React 一次播放不同的音频文件 - 使用不同的 refs
React play different audio files at once - working with different refs
我正在创建一个播放音频文件并具有一些功能(循环、停止、静音)的小应用程序。我的目标是添加更多的音频文件,所有这些文件都应该同时播放和停止(一个按钮控制所有文件),但每个文件都有一个静音按钮,我不确定这样做的最佳做法是什么。我使用了 useRef 并认为我可能需要设置一个 refs 数组,但我如何能够一次 start/stop 它们,但仍然能够单独控制静音?
到目前为止,这是我的代码。我想我应该拆分并为音频声音设置不同的组件。感谢您的帮助!
import React, {useState, useRef, useEffect} from 'react'
import {ImPlay2} from "react-icons/im"
import {ImStop} from "react-icons/im"
import styled from "styled-components"
import drums from '../loopfiles/DRUMS.mp3'
//import other audio files//
const AudioPlayer = () => {
const [isPlaying, setIsPlaying] = useState(false);
const [isLooping, setIsLooping] = useState(false);
const [isOnMute, setIsOnMute] = useState(false);
const audioRef = useRef(new Audio(drums));
useEffect(() => {
if (isOnMute) {
audioRef.current.volume=0;
}
else {
audioRef.current.volume=1;
}
}, [isOnMute]);
useEffect(() => {
if (isPlaying) {
audioRef.current.play();
} else {
audioRef.current.pause();
audioRef.current.load();
}
}, [isPlaying]);
useEffect(() => {
if (isLooping) {
audioRef.current.loop = true;
} else {
audioRef.current.loop = false;
}
}, [isLooping]);
return (
<div>
{!isPlaying ? (
<button type="button"
className="play"
onClick={() => setIsPlaying(true)}>
<ImPlay2></ImPlay2> Play
</button>
) : (
<button type="button"
className="pause"
onClick={() => setIsPlaying(false)}>
<ImStop></ImStop> Stop
</button>
)}
<Flex>
<Switcher selected={isLooping} />
<Text
onClick={() => setIsLooping(true)}>
Loop
</Text>
<Text
onClick={() => setIsLooping(false)}>
Unloop
</Text>
</Flex>
<Flex>
<Switcher selected={isOnMute} />
<Text
onClick={() => setIsOnMute(true)}>
Mute
</Text>
<Text
onClick={() => setIsOnMute(false)}>
UnMute
</Text>
</Flex>
</div>
)
}
const Flex = styled.div`
margin-top: 5px;
display: flex;
align-items: center;
border-radius: 2px;
background: grey;
height: 20px;
width: 120px;
position: relative;
margin-bottom: 5px;
`;
const Switcher = styled.div`
background: black;
border-radius: 2px;
height: 20px;
line-height: 41px;
width: 50%;
cursor: pointer;
position: absolute;
transition: 0.5s;
-webkit-transition: 0.5s;
-moz-transition: 0.5s;
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.16);
z-index: 1;
left: ${({ selected }) =>
selected === true ? "0px" : "60px"};
`;
const Text = styled.div`
color: ${({ selected }) => (selected ? "black" : "white")};
font-size: 13px;
font-weight: 20;
line-height: 4px;
padding: 30;
width: 50%;
text-align: center;
cursor: pointer;
`;
export default AudioPlayer
如果您想要 mute/unmute 单独的声音,但 play/pause 所有声音在一起,那么您需要为每个声音创建一个 mute/unmute 滑块。我可以想出很多方法来做到这一点。 “最佳选择”可能取决于应用程序其余部分的标准、您要导入的声音数量以及它们是否可能发生变化。
方法 1: 一种方法是创建一个包含每个声音的 isOnMute
值的数组和另一个包含所有引用的数组,然后 map(...)
在 isOnMute
数组的每个元素上创建滑块。
方法 2:另一种方法是让一个对象数组包含所有声音,然后可以将 ref 和 isOnMute
值存储在每个对象中.您也可以 map(...)
创建滑块。
方法三:你也可以像你说的那样为每个声音创建单独的子组件,然后在父AudioPlayer和子AudioChannel之间传递静音属性组件。
然后只要单击 play/pause 按钮,您就需要更新数组中的每个引用(通过 forEach
或通过切换单个 [=16] 来更新每个子组件=] 属性).
