我将 .PDE 转换为 .JS 有什么问题?
What's wrong in my converting .PDE to .JS?
你好编码社区我需要你的帮助。
我从 openprocessing 中获取了草图,我需要将其转换为 p5.js。第一个脚本是源代码,下面将由我翻译。我不确定语法。
float x, y, x2, y2, rad, rad2, dist, dist2;
float deg, incr, yIn, rotateBy, ang;
void setup() {
size(600, 600);
background(#02021A);
incr = 1; // numVerts = 360/incr
rad = -20;
rad2 = -160;
dist = 500;
dist2 = 550;
}
void draw() {
noStroke();
fill(#02021A, 10);
rect(0, 0, width, height);
fill(random(0, 255), 255, 255);
rotateBy += .003;
pushMatrix();
translate(width/2, height/2);
rotate(rotateBy);
deg = 0;
while (deg <= 360) {
deg += incr;
ang = radians(deg);
x = cos(ang) * (rad + (dist * noise(y/100, yIn)));
y = sin(ang) * (rad + (dist * noise(x/80, yIn)));
ellipse(x, y, 1.5, 1.5);
x2 = sin(ang) * (rad2 + (dist2 * noise(y2/20, yIn)));
y2 = cos(ang) * (rad2 + (dist2 * noise(y2/20, yIn)));
ellipse(x2, y2, 1, 1);
}
yIn += .005;
popMatrix();
}
这就是我所做的。
p5.js:
let x, y, x2, y2, rad, rad2, dist, dist2;
let deg, incr, yIn, rotateBy, ang;
function setup() {
createCanvas(600, 600);
background('#02021A');
incr = 1; // numVerts = 360/incr
rad = -20;
rad2 = -160;
dist = 500;
dist2 = 550;
}
function draw() {
noStroke();
fill('#02021A');
rect(0, 0, width, height);
fill(random(0, 255), 255, 255);
rotateBy += '.003';
push();
translate(width/2, height/2);
rotate(rotateBy);
deg = 0;
while (deg <= 360) {
deg += incr;
ang = radians(deg);
x = cos(ang) * (rad + (dist * noise(y/100, yIn)));
y = sin(ang) * (rad + (dist * noise(x/80, yIn)));
ellipse(x, y, 1.5, 1.5);
x2 = sin(ang) * (rad2 + (dist2 * noise(y2/20, yIn)));
y2 = cos(ang) * (rad2 + (dist2 * noise(y2/20, yIn)));
ellipse(x2, y2, 1, 1);
}
yIn += '.005';
pop();
}
但是还是不行。你能帮我理解这两种语言的语法是否相同吗?
您快完成了,但还有一些陷阱:
- 您在顶部声明变量(例如
float x, y, x2, y2, rad, rad2, dist, dist2;
等),但是您不使用值初始化它们。因为 JavaScript 是无类型的(不像 Java),解释器无法猜测你的意思是什么类型,变量将被初始化为 undefined
(而在 Java 中,因为它们是 float
类型,它们将默认为 0
)。对 undefined
进行数学运算得到 NaN
(不是数字)。
- 你不小心用字符串而不是浮点数增加了一些值:
rotateBy += '.003'; yIn += '.005';
- 可选:
fill(#02021A, 10);
在 p5.js 中不起作用,但是您可以使用 fill(r,g,b,a) 并以十六进制表示法传递您的值:fill(0x02, 0x02, 0x1A, 10);
这是应用了这两个修复程序的代码:
let x = 0, y = 0, x2 = 0, y2 = 0, rad = 0, rad2 = 0, dist = 0, dist2 = 0;
let deg = 0, incr = 0, yIn = 0, rotateBy = 0, ang = 0;
function setup() {
createCanvas(600, 600);
background('#02021A');
incr = 1; // numVerts = 360/incr
rad = -20;
rad2 = -160;
dist = 500;
dist2 = 550;
}
function draw() {
noStroke();
fill(0x02, 0x02, 0x1A, 10);
rect(0, 0, width, height);
fill(random(0, 255), 255, 255);
rotateBy += 0.003;
push();
translate(width/2, height/2);
rotate(rotateBy);
deg = 0;
while (deg <= 360) {
deg += incr;
ang = radians(deg);
x = cos(ang) * (rad + (dist * noise(y/100, yIn)));
y = sin(ang) * (rad + (dist * noise(x/80, yIn)));
ellipse(x, y, 1.5, 1.5);
x2 = sin(ang) * (rad2 + (dist2 * noise(y2/20, yIn)));
y2 = cos(ang) * (rad2 + (dist2 * noise(y2/20, yIn)));
ellipse(x2, y2, 1, 1);
}
yIn += 0.005;
pop();
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/p5.min.js"></script>
看起来很酷!玩得开心!
