如何使用 javascript 为 canvas 坐标网格的背景着色?
How to color the background of a canvas coordinate grid on click using javascript?
如何 select 多个方块并在 canvas 和 javascript 上单击更改它们的背景颜色?
到目前为止,我可以“绘制”canvas 和坐标网格。我无法弄清楚的部分是如何更改 selected 方块的背景颜色以及如何对多个方块做同样的事情(select 用鼠标对它们进行操作)?
function draw() {
var canvas = document.getElementById('canvas');
if (canvas.getContext) {
var context = canvas.getContext('2d');
for(var x=0.5;x<500;x+=10) {
context.moveTo(x,0);
context.lineTo(x,500);
}
for(var y=0.5; y<500; y+=10) {
context.moveTo(0,y);
context.lineTo(500,y);
}
context.strokeStyle='grey';
context.stroke();
}
}
function color(event) {
var x = event.clientX - 10;
var y = event.clientY - 10;
console.log(x + ' ' + y);
// how to color the selected squares?
}
#canvas { border: 1px solid black;}
<body onload='draw()'>
<div id=container>
<canvas id='canvas' width='500' height='500' onclick="color(event)"></canvas>
</div>
</body>
保持状态是个好主意。在这里,我开始创建一个包含对象的二维数组(数组的数组)。对象状态可以selected=true|false.
在 draw() 函数中,我迭代数组并根据对象的状态设置 fillStyle。
在 color() 函数中,我计算了对象的索引并将选定的 属性 设置为 true。然后我再次绘制 canvas。
var squares = [...new Array(50)].map((a,i) => [...new Array(50)].map((a,i) => {return {selected: false};}));
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
function draw() {
if (canvas.getContext) {
context.fillStyle = 'black';
context.fillRect(0, 0, 501, 501);
squares.forEach((line, i) => {
line.forEach((square, j) => {
context.fillStyle = (square.selected) ? 'red' : 'white';
context.fillRect(10*j+1, 10*i+1, 9, 9);
});
});
}
}
function color(event) {
var x = Math.floor((event.clientX - 10) / 10);
var y = Math.floor((event.clientY - 10) / 10);
squares[y][x].selected = true;
draw();
}
#canvas {
/*border: 1px solid black;*/
}
<body onload='draw()'>
<div id=container>
<canvas id='canvas' width='501' height='501' onclick="color(event)"></canvas>
</div>
</body>
如何 select 多个方块并在 canvas 和 javascript 上单击更改它们的背景颜色?
到目前为止,我可以“绘制”canvas 和坐标网格。我无法弄清楚的部分是如何更改 selected 方块的背景颜色以及如何对多个方块做同样的事情(select 用鼠标对它们进行操作)?
function draw() {
var canvas = document.getElementById('canvas');
if (canvas.getContext) {
var context = canvas.getContext('2d');
for(var x=0.5;x<500;x+=10) {
context.moveTo(x,0);
context.lineTo(x,500);
}
for(var y=0.5; y<500; y+=10) {
context.moveTo(0,y);
context.lineTo(500,y);
}
context.strokeStyle='grey';
context.stroke();
}
}
function color(event) {
var x = event.clientX - 10;
var y = event.clientY - 10;
console.log(x + ' ' + y);
// how to color the selected squares?
}
#canvas { border: 1px solid black;}
<body onload='draw()'>
<div id=container>
<canvas id='canvas' width='500' height='500' onclick="color(event)"></canvas>
</div>
</body>
保持状态是个好主意。在这里,我开始创建一个包含对象的二维数组(数组的数组)。对象状态可以selected=true|false.
在 draw() 函数中,我迭代数组并根据对象的状态设置 fillStyle。
在 color() 函数中,我计算了对象的索引并将选定的 属性 设置为 true。然后我再次绘制 canvas。
var squares = [...new Array(50)].map((a,i) => [...new Array(50)].map((a,i) => {return {selected: false};}));
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
function draw() {
if (canvas.getContext) {
context.fillStyle = 'black';
context.fillRect(0, 0, 501, 501);
squares.forEach((line, i) => {
line.forEach((square, j) => {
context.fillStyle = (square.selected) ? 'red' : 'white';
context.fillRect(10*j+1, 10*i+1, 9, 9);
});
});
}
}
function color(event) {
var x = Math.floor((event.clientX - 10) / 10);
var y = Math.floor((event.clientY - 10) / 10);
squares[y][x].selected = true;
draw();
}
#canvas {
/*border: 1px solid black;*/
}
<body onload='draw()'>
<div id=container>
<canvas id='canvas' width='501' height='501' onclick="color(event)"></canvas>
</div>
</body>