不管你选哪个,我也不妨推荐一下use-sound
npm package。在我看来,它使管理多个声音及其属性变得不那么麻烦,包括通过单个方法调用播放和暂停的能力。
这是给你的一个片段/
也不要忘记使用 id
s 而不是 idx
和 idx2
const AudioList = () => {
/* here populate the array in format: array of objects
{
drums: mp3file,
isPlaying: boolean,
setIsPlaying: boolean,
isLooping: boolean,
setIsLooping: boolean,
isOnMute: boolean,
setIsOnMute: boolean,
}[]
*/
const [audios, setAudios] = useState([
{ isPlaying: true, isOnMute: false, isLooping: true, drums: "Your mpr" },
]); // use initial audios
return (
<div>
<button
onClick={() => {
// similar to start all, mute all, you have full controll logic over all elements
// also you could implement add new audiofile, or delete, similar logic :)
setAudios((audios) =>
audios.map((audio) => ({ ...audio, isPlaying: false }))
);
}}
>
Stop all
</button>
<div>
{audios.map((audio, idx) => (
<AudioPlayer
key={idx}
{...audio}
setIsPlaying={(val) =>
setAudios((audios) =>
audios.map((audio, idx2) =>
idx === idx2 ? { ...audio, isPlaying: val } : audio
)
)
}
// similar for setMute and setLopping function,
// i think you can figure it out, it is just a snippet:)
/>
))}
</div>
</div>
);
};
const AudioPlayer = ({
drums,
isPlaying,
setIsPlaying,
isLooping,
setIsLooping,
isOnMute,
setIsOnMute,
}) => {
const audioRef = useRef(new Audio(drums));
// also you have full controll of element inside component
useEffect(() => {
if (isOnMute) {
audioRef.current.volume = 0;
} else {
audioRef.current.volume = 1;
}
}, [isOnMute]);
useEffect(() => {
if (isPlaying) {
audioRef.current.play();
} else {
audioRef.current.pause();
audioRef.current.load();
}
}, [isPlaying]);
useEffect(() => {
if (isLooping) {
audioRef.current.loop = true;
} else {
audioRef.current.loop = false;
}
}, [isLooping]);
return (
<div>
{!isPlaying ? (
<button
type="button"
className="play"
onClick={() => setIsPlaying(true)}
>
<ImPlay2></ImPlay2> Play
</button>
) : (
<button
type="button"
className="pause"
onClick={() => setIsPlaying(false)}
>
<ImStop></ImStop> Stop
</button>
)}
<Flex>
<Switcher selected={isLooping} />
<Text onClick={() => setIsLooping(true)}>Loop</Text>
<Text onClick={() => setIsLooping(false)}>Unloop</Text>
</Flex>
<Flex>
<Switcher selected={isOnMute} />
<Text onClick={() => setIsOnMute(true)}>Mute</Text>
<Text onClick={() => setIsOnMute(false)}>UnMute</Text>
</Flex>
</div>
);
};
我更改了以下内容:
我添加了 Audios.js 包含:
const audios = () => {
return [
{
color: 'lightgreen',
isOnMute: false,
audio: drums,
title: 'Drums'
}, ...
AudioList.js:
const AudioList = ({isPlaying, isLooping}) => {
const [audioToPlay, setAudioToPlay] = useState();
useEffect(()=> {
setAudioToPlay(audios())
},[]) ....//and mapped through <AudioItem>:
AudioItem.js:
const AudioItem = ({audio, isPlaying, isLooping}) => {
const [isOnMute, setIsOnMute] = useState(false);
const audioRef = useRef(null);
useEffect(() => {
if (isLooping) {
audioRef.current.loop = true;
} else {.... //other functionality
添加了一个progressBar.js:
const ProgressBar = ({isPlaying}) => {
const [completed, setCompleted] = useState({
count: 0
});const intervalId = useRef(null)
useEffect(() => {...
ControlPanel.js:
const ControlPanel = ({
setIsLooping, isLooping, isPlaying, setIsPlaying}) => {
return (
<div>
<PlayButton> //....
和Home.js包含控制面板、AudioList、ProgressBar:
const Home = () => {
const [isPlaying, setIsPlaying] = useState(false);
const [isLooping, setIsLooping] = useState(false);
return (
<div>
<ControlPanel
setIsLooping={setIsLooping} //....
