如何将自定义 GraphicsItem 集成到 QML 场景中?
How to integrate a custom GraphicsItem into a QML scene?
假设您在 C++ 中创建了以下自定义 QGraphicsRectItem
:
class MyCustomItem : public QGraphicsRectItem
{
public:
MyCustomItem(MyCustomItem* a_Parent = 0);
virtual ~MyCustomItem();
// specific methods
private:
// specific data
};
还假设您在 QML 脚本中定义了一个 ApplicationWindow
:
// main.qml
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Window 2.0
ApplicationWindow {
id: myWindow
title: qsTr("My Window")
width: 640
height: 480
visible: true
}
我想做的简单任务是在 ApplicationWindow
中显示 MyCustomItem
的实例。我想执行以下操作:
// part of main.cpp
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
MyCustomItem* myItem;
engine.rootContext()->setContextProperty("MyCustomItem", myItem);
return app.exec();
}
但这当然行不通,因为MyCustomItem
既不是QObject
也不是QVariant
。我不希望我的物品是 QGraphicsRectItem
之外的任何东西。是不是可以显示那个图形项目?那应该很简单,不是吗? QDeclarativeItem
有什么办法吗?我找不到解决这个问题的方法,这非常令人沮丧。如果我用 "normal" Qt 实现我的应用程序,问题就已经解决了,因为在这种情况下你有一个场景,场景有一个成员方法 addItem()
我不需要做复杂的东西将我的自定义图形项目添加到我的场景中。我是否必须将此项目包装在 QDeclarativeItem
或 QObject
中才能完成?在我看来,那太可怕了。没有更好的选择吗?
编辑
难道 QGraphicsRectItem
不适合 class 继承,而像 QQuickPaintedItem
这样的东西(如评论中所建议的)会更合适吗?
我不能代表 Qt 4,但在 Qt 5 中,您有多种自定义绘图选项:
QQuickPaintedItem
基于 QPainter 的 QQuickItem
。这听起来最接近你想要的。 one of the examples:
文档中的一个片段
void TextBalloon::paint(QPainter *painter)
{
QBrush brush(QColor("#007430"));
painter->setBrush(brush);
painter->setPen(Qt::NoPen);
painter->setRenderHint(QPainter::Antialiasing);
painter->drawRoundedRect(0, 0, boundingRect().width(), boundingRect().height() - 10, 10, 10);
if (rightAligned)
{
const QPointF points[3] = {
QPointF(boundingRect().width() - 10.0, boundingRect().height() - 10.0),
QPointF(boundingRect().width() - 20.0, boundingRect().height()),
QPointF(boundingRect().width() - 30.0, boundingRect().height() - 10.0),
};
painter->drawConvexPolygon(points, 3);
}
else
{
const QPointF points[3] = {
QPointF(10.0, boundingRect().height() - 10.0),
QPointF(20.0, boundingRect().height()),
QPointF(30.0, boundingRect().height() - 10.0),
};
painter->drawConvexPolygon(points, 3);
}
}
Canvas
基于 JavaScript 的绘图 QML 类型 HTML5-like API. A snippet from one of the examples:
Canvas {
id: canvas
width: 320
height: 250
antialiasing: true
property color strokeStyle: Qt.darker(fillStyle, 1.2)
property color fillStyle: "#6400aa"
property int lineWidth: 2
property int nSize: nCtrl.value
property real radius: rCtrl.value
property bool fill: true
property bool stroke: false
property real px: width/2
property real py: height/2 + 10
property real alpha: 1.0
onRadiusChanged: requestPaint();
onLineWidthChanged: requestPaint();
onNSizeChanged: requestPaint();
onFillChanged: requestPaint();
onStrokeChanged: requestPaint();
onPaint: squcirle();
function squcirle() {
var ctx = canvas.getContext("2d");
var N = canvas.nSize;
var R = canvas.radius;
N=Math.abs(N);
var M=N;
if (N>100) M=100;
if (N<0.00000000001) M=0.00000000001;
ctx.save();
ctx.globalAlpha =canvas.alpha;
ctx.fillStyle = "white";
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.strokeStyle = canvas.strokeStyle;
ctx.fillStyle = canvas.fillStyle;
