如何让text-rects在延迟pygame后一个接一个出现
How to make text-rects appear one after another, after a delay in pygame
希望得到一些关于序列中 blitting text-rects 的帮助,它们之间有大约一秒的小延迟。我已经设法接近了,但是我最近的尝试重复了一遍又一遍地 blitting 我的三行文本的过程。我想不出如何让这三行按顺序 blit 到屏幕,然后停止。
我已经包含了这部分代码的示例,我们将不胜感激任何帮助!
def Title_Screen():
while True:
TitleScreen_MOUSE_POS = pygame.mouse.get_pos()
# Background
SCREEN.blit(BG, (0, 0))
pygame.display.flip()
# Title
pygame.time.delay(1000)
SCREEN.blit(TitleScreen1_TEXT, TitleScreen1_RECT)
pygame.display.flip()
pygame.time.delay(1000)
SCREEN.blit(TitleScreen2_TEXT, TitleScreen2_RECT)
pygame.display.flip()
pygame.time.delay(1000)
SCREEN.blit(TitleScreen3_TEXT, TitleScreen3_RECT)
# Press Any Key To Continue
SCREEN.blit(PressKeyText, PressKeyRect)
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
Main_menu()
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
您需要在主循环之外维护资源的状态。
在下面的示例中,我们使用 font-images 的列表来保存 what-to-paint。但是要绘制哪张张图片的控制是有定时器功能的。
当然,有很多不同的方法可以做到这一点。
import pygame
WIDTH = 800
HEIGHT= 300
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
pygame.init()
screen = pygame.display.set_mode( ( WIDTH, HEIGHT ) )
pygame.display.set_caption( "Title Screen" )
font = pygame.font.Font( None, 50 )
text1 = font.render( "The Owl and the Pussy-cat went to sea", 1, WHITE)
text2 = font.render( " In a beautiful pea-green boat,", 1, WHITE)
text3 = font.render( "They took some honey, and plenty of money,", 1, WHITE)
text4 = font.render( " Wrapped up in a five-pound note.", 1, WHITE)
title_lines = [ text1, text2, text3, text4 ]
title_delay = 2000 # Milliseconds between title advances
title_count = 4 # How many titles are in the animation
title_index = 0 # what is the currently displayed title
title_next_time = title_delay # clock starts at 0, time for first title
while True:
clock = pygame.time.get_ticks() # time now
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
# paint the screen
screen.fill( BLACK ) # paint it black
# Write the current title, unless we've seen them all
if ( title_index < title_count ):
screen.blit( title_lines[ title_index ], ( 10, 10 ) )
# Is it time to update to the next title?
if ( clock > title_next_time ):
title_next_time = clock + title_delay # some seconds in the future
title_index += 1 # advance to next title-image
pygame.display.flip()
希望得到一些关于序列中 blitting text-rects 的帮助,它们之间有大约一秒的小延迟。我已经设法接近了,但是我最近的尝试重复了一遍又一遍地 blitting 我的三行文本的过程。我想不出如何让这三行按顺序 blit 到屏幕,然后停止。
我已经包含了这部分代码的示例,我们将不胜感激任何帮助!
def Title_Screen():
while True:
TitleScreen_MOUSE_POS = pygame.mouse.get_pos()
# Background
SCREEN.blit(BG, (0, 0))
pygame.display.flip()
# Title
pygame.time.delay(1000)
SCREEN.blit(TitleScreen1_TEXT, TitleScreen1_RECT)
pygame.display.flip()
pygame.time.delay(1000)
SCREEN.blit(TitleScreen2_TEXT, TitleScreen2_RECT)
pygame.display.flip()
pygame.time.delay(1000)
SCREEN.blit(TitleScreen3_TEXT, TitleScreen3_RECT)
# Press Any Key To Continue
SCREEN.blit(PressKeyText, PressKeyRect)
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
Main_menu()
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
您需要在主循环之外维护资源的状态。
在下面的示例中,我们使用 font-images 的列表来保存 what-to-paint。但是要绘制哪张张图片的控制是有定时器功能的。
当然,有很多不同的方法可以做到这一点。
import pygame
WIDTH = 800
HEIGHT= 300
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
pygame.init()
screen = pygame.display.set_mode( ( WIDTH, HEIGHT ) )
pygame.display.set_caption( "Title Screen" )
font = pygame.font.Font( None, 50 )
text1 = font.render( "The Owl and the Pussy-cat went to sea", 1, WHITE)
text2 = font.render( " In a beautiful pea-green boat,", 1, WHITE)
text3 = font.render( "They took some honey, and plenty of money,", 1, WHITE)
text4 = font.render( " Wrapped up in a five-pound note.", 1, WHITE)
title_lines = [ text1, text2, text3, text4 ]
title_delay = 2000 # Milliseconds between title advances
title_count = 4 # How many titles are in the animation
title_index = 0 # what is the currently displayed title
title_next_time = title_delay # clock starts at 0, time for first title
while True:
clock = pygame.time.get_ticks() # time now
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
# paint the screen
screen.fill( BLACK ) # paint it black
# Write the current title, unless we've seen them all
if ( title_index < title_count ):
screen.blit( title_lines[ title_index ], ( 10, 10 ) )
# Is it time to update to the next title?
if ( clock > title_next_time ):
title_next_time = clock + title_delay # some seconds in the future
title_index += 1 # advance to next title-image
pygame.display.flip()