如何使用 SendInput 模拟向上箭头键按下(或其他扩展键)

How to use SendInput to simulate the UP arrow key press (or other extended keys)

我正在尝试以编程方式模拟按下键盘上的向上箭头键以进行端到端测试。使用以下代码,GUI 控件不会收到任何消息(WM_KEYDOWN、WM_GETDLGCODE、WM_KEYUP)。我使用 Spy++ 来检测传入的消息。你知道为什么\你能建议另一个解决方案吗?

该控件继承自 UserControl class (WinForms)。也没有跨线程异常,因为我使用了 Control.InvokeRequired() 和所有相关的东西。

我试了 2 次。第一个是:

[System.Runtime.InteropServices.DllImport("User32.dll")]
public static extern IntPtr PostMessage(IntPtr hWnd, int Msg, IntPtr wParam, IntPtr lParam);


public static int WM_KEYDOWN = 0x100;
public static int WM_KEYUP = 0x101;
public static int VK_UP = 0x26;

public void SimulateKeystrokeEventMethod()
{
    Thread.Sleep(20000);

    Control control = Control.FromHandle(MyGUICOntrol.Handle);
    if (control.InvokeRequired)
    {
        System.Action safeStimulation = delegate
        {
            SetForegroundWindow(Handle);

            const uint MK_LBUTTON = 0x0001;
            Point ClickPos = new Point(330, 401); //The position on top of the objects
            IntPtr lParam = (IntPtr)((401 << 16) | 330);
            IntPtr result = IntPtr.Zero;

            SendMessage(Handle, WM_LBUTTONDOWN, new IntPtr(MK_LBUTTON), lParam);
            SendMessage(Handle, WM_LBUTTONUP, IntPtr.Zero, lParam);


            for (int i = 0; i < 100; i++)
            {
                lParam = (IntPtr)(0);
                PostMessage(Handle, WM_KEYDOWN, new IntPtr(VK_UP), lParam);
                SendMessage(Handle, WM_GETDLGCODE, 0x00, 0x00);
                PostMessage(Handle, WM_KEYUP, new IntPtr(VK_UP), lParam);
            }
        };
        control.Invoke(safeStimulation);
    }

第二次尝试:

public void SimulateKeystrokeEventMethod()
{
    Thread.Sleep(20000);

    Control control = Control.FromHandle(MyGUICOntrol.Handle);
    if (control.InvokeRequired)
    {
        System.Action safeStimulation = delegate
        {
            SetForegroundWindow(Handle);

            const uint MK_LBUTTON = 0x0001;
            Point ClickPos = new Point(330, 401); //The position on top of the objects
            IntPtr lParam = (IntPtr)((401 << 16) | 330);
            IntPtr result = IntPtr.Zero;

            SendMessage(Handle, WM_LBUTTONDOWN, new IntPtr(MK_LBUTTON), lParam);
            SendMessage(Handle, WM_LBUTTONUP, IntPtr.Zero, lParam);

            ////for (ushort tryScanCode = 0x79; tryScanCode < 0xFF; tryScanCode++)
            {
                ushort tryScanCode = 0x48;
                Input[] inputs1 = new Input[]
                {
                    new Input
                    {
                        type = (int) InputType.Keyboard,
                        u = new InputUnion
                        {
                            ki = new KeyboardInput
                            {
                                wVk = 0,
                                wScan = 0x48,
                                dwFlags = (uint) (KeyEventF.KeyDown | KeyEventF.Scancode),
                                dwExtraInfo = GetMessageExtraInfo()
                            }
                        }
                    }
                };

                Input[] inputs2 = new Input[]
                {
                    new Input
                    {
                        type = (int)InputType.Keyboard,
                        u = new InputUnion
                        {
                            ki = new KeyboardInput
                            {
                                wVk = 0,
                                wScan = 0x48,
                                dwFlags = (uint)(KeyEventF.KeyUp | KeyEventF.Scancode),
                                dwExtraInfo = GetMessageExtraInfo()
                            }
                        }
                    }
                };

                SetForegroundWindow(Handle);

                SendInput((uint)inputs1.Length, inputs1, Marshal.SizeOf(typeof(Input)));
                SendMessage(Handle, WM_GETDLGCODE, 0x00, 0x00);
                SendInput((uint)inputs2.Length, inputs2, Marshal.SizeOf(typeof(Input)));
            }

        };
        control.Invoke(safeStimulation);
    }
}

这是来自 Simulate the pressing of the UP arrow key on a keyboard

非常感谢您的帮助!

