将图像保存并检索到 Windows Phone 上的文件 8.1

Save and Retrieve Image to a file on Windows Phone 8.1

我是 windows phone 编程新手!我的问题是如何将图像保存和检索到 windows phone 8.1 中的文件?我已经看到了一些链接,但所有链接都在 windows phone 7. [http://www.geekchamp.com/tips/all-about-wp7-isolated-storage---read-and-save-images#][1] 我不会这样的,但是这段代码只有 运行 windows phone 7

// 在隔离存储中为 JPEG 文件创建一个文件名。 字符串 tempJPEG = "logo.jpg";

        // Create virtual store and file stream. Check for duplicate tempJPEG files.
        using (IsolatedStorageFile myIsolatedStorage = IsolatedStorageFile.GetUserStoreForApplication())
        {
            if (myIsolatedStorage.FileExists(tempJPEG))
            {
                myIsolatedStorage.DeleteFile(tempJPEG);
            }

            IsolatedStorageFileStream fileStream = myIsolatedStorage.CreateFile(tempJPEG);

            StreamResourceInfo sri = null;
            Uri uri = new Uri(tempJPEG, UriKind.Relative);
            sri = Application.GetResourceStream(uri);

            BitmapImage bitmap = new BitmapImage();
            bitmap.SetSource(sri.Stream);
            WriteableBitmap wb = new WriteableBitmap(bitmap);

            // Encode WriteableBitmap object to a JPEG stream.
            Extensions.SaveJpeg(wb, fileStream, wb.PixelWidth, wb.PixelHeight, 0, 85);

            //wb.SaveJpeg(fileStream, wb.PixelWidth, wb.PixelHeight, 0, 85);
            fileStream.Close();
        }

这就是我将 UI 元素保存为 png 的方式:

            StorageFolder localFolder = ApplicationData.Current.TemporaryFolder;
            StorageFile file = await localFolder.CreateFileAsync(file.png, CreationCollisionOption.ReplaceExisting);
            var renderTargetBitmap = new RenderTargetBitmap();
            await renderTargetBitmap.RenderAsync(element);
            var pixels = await renderTargetBitmap.GetPixelsAsync();

            using (IRandomAccessStream stream = await file.OpenAsync(FileAccessMode.ReadWrite))
            {
                var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, stream);
                byte[] bytes = pixels.ToArray();
                encoder.SetPixelData(
                    BitmapPixelFormat.Bgra8,
                    BitmapAlphaMode.Straight,
                    (uint)renderTargetBitmap.PixelWidth,
                    (uint)renderTargetBitmap.PixelHeight,
                    DisplayInformation.GetForCurrentView().LogicalDpi,
                    DisplayInformation.GetForCurrentView().LogicalDpi,
                    bytes);

                await encoder.FlushAsync();
            }