如何创建仅在每个段的一端具有圆角边缘的圆环图?
How can I create a doughnut chart with rounded edges only on one end of each segment?
我正在尝试构建一个仅在一侧具有圆角边缘的圆环图。我的问题是我双面都圆了,而不仅仅是一侧。也不知道如何做更多的前景弧,而不仅仅是一个。
const tau = 2 * Math.PI; // http://tauday.com/tau-manifesto
const arc = d3.arc()
.innerRadius(80)
.outerRadius(100)
.startAngle(0)
.cornerRadius(15);
const svg = d3.select("svg"),
width = +svg.attr("width"),
height = +svg.attr("height"),
g = svg.append("g").attr("transform", "translate(" + width / 2 + "," + height / 2 + ")");
背景弧,但我不确定是否需要这个?
const background = g.append("path")
.datum({endAngle: tau})
.style("fill", "#ddd")
.attr("d", arc);
const data = [ .51];
const c = d3.scaleThreshold()
.domain([.200,.205,.300,.310, .501, 1])
.range(["green","#ddd", "orange","#ddd", "red"]);
Const pie = d3.pie()
.sort(null)
.value(function(d) {
return d;
});
只有一个前景,但需要能够有多个:
const foreground = g.selectAll('.arc')
.data(pie(data))
.enter()
.append("path")
.attr("class", "arc")
.datum({endAngle: 3.8})
.style("fill", function(d) {
return c(d.value);
})
.attr("d", arc)
我做错了什么?
var tau = 2 * Math.PI; // http://tauday.com/tau-manifesto
// An arc function with all values bound except the endAngle. So, to compute an
// SVG path string for a given angle, we pass an object with an endAngle
// property to the `arc` function, and it will return the corresponding string.
var arc = d3.arc()
.innerRadius(80)
.outerRadius(100)
.startAngle(0)
.cornerRadius(15);
// Get the SVG container, and apply a transform such that the origin is the
// center of the canvas. This way, we don’t need to position arcs individually.
var svg = d3.select("svg"),
width = +svg.attr("width"),
height = +svg.attr("height"),
g = svg.append("g").attr("transform", "translate(" + width / 2 + "," + height / 2 + ")");
// Add the background arc, from 0 to 100% (tau).
var background = g.append("path")
.datum({endAngle: tau})
.style("fill", "#ddd")
.attr("d", arc);
var data = [ .51];
var c = d3.scaleThreshold()
.domain([.200,.205,.300,.310, .501, 1])
.range(["green","#ddd", "orange","#ddd", "red"]);
var pie = d3.pie()
.sort(null)
.value(function(d) {
return d;
});
// Add the foreground arc in orange, currently showing 12.7%.
var foreground = g.selectAll('.arc')
.data(pie(data))
.enter()
.append("path")
.attr("class", "arc")
.datum({endAngle: 3.8})
.style("fill", function(d) {
return c(d.value);
})
.attr("d", arc)
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/5.7.0/d3.min.js"></script>
<svg width="960" height="500"></svg>
documentation 指出,圆角半径应用于圆弧的两端。此外,您希望圆弧重叠,但事实并非如此。
您可以通过以下方式添加 one-sided 圆角:
- 使用没有角半径的圆弧
arc
作为数据。
- 为圆角添加额外的
path
个对象 corner
。这些需要转移到每个 arc
. 的末尾
- 由于
corner
两边都有圆角,所以添加一个clipPath
来剪掉这个弧的一半。 clipPath
包含每个 corner
的 path
。这对于小于圆角长度两倍的弧是必不可少的。
raise
corner
的所有元素到前面,然后 sort
它们按索引降序排列,以便它们以正确的方式重叠。
const arc = d3.arc()
.innerRadius(50)
.outerRadius(70);
const arc_corner = d3.arc()
.innerRadius(50)
.outerRadius(70)
.cornerRadius(10);
const svg = d3.select("svg"),
width = +svg.attr("width"),
height = +svg.attr("height"),
g = svg.append("g").attr("transform", "translate(" + width / 2 + "," + height / 2 + ")");
const clipPath = g.append("clipPath")
.attr("id", "clip_corners");
const c = d3.scaleQuantile()
.range(["#f7fcf0","#e0f3db","#ccebc5","#a8ddb5","#7bccc4","#4eb3d3","#2b8cbe","#08589e"]);
const pie = d3.pie().value(d => d);
function render(values) {
c.domain(values);
const arcs = pie(values);
const corners = pie(values).map(d => {
d.startAngle = d.endAngle - 0.2;
d.endAngle = d.endAngle + 0.2;
return d;
});
const clip = pie(values).map(d => {
d.startAngle = d.endAngle - 0.01;
d.endAngle = d.endAngle + 0.2;
return d;
});
g.selectAll(".arc")
.data(arcs)
.join("path")
.attr("class", "arc")
.style("fill", d => c(d.value))
.attr("d", arc);
clipPath.selectAll("path")
.data(clip)
.join("path")
.attr("d", arc);
g.selectAll(".corner")
.data(corners)
.join("path")
.raise()
.attr("class", "corner")
.attr("clip-path", "url(#clip_corner)")
.style("fill", d => c(d.value))
.attr("d", arc_corner)
.sort((a, b) => b.index - a.index);
}
function randomData() {
const num = Math.ceil(8 * Math.random()) + 2;
const values = Array(num).fill(0).map(d => Math.random());
render(values);
}
d3.select("#random_data")
.on("click", randomData);
randomData();
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/7.3.0/d3.min.js"></script>
<button id="random_data">
Random data
</button>
<svg width="150" height="150"></svg>
我将依赖更改为当前版本的 d3。
我正在尝试构建一个仅在一侧具有圆角边缘的圆环图。我的问题是我双面都圆了,而不仅仅是一侧。也不知道如何做更多的前景弧,而不仅仅是一个。
const tau = 2 * Math.PI; // http://tauday.com/tau-manifesto
const arc = d3.arc()
.innerRadius(80)
.outerRadius(100)
.startAngle(0)
.cornerRadius(15);
const svg = d3.select("svg"),
width = +svg.attr("width"),
height = +svg.attr("height"),
g = svg.append("g").attr("transform", "translate(" + width / 2 + "," + height / 2 + ")");
背景弧,但我不确定是否需要这个?