一些关于 SendInput() 的注意事项,与您尝试做的事情有关。

  • 此函数接受 INPUT 结构数组。您需要在对该函数的一次调用中传递所有按键。这包括一个键和键修饰符(Control、Shift、ALT、Menu 等)
  • 输入被发送到当前的输入接收者,因此您需要确保接收按键的 Window 是 Focused(或其父 Window 或 Main Window,即实际处理按键的 window)
  • 如果目标Window属于不同的Thread,对SetFocus()的调用可能会失败,所以我们预先附加到那个Thread。
  • 如果父 Main Window 被最小化,您需要事先调出它,以确保它会获得焦点,然后我们的输入。

在这里,我使用GetCurrentThreadId() and compare with GetWindowThreadProcessId()来验证调用线程和目标线程是否不同。
如果它们不相同,则调用 AttachThreadInput()

如果目标 Main Window 被最小化(参见对 IsIconic()), it's restored, calling SetWindowPlacement() and brought to the foreground using BringWindowToTop() 的调用。

然后调用 SetFocus() 将焦点移动到目标句柄(假设它可以接收焦点,也就是说 - 该函数应该 return 无论如何都成功)。

最后,您将需要发送的所有键收集到不同的 INPUT 结构中(每个键修饰符在其自己的结构中)并调用一次 SendInput().


例如:

发送向上键到目标句柄:

IntPtr handle = [The selected handle];
bool result = NativeMethods.SendKeyboardInput(handle, Keys.Up, null);

发送Control + Shift + Home:

var modifiers = new[] { Keys.ShiftKey, Keys.ControlKey};
bool result = NativeMethods.SendKeyboardInput(handle, Keys.Home, modifiers);

这是它的工作原理:

标准 PictureBox 无法聚焦,因此当调用 SetFocus() 时您会看到 Button 闪烁

Sample Project for testing (Google Drive)

NativeMethods:

internal class NativeMethods {

    public static bool SendKeyboardInput(IntPtr hWnd, Keys key, Keys[] modifiers = null, int delay = 0)
    {
        if (hWnd != IntPtr.Zero) {
            uint targetThreadID = GetWindowThreadProcessId(hWnd, IntPtr.Zero);
            uint currentThreadID = GetCurrentThreadId();

            if (targetThreadID != currentThreadID) {
                try {
                    if (!AttachThreadInput(currentThreadID, targetThreadID, true)) return false;
                    var parentWindow = GetAncestor(hWnd, GetAncestorFlags.GA_ROOT);
                    if (IsIconic(parentWindow)) {
                        if (!RestoreWindow(parentWindow)) return false;
                    }

                    if (!BringWindowToTop(parentWindow)) return false;
                    if (SetFocus(hWnd) == IntPtr.Zero) return false;
                }
                finally {
                    AttachThreadInput(currentThreadID, targetThreadID, false);
                }
            }
            else {
                SetFocus(hWnd);
            }
        }

        var flagsKeyDw = IsExtendedKey(key) ? KeyboardInputFlags.ExtendedKey : KeyboardInputFlags.KeyDown;
        var flagsKeyUp = KeyboardInputFlags.KeyUp | (IsExtendedKey(key) ? KeyboardInputFlags.ExtendedKey : 0);

        var inputs = new List<INPUT>();
        var input = new INPUT(SendInputType.InputKeyboard);

        // Key Modifiers Down
        if (!(modifiers is null)) {
            foreach (var modifier in modifiers) {
                input.Union.Keyboard.Flags = KeyboardInputFlags.KeyDown;
                input.Union.Keyboard.VirtKeys = (ushort)modifier;
                inputs.Add(input);
            }
        }

        // Key Down
        input.Union.Keyboard.Flags = flagsKeyDw | KeyboardInputFlags.Unicode;
        input.Union.Keyboard.VirtKeys = (ushort)key;
        inputs.Add(input);

        // Key Up
        input.Union.Keyboard.Flags = flagsKeyUp | KeyboardInputFlags.Unicode;
        input.Union.Keyboard.VirtKeys = (ushort)key;
        inputs.Add(input);

        // Key Modifiers Up
        if (!(modifiers is null)) {
            foreach (var modifier in modifiers) {
                input.Union.Keyboard.Flags = KeyboardInputFlags.KeyUp;
                input.Union.Keyboard.VirtKeys = (ushort)modifier;
                inputs.Add(input);
            }
        }

        uint sent = SendInput((uint)inputs.Count(), inputs.ToArray(), Marshal.SizeOf<INPUT>());
        return sent > 0;
    }

    private static Keys[] extendedKeys = { Keys.Up, Keys.Down, Keys.Left, Keys.Right, Keys.Home, Keys.End, Keys.Prior, Keys.Next, Keys.Insert, Keys.Delete };
    private static bool IsExtendedKey(Keys key) => extendedKeys.Contains(key);

    // https://docs.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-input
    [StructLayout(LayoutKind.Sequential)]
    public struct INPUT {
        public SendInputType InputType;
        public InputUnion Union;

        public INPUT(SendInputType type) {
            InputType = type;
            Union = new InputUnion();
        }
    }

    public enum SendInputType : uint {
        InputMouse = 0,
        InputKeyboard = 1,
        InputHardware = 2
    }

