方向 += (浮动)GD.RandRange(-Mathf.Pi / 4, Mathf.Pi / 4); c# (float) 在这里是什么意思?

direction += (float)GD.RandRange(-Mathf.Pi / 4, Mathf.Pi / 4); c# what does the (float) mean here?

我正在阅读 Godot 引擎文档,看到了一些对我来说毫无意义的内容。

有人可以解释一下 (float) 或 (Type) 在 class 之前的 是什么意思吗?

direction += (float)GD.RandRange(-Mathf.Pi / 4, Mathf.Pi / 4);
mob.Rotation = direction;

var mob = (Mob)MobScene.Instance();

这是代码片段:

public void OnMobTimerTimeout()
{
    // Note: Normally it is best to use explicit types rather than the `var`
    // keyword. However, var is acceptable to use here because the types are
    // obviously Mob and PathFollow2D, since they appear later on the line.

    // Create a new instance of the Mob scene.
    var mob = (Mob)MobScene.Instance();

    // Choose a random location on Path2D.
    var mobSpawnLocation = GetNode<PathFollow2D>("MobPath/MobSpawnLocation");
    mobSpawnLocation.Offset = GD.Randi();

    // Set the mob's direction perpendicular to the path direction.
    float direction = mobSpawnLocation.Rotation + Mathf.Pi / 2;

    // Set the mob's position to a random location.
    mob.Position = mobSpawnLocation.Position;

    // Add some randomness to the direction.
    direction += (float)GD.RandRange(-Mathf.Pi / 4, Mathf.Pi / 4);
    mob.Rotation = direction;

    // Choose the velocity.
    var velocity = new Vector2((float)GD.RandRange(150.0, 250.0), 0);
    mob.LinearVelocity = velocity.Rotated(direction);

    // Spawn the mob by adding it to the Main scene.
    AddChild(mob);
}

来自文章The main game scene,是Godot官方文档的一部分。

我找不到相关信息。

一些解释这个的来源或示例会很好,提前致谢。

这是类型转换。这与 class 或其类型无关,而是与函数调用的 return 值有关。您没有提供完整的上下文,但我假设对 GD.RandRange(-Mathf.Pi / 4, Mathf.Pi / 4); return 的调用是 double 类型的值,而变量 directionfloat 类型的值。由于没有从 doublefloat 的隐式转换,因此需要进行显式转换。 (float) 正是这样做的:它将 RandRange 方法调用的 return 值转换为类型 float.