:self.saveButton];
}];
}
-(void) updateViewWithWidth: (CGFloat) width andHeight:(CGFloat) height{
//re-calculate
self.viewWidth = width;
self.viewHeight = height;
CGFloat startx = (self.viewWidth / 100) * 10;
CGFloat starty = (self.viewHeight /100) * 20;
self.width = (self.viewWidth / 100) * 80;
self.height = (self.viewHeight /100) * 70;
self.view1Frame = CGRectMake(startx, starty, self.width, self.height);
//label & switch frame
self.labelMR = CGRectMake(10, ((self.height / 100) * 12), ((self.width / 100) * 80) - 7.5, 25);
self.switchMR = CGRectMake(((self.width / 100) * 80) + 7.5, ((self.height / 100) * 11), ((self.width / 100) * 10), 15);
self.backButtonR = CGRectMake(5, 5, 50, 35);
self.saveButtonR = CGRectMake((self.width - 50), 5, 50, 35);
[UIView animateWithDuration:0.3 animations:^() {
self.view1.frame = self.view1Frame;
} completion:^(BOOL finished) {
self.labelM.frame = self.labelMR;
self.switchM.frame = self.switchMR;
self.backButton.frame = self.backButtonR;
self.saveButton.frame = self.saveButtonR;
}];
}
然后在我们的父级viewcontroller
@property aBox *theBox;
...
- (void)viewDidLoad {
[super viewDidLoad];
self.theBox = [[aBox alloc] initWithWidth:self.view.frame.size.width andHeight:self.view.frame.size.height withView:self.view];
[self.theBox openBox];
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation{
[self.theBox updateViewWithWidth:self.view.frame.size.width andHeight:self.view.frame.size.height];
}
- (void) daysChanged{
NSLog(@"Days Changed!");
}