如何在 pygame 中翻转这个精灵?
How do I flip this sprite in pygame?
编辑:我现在翻转了精灵,但是当动画在翻转的精灵上播放时,它有一个黑色背景,而不是与主要背景融为一体。刚刚将我的代码更新为当前情况。 (2/8/2021)
我正在尝试翻转 pygame 中的精灵,例如,我不希望它们 运行 向左而是向右看,这就是现在正在发生的事情。
给我问题的部分是第二条评论,上面写着 ISSUES。
这是我的代码(spritesheet 是一个 class 将图像转换为表面):
import pygame
import os
import sys
import random
from pygame.locals import *
import spritesheet
import time
pygame.init()
clock = pygame.time.Clock()
FPS = 60
prev_time = time.time()
pygame.display.set_caption('Platformer')
BG_COLOR = (50, 50, 50)
BLACK = (0, 0, 0)
WIN_SIZE = [1920,1080]
WIN = pygame.display.set_mode((WIN_SIZE[0], WIN_SIZE[1]), 0, 32)
# CONFIGURING Animations
IDLE_INDEX = 0
RUN_INDEX = 0
moving_right = False
moving_left = False
lookingRight = True
speed = 4
animation_tick = 8
player_location = [50, 50]
player_y_momentum = 0
player_rect = pygame.Rect(player_location[0] + 155, player_location[1] + 140, 70, 133)
def retrieve_list(animType, image):
if animType == "idle":
IDLE_FRAMES = []
IDLE_STEPS = 9
sprite_sheet = spritesheet.SpriteSheet(image)
for step in range(IDLE_STEPS):
newFRAME = sprite_sheet.get_image(step, 120, 80, 3.5, BLACK)
IDLE_FRAMES.append(newFRAME)
return IDLE_FRAMES
if animType == "run":
RUN_FRAMES = []
RUN_STEPS = 9
sprite_sheet = spritesheet.SpriteSheet(image)
for step in range(RUN_STEPS):
newFRAME = sprite_sheet.get_image(step, 120, 80, 3.5, BLACK)
RUN_FRAMES.append(newFRAME)
return RUN_FRAMES
sprite_sheet_img_IDLE = pygame.image.load('Spritesheets/Outline/120x80_PNGSheets/_Idle.png')
sprite_sheet_img_RUN = pygame.image.load('Spritesheets/Outline/120x80_PNGSheets/_Run.png')
IDLE_FRAMES = retrieve_list("idle", sprite_sheet_img_IDLE)
RUN_FRAMES = retrieve_list("run", sprite_sheet_img_RUN)
currentANIMATION = "idle"
playingAnim = None
while True:
clock.tick(FPS)
now = time.time()
dt = now - prev_time
prev_time = now
WIN.fill(BG_COLOR)
if currentANIMATION == "idle":
if player_location[1] > WIN_SIZE[1] - IDLE_FRAMES[IDLE_INDEX].get_height():
player_y_momentum = -player_y_momentum
else:
player_y_momentum += 0.2
player_location[1] += player_y_momentum
elif currentANIMATION == "run":
if player_location[1] > WIN_SIZE[1] - RUN_FRAMES[RUN_INDEX].get_height():
player_y_momentum = -player_y_momentum
else:
player_y_momentum += 0.2
player_location[1] += player_y_momentum
if moving_right:
currentANIMATION = "run"
if not lookingRight:
lookingRight = True
WIN.fill(BG_COLOR)
playingAnim = WIN.blit(RUN_FRAMES[RUN_INDEX], (player_location[0], player_location[1]))
player_location[0] += speed
if moving_left:
currentANIMATION = "run"
if lookingRight:
lookingRight = False
leftFrame = pygame.transform.flip(RUN_FRAMES[RUN_INDEX], True, False)
WIN.fill(BG_COLOR)
playingAnim = WIN.blit(leftFrame, (player_location[0], player_location[1]))
player_location[0] -= speed
elif moving_right != True and moving_left != True:
currentANIMATION = "idle"
WIN.fill(BG_COLOR)
playingAnim = WIN.blit(IDLE_FRAMES[IDLE_INDEX], (player_location[0], player_location[1]))
player_rect.x = player_location[0] + 155
player_rect.y = player_location[1] + 140
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_RIGHT or event.key == ord('d'):
moving_right = True
if event.key == K_LEFT or event.key == ord('a'):
moving_left = True
if event.type == KEYUP:
if event.key == K_RIGHT or event.key == ord('d'):
moving_right = False
if event.key == K_LEFT or event.key == ord('a'):
moving_left = False
pygame.display.update()
if animation_tick == 8: # change 20 to how ever many ticks in between animation frames
if currentANIMATION == "idle":
if IDLE_INDEX < 8:
IDLE_INDEX += 1
else:
IDLE_INDEX = 0
if currentANIMATION == "run":
if RUN_INDEX < 8:
RUN_INDEX += 1
else:
RUN_INDEX = 0
animation_tick = 0 # reset tick back to 0 after changing frame
else:
animation_tick += 1 # add 1 each iteration of the while loop
如果你想复制我的情况,这里有精灵表:
运行 精灵表:
空闲精灵表:
我试过翻转原始表面,但随后图像被周围的黑色搞得一团糟,并且无法播放动画。
pygame.transform.flip
不是原地翻转图片,而是returns翻转的新图片:
flipped_image = pygame.transform.flip(image, True, False)