const background = g.append("path")
.datum({endAngle: tau})
.style("fill", "#ddd")
.attr("d", arc);
const data = [ .51];
const c = d3.scaleThreshold()
.domain([.200,.205,.300,.310, .501, 1])
.range(["green","#ddd", "orange","#ddd", "red"]);
Const pie = d3.pie()
.sort(null)
.value(function(d) {
return d;
});
只有一个前景,但需要能够有多个:
const foreground = g.selectAll('.arc')
.data(pie(data))
.enter()
.append("path")
.attr("class", "arc")
.datum({endAngle: 3.8})
.style("fill", function(d) {
return c(d.value);
})
.attr("d", arc)
我做错了什么?
var tau = 2 * Math.PI; // http://tauday.com/tau-manifesto
// An arc function with all values bound except the endAngle. So, to compute an
// SVG path string for a given angle, we pass an object with an endAngle
// property to the `arc` function, and it will return the corresponding string.
var arc = d3.arc()
.innerRadius(80)
.outerRadius(100)
.startAngle(0)
.cornerRadius(15);
// Get the SVG container, and apply a transform such that the origin is the
// center of the canvas. This way, we don’t need to position arcs individually.
var svg = d3.select("svg"),
width = +svg.attr("width"),
height = +svg.attr("height"),
g = svg.append("g").attr("transform", "translate(" + width / 2 + "," + height / 2 + ")");
// Add the background arc, from 0 to 100% (tau).
var background = g.append("path")
.datum({endAngle: tau})
.style("fill", "#ddd")
.attr("d", arc);
var data = [ .51];
var c = d3.scaleThreshold()
.domain([.200,.205,.300,.310, .501, 1])
.range(["green","#ddd", "orange","#ddd", "red"]);
var pie = d3.pie()
.sort(null)
.value(function(d) {
return d;
});
// Add the foreground arc in orange, currently showing 12.7%.
var foreground = g.selectAll('.arc')
.data(pie(data))
.enter()
.append("path")
.attr("class", "arc")
.datum({endAngle: 3.8})
.style("fill", function(d) {
return c(d.value);
})
.attr("d", arc)
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/5.7.0/d3.min.js"></script>
<svg width="960" height="500"></svg>
documentation 指出,圆角半径应用于圆弧的两端。此外,您希望圆弧重叠,但事实并非如此。
您可以通过以下方式添加 one-sided 圆角:
- 使用没有角半径的圆弧
arc
作为数据。 - 为圆角添加额外的
path
个对象corner
。这些需要转移到每个arc
. 的末尾
- 由于
corner
两边都有圆角,所以添加一个clipPath
来剪掉这个弧的一半。clipPath
包含每个corner
的path
。这对于小于圆角长度两倍的弧是必不可少的。 raise
corner
的所有元素到前面,然后sort
它们按索引降序排列,以便它们以正确的方式重叠。
const arc = d3.arc()
.innerRadius(50)
.outerRadius(70);
const arc_corner = d3.arc()
.innerRadius(50)
.outerRadius(70)
.cornerRadius(10);
const svg = d3.select("svg"),
width = +svg.attr("width"),
height = +svg.attr("height"),
g = svg.append("g").attr("transform", "translate(" + width / 2 + "," + height / 2 + ")");
const clipPath = g.append("clipPath")
.attr("id", "clip_corners");
const c = d3.scaleQuantile()
.range(["#f7fcf0","#e0f3db","#ccebc5","#a8ddb5","#7bccc4","#4eb3d3","#2b8cbe","#08589e"]);
const pie = d3.pie().value(d => d);
function render(values) {
c.domain(values);
const arcs = pie(values);
const corners = pie(values).map(d => {
d.startAngle = d.endAngle - 0.2;
d.endAngle = d.endAngle + 0.2;
return d;
});
const clip = pie(values).map(d => {
d.startAngle = d.endAngle - 0.01;
d.endAngle = d.endAngle + 0.2;
return d;
});
g.selectAll(".arc")
.data(arcs)
.join("path")
.attr("class", "arc")
.style("fill", d => c(d.value))
.attr("d", arc);
clipPath.selectAll("path")
.data(clip)
.join("path")
.attr("d", arc);
g.selectAll(".corner")
.data(corners)
.join("path")
.raise()
.attr("class", "corner")
.attr("clip-path", "url(#clip_corner)")
.style("fill", d => c(d.value))
.attr("d", arc_corner)
.sort((a, b) => b.index - a.index);
}
function randomData() {
const num = Math.ceil(8 * Math.random()) + 2;
const values = Array(num).fill(0).map(d => Math.random());
render(values);
}
d3.select("#random_data")
.on("click", randomData);
randomData();
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/7.3.0/d3.min.js"></script>
<button id="random_data">
Random data
</button>
<svg width="150" height="150"></svg>
我将依赖更改为当前版本的 d3。