Plugin.FirebasePushNotification for xamarin 在应用程序关闭时不起作用

Plugin.FirebasePushNotification for xamarin doesn't work when app is closed

当我的 Xamarin 应用程序关闭时,我无法使用 Plugin.FirebasePushNotification 显示推送通知。

这是我到目前为止所做的:

MainActivity.cs

//some dependencies
using Plugin.FirebasePushNotification;
using System.Collections.Specialized;

[assembly: XamlCompilation(XamlCompilationOptions.Compile)]
namespace MasterDetailPageNavigation.Droid
{
    [Activity(Label = "app", Theme = "@style/MyTheme.Splash", MainLauncher = true, ScreenOrientation = ScreenOrientation.Portrait)]
    public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
    {
        const string TAG = "MainActivity";

        internal static readonly string CHANNEL_ID = "my_notification_channel";
        internal static readonly int NOTIFICATION_ID = 100;

        protected override void OnCreate(Bundle bundle)
        {
            base.Window.RequestFeature(WindowFeatures.ActionBar);
            base.SetTheme(Resource.Style.MainTheme);
            base.OnCreate(bundle);
            Xamarin.Essentials.Platform.Init(this, bundle);
            global::Xamarin.Forms.Forms.Init(this, bundle);
            LoadApplication(new App(Param));

            FirebasePushNotificationManager.ProcessIntent(this, Intent);
            CrossFirebasePushNotification.Current.OnTokenRefresh += Current_OnTokenRefresh;
}

private void Current_OnTokenRefresh(object source, FirebasePushNotificationTokenEventArgs e)
{
    System.Diagnostics.Debug.WriteLine("NEW TOKEN => " + e.Token);
    App.TokenNotification = e.Token;
    Task.Run(() => SendRegistrationToServer(e.Token));
}

Application.cs

using System;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Support.V4.App;
using Plugin.FirebasePushNotification;
using static Android.Support.V4.App.NotificationCompat;

namespace MasterDetailPageNavigation.Droid
{
    [Application]
    public class MainApplication : Application
    {
        public MainApplication(IntPtr handle, JniHandleOwnership transer) : base(handle, transer)
        {
        }

        public override void OnCreate()
        {
            base.OnCreate();

            //Set the default notification channel for your app when running Android Oreo
            if (Build.VERSION.SdkInt >= Android.OS.BuildVersionCodes.O)
            {
                //Change for your default notification channel id here
                FirebasePushNotificationManager.DefaultNotificationChannelId = "FirebaseDefaultChannel";

                //Change for your default notification channel name here
                FirebasePushNotificationManager.DefaultNotificationChannelName = "General";
                FirebasePushNotificationManager.DefaultNotificationChannelImportance = NotificationImportance.Max;
            }


            //If debug you should reset the token each time.
            #if DEBUG
                FirebasePushNotificationManager.Initialize(this,true);
            #else
                FirebasePushNotificationManager.Initialize(this, false);
            #endif

            //Handle notification when app is closed here
            CrossFirebasePushNotification.Current.OnNotificationReceived += (s, p) =>
            {

                var intent = new Intent(this, typeof(MainActivity));
                intent.AddFlags(ActivityFlags.ClearTop);
                foreach (var key in p.Data.Keys)
                {
                    Console.WriteLine("String key: " + key + " = " + p.Data[key].ToString());
                    intent.PutExtra(key, p.Data[key].ToString());
                }
                
                p.Data.TryGetValue("title", out object Title);
                p.Data.TryGetValue("body", out object Body);

                var pendingIntent = PendingIntent.GetActivity(this, MainActivity.NOTIFICATION_ID, intent, PendingIntentFlags.UpdateCurrent);
                var notificationBuilder = new NotificationCompat.Builder(this, MainActivity.CHANNEL_ID)
                                      .SetSmallIcon(Resource.Drawable.ic_launcher_round)
                                      .SetContentTitle(Title.ToString())
                                      .SetContentText(Body.ToString())
                                      .SetAutoCancel(true)
                                      .SetContentIntent(pendingIntent)
                                      .SetPriority(PriorityHigh);
                                      //.SetStyle(new BigPictureStyle().SetSummaryText(Body.ToString()))

                var notificationManager = NotificationManagerCompat.From(this);
                notificationManager.Notify(MainActivity.NOTIFICATION_ID, notificationBuilder.Build());
            };

           
        }
    }
}

AndroidManifest.xml (我想知道这是否有必要,出于测试目的我已经将其注释掉并且行为非常相同,但这是针对我的应用程序的旧版本)

<meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version" />
<receiver android:name="com.google.firebase.iid.FirebaseInstanceIdInternalReceiver" android:exported="false" />
        <receiver android:name="com.google.firebase.iid.FirebaseInstanceIdReceiver" android:enabled="true" android:exported="true" android:permission="com.google.android.c2dm.permission.SEND">
            <intent-filter>
                <action android:name="com.google.android.c2dm.intent.RECEIVE" />
                <action android:name="com.google.android.c2dm.intent.REGISTRATION" />
                <category android:name="${applicationId}" />
            </intent-filter>
        </receiver>

当前行为:

当应用程序在前台和后台时,我可以收到消息,但当我关闭应用程序时,消息无法传递。如果我注释掉方法“CrossFirebasePushNotification.Current.OnNotificationReceived”中的代码,一切都会停止工作(我读过它只对后台模式是必要的,但前台似乎也使用它)。我几乎要降级以使一切正常。

这里有人看到我做错了什么吗?

PS: 我正在使用 firebase 控制台发送测试消息。

刚刚在插件 FireBasePushNotification 的项目页面找到了答案:

theirs FAQ 的第 3 个点:

"3 - 如果应用程序在调试时停止,您将不会收到任何推送通知,应该重新打开并再次关闭,以便在应用程序关闭时通知工作。这是因为应用程序在停止时处于不稳定状态调试。”

所以,我所做的一切都是关闭并重新打开应用程序,仅使用 phone(不通过 visual studio 进行调试),然后宾果游戏,现在可以使用了!