你好编码社区我需要你的帮助。 我从 openprocessing 中获取了草图,我需要将其转换为 p5.js。第一个脚本是源代码,下面将由我翻译。我不确定语法。
float x, y, x2, y2, rad, rad2, dist, dist2;
float deg, incr, yIn, rotateBy, ang;
void setup() {
size(600, 600);
background(#02021A);
incr = 1; // numVerts = 360/incr
rad = -20;
rad2 = -160;
dist = 500;
dist2 = 550;
}
void draw() {
noStroke();
fill(#02021A, 10);
rect(0, 0, width, height);
fill(random(0, 255), 255, 255);
rotateBy += .003;
pushMatrix();
translate(width/2, height/2);
rotate(rotateBy);
deg = 0;
while (deg <= 360) {
deg += incr;
ang = radians(deg);
x = cos(ang) * (rad + (dist * noise(y/100, yIn)));
y = sin(ang) * (rad + (dist * noise(x/80, yIn)));
ellipse(x, y, 1.5, 1.5);
x2 = sin(ang) * (rad2 + (dist2 * noise(y2/20, yIn)));
y2 = cos(ang) * (rad2 + (dist2 * noise(y2/20, yIn)));
ellipse(x2, y2, 1, 1);
}
yIn += .005;
popMatrix();
}
这就是我所做的。 p5.js:
let x, y, x2, y2, rad, rad2, dist, dist2;
let deg, incr, yIn, rotateBy, ang;
function setup() {
createCanvas(600, 600);
background('#02021A');
incr = 1; // numVerts = 360/incr
rad = -20;
rad2 = -160;
dist = 500;
dist2 = 550;
}
function draw() {
noStroke();
fill('#02021A');
rect(0, 0, width, height);
fill(random(0, 255), 255, 255);
rotateBy += '.003';
push();
translate(width/2, height/2);
rotate(rotateBy);
deg = 0;
while (deg <= 360) {
deg += incr;
ang = radians(deg);
x = cos(ang) * (rad + (dist * noise(y/100, yIn)));
y = sin(ang) * (rad + (dist * noise(x/80, yIn)));
ellipse(x, y, 1.5, 1.5);
x2 = sin(ang) * (rad2 + (dist2 * noise(y2/20, yIn)));
y2 = cos(ang) * (rad2 + (dist2 * noise(y2/20, yIn)));
ellipse(x2, y2, 1, 1);
}
yIn += '.005';
pop();
}
但是还是不行。你能帮我理解这两种语言的语法是否相同吗?
您快完成了,但还有一些陷阱:
- 您在顶部声明变量(例如
float x, y, x2, y2, rad, rad2, dist, dist2;
等),但是您不使用值初始化它们。因为 JavaScript 是无类型的(不像 Java),解释器无法猜测你的意思是什么类型,变量将被初始化为undefined
(而在 Java 中,因为它们是float
类型,它们将默认为0
)。对undefined
进行数学运算得到NaN
(不是数字)。 - 你不小心用字符串而不是浮点数增加了一些值:
rotateBy += '.003'; yIn += '.005';
- 可选:
fill(#02021A, 10);
在 p5.js 中不起作用,但是您可以使用 fill(r,g,b,a) 并以十六进制表示法传递您的值:fill(0x02, 0x02, 0x1A, 10);
这是应用了这两个修复程序的代码:
let x = 0, y = 0, x2 = 0, y2 = 0, rad = 0, rad2 = 0, dist = 0, dist2 = 0;
let deg = 0, incr = 0, yIn = 0, rotateBy = 0, ang = 0;
function setup() {
createCanvas(600, 600);
background('#02021A');
incr = 1; // numVerts = 360/incr
rad = -20;
rad2 = -160;
dist = 500;
dist2 = 550;
}
function draw() {
noStroke();
fill(0x02, 0x02, 0x1A, 10);
rect(0, 0, width, height);
fill(random(0, 255), 255, 255);
rotateBy += 0.003;
push();
translate(width/2, height/2);
rotate(rotateBy);
deg = 0;
while (deg <= 360) {
deg += incr;
ang = radians(deg);
x = cos(ang) * (rad + (dist * noise(y/100, yIn)));
y = sin(ang) * (rad + (dist * noise(x/80, yIn)));
ellipse(x, y, 1.5, 1.5);
x2 = sin(ang) * (rad2 + (dist2 * noise(y2/20, yIn)));
y2 = cos(ang) * (rad2 + (dist2 * noise(y2/20, yIn)));
ellipse(x2, y2, 1, 1);
}
yIn += 0.005;
pop();
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/p5.min.js"></script>
看起来很酷!玩得开心!