ctx.lineWidth = canvas.lineWidth;
ctx.beginPath();
var i = 0, x, y;
for (i=0; i<(2*R+1); i++){
x = Math.round(i-R) + canvas.px;
y = Math.round(Math.pow(Math.abs(Math.pow(R,M)-Math.pow(Math.abs(i-R),M)),1/M)) + canvas.py;
if (i == 0)
ctx.moveTo(x, y);
else
ctx.lineTo(x, y);
}
for (i=(2*R); i<(4*R+1); i++){
x =Math.round(3*R-i)+canvas.px;
y = Math.round(-Math.pow(Math.abs(Math.pow(R,M)-Math.pow(Math.abs(3*R-i),M)),1/M)) + canvas.py;
ctx.lineTo(x, y);
}
ctx.closePath();
if (canvas.stroke) {
ctx.stroke();
}
if (canvas.fill) {
ctx.fill();
}
ctx.restore();
}
}
QSGGeometryNode
如this answer, you could take advantage of the Qt Quick Scene Graph. A snippet from one of the examples所述:
QSGNode *BezierCurve::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
QSGGeometryNode *node = 0;
QSGGeometry *geometry = 0;
if (!oldNode) {
node = new QSGGeometryNode;
geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), m_segmentCount);
geometry->setLineWidth(2);
geometry->setDrawingMode(GL_LINE_STRIP);
node->setGeometry(geometry);
node->setFlag(QSGNode::OwnsGeometry);
QSGFlatColorMaterial *material = new QSGFlatColorMaterial;
material->setColor(QColor(255, 0, 0));
node->setMaterial(material);
node->setFlag(QSGNode::OwnsMaterial);
} else {
node = static_cast<QSGGeometryNode *>(oldNode);
geometry = node->geometry();
geometry->allocate(m_segmentCount);
}
QRectF bounds = boundingRect();
QSGGeometry::Point2D *vertices = geometry->vertexDataAsPoint2D();
for (int i = 0; i < m_segmentCount; ++i) {
qreal t = i / qreal(m_segmentCount - 1);
qreal invt = 1 - t;
QPointF pos = invt * invt * invt * m_p1
+ 3 * invt * invt * t * m_p2
+ 3 * invt * t * t * m_p3
+ t * t * t * m_p4;
float x = bounds.x() + pos.x() * bounds.width();
float y = bounds.y() + pos.y() * bounds.height();
vertices[i].set(x, y);
}
node->markDirty(QSGNode::DirtyGeometry);
return node;
}
QQuickWidget
如果你真的想使用 QGraphicsItem
子类,你可以反其道而行之,并拥有一个包含某些 "Qt Quick Widgets" 的基于小部件的应用程序,尽管这不是最佳选择(参见 Qt Weekly #16: QQuickWidget了解更多信息)。
假设您在 C++ 中创建了以下自定义 QGraphicsRectItem
:
class MyCustomItem : public QGraphicsRectItem
{
public:
MyCustomItem(MyCustomItem* a_Parent = 0);
virtual ~MyCustomItem();
// specific methods
private:
// specific data
};
还假设您在 QML 脚本中定义了一个 ApplicationWindow
:
// main.qml
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Window 2.0
ApplicationWindow {
id: myWindow
title: qsTr("My Window")
width: 640
height: 480
visible: true
}
我想做的简单任务是在 ApplicationWindow
中显示 MyCustomItem
的实例。我想执行以下操作:
// part of main.cpp
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
MyCustomItem* myItem;
engine.rootContext()->setContextProperty("MyCustomItem", myItem);
return app.exec();
}
但这当然行不通,因为MyCustomItem
既不是QObject
也不是QVariant
。我不希望我的物品是 QGraphicsRectItem
之外的任何东西。是不是可以显示那个图形项目?那应该很简单,不是吗? QDeclarativeItem
有什么办法吗?我找不到解决这个问题的方法,这非常令人沮丧。如果我用 "normal" Qt 实现我的应用程序,问题就已经解决了,因为在这种情况下你有一个场景,场景有一个成员方法 addItem()
我不需要做复杂的东西将我的自定义图形项目添加到我的场景中。我是否必须将此项目包装在 QDeclarativeItem
或 QObject
中才能完成?在我看来,那太可怕了。没有更好的选择吗?
编辑
难道 QGraphicsRectItem
不适合 class 继承,而像 QQuickPaintedItem
这样的东西(如评论中所建议的)会更合适吗?
