是否可以为 Flutter 中的两个对话框设置单独的 BuildContext?
Is it possible to have separate BuildContext for two dialogs in Flutter?
我想控制在 Flutter 中关闭特定对话框的方式。我知道如果我调用 Navigator.of(context).pop()
它将关闭最新的对话框。
但是我的情况是我可以同时以不同的顺序打开两个对话框(a -> b
或 b -> a
),我想明确关闭其中一个。
我知道 showDialog
构建器方法提供了一个 BuildContext
我可以引用并执行 Navigator.of(storedDialogContext).pop()
但实际上并没有真正帮助,因为此上下文共享相同的导航堆栈。
更新:Vandan has provided useful . One solution is to use Overlay widget but it has its downsides, see this answer
我的例子在dartpad.dev,例子代码:
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
Completer<BuildContext>? _dialog1Completer;
Completer<BuildContext>? _dialog2Completer;
bool _opened1 = false;
bool _opened2 = false;
@override
void initState() {
super.initState();
Timer(const Duration(seconds: 3), () {
_openDialog1();
debugPrint('Opened dialog 1. Dialog should read: "Dialog 1"');
Timer(const Duration(seconds: 2), () {
_openDialog2();
debugPrint('Opened dialog 2. Dialog should read: "Dialog 2"');
Timer(const Duration(seconds: 3), () {
_closeDialog1();
debugPrint('Closed dialog 1. Dialog should read: "Dialog 2"');
Timer(const Duration(seconds: 5), () {
_closeDialog2();
debugPrint('Closed dialog 2. You should not see any dialog at all.');
});
});
});
});
}
Future<void> _openDialog1() async {
setState(() {
_opened1 = true;
});
_dialog1Completer = Completer<BuildContext>();
await showDialog(
barrierDismissible: false,
context: context,
routeSettings: const RouteSettings(name: 'dialog1'),
builder: (dialogContext) {
if (_dialog1Completer?.isCompleted == false) {
_dialog1Completer?.complete(dialogContext);
}
return CustomDialog(title: 'Dialog 1', timeout: false, onClose: _closeDialog1);
});
}
Future<void> _openDialog2() async {
setState(() {
_opened2 = true;
});
_dialog2Completer = Completer<BuildContext>();
await showDialog(
barrierDismissible: false,
context: context,
routeSettings: const RouteSettings(name: 'dialog1'),
builder: (dialogContext) {
if (_dialog2Completer?.isCompleted == false) {
_dialog2Completer?.complete(dialogContext);
}
return CustomDialog(title: 'Dialog 2', timeout: false, onClose: _closeDialog2);
});
}
Future<void> _closeDialog1() async {
final ctx = await _dialog1Completer?.future;
if (ctx == null) {
debugPrint('Could not closed dialog 1, no context.');
return;
}
Navigator.of(ctx, rootNavigator: true).pop();
setState(() {
_dialog1Completer = null;
_opened1 = false;
});
}
Future<void> _closeDialog2() async {
final ctx = await _dialog2Completer?.future;
if (ctx == null) {
debugPrint('Could not closed dialog 2, no context.');
return;
}
Navigator.of(ctx, rootNavigator: true).pop();
setState(() {
_dialog2Completer = null;
_opened2 = false;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
mainAxisSize: MainAxisSize.max,
children: <Widget>[
TextButton(onPressed: _openDialog1, child: const Text('Open 1')),
TextButton(onPressed: _openDialog2, child: const Text('Open 2')),
const Spacer(),
Align(
alignment: Alignment.bottomCenter,
child: Text('Opened 1? $_opened1\nOpened 2? $_opened2'),
),
],
),
),
);
}
}
class CustomDialog extends StatefulWidget {
const CustomDialog({
Key? key,
required this.timeout,
required this.title,
required this.onClose,
}) : super(key: key);
final bool timeout;
final String title;
final void Function() onClose;
@override
createState() => _CustomDialogState();
}
class _CustomDialogState extends State<CustomDialog>
with SingleTickerProviderStateMixin {
late final Ticker _ticker;
Duration? _elapsed;
final Duration _closeIn = const Duration(seconds: 5);
late final Timer? _timer;
@override
void initState() {
super.initState();
_timer = widget.timeout ? Timer(_closeIn, widget.onClose) : null;
_ticker = createTicker((elapsed) {
setState(() {
_elapsed = elapsed;
});
});
_ticker.start();
}
@override
void dispose() {
_ticker.dispose();
_timer?.cancel();
super.dispose();
}
@override
Widget build(BuildContext context) {
return AlertDialog(
title: Text(widget.title),
content: SizedBox(
height: MediaQuery.of(context).size.height / 3,
child: Center(
child: Text([
'${_elapsed?.inMilliseconds ?? 0.0}',
if (widget.timeout) ' / ${_closeIn.inMilliseconds}',
].join('')))),
actions: [
TextButton(onPressed: widget.onClose, child: const Text('Close'))
],
);
}
}
如果您要 运行 此代码并观察控制台,您可以看到正在打印的步骤,在步骤 #3 中您可以观察到不需要的行为:
- 打开对话框 1 - 确定
- 打开对话框 2 - 确定
- 关闭对话框 1 - 不正常
我想我理解了这个问题,Navigator.of(dialogContext, rootNavigator: true)
搜索最近的导航器,然后在其上调用 .pop()
方法,从其堆栈中删除最新的 route/dialog。
我需要删除特定的对话框。
这里的解决方案是什么?多个 Navigator
个对象?
