关闭底部导航栏上的抽屉点击,Flutter
Closing Drawer on Bottom Navigation Bar click, Flutter
我想在用户每次按下 Bottom Navigation Bar
中的按钮时关闭我的 Drawer
小部件,但我不太明白这个问题。我现在设置 BNB 的方式是通过应用程序记住所有屏幕的当前状态(使用 IndexedStack
),但如果抽屉在任何屏幕中打开,我想关闭它在按下 BNB 按钮之前。我的每个屏幕都有自己的抽屉和应用栏,所以我不能在 BNB 中创建一个抽屉(或者我可以并且我可以在单击特定屏幕时使用开关盒动态更改它们但是抽屉将覆盖底部导航栏等),但我现在想让它像这样工作。所以这里是带有一些注释的代码来解释事情:
底部导航栏:
class BottomNavBar extends StatefulWidget {
static const String id = 'bottom_navbar_screen';
@override
_BottomNavBarState createState() => _BottomNavBarState();
}
class _BottomNavBarState extends State<BottomNavBar> {
int _selectedIndex = 0;
/// list of screen that will render inside the BNB
List<Navigation> _items = [
Navigation(
widget: Screen1(), navigationKey: GlobalKey<NavigatorState>()),
Navigation(
widget: Screen2(), navigationKey: GlobalKey<NavigatorState>()),
Navigation(
widget: Screen3(), navigationKey: GlobalKey<NavigatorState>()),
Navigation(
widget: Screen4(), navigationKey: GlobalKey<NavigatorState>()),
];
/// function that renders components based on selected one in the BNB
void _onItemTapped(int index) {
if (index == _selectedIndex) {
_items[index]
.navigationKey
.currentState
.popUntil((route) => route.isFirst);
} else {
setState(() {
_selectedIndex = index;
});
}
/// when the index is selected, on the button press do some actions
switch (_selectedIndex) {
case 0:
// Do some actions
break;
case 1:
// Do some actions
break;
case 2:
// Do some actions
break;
case 3:
// Do some actions
break;
}
}
/// navigation Tab widget for a list of all the screens and puts them in a Indexed Stack
Widget _navigationTab(
{GlobalKey<NavigatorState> navigationKey, Widget widget}) {
return Navigator(
key: navigationKey,
onGenerateRoute: (routeSettings) {
return MaterialPageRoute(builder: (context) => widget);
},
);
}
@override
Widget build(BuildContext context) {
return WillPopScope(
onWillPop: () async {
final isFirstRouteInCurrentTab =
!await _items[_selectedIndex].navigationKey.currentState.maybePop();
if (isFirstRouteInCurrentTab) {
if (_selectedIndex != 0) {
_onItemTapped(1);
return false;
}
}
/// let system handle back button if we're on the first route
return isFirstRouteInCurrentTab;
},
child: Scaffold(
body: IndexedStack(
index: _selectedIndex,
children: _items
.map((e) => _navigationTab(
navigationKey: e.navigationKey, widget: e.widget))
.toList(),
),
bottomNavigationBar: BottomNavigationBar(
items: <BottomNavigationBarItem>[
BottomNavigationBarItem(
label: 'Screen 1,
),
BottomNavigationBarItem(
label: 'Screen 2,
),
BottomNavigationBarItem(
label: 'Screen 3,
),
BottomNavigationBarItem(
label: 'Screen 4,
),
],
currentIndex: _selectedIndex,
showUnselectedLabels: true,
onTap: _onItemTapped,
),
),
);
}
}
假设所有 4 个屏幕都相同,并且它们有自己的 AppBar 和抽屉:
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.white,
drawer: Drawer(), // so this is what I want to close on BNB button press in each of the 4 screens
appBar: AppBar( // each screen has its own app bar
title: Text('Screens 1-4'),
),
body: Text('Body of Screens 1-4'),
);
}
因为每个屏幕都有自己的应用栏和抽屉,抽屉不会在底部导航栏上呈现,所以我的 BNB 按钮可以被点击。如果我在 BNB 中为所有屏幕放置一个抽屉,那么除非你先关闭抽屉,否则你无法点击 BNB,这不是我现在正在寻找的东西。
所以,我的最后一个问题是,当您按下 BottomnavigationBar 时,如何关闭每个屏幕抽屉(如果它们之前已打开)? (即我在屏幕 1 上,我打开抽屉,然后我在 BNB 中按下屏幕 2,我想 pop()
/关闭屏幕 1 中的抽屉,然后再导航到屏幕 2。)
在此先感谢您的帮助!
