如何将圆圈连续放置在随机位置?
How to place the circle in random positions continuously?
如何将圆圈连续放置在随机位置??
我想把这个圆圈放在随机位置,比如从一个随机位置跳到另一个位置等等...请回答怎么做??
let canvas = document.getElementById("canvas");
let context = canvas.getContext("2d");
// for canvas size
var window_width = window.innerWidth;
var window_height = window.innerHeight;
canvas.width = window_width;
canvas.height = window_height;
let hit_counter=0;
function randomIntFromInterval(min, max) { // min and max included
return Math.floor(Math.random() * (max - min + 1) + min)
}
class Circle {
constructor(xpos, ypos, radius, color, text) {
this.position_x = xpos;
this.position_y = ypos;
this.radius = radius;
this.text = text;
this.color = color;
}
// creating circle
draw(context) {
context.beginPath();
context.strokeStyle = this.color;
context.fillText(this.text, this.position_x, this.position_y);
context.textAlign = "center";
context.textBaseline = "middle"
context.font = "20px Arial";
context.lineWidth = 5;
context.arc(this.position_x, this.position_y, this.radius, 0, Math.PI * 2);
context.stroke();
context.closePath();
}
update() {
if(hit_counter%70 == 0){
this.text =Math.floor((randomIntFromInterval(1, 20)));
hit_counter = 1;
}
hit_counter++;
context.clearRect(0, 0, window_width, window_height)
this.draw(context);
if ((this.position_x + this.radius) > window_width) {
this.dx = -this.dx;
}
if ((this.position_x - this.radius) < 0) {
this.dx = -this.dx;
}
if ((this.position_y - this.radius) < 0) {
this.dy = -this.dy;
}
if ((this.position_y + this.radius) > window_height) {
this.dy = -this.dy;
}
this.position_x += this.dx;
this.position_y += this.dy;
}
}
let my_circle = new Circle(100, 100, 50, 'Black', hit_counter);
my_circle.update();
<canvas id="canvas"></canvas>
您可以使用 setInterval
在延迟的时间后调用函数。
根据您的代码片段,我建议使用 setInterval
在新位置构造然后破坏一个圆:
// Circle Definition
...
const WAIT_TIME_IN_MS = 3000;
let circle = new Circle(x, y, 50, 'Black', hit_counter); // Assuming you want one circle
const interval = setInterval(() => {
circle.update();
}, WAIT_TIME_IN_MS);
只需在 Circle.update
调用 Circle.draw
:
之前更新 Circle.position_x
和 Circle.position_y
...
update() {
...
context.clearRect(0, 0, window_width, window_height);
this.position_x = randomIntFromInterval(window_width, window_height);
this.position_y = randomIntFromInterval(window_width, window_height);
...
}
...
当你想停止这个间隔时,你可以调用clearInterval(interval)
。
如何将圆圈连续放置在随机位置??
我想把这个圆圈放在随机位置,比如从一个随机位置跳到另一个位置等等...请回答怎么做??
let canvas = document.getElementById("canvas");
let context = canvas.getContext("2d");
// for canvas size
var window_width = window.innerWidth;
var window_height = window.innerHeight;
canvas.width = window_width;
canvas.height = window_height;
let hit_counter=0;
function randomIntFromInterval(min, max) { // min and max included
return Math.floor(Math.random() * (max - min + 1) + min)
}
class Circle {
constructor(xpos, ypos, radius, color, text) {
this.position_x = xpos;
this.position_y = ypos;
this.radius = radius;
this.text = text;
this.color = color;
}
// creating circle
draw(context) {
context.beginPath();
context.strokeStyle = this.color;
context.fillText(this.text, this.position_x, this.position_y);
context.textAlign = "center";
context.textBaseline = "middle"
context.font = "20px Arial";
context.lineWidth = 5;
context.arc(this.position_x, this.position_y, this.radius, 0, Math.PI * 2);
context.stroke();
context.closePath();
}
update() {
if(hit_counter%70 == 0){
this.text =Math.floor((randomIntFromInterval(1, 20)));
hit_counter = 1;
}
hit_counter++;
context.clearRect(0, 0, window_width, window_height)
this.draw(context);
if ((this.position_x + this.radius) > window_width) {
this.dx = -this.dx;
}
if ((this.position_x - this.radius) < 0) {
this.dx = -this.dx;
}
if ((this.position_y - this.radius) < 0) {
this.dy = -this.dy;
}
if ((this.position_y + this.radius) > window_height) {
this.dy = -this.dy;
}
this.position_x += this.dx;
this.position_y += this.dy;
}
}
let my_circle = new Circle(100, 100, 50, 'Black', hit_counter);
my_circle.update();
<canvas id="canvas"></canvas>
您可以使用 setInterval
在延迟的时间后调用函数。
根据您的代码片段,我建议使用 setInterval
在新位置构造然后破坏一个圆:
// Circle Definition
...
const WAIT_TIME_IN_MS = 3000;
let circle = new Circle(x, y, 50, 'Black', hit_counter); // Assuming you want one circle
const interval = setInterval(() => {
circle.update();
}, WAIT_TIME_IN_MS);
只需在 Circle.update
调用 Circle.draw
:
Circle.position_x
和 Circle.position_y
...
update() {
...
context.clearRect(0, 0, window_width, window_height);
this.position_x = randomIntFromInterval(window_width, window_height);
this.position_y = randomIntFromInterval(window_width, window_height);
...
}
...
当你想停止这个间隔时,你可以调用clearInterval(interval)
。