我在翻转图像时忘记添加 .convert_alpha() 了。显然,当图像翻转时,它会重新创建黑色矩形。
编辑:我现在翻转了精灵,但是当动画在翻转的精灵上播放时,它有一个黑色背景,而不是与主要背景融为一体。刚刚将我的代码更新为当前情况。 (2/8/2021)
我正在尝试翻转 pygame 中的精灵,例如,我不希望它们 运行 向左而是向右看,这就是现在正在发生的事情。
给我问题的部分是第二条评论,上面写着 ISSUES。
这是我的代码(spritesheet 是一个 class 将图像转换为表面):
import pygame
import os
import sys
import random
from pygame.locals import *
import spritesheet
import time
pygame.init()
clock = pygame.time.Clock()
FPS = 60
prev_time = time.time()
pygame.display.set_caption('Platformer')
BG_COLOR = (50, 50, 50)
BLACK = (0, 0, 0)
WIN_SIZE = [1920,1080]
WIN = pygame.display.set_mode((WIN_SIZE[0], WIN_SIZE[1]), 0, 32)
# CONFIGURING Animations
IDLE_INDEX = 0
RUN_INDEX = 0
moving_right = False
moving_left = False
lookingRight = True
speed = 4
animation_tick = 8
player_location = [50, 50]
player_y_momentum = 0
player_rect = pygame.Rect(player_location[0] + 155, player_location[1] + 140, 70, 133)
def retrieve_list(animType, image):
if animType == "idle":
IDLE_FRAMES = []
IDLE_STEPS = 9
sprite_sheet = spritesheet.SpriteSheet(image)
for step in range(IDLE_STEPS):
newFRAME = sprite_sheet.get_image(step, 120, 80, 3.5, BLACK)
IDLE_FRAMES.append(newFRAME)
return IDLE_FRAMES
if animType == "run":
RUN_FRAMES = []
RUN_STEPS = 9
sprite_sheet = spritesheet.SpriteSheet(image)
for step in range(RUN_STEPS):
newFRAME = sprite_sheet.get_image(step, 120, 80, 3.5, BLACK)
RUN_FRAMES.append(newFRAME)
return RUN_FRAMES
sprite_sheet_img_IDLE = pygame.image.load('Spritesheets/Outline/120x80_PNGSheets/_Idle.png')
sprite_sheet_img_RUN = pygame.image.load('Spritesheets/Outline/120x80_PNGSheets/_Run.png')
IDLE_FRAMES = retrieve_list("idle", sprite_sheet_img_IDLE)
RUN_FRAMES = retrieve_list("run", sprite_sheet_img_RUN)
currentANIMATION = "idle"
playingAnim = None
while True:
clock.tick(FPS)
now = time.time()
dt = now - prev_time
prev_time = now
WIN.fill(BG_COLOR)
if currentANIMATION == "idle":
if player_location[1] > WIN_SIZE[1] - IDLE_FRAMES[IDLE_INDEX].get_height():
player_y_momentum = -player_y_momentum
else:
player_y_momentum += 0.2
player_location[1] += player_y_momentum
elif currentANIMATION == "run":
if player_location[1] > WIN_SIZE[1] - RUN_FRAMES[RUN_INDEX].get_height():
player_y_momentum = -player_y_momentum
else:
player_y_momentum += 0.2
player_location[1] += player_y_momentum
if moving_right:
currentANIMATION = "run"
if not lookingRight:
lookingRight = True
WIN.fill(BG_COLOR)
playingAnim = WIN.blit(RUN_FRAMES[RUN_INDEX], (player_location[0], player_location[1]))
player_location[0] += speed
if moving_left:
currentANIMATION = "run"
if lookingRight:
lookingRight = False
leftFrame = pygame.transform.flip(RUN_FRAMES[RUN_INDEX], True, False)
WIN.fill(BG_COLOR)
playingAnim = WIN.blit(leftFrame, (player_location[0], player_location[1]))
player_location[0] -= speed
elif moving_right != True and moving_left != True:
currentANIMATION = "idle"
WIN.fill(BG_COLOR)
playingAnim = WIN.blit(IDLE_FRAMES[IDLE_INDEX], (player_location[0], player_location[1]))
player_rect.x = player_location[0] + 155
player_rect.y = player_location[1] + 140
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_RIGHT or event.key == ord('d'):
moving_right = True
if event.key == K_LEFT or event.key == ord('a'):
moving_left = True
if event.type == KEYUP:
if event.key == K_RIGHT or event.key == ord('d'):
moving_right = False
if event.key == K_LEFT or event.key == ord('a'):
moving_left = False
pygame.display.update()
if animation_tick == 8: # change 20 to how ever many ticks in between animation frames
if currentANIMATION == "idle":
if IDLE_INDEX < 8:
IDLE_INDEX += 1
else:
IDLE_INDEX = 0
if currentANIMATION == "run":
if RUN_INDEX < 8:
RUN_INDEX += 1
else:
RUN_INDEX = 0
animation_tick = 0 # reset tick back to 0 after changing frame
else:
animation_tick += 1 # add 1 each iteration of the while loop
如果你想复制我的情况,这里有精灵表:
运行 精灵表:
空闲精灵表:
我试过翻转原始表面,但随后图像被周围的黑色搞得一团糟,并且无法播放动画。
pygame.transform.flip
不是原地翻转图片,而是returns翻转的新图片:
flipped_image = pygame.transform.flip(image, True, False)
我在翻转图像时忘记添加 .convert_alpha() 了。显然,当图像翻转时,它会重新创建黑色矩形。