SwiftUI 动画 - Tabview 的问题
SwiftUI Animation - Issue with Tabview
我在选项卡视图中遇到动画问题。我有一个带有 2 个视图的 tabview。
第一个视图有一个带有动画的形状。第二个视图是一个简单的文本。
当我启动应用程序时,View1 出现并且动画正确。当我滑动到 View2 并返回到 View1 时,动画不再按预期显示并且有点随机。任何人都可能知道问题可能是什么?谢谢。
内容视图
import SwiftUI
struct ContentView: View {
var body: some View {
TabView {
View1()
View2()
} //: TAB
.tabViewStyle(PageTabViewStyle())
.padding(.vertical, 20)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
视图 1
import SwiftUI
struct FollowEffect: GeometryEffect {
var pct: CGFloat = 0
let path: Path
var rotate = true
var animatableData: CGFloat {
get { return pct }
set { pct = newValue }
}
func effectValue(size: CGSize) -> ProjectionTransform {
if !rotate {
let pt = percentPoint(pct)
return ProjectionTransform(CGAffineTransform(translationX: pt.x, y: pt.y))
} else {
// Calculate rotation angle, by calculating an imaginary line between two points
// in the path: the current position (1) and a point very close behind in the path (2).
let pt1 = percentPoint(pct)
let pt2 = percentPoint(pct - 0.01)
let a = pt2.x - pt1.x
let b = pt2.y - pt1.y
let angle = a < 0 ? atan(Double(b / a)) : atan(Double(b / a)) - Double.pi
let transform = CGAffineTransform(translationX: pt1.x, y: pt1.y).rotated(by: CGFloat(angle))
return ProjectionTransform(transform)
}
}
func percentPoint(_ percent: CGFloat) -> CGPoint {
let pct = percent > 1 ? 0 : (percent < 0 ? 1 : percent)
let f = pct > 0.999 ? CGFloat(1-0.001) : pct
let t = pct > 0.999 ? CGFloat(1) : pct + 0.001
let tp = path.trimmedPath(from: f, to: t)
return CGPoint(x: tp.boundingRect.midX, y: tp.boundingRect.midY)
}
}
struct Solar2Grid: Shape {
func path(in rect: CGRect) -> Path {
return Solar2Grid.createArcPath(in: rect)
}
static func createArcPath(in rect: CGRect) -> Path {
var path = Path()
path.move(to: CGPoint(x: rect.width, y: 0))
path.addLine(to: CGPoint(x: rect.width, y: rect.height - 20))
path.addArc(center: CGPoint(x: rect.width - 20, y: rect.height - 20), radius: CGFloat(20), startAngle: .degrees(0), endAngle: .degrees(90), clockwise: false)
path.addLine(to: CGPoint(x: 0, y: rect.height))
return path
}
}
struct AnimRecView: View {
@State var flag: Bool = false
var body: some View {
ZStack {
Solar2Grid()
.stroke(Color.purple, style: StrokeStyle( lineWidth: 2, dash: [3]))
Circle()
.foregroundColor(Color.red)
.blur(radius: 3.0)
.frame(width: 8, height: 8).offset(x: -40, y: -40)
.modifier(FollowEffect(pct: self.flag ? 1 :0, path: Solar2Grid.createArcPath(in: CGRect(x: 0, y: 0, width: 80, height: 80)), rotate: false))
.onAppear {
withAnimation(Animation.linear(duration: 1.5).repeatForever(autoreverses: false)) {
self.flag.toggle()
}
}
}
}
}
struct View1: View {
@State var flag: Bool = false
var body: some View {
VStack() {
Text("View1")
Spacer()
HStack() {
AnimRecView()
}
.frame(width: 80, height: 80, alignment: /*@START_MENU_TOKEN@*/.center/*@END_MENU_TOKEN@*/)
Spacer()
}
.frame(minWidth: /*@START_MENU_TOKEN@*/0/*@END_MENU_TOKEN@*/, maxWidth: /*@START_MENU_TOKEN@*/.infinity/*@END_MENU_TOKEN@*/, minHeight: /*@START_MENU_TOKEN@*/0/*@END_MENU_TOKEN@*/, maxHeight: /*@START_MENU_TOKEN@*/.infinity/*@END_MENU_TOKEN@*/, alignment: /*@START_MENU_TOKEN@*/.center/*@END_MENU_TOKEN@*/)
.background(LinearGradient(gradient: Gradient(colors: [Color.blue, Color.black]), startPoint: .top, endPoint: .bottom))
.cornerRadius(20)
.padding(.horizontal, 20)
}
}
struct View1_Previews: PreviewProvider {
static var previews: some View {
View1()
}
}
视图 2
import SwiftUI
struct View2: View {
var body: some View {
Text("View2")
}
}
struct View2_Previews: PreviewProvider {
static var previews: some View {
View2()
}
}
问题是.onAppear()
只调用了一次,所以下一次显示视图时,动画不知道要做什么。解决方法是在 Circle()
本身上放置一个显式动画。然后,当视图返回到屏幕上时,它就会有适当的动画。像这样:
struct AnimRecView: View {
@State var flag: Bool = false
var body: some View {
ZStack {
Solar2Grid()
.stroke(Color.purple, style: StrokeStyle( lineWidth: 2, dash: [3]))
Circle()
.foregroundColor(Color.red)
.blur(radius: 3.0)
.frame(width: 8, height: 8).offset(x: -40, y: -40)
.modifier(FollowEffect(pct: self.flag ? 1 : 0, path: Solar2Grid.createArcPath(in: CGRect(x: 0, y: 0, width: 80, height: 80)), rotate: false))
// Put the explicit animation here
.animation(Animation.linear(duration: 1.5).repeatForever(autoreverses: false), value: flag)
.onAppear {
self.flag = true
}
}
}
}
我在选项卡视图中遇到动画问题。我有一个带有 2 个视图的 tabview。 第一个视图有一个带有动画的形状。第二个视图是一个简单的文本。 当我启动应用程序时,View1 出现并且动画正确。当我滑动到 View2 并返回到 View1 时,动画不再按预期显示并且有点随机。任何人都可能知道问题可能是什么?谢谢。
内容视图
import SwiftUI
struct ContentView: View {
var body: some View {
TabView {
View1()
View2()
} //: TAB
.tabViewStyle(PageTabViewStyle())
.padding(.vertical, 20)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
视图 1
import SwiftUI
struct FollowEffect: GeometryEffect {
var pct: CGFloat = 0
let path: Path
var rotate = true
var animatableData: CGFloat {
get { return pct }
set { pct = newValue }
}
func effectValue(size: CGSize) -> ProjectionTransform {
if !rotate {
let pt = percentPoint(pct)
return ProjectionTransform(CGAffineTransform(translationX: pt.x, y: pt.y))
} else {
// Calculate rotation angle, by calculating an imaginary line between two points
// in the path: the current position (1) and a point very close behind in the path (2).