    [StructLayout(LayoutKind.Explicit)]
    public struct InputUnion {
        [FieldOffset(0)]
        public MOUSEINPUT Mouse;

        [FieldOffset(0)]
        public KEYBDINPUT Keyboard;

        [FieldOffset(0)]
        public HARDWAREINPUT Hardware;
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct MOUSEINPUT {
        public int dx;
        public int dy;
        public uint mouseData;
        public MouseEventdwFlags dwFlags;
        public uint time;
        public IntPtr dwExtraInfo;
    }

    // https://docs.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-keybdinput
    [StructLayout(LayoutKind.Sequential)]
    public struct KEYBDINPUT {
        public ushort VirtKeys;
        public ushort wScan;
        public KeyboardInputFlags Flags;
        public uint time;
        public IntPtr dwExtraInfo;
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct HARDWAREINPUT {
        public int uMsg;
        public short wParamL;
        public short wParamH;
    }

    [Flags]
    public enum MouseEventdwFlags : uint {
        MOUSEEVENTF_MOVE = 0x0001,
        MOUSEEVENTF_LEFTDOWN = 0x0002,
        MOUSEEVENTF_LEFTUP = 0x0004,
        MOUSEEVENTF_RIGHTDOWN = 0x0008,
        MOUSEEVENTF_RIGHTUP = 0x0010,
        MOUSEEVENTF_MIDDLEDOWN = 0x0020,
        MOUSEEVENTF_MIDDLEUP = 0x0040,
        MOUSEEVENTF_XDOWN = 0x0080,
        MOUSEEVENTF_XUP = 0x0100,
        MOUSEEVENTF_WHEEL = 0x0800,
        MOUSEEVENTF_VIRTUALDESK = 0x4000,
        MOUSEEVENTF_ABSOLUTE = 0x8000
    }

    [Flags]
    public enum KeyboardInputFlags : uint {
        KeyDown = 0x0,
        ExtendedKey = 0x0001,
        KeyUp = 0x0002,
        Scancode = 0x0008,
        Unicode = 0x0004
    }

    // https://docs.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-windowplacement
    [StructLayout(LayoutKind.Sequential)]
    public struct WINDOWPLACEMENT {
        public int length;
        public WplFlags flags;
        public SW_Flags showCmd;
        public POINT ptMinPosition;
        public POINT ptMaxPosition;
        public RECT rcNormalPosition;
    }

    public enum WplFlags : uint {
        WPF_ASYNCWINDOWPLACEMENT = 0x0004,   // If the calling thread and the thread that owns the window are attached to different input queues, the system posts the request to the thread that owns the window. This prevents the calling thread from blocking its execution while other threads process the request.
        WPF_RESTORETOMAXIMIZED = 0x0002,     // The restored window will be maximized, regardless of whether it was maximized before it was minimized. This setting is only valid the next time the window is restored. It does not change the default restoration behavior.
                                             // This flag is only valid when the SW_SHOWMINIMIZED value is specified for the showCmd member.
        WPF_SETMINPOSITION = 0x0001          // The coordinates of the minimized window may be specified. This flag must be specified if the coordinates are set in the ptMinPosition member.
    }

    [Flags]
    public enum SW_Flags : uint {
        SW_HIDE = 0X00,
        SW_SHOWNORMAL = 0x01,
        SW_MAXIMIZE = 0x03,
        SW_SHOWNOACTIVATE = 0x04,
        SW_SHOW = 0x05,
        SW_MINIMIZE = 0x06,
        SW_RESTORE = 0x09,
        SW_SHOWDEFAULT = 0x0A,
        SW_FORCEMINIMIZE = 0x0B
    }

    public enum GetAncestorFlags : uint {
        GA_PARENT = 1,     // Retrieves the parent window.This does not include the owner, as it does with the GetParent function.
        GA_ROOT = 2,       // Retrieves the root window by walking the chain of parent windows.
        GA_ROOTOWNER = 3   // Retrieves the owned root window by walking the chain of parent and owner windows returned by GetParent.
    }

    [StructLayout(LayoutKind.Sequential)]
    public class POINT {
        public int x;
        public int y;

        public POINT() { }

        public POINT(int x, int y) {
            this.x = x;
            this.y = y;
        }
        public Point ToPoint() => new Point(this.x, this.y);
        public PointF ToPointF() => new PointF((float)this.x, (float)this.y);
        public POINT FromPoint(Point p) => new POINT(p.X, p.Y);
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct RECT {
        public int Left;
        public int Top;
        public int Right;
        public int Bottom;

        public RECT(int left, int top, int right, int bottom) {
            Left = left; Top = top; Right = right; Bottom = bottom;