执行此操作的一个好方法是为您的脚手架使用 GlobalKey。
因此,对于所有脚手架,您使用以下方式定义它们:
class SomeClass extends StatelessWidget {
final scaffoldKey = GlobalKey<ScaffoldState>()
Widget build(BuildContext context) {
Scaffold(
backgroundColor: Colors.white,
drawer: Drawer(), // so this is what I want to close on BNB button press in each of the 4 screens
appBar: AppBar( // each screen has its own app bar
title: Text('Screens 1-4),
),
body: Text('Body of Screens 1-4),
key: scaffoldKey,
),
);
}
}
然后,您可以将此键传递给您的 BottomNavigationBar。
在你的 BottomNavigationBar 中,你可以拥有所有的 scaffoldKeys,并且在 onItemTap 函数中:
void _onItemTapped(int index) {
for (scaffoldKey in scaffoldKeys) {
// If the drawer is open
if (scaffoldKey.currentState.isDrawerOpen) {
// Closes the drawer
scaffoldKey.currentState?.openEndDrawer();
}
}
if (index == _selectedIndex) {
_items[index]
.navigationKey
.currentState
.popUntil((route) => route.isFirst);
} else {
setState(() {
_selectedIndex = index;
});
}
/// when the index is selected, on the button press do some actions
switch (_selectedIndex) {
case 0:
// Do some actions
break;
case 1:
// Do some actions
break;
case 2:
// Do some actions
break;
case 3:
// Do some actions
break;
}
}
您可以找到传递密钥的最佳方式。例如,您可以在包含底部导航栏和不同脚手架的小部件中定义它们,并将其作为参数传递下去。您可以使用状态管理...任何适合您的用例。
您的代码可能如下所示:
class BottomNavBar extends StatefulWidget {
static const String id = 'bottom_navbar_screen';
@override
_BottomNavBarState createState() => _BottomNavBarState();
}
class _BottomNavBarState extends State<BottomNavBar> {
int _selectedIndex = 0;
late final List<GlobalKey<ScaffoldState>> scaffoldKeys;
/// list of screen that will render inside the BNB
late final List<Navigation> _items;
@override
initState() {
super.initState()
scaffoldKeys = [GlobalKey<ScaffoldState>(), GlobalKey<ScaffoldState>(), GlobalKey<ScaffoldState>(), GlobalKey<ScaffoldState>()];
_items = [
Navigation(
widget: Screen1(scaffoldKey: scaffoldKeys[0]), navigationKey: GlobalKey<NavigatorState>()),
Navigation(
widget: Screen2(scaffoldKey: scaffoldKeys[1]), navigationKey: GlobalKey<NavigatorState>()),
Navigation(
widget: Screen3(scaffoldKey: scaffoldKeys[2]), navigationKey: GlobalKey<NavigatorState>()),
Navigation(
widget: Screen4(scaffoldKey: scaffoldKeys[3]), navigationKey: GlobalKey<NavigatorState>()),
];
}
/// function that renders components based on selected one in the BNB
void _onItemTapped(int index) {
for (scaffoldKey in scaffoldKeys) {
// If the drawer is open
if (scaffoldKey.currentState.isDrawerOpen) {
// Closes the drawer
scaffoldKey.currentState?.openEndDrawer();
}
}
if (index == _selectedIndex) {
_items[index]
.navigationKey
.currentState
.popUntil((route) => route.isFirst);
} else {
setState(() {
_selectedIndex = index;
});
}
/// when the index is selected, on the button press do some actions
switch (_selectedIndex) {
case 0:
// Do some actions
break;
case 1:
// Do some actions
break;
case 2:
// Do some actions
break;
case 3:
// Do some actions
break;
}
}
/// navigation Tab widget for a list of all the screens and puts them in a Indexed Stack
Widget _navigationTab(
{GlobalKey<NavigatorState> navigationKey, Widget widget, GlobalKey<ScaffoldState> scaffoldKey}) {
return Navigator(
key: navigationKey,
onGenerateRoute: (routeSettings) {
return MaterialPageRoute(builder: (context) => widget);
},
);
}
@override
Widget build(BuildContext context) {
return WillPopScope(
onWillPop: () async {
final isFirstRouteInCurrentTab =
!await _items[_selectedIndex].navigationKey.currentState.maybePop();
if (isFirstRouteInCurrentTab) {
if (_selectedIndex != 0) {
_onItemTapped(1);
return false;
}
}
/// let system handle back button if we're on the first route
return isFirstRouteInCurrentTab;
},
child: Scaffold(
body: IndexedStack(
index: _selectedIndex,
children: _items
.map((e) => _navigationTab(
navigationKey: e.navigationKey, widget: e.widget))
.toList(),
),
bottomNavigationBar: BottomNavigationBar(
items: <BottomNavigationBarItem>[
BottomNavigationBarItem(
label: 'Screen 1,
),
BottomNavigationBarItem(
label: 'Screen 2,
),
BottomNavigationBarItem(
label: 'Screen 3,
),
BottomNavigationBarItem(
label: 'Screen 4,
),
],
currentIndex: _selectedIndex,
showUnselectedLabels: true,
onTap: _onItemTapped,
),
),
);
}
}
而你屏幕:
class Screen1 extends StatelessWidget {
final GlobalKey<ScaffoldState> scaffoldKey;
Screen1({required this.scaffoldKey});
@override
Widget build(BuildContext context) {
return Scaffold(
key: scaffoldKey,
backgroundColor: Colors.white,
drawer: Drawer(), // so this is what I want to close on BNB button press in each of the 4 screens
appBar: AppBar( // each screen has its own app bar
title: Text('Screens 1-4'),
),
body: Text('Body of Screens 1-4'),
);
}
}
我将屏幕列表 _items 更改为后期变量,这样您就可以在声明它们时将 scaffoldKeys 传递给它们。
我想在用户每次按下 Bottom Navigation Bar
中的按钮时关闭我的 Drawer
小部件,但我不太明白这个问题。我现在设置 BNB 的方式是通过应用程序记住所有屏幕的当前状态(使用 IndexedStack
),但如果抽屉在任何屏幕中打开,我想关闭它在按下 BNB 按钮之前。我的每个屏幕都有自己的抽屉和应用栏,所以我不能在 BNB 中创建一个抽屉(或者我可以并且我可以在单击特定屏幕时使用开关盒动态更改它们但是抽屉将覆盖底部导航栏等),但我现在想让它像这样工作。所以这里是带有一些注释的代码来解释事情:
底部导航栏:
class BottomNavBar extends StatefulWidget {
static const String id = 'bottom_navbar_screen';
@override
_BottomNavBarState createState() => _BottomNavBarState();
}
class _BottomNavBarState extends State<BottomNavBar> {
int _selectedIndex = 0;
/// list of screen that will render inside the BNB
List<Navigation> _items = [
Navigation(
widget: Screen1(), navigationKey: GlobalKey<NavigatorState>()),
Navigation(
widget: Screen2(), navigationKey: GlobalKey<NavigatorState>()),
Navigation(
widget: Screen3(), navigationKey: GlobalKey<NavigatorState>()),
Navigation(
widget: Screen4(), navigationKey: GlobalKey<NavigatorState>()),
];
/// function that renders components based on selected one in the BNB
void _onItemTapped(int index) {
if (index == _selectedIndex) {
_items[index]
.navigationKey
.currentState
.popUntil((route) => route.isFirst);
} else {
setState(() {
_selectedIndex = index;
});
}
/// when the index is selected, on the button press do some actions
switch (_selectedIndex) {
case 0:
// Do some actions
break;
case 1:
// Do some actions
break;
case 2:
// Do some actions
break;
case 3:
// Do some actions
break;
}
}
/// navigation Tab widget for a list of all the screens and puts them in a Indexed Stack
Widget _navigationTab(
{GlobalKey<NavigatorState> navigationKey, Widget widget}) {
return Navigator(
key: navigationKey,
onGenerateRoute: (routeSettings) {
return MaterialPageRoute(builder: (context) => widget);
},
);
}
@override
Widget build(BuildContext context) {
return WillPopScope(
onWillPop: () async {
final isFirstRouteInCurrentTab =
!await _items[_selectedIndex].navigationKey.currentState.maybePop();
if (isFirstRouteInCurrentTab) {
if (_selectedIndex != 0) {
_onItemTapped(1);
return false;
}
}
/// let system handle back button if we're on the first route
return isFirstRouteInCurrentTab;
},
child: Scaffold(
body: IndexedStack(
index: _selectedIndex,
children: _items
.map((e) => _navigationTab(
navigationKey: e.navigationKey, widget: e.widget))
.toList(),
),
bottomNavigationBar: BottomNavigationBar(
items: <BottomNavigationBarItem>[
BottomNavigationBarItem(
label: 'Screen 1,
),
BottomNavigationBarItem(
label: 'Screen 2,
),
BottomNavigationBarItem(
label: 'Screen 3,
),
BottomNavigationBarItem(
label: 'Screen 4,
),
],
currentIndex: _selectedIndex,
showUnselectedLabels: true,
onTap: _onItemTapped,
),
),
);
}
}
假设所有 4 个屏幕都相同,并且它们有自己的 AppBar 和抽屉:
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.white,
drawer: Drawer(), // so this is what I want to close on BNB button press in each of the 4 screens
appBar: AppBar( // each screen has its own app bar
title: Text('Screens 1-4'),
),
body: Text('Body of Screens 1-4'),
);
}
因为每个屏幕都有自己的应用栏和抽屉,抽屉不会在底部导航栏上呈现,所以我的 BNB 按钮可以被点击。如果我在 BNB 中为所有屏幕放置一个抽屉,那么除非你先关闭抽屉,否则你无法点击 BNB,这不是我现在正在寻找的东西。
所以,我的最后一个问题是,当您按下 BottomnavigationBar 时,如何关闭每个屏幕抽屉(如果它们之前已打开)? (即我在屏幕 1 上,我打开抽屉,然后我在 BNB 中按下屏幕 2,我想 pop()
/关闭屏幕 1 中的抽屉,然后再导航到屏幕 2。)
在此先感谢您的帮助!
执行此操作的一个好方法是为您的脚手架使用 GlobalKey。 因此,对于所有脚手架,您使用以下方式定义它们:
class SomeClass extends StatelessWidget {
final scaffoldKey = GlobalKey<ScaffoldState>()
Widget build(BuildContext context) {
Scaffold(
backgroundColor: Colors.white,
drawer: Drawer(), // so this is what I want to close on BNB button press in each of the 4 screens
appBar: AppBar( // each screen has its own app bar
title: Text('Screens 1-4),
),
body: Text('Body of Screens 1-4),
key: scaffoldKey,
),
);
}
}
然后,您可以将此键传递给您的 BottomNavigationBar。 在你的 BottomNavigationBar 中,你可以拥有所有的 scaffoldKeys,并且在 onItemTap 函数中:
void _onItemTapped(int index) {
for (scaffoldKey in scaffoldKeys) {
// If the drawer is open
if (scaffoldKey.currentState.isDrawerOpen) {
// Closes the drawer
scaffoldKey.currentState?.openEndDrawer();
}
}
if (index == _selectedIndex) {
_items[index]
.navigationKey
.currentState
.popUntil((route) => route.isFirst);
} else {
setState(() {
_selectedIndex = index;
});
}
/// when the index is selected, on the button press do some actions
switch (_selectedIndex) {
case 0:
// Do some actions
break;
case 1:
// Do some actions
break;
case 2:
// Do some actions
break;
case 3:
// Do some actions
break;
}
}
您可以找到传递密钥的最佳方式。例如,您可以在包含底部导航栏和不同脚手架的小部件中定义它们,并将其作为参数传递下去。您可以使用状态管理...任何适合您的用例。
您的代码可能如下所示:
class BottomNavBar extends StatefulWidget {
static const String id = 'bottom_navbar_screen';
@override
_BottomNavBarState createState() => _BottomNavBarState();
}
class _BottomNavBarState extends State<BottomNavBar> {
int _selectedIndex = 0;
late final List<GlobalKey<ScaffoldState>> scaffoldKeys;
/// list of screen that will render inside the BNB
late final List<Navigation> _items;
@override
initState() {
super.initState()
scaffoldKeys = [GlobalKey<ScaffoldState>(), GlobalKey<ScaffoldState>(), GlobalKey<ScaffoldState>(), GlobalKey<ScaffoldState>()];
_items = [
Navigation(
widget: Screen1(scaffoldKey: scaffoldKeys[0]), navigationKey: GlobalKey<NavigatorState>()),
Navigation(
widget: Screen2(scaffoldKey: scaffoldKeys[1]), navigationKey: GlobalKey<NavigatorState>()),
Navigation(
widget: Screen3(scaffoldKey: scaffoldKeys[2]), navigationKey: GlobalKey<NavigatorState>()),
Navigation(
widget: Screen4(scaffoldKey: scaffoldKeys[3]), navigationKey: GlobalKey<NavigatorState>()),
];
}
/// function that renders components based on selected one in the BNB
void _onItemTapped(int index) {
for (scaffoldKey in scaffoldKeys) {
// If the drawer is open
if (scaffoldKey.currentState.isDrawerOpen) {
// Closes the drawer
scaffoldKey.currentState?.openEndDrawer();
}
}
if (index == _selectedIndex) {
_items[index]
.navigationKey
.currentState
.popUntil((route) => route.isFirst);
} else {
setState(() {
_selectedIndex = index;
});
}
/// when the index is selected, on the button press do some actions
switch (_selectedIndex) {
case 0:
// Do some actions
break;
case 1:
// Do some actions
break;
case 2:
// Do some actions
break;
case 3:
// Do some actions
break;
}
}
/// navigation Tab widget for a list of all the screens and puts them in a Indexed Stack
Widget _navigationTab(
{GlobalKey<NavigatorState> navigationKey, Widget widget, GlobalKey<ScaffoldState> scaffoldKey}) {
return Navigator(
key: navigationKey,
onGenerateRoute: (routeSettings) {
return MaterialPageRoute(builder: (context) => widget);
},
);
}
@override
Widget build(BuildContext context) {
return WillPopScope(
onWillPop: () async {
final isFirstRouteInCurrentTab =
!await _items[_selectedIndex].navigationKey.currentState.maybePop();
if (isFirstRouteInCurrentTab) {
if (_selectedIndex != 0) {
_onItemTapped(1);
return false;
}
}
/// let system handle back button if we're on the first route
return isFirstRouteInCurrentTab;
},
child: Scaffold(
body: IndexedStack(
index: _selectedIndex,
children: _items
.map((e) => _navigationTab(
navigationKey: e.navigationKey, widget: e.widget))
.toList(),
),
bottomNavigationBar: BottomNavigationBar(
items: <BottomNavigationBarItem>[
BottomNavigationBarItem(
label: 'Screen 1,
),
BottomNavigationBarItem(
label: 'Screen 2,
),
BottomNavigationBarItem(
label: 'Screen 3,
),
BottomNavigationBarItem(
label: 'Screen 4,
),
],
currentIndex: _selectedIndex,
showUnselectedLabels: true,
onTap: _onItemTapped,
),
),
);
}
}
而你屏幕:
class Screen1 extends StatelessWidget {
final GlobalKey<ScaffoldState> scaffoldKey;
Screen1({required this.scaffoldKey});
@override
Widget build(BuildContext context) {
return Scaffold(
key: scaffoldKey,
backgroundColor: Colors.white,
drawer: Drawer(), // so this is what I want to close on BNB button press in each of the 4 screens
appBar: AppBar( // each screen has its own app bar
title: Text('Screens 1-4'),
),
body: Text('Body of Screens 1-4'),
);
}
}
我将屏幕列表 _items 更改为后期变量,这样您就可以在声明它们时将 scaffoldKeys 传递给它们。