我不能代表 Qt 4,但在 Qt 5 中,您有多种自定义绘图选项:
QQuickPaintedItem
基于 QPainter 的 QQuickItem
。这听起来最接近你想要的。 one of the examples:
void TextBalloon::paint(QPainter *painter)
{
QBrush brush(QColor("#007430"));
painter->setBrush(brush);
painter->setPen(Qt::NoPen);
painter->setRenderHint(QPainter::Antialiasing);
painter->drawRoundedRect(0, 0, boundingRect().width(), boundingRect().height() - 10, 10, 10);
if (rightAligned)
{
const QPointF points[3] = {
QPointF(boundingRect().width() - 10.0, boundingRect().height() - 10.0),
QPointF(boundingRect().width() - 20.0, boundingRect().height()),
QPointF(boundingRect().width() - 30.0, boundingRect().height() - 10.0),
};
painter->drawConvexPolygon(points, 3);
}
else
{
const QPointF points[3] = {
QPointF(10.0, boundingRect().height() - 10.0),
QPointF(20.0, boundingRect().height()),
QPointF(30.0, boundingRect().height() - 10.0),
};
painter->drawConvexPolygon(points, 3);
}
}
Canvas
基于 JavaScript 的绘图 QML 类型 HTML5-like API. A snippet from one of the examples:
Canvas {
id: canvas
width: 320
height: 250
antialiasing: true
property color strokeStyle: Qt.darker(fillStyle, 1.2)
property color fillStyle: "#6400aa"
property int lineWidth: 2
property int nSize: nCtrl.value
property real radius: rCtrl.value
property bool fill: true
property bool stroke: false
property real px: width/2
property real py: height/2 + 10
property real alpha: 1.0
onRadiusChanged: requestPaint();
onLineWidthChanged: requestPaint();
onNSizeChanged: requestPaint();
onFillChanged: requestPaint();
onStrokeChanged: requestPaint();
onPaint: squcirle();
function squcirle() {
var ctx = canvas.getContext("2d");
var N = canvas.nSize;
var R = canvas.radius;
N=Math.abs(N);
var M=N;
if (N>100) M=100;
if (N<0.00000000001) M=0.00000000001;
ctx.save();
ctx.globalAlpha =canvas.alpha;
ctx.fillStyle = "white";
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.strokeStyle = canvas.strokeStyle;
ctx.fillStyle = canvas.fillStyle;
ctx.lineWidth = canvas.lineWidth;
ctx.beginPath();
var i = 0, x, y;
for (i=0; i<(2*R+1); i++){
x = Math.round(i-R) + canvas.px;
y = Math.round(Math.pow(Math.abs(Math.pow(R,M)-Math.pow(Math.abs(i-R),M)),1/M)) + canvas.py;
if (i == 0)
ctx.moveTo(x, y);
else
ctx.lineTo(x, y);
}
for (i=(2*R); i<(4*R+1); i++){
x =Math.round(3*R-i)+canvas.px;
y = Math.round(-Math.pow(Math.abs(Math.pow(R,M)-Math.pow(Math.abs(3*R-i),M)),1/M)) + canvas.py;
ctx.lineTo(x, y);
}
ctx.closePath();
if (canvas.stroke) {
ctx.stroke();
}
if (canvas.fill) {
ctx.fill();
}
ctx.restore();
}
}
QSGGeometryNode
如this answer, you could take advantage of the Qt Quick Scene Graph. A snippet from one of the examples所述:
QSGNode *BezierCurve::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
QSGGeometryNode *node = 0;
QSGGeometry *geometry = 0;
if (!oldNode) {
node = new QSGGeometryNode;
geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), m_segmentCount);
geometry->setLineWidth(2);
geometry->setDrawingMode(GL_LINE_STRIP);
node->setGeometry(geometry);
node->setFlag(QSGNode::OwnsGeometry);
QSGFlatColorMaterial *material = new QSGFlatColorMaterial;
material->setColor(QColor(255, 0, 0));
node->setMaterial(material);
node->setFlag(QSGNode::OwnsMaterial);
} else {
node = static_cast<QSGGeometryNode *>(oldNode);
geometry = node->geometry();
geometry->allocate(m_segmentCount);
}
QRectF bounds = boundingRect();
QSGGeometry::Point2D *vertices = geometry->vertexDataAsPoint2D();
for (int i = 0; i < m_segmentCount; ++i) {
qreal t = i / qreal(m_segmentCount - 1);
qreal invt = 1 - t;
QPointF pos = invt * invt * invt * m_p1
+ 3 * invt * invt * t * m_p2
+ 3 * invt * t * t * m_p3
+ t * t * t * m_p4;
float x = bounds.x() + pos.x() * bounds.width();
float y = bounds.y() + pos.y() * bounds.height();
vertices[i].set(x, y);
}
node->markDirty(QSGNode::DirtyGeometry);
return node;
}
QQuickWidget
如果你真的想使用 QGraphicsItem
子类,你可以反其道而行之,并拥有一个包含某些 "Qt Quick Widgets" 的基于小部件的应用程序,尽管这不是最佳选择(参见 Qt Weekly #16: QQuickWidget了解更多信息)。