let pt1 = percentPoint(pct)
let pt2 = percentPoint(pct - 0.01)
let a = pt2.x - pt1.x
let b = pt2.y - pt1.y
let angle = a < 0 ? atan(Double(b / a)) : atan(Double(b / a)) - Double.pi
let transform = CGAffineTransform(translationX: pt1.x, y: pt1.y).rotated(by: CGFloat(angle))
return ProjectionTransform(transform)
}
}
func percentPoint(_ percent: CGFloat) -> CGPoint {
let pct = percent > 1 ? 0 : (percent < 0 ? 1 : percent)
let f = pct > 0.999 ? CGFloat(1-0.001) : pct
let t = pct > 0.999 ? CGFloat(1) : pct + 0.001
let tp = path.trimmedPath(from: f, to: t)
return CGPoint(x: tp.boundingRect.midX, y: tp.boundingRect.midY)
}
}
struct Solar2Grid: Shape {
func path(in rect: CGRect) -> Path {
return Solar2Grid.createArcPath(in: rect)
}
static func createArcPath(in rect: CGRect) -> Path {
var path = Path()
path.move(to: CGPoint(x: rect.width, y: 0))
path.addLine(to: CGPoint(x: rect.width, y: rect.height - 20))
path.addArc(center: CGPoint(x: rect.width - 20, y: rect.height - 20), radius: CGFloat(20), startAngle: .degrees(0), endAngle: .degrees(90), clockwise: false)
path.addLine(to: CGPoint(x: 0, y: rect.height))
return path
}
}
struct AnimRecView: View {
@State var flag: Bool = false
var body: some View {
ZStack {
Solar2Grid()
.stroke(Color.purple, style: StrokeStyle( lineWidth: 2, dash: [3]))
Circle()
.foregroundColor(Color.red)
.blur(radius: 3.0)
.frame(width: 8, height: 8).offset(x: -40, y: -40)
.modifier(FollowEffect(pct: self.flag ? 1 :0, path: Solar2Grid.createArcPath(in: CGRect(x: 0, y: 0, width: 80, height: 80)), rotate: false))
.onAppear {
withAnimation(Animation.linear(duration: 1.5).repeatForever(autoreverses: false)) {
self.flag.toggle()
}
}
}
}
}
struct View1: View {
@State var flag: Bool = false
var body: some View {
VStack() {
Text("View1")
Spacer()
HStack() {
AnimRecView()
}
.frame(width: 80, height: 80, alignment: /*@START_MENU_TOKEN@*/.center/*@END_MENU_TOKEN@*/)
Spacer()
}
.frame(minWidth: /*@START_MENU_TOKEN@*/0/*@END_MENU_TOKEN@*/, maxWidth: /*@START_MENU_TOKEN@*/.infinity/*@END_MENU_TOKEN@*/, minHeight: /*@START_MENU_TOKEN@*/0/*@END_MENU_TOKEN@*/, maxHeight: /*@START_MENU_TOKEN@*/.infinity/*@END_MENU_TOKEN@*/, alignment: /*@START_MENU_TOKEN@*/.center/*@END_MENU_TOKEN@*/)
.background(LinearGradient(gradient: Gradient(colors: [Color.blue, Color.black]), startPoint: .top, endPoint: .bottom))
.cornerRadius(20)
.padding(.horizontal, 20)
}
}
struct View1_Previews: PreviewProvider {
static var previews: some View {
View1()
}
}
视图 2
import SwiftUI
struct View2: View {
var body: some View {
Text("View2")
}
}
struct View2_Previews: PreviewProvider {
static var previews: some View {
View2()
}
}
问题是.onAppear()
只调用了一次,所以下一次显示视图时,动画不知道要做什么。解决方法是在 Circle()
本身上放置一个显式动画。然后,当视图返回到屏幕上时,它就会有适当的动画。像这样:
struct AnimRecView: View {
@State var flag: Bool = false
var body: some View {
ZStack {
Solar2Grid()
.stroke(Color.purple, style: StrokeStyle( lineWidth: 2, dash: [3]))
Circle()
.foregroundColor(Color.red)
.blur(radius: 3.0)
.frame(width: 8, height: 8).offset(x: -40, y: -40)
.modifier(FollowEffect(pct: self.flag ? 1 : 0, path: Solar2Grid.createArcPath(in: CGRect(x: 0, y: 0, width: 80, height: 80)), rotate: false))
// Put the explicit animation here
.animation(Animation.linear(duration: 1.5).repeatForever(autoreverses: false), value: flag)
.onAppear {
self.flag = true
}
}
}
}