我强烈建议您在这种情况下在 Flutter 中使用 Overlay
。叠加层独立于屏幕上的小部件呈现,并有自己的生命周期。它们会在您要求时出现,您可以控制它们何时消失以及哪一个消失。
我想控制在 Flutter 中关闭特定对话框的方式。我知道如果我调用 Navigator.of(context).pop()
它将关闭最新的对话框。
但是我的情况是我可以同时以不同的顺序打开两个对话框(a -> b
或 b -> a
),我想明确关闭其中一个。
我知道 showDialog
构建器方法提供了一个 BuildContext
我可以引用并执行 Navigator.of(storedDialogContext).pop()
但实际上并没有真正帮助,因为此上下文共享相同的导航堆栈。
更新:Vandan has provided useful
我的例子在dartpad.dev,例子代码:
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
Completer<BuildContext>? _dialog1Completer;
Completer<BuildContext>? _dialog2Completer;
bool _opened1 = false;
bool _opened2 = false;
@override
void initState() {
super.initState();
Timer(const Duration(seconds: 3), () {
_openDialog1();
debugPrint('Opened dialog 1. Dialog should read: "Dialog 1"');
Timer(const Duration(seconds: 2), () {
_openDialog2();
debugPrint('Opened dialog 2. Dialog should read: "Dialog 2"');
Timer(const Duration(seconds: 3), () {
_closeDialog1();
debugPrint('Closed dialog 1. Dialog should read: "Dialog 2"');
Timer(const Duration(seconds: 5), () {
_closeDialog2();
debugPrint('Closed dialog 2. You should not see any dialog at all.');
});
});
});
});
}
Future<void> _openDialog1() async {
setState(() {
_opened1 = true;
});
_dialog1Completer = Completer<BuildContext>();
await showDialog(
barrierDismissible: false,
context: context,
routeSettings: const RouteSettings(name: 'dialog1'),
builder: (dialogContext) {
if (_dialog1Completer?.isCompleted == false) {
_dialog1Completer?.complete(dialogContext);
}
return CustomDialog(title: 'Dialog 1', timeout: false, onClose: _closeDialog1);
});
}
Future<void> _openDialog2() async {
setState(() {
_opened2 = true;
});
_dialog2Completer = Completer<BuildContext>();
await showDialog(
barrierDismissible: false,
context: context,
routeSettings: const RouteSettings(name: 'dialog1'),
builder: (dialogContext) {
if (_dialog2Completer?.isCompleted == false) {
_dialog2Completer?.complete(dialogContext);
}
return CustomDialog(title: 'Dialog 2', timeout: false, onClose: _closeDialog2);
});
}
Future<void> _closeDialog1() async {
final ctx = await _dialog1Completer?.future;
if (ctx == null) {
debugPrint('Could not closed dialog 1, no context.');
return;
}
Navigator.of(ctx, rootNavigator: true).pop();
setState(() {
_dialog1Completer = null;
_opened1 = false;
});
}
Future<void> _closeDialog2() async {
final ctx = await _dialog2Completer?.future;
if (ctx == null) {
debugPrint('Could not closed dialog 2, no context.');
return;
}
Navigator.of(ctx, rootNavigator: true).pop();
setState(() {
_dialog2Completer = null;
_opened2 = false;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
mainAxisSize: MainAxisSize.max,
children: <Widget>[
TextButton(onPressed: _openDialog1, child: const Text('Open 1')),
TextButton(onPressed: _openDialog2, child: const Text('Open 2')),
const Spacer(),
Align(
alignment: Alignment.bottomCenter,
child: Text('Opened 1? $_opened1\nOpened 2? $_opened2'),
),
],
),
),
);
}
}
class CustomDialog extends StatefulWidget {
const CustomDialog({
Key? key,
required this.timeout,
required this.title,
required this.onClose,
}) : super(key: key);
final bool timeout;
final String title;
final void Function() onClose;
@override
createState() => _CustomDialogState();
}
class _CustomDialogState extends State<CustomDialog>
with SingleTickerProviderStateMixin {
late final Ticker _ticker;
Duration? _elapsed;
final Duration _closeIn = const Duration(seconds: 5);
late final Timer? _timer;
@override
void initState() {
super.initState();
_timer = widget.timeout ? Timer(_closeIn, widget.onClose) : null;
_ticker = createTicker((elapsed) {
setState(() {
_elapsed = elapsed;
});
});
_ticker.start();
}
@override
void dispose() {
_ticker.dispose();
_timer?.cancel();
super.dispose();
}
@override
Widget build(BuildContext context) {
return AlertDialog(
title: Text(widget.title),
content: SizedBox(
height: MediaQuery.of(context).size.height / 3,
child: Center(
child: Text([
'${_elapsed?.inMilliseconds ?? 0.0}',
if (widget.timeout) ' / ${_closeIn.inMilliseconds}',
].join('')))),
actions: [
TextButton(onPressed: widget.onClose, child: const Text('Close'))
],
);
}
}
如果您要 运行 此代码并观察控制台,您可以看到正在打印的步骤,在步骤 #3 中您可以观察到不需要的行为:
- 打开对话框 1 - 确定
- 打开对话框 2 - 确定
- 关闭对话框 1 - 不正常
我想我理解了这个问题,Navigator.of(dialogContext, rootNavigator: true)
搜索最近的导航器,然后在其上调用 .pop()
方法,从其堆栈中删除最新的 route/dialog。
我需要删除特定的对话框。
这里的解决方案是什么?多个 Navigator
个对象?
我强烈建议您在这种情况下在 Flutter 中使用 Overlay
。叠加层独立于屏幕上的小部件呈现,并有自己的生命周期。它们会在您要求时出现,您可以控制它们何时消失以及哪一个消失。