为什么默认大小写 运行 不在这里?
Why doesn't the default case run here?
我写了以下几行代码:
#include <sdl.h>
#include <iostream>
#include <stdio.h>
#include <string>
bool running = true;
enum KeyPressSurfaces {
KEY_PRESS_SURFACE_DEFAULT,
KEY_PRESS_SURFACE_UP,
KEY_PRESS_SURFACE_DOWN,
KEY_PRESS_SURFACE_LEFT,
KEY_PRESS_SURFACE_RIGHT,
//de deallocate surface
KEY_PRESS_SURFACE_TOTAL
};
int main(int argc, char** argv) {
//standard stuffs
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow("vibin' with smug pika", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 300, 300, 0);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_Surface* loadSurface(std::string path);
SDL_Surface* surface = SDL_GetWindowSurface(window);
SDL_Surface* keypress [KEY_PRESS_SURFACE_TOTAL];
//anh hien tai dang duoc load, de BlitSurface len surface
//SDL_BlitSurface(current --> surface)
SDL_Surface* current = NULL;
//set windows icon
SDL_Surface* icon = SDL_LoadBMP("../pikachu/keypress_bmp/icon.bmp");
SDL_SetWindowIcon(window, icon);
SDL_Event event;
//load each image into the keypress array
keypress[KEY_PRESS_SURFACE_DEFAULT] = SDL_LoadBMP("../pikachu/keypress_bmp/default.bmp");
keypress[KEY_PRESS_SURFACE_UP] = SDL_LoadBMP("../pikachu/keypress_bmp/up.bmp");
keypress[KEY_PRESS_SURFACE_DOWN] = SDL_LoadBMP("../pikachu/keypress_bmp/down.bmp");
keypress[KEY_PRESS_SURFACE_LEFT] = SDL_LoadBMP("../pikachu/keypress_bmp/left.bmp");
keypress[KEY_PRESS_SURFACE_RIGHT] = SDL_LoadBMP("../pikachu/keypress_bmp/right.bmp");
while (running) {
while (SDL_PollEvent(&event)){
switch (event.type) {
//user click x
case SDL_QUIT:
running = false;
break;
//where all the user inputs are handled
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_UP:
current = keypress[KEY_PRESS_SURFACE_UP];
break;
case SDLK_DOWN:
current = keypress[KEY_PRESS_SURFACE_DOWN];
break;
case SDLK_LEFT:
current = keypress[KEY_PRESS_SURFACE_LEFT];
break;
case SDLK_RIGHT:
current = keypress[KEY_PRESS_SURFACE_RIGHT];
break;
case SDLK_SPACE:
current = keypress[KEY_PRESS_SURFACE_DEFAULT];
break;
default:
current = keypress[KEY_PRESS_SURFACE_DEFAULT];
}
}
}
SDL_BlitSurface(current, NULL, surface, NULL);
SDL_UpdateWindowSurface(window);
}
//deallocating surfaces
for(int i=0; i<KEY_PRESS_SURFACE_TOTAL; ++i) {
SDL_FreeSurface(keypress[i]);
keypress[i] = NULL;
}
//destroy everythangggg
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
SDL_Quit();
return 0;
}
不过,这个位:
default:
current = keypress[KEY_PRESS_SURFACE_DEFAULT];
根本不会运行,不管我把它放在哪里。程序一开始应该显示默认图像,但我编译时只有黑色。其他一切 运行 都很好,我无法确定我犯了什么错误。
我使用的是 CodeBlock 版本 20.03 和最新版本的 SDL2。
我为你创建了一个解决方案,我有一些笔记要你检查,
- 检查文件路径是否正确
../pikachu/keypress_bmp/default.bmp.
- 当你想触发默认时,你应该按另一个键
e.i输入A、B等
- 我下载了一个SDL库不知道你用的是不是
一样,不过我的是V2.