我正在创建一个播放音频文件并具有一些功能(循环、停止、静音)的小应用程序。我的目标是添加更多的音频文件,所有这些文件都应该同时播放和停止(一个按钮控制所有文件),但每个文件都有一个静音按钮,我不确定这样做的最佳做法是什么。我使用了 useRef 并认为我可能需要设置一个 refs 数组,但我如何能够一次 start/stop 它们,但仍然能够单独控制静音?
到目前为止,这是我的代码。我想我应该拆分并为音频声音设置不同的组件。感谢您的帮助!
import React, {useState, useRef, useEffect} from 'react'
import {ImPlay2} from "react-icons/im"
import {ImStop} from "react-icons/im"
import styled from "styled-components"
import drums from '../loopfiles/DRUMS.mp3'
//import other audio files//
const AudioPlayer = () => {
const [isPlaying, setIsPlaying] = useState(false);
const [isLooping, setIsLooping] = useState(false);
const [isOnMute, setIsOnMute] = useState(false);
const audioRef = useRef(new Audio(drums));
useEffect(() => {
if (isOnMute) {
audioRef.current.volume=0;
}
else {
audioRef.current.volume=1;
}
}, [isOnMute]);
useEffect(() => {
if (isPlaying) {
audioRef.current.play();
} else {
audioRef.current.pause();
audioRef.current.load();
}
}, [isPlaying]);
useEffect(() => {
if (isLooping) {
audioRef.current.loop = true;
} else {
audioRef.current.loop = false;
}
}, [isLooping]);
return (
<div>
{!isPlaying ? (
<button type="button"
className="play"
onClick={() => setIsPlaying(true)}>
<ImPlay2></ImPlay2> Play
</button>
) : (
<button type="button"
className="pause"
onClick={() => setIsPlaying(false)}>
<ImStop></ImStop> Stop
</button>
)}
<Flex>
<Switcher selected={isLooping} />
<Text
onClick={() => setIsLooping(true)}>
Loop
</Text>
<Text
onClick={() => setIsLooping(false)}>
Unloop
</Text>
</Flex>
<Flex>
<Switcher selected={isOnMute} />
<Text
onClick={() => setIsOnMute(true)}>
Mute
</Text>
<Text
onClick={() => setIsOnMute(false)}>
UnMute
</Text>
</Flex>
</div>
)
}
const Flex = styled.div`
margin-top: 5px;
display: flex;
align-items: center;
border-radius: 2px;
background: grey;
height: 20px;
width: 120px;
position: relative;
margin-bottom: 5px;
`;
const Switcher = styled.div`
background: black;
border-radius: 2px;
height: 20px;
line-height: 41px;
width: 50%;
cursor: pointer;
position: absolute;
transition: 0.5s;
-webkit-transition: 0.5s;
-moz-transition: 0.5s;
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.16);
z-index: 1;
left: ${({ selected }) =>
selected === true ? "0px" : "60px"};
`;
const Text = styled.div`
color: ${({ selected }) => (selected ? "black" : "white")};
font-size: 13px;
font-weight: 20;
line-height: 4px;
padding: 30;
width: 50%;
text-align: center;
cursor: pointer;
`;
export default AudioPlayer
如果您想要 mute/unmute 单独的声音,但 play/pause 所有声音在一起,那么您需要为每个声音创建一个 mute/unmute 滑块。我可以想出很多方法来做到这一点。 “最佳选择”可能取决于应用程序其余部分的标准、您要导入的声音数量以及它们是否可能发生变化。
方法 1: 一种方法是创建一个包含每个声音的 isOnMute
值的数组和另一个包含所有引用的数组,然后 map(...)
在 isOnMute
数组的每个元素上创建滑块。
方法 2:另一种方法是让一个对象数组包含所有声音,然后可以将 ref 和 isOnMute
值存储在每个对象中.您也可以 map(...)
创建滑块。
方法三:你也可以像你说的那样为每个声音创建单独的子组件,然后在父AudioPlayer和子AudioChannel之间传递静音属性组件。
然后只要单击 play/pause 按钮,您就需要更新数组中的每个引用(通过 forEach
或通过切换单个 [=16] 来更新每个子组件=] 属性).
不管你选哪个,我也不妨推荐一下use-sound
npm package。在我看来,它使管理多个声音及其属性变得不那么麻烦,包括通过单个方法调用播放和暂停的能力。
这是给你的一个片段/
也不要忘记使用 id
s 而不是 idx
和 idx2
const AudioList = () => {
/* here populate the array in format: array of objects
{
drums: mp3file,
isPlaying: boolean,
setIsPlaying: boolean,
isLooping: boolean,
setIsLooping: boolean,
isOnMute: boolean,
setIsOnMute: boolean,
}[]
*/
const [audios, setAudios] = useState([
{ isPlaying: true, isOnMute: false, isLooping: true, drums: "Your mpr" },
]); // use initial audios
return (
<div>
<button
onClick={() => {
// similar to start all, mute all, you have full controll logic over all elements
// also you could implement add new audiofile, or delete, similar logic :)
setAudios((audios) =>
audios.map((audio) => ({ ...audio, isPlaying: false }))
);
}}
>
Stop all
</button>
<div>
{audios.map((audio, idx) => (
<AudioPlayer
key={idx}
{...audio}
setIsPlaying={(val) =>
setAudios((audios) =>
audios.map((audio, idx2) =>
idx === idx2 ? { ...audio, isPlaying: val } : audio
)
)
}
// similar for setMute and setLopping function,
// i think you can figure it out, it is just a snippet:)
/>
))}
</div>
</div>
);
};
const AudioPlayer = ({
drums,
isPlaying,
setIsPlaying,
isLooping,
setIsLooping,
isOnMute,
setIsOnMute,
}) => {
const audioRef = useRef(new Audio(drums));
// also you have full controll of element inside component
useEffect(() => {
if (isOnMute) {
audioRef.current.volume = 0;
} else {
audioRef.current.volume = 1;
}
}, [isOnMute]);
useEffect(() => {
if (isPlaying) {
audioRef.current.play();
} else {
audioRef.current.pause();
audioRef.current.load();
}
}, [isPlaying]);
useEffect(() => {
if (isLooping) {
audioRef.current.loop = true;
} else {
audioRef.current.loop = false;
}
}, [isLooping]);
return (
<div>
{!isPlaying ? (
<button
type="button"
className="play"
onClick={() => setIsPlaying(true)}
>
<ImPlay2></ImPlay2> Play
</button>
) : (
<button
type="button"
className="pause"
onClick={() => setIsPlaying(false)}
>
<ImStop></ImStop> Stop
</button>
)}
<Flex>
<Switcher selected={isLooping} />
<Text onClick={() => setIsLooping(true)}>Loop</Text>
<Text onClick={() => setIsLooping(false)}>Unloop</Text>
</Flex>
<Flex>
<Switcher selected={isOnMute} />
<Text onClick={() => setIsOnMute(true)}>Mute</Text>
<Text onClick={() => setIsOnMute(false)}>UnMute</Text>
</Flex>
</div>
);
};
我更改了以下内容:
我添加了 Audios.js 包含:
const audios = () => {
return [
{
color: 'lightgreen',
isOnMute: false,
audio: drums,
title: 'Drums'
}, ...
AudioList.js:
const AudioList = ({isPlaying, isLooping}) => {
const [audioToPlay, setAudioToPlay] = useState();
useEffect(()=> {
setAudioToPlay(audios())
},[]) ....//and mapped through <AudioItem>:
AudioItem.js:
const AudioItem = ({audio, isPlaying, isLooping}) => {
const [isOnMute, setIsOnMute] = useState(false);
const audioRef = useRef(null);
useEffect(() => {
if (isLooping) {
audioRef.current.loop = true;
} else {.... //other functionality
添加了一个progressBar.js:
const ProgressBar = ({isPlaying}) => {
const [completed, setCompleted] = useState({
count: 0
});const intervalId = useRef(null)
useEffect(() => {...
ControlPanel.js:
const ControlPanel = ({
setIsLooping, isLooping, isPlaying, setIsPlaying}) => {
return (
<div>
<PlayButton> //....
和Home.js包含控制面板、AudioList、ProgressBar:
const Home = () => {
const [isPlaying, setIsPlaying] = useState(false);
const [isLooping, setIsLooping] = useState(false);
return (
<div>
<ControlPanel
setIsLooping={setIsLooping} //....