- 我已经评论了你的代码,我没有在图片中使用它
路径。
这是我的代码和结果:
//#include <sdl.h>
#include <SDL.h>
#include <iostream>
#include <stdio.h>
#include <string>
bool running = true;
enum KeyPressSurfaces {
KEY_PRESS_SURFACE_DEFAULT,
KEY_PRESS_SURFACE_UP,
KEY_PRESS_SURFACE_DOWN,
KEY_PRESS_SURFACE_LEFT,
KEY_PRESS_SURFACE_RIGHT,
//de deallocate surface
KEY_PRESS_SURFACE_TOTAL
};
int main(int argc, char** argv) {
//standard stuffs
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow("vibin' with smug pika", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 300, 300, 0);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_Surface* loadSurface(std::string path);
SDL_Surface* surface = SDL_GetWindowSurface(window);
SDL_Surface* keypress[KEY_PRESS_SURFACE_TOTAL];
//anh hien tai dang duoc load, de BlitSurface len surface
//SDL_BlitSurface(current --> surface)
SDL_Surface* current = NULL;
//set windows icon
//SDL_Surface* icon = SDL_LoadBMP("../pikachu/keypress_bmp/icon.bmp");
SDL_Surface* icon = SDL_LoadBMP("C:/Users/Awat/Desktop/bmp/img1.bmp");
SDL_SetWindowIcon(window, icon);
SDL_Event event;
//load each image into the keypress array
/*
keypress[KEY_PRESS_SURFACE_DEFAULT] = SDL_LoadBMP("../pikachu/keypress_bmp/default.bmp");
keypress[KEY_PRESS_SURFACE_UP] = SDL_LoadBMP("../pikachu/keypress_bmp/up.bmp");
keypress[KEY_PRESS_SURFACE_DOWN] = SDL_LoadBMP("../pikachu/keypress_bmp/down.bmp");
keypress[KEY_PRESS_SURFACE_LEFT] = SDL_LoadBMP("../pikachu/keypress_bmp/left.bmp");
keypress[KEY_PRESS_SURFACE_RIGHT] = SDL_LoadBMP("../pikachu/keypress_bmp/right.bmp");
*/
keypress[KEY_PRESS_SURFACE_DEFAULT] = SDL_LoadBMP("C:/Users/Awat/Desktop/bmp/imgD.bmp");
keypress[KEY_PRESS_SURFACE_UP] = SDL_LoadBMP("C:/Users/Awat/Desktop/bmp/img3.bmp");
keypress[KEY_PRESS_SURFACE_DOWN] = SDL_LoadBMP("C:/Users/Awat/Desktop/bmp/img4.bmp");
keypress[KEY_PRESS_SURFACE_LEFT] = SDL_LoadBMP("C:/Users/Awat/Desktop/bmp/img5.bmp");
keypress[KEY_PRESS_SURFACE_RIGHT] = SDL_LoadBMP("C:/Users/Awat/Desktop/bmp/img6.bmp");
while (running) {
while (SDL_PollEvent(&event)) {
switch (event.type) {
//user click x
case SDL_QUIT:
running = false;
break;
//where all the user inputs are handled
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_UP:
current = keypress[KEY_PRESS_SURFACE_UP];
break;
case SDLK_DOWN:
current = keypress[KEY_PRESS_SURFACE_DOWN];
break;
case SDLK_LEFT:
current = keypress[KEY_PRESS_SURFACE_LEFT];
break;
case SDLK_RIGHT:
current = keypress[KEY_PRESS_SURFACE_RIGHT];
break;
case SDLK_SPACE:
current = keypress[KEY_PRESS_SURFACE_DEFAULT];
break;
default:
current = keypress[KEY_PRESS_SURFACE_DEFAULT];
}
}
}
SDL_BlitSurface(current, NULL, surface, NULL);
SDL_UpdateWindowSurface(window);
}
//deallocating surfaces
for (int i = 0; i < KEY_PRESS_SURFACE_TOTAL; ++i) {
SDL_FreeSurface(keypress[i]);
keypress[i] = NULL;
}
//destroy everythangggg
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
SDL_Quit();
return 0;
}
我写了以下几行代码:
#include <sdl.h>
#include <iostream>
#include <stdio.h>
#include <string>
bool running = true;
enum KeyPressSurfaces {
KEY_PRESS_SURFACE_DEFAULT,
KEY_PRESS_SURFACE_UP,
KEY_PRESS_SURFACE_DOWN,
KEY_PRESS_SURFACE_LEFT,
KEY_PRESS_SURFACE_RIGHT,
//de deallocate surface
KEY_PRESS_SURFACE_TOTAL
};
int main(int argc, char** argv) {
//standard stuffs
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow("vibin' with smug pika", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 300, 300, 0);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_Surface* loadSurface(std::string path);
SDL_Surface* surface = SDL_GetWindowSurface(window);
SDL_Surface* keypress [KEY_PRESS_SURFACE_TOTAL];
//anh hien tai dang duoc load, de BlitSurface len surface
//SDL_BlitSurface(current --> surface)
SDL_Surface* current = NULL;
//set windows icon
SDL_Surface* icon = SDL_LoadBMP("../pikachu/keypress_bmp/icon.bmp");
SDL_SetWindowIcon(window, icon);
SDL_Event event;
//load each image into the keypress array
keypress[KEY_PRESS_SURFACE_DEFAULT] = SDL_LoadBMP("../pikachu/keypress_bmp/default.bmp");
keypress[KEY_PRESS_SURFACE_UP] = SDL_LoadBMP("../pikachu/keypress_bmp/up.bmp");
keypress[KEY_PRESS_SURFACE_DOWN] = SDL_LoadBMP("../pikachu/keypress_bmp/down.bmp");
keypress[KEY_PRESS_SURFACE_LEFT] = SDL_LoadBMP("../pikachu/keypress_bmp/left.bmp");
keypress[KEY_PRESS_SURFACE_RIGHT] = SDL_LoadBMP("../pikachu/keypress_bmp/right.bmp");
while (running) {
while (SDL_PollEvent(&event)){
switch (event.type) {
//user click x
case SDL_QUIT:
running = false;
break;
//where all the user inputs are handled
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_UP:
current = keypress[KEY_PRESS_SURFACE_UP];
break;
case SDLK_DOWN:
current = keypress[KEY_PRESS_SURFACE_DOWN];
break;
case SDLK_LEFT:
current = keypress[KEY_PRESS_SURFACE_LEFT];
break;
case SDLK_RIGHT:
current = keypress[KEY_PRESS_SURFACE_RIGHT];
break;
case SDLK_SPACE:
current = keypress[KEY_PRESS_SURFACE_DEFAULT];
break;
default:
current = keypress[KEY_PRESS_SURFACE_DEFAULT];
}
}
}
SDL_BlitSurface(current, NULL, surface, NULL);
SDL_UpdateWindowSurface(window);
}
//deallocating surfaces
for(int i=0; i<KEY_PRESS_SURFACE_TOTAL; ++i) {
SDL_FreeSurface(keypress[i]);
keypress[i] = NULL;
}
//destroy everythangggg
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
SDL_Quit();
return 0;
}
不过,这个位:
default:
current = keypress[KEY_PRESS_SURFACE_DEFAULT];
根本不会运行,不管我把它放在哪里。程序一开始应该显示默认图像,但我编译时只有黑色。其他一切 运行 都很好,我无法确定我犯了什么错误。
我使用的是 CodeBlock 版本 20.03 和最新版本的 SDL2。
我为你创建了一个解决方案,我有一些笔记要你检查,
- 检查文件路径是否正确 ../pikachu/keypress_bmp/default.bmp.
- 当你想触发默认时,你应该按另一个键 e.i输入A、B等
- 我下载了一个SDL库不知道你用的是不是 一样,不过我的是V2.
- 我已经评论了你的代码,我没有在图片中使用它 路径。
这是我的代码和结果:
//#include <sdl.h>
#include <SDL.h>
#include <iostream>
#include <stdio.h>
#include <string>
bool running = true;
enum KeyPressSurfaces {
KEY_PRESS_SURFACE_DEFAULT,
KEY_PRESS_SURFACE_UP,
KEY_PRESS_SURFACE_DOWN,
KEY_PRESS_SURFACE_LEFT,
KEY_PRESS_SURFACE_RIGHT,
//de deallocate surface
KEY_PRESS_SURFACE_TOTAL
};
int main(int argc, char** argv) {
//standard stuffs
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow("vibin' with smug pika", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 300, 300, 0);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_Surface* loadSurface(std::string path);
SDL_Surface* surface = SDL_GetWindowSurface(window);
SDL_Surface* keypress[KEY_PRESS_SURFACE_TOTAL];
//anh hien tai dang duoc load, de BlitSurface len surface
//SDL_BlitSurface(current --> surface)
SDL_Surface* current = NULL;
//set windows icon
//SDL_Surface* icon = SDL_LoadBMP("../pikachu/keypress_bmp/icon.bmp");
SDL_Surface* icon = SDL_LoadBMP("C:/Users/Awat/Desktop/bmp/img1.bmp");
SDL_SetWindowIcon(window, icon);
SDL_Event event;
//load each image into the keypress array
/*
keypress[KEY_PRESS_SURFACE_DEFAULT] = SDL_LoadBMP("../pikachu/keypress_bmp/default.bmp");
keypress[KEY_PRESS_SURFACE_UP] = SDL_LoadBMP("../pikachu/keypress_bmp/up.bmp");
keypress[KEY_PRESS_SURFACE_DOWN] = SDL_LoadBMP("../pikachu/keypress_bmp/down.bmp");
keypress[KEY_PRESS_SURFACE_LEFT] = SDL_LoadBMP("../pikachu/keypress_bmp/left.bmp");
keypress[KEY_PRESS_SURFACE_RIGHT] = SDL_LoadBMP("../pikachu/keypress_bmp/right.bmp");
*/
keypress[KEY_PRESS_SURFACE_DEFAULT] = SDL_LoadBMP("C:/Users/Awat/Desktop/bmp/imgD.bmp");
keypress[KEY_PRESS_SURFACE_UP] = SDL_LoadBMP("C:/Users/Awat/Desktop/bmp/img3.bmp");
keypress[KEY_PRESS_SURFACE_DOWN] = SDL_LoadBMP("C:/Users/Awat/Desktop/bmp/img4.bmp");
keypress[KEY_PRESS_SURFACE_LEFT] = SDL_LoadBMP("C:/Users/Awat/Desktop/bmp/img5.bmp");
keypress[KEY_PRESS_SURFACE_RIGHT] = SDL_LoadBMP("C:/Users/Awat/Desktop/bmp/img6.bmp");
while (running) {
while (SDL_PollEvent(&event)) {
switch (event.type) {
//user click x
case SDL_QUIT:
running = false;
break;
//where all the user inputs are handled
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_UP:
current = keypress[KEY_PRESS_SURFACE_UP];
break;
case SDLK_DOWN:
current = keypress[KEY_PRESS_SURFACE_DOWN];
break;
case SDLK_LEFT:
current = keypress[KEY_PRESS_SURFACE_LEFT];
break;
case SDLK_RIGHT:
current = keypress[KEY_PRESS_SURFACE_RIGHT];
break;
case SDLK_SPACE:
current = keypress[KEY_PRESS_SURFACE_DEFAULT];
break;
default:
current = keypress[KEY_PRESS_SURFACE_DEFAULT];
}
}
}
SDL_BlitSurface(current, NULL, surface, NULL);
SDL_UpdateWindowSurface(window);
}
//deallocating surfaces
for (int i = 0; i < KEY_PRESS_SURFACE_TOTAL; ++i) {
SDL_FreeSurface(keypress[i]);
keypress[i] = NULL;
}
//destroy everythangggg
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
SDL_Quit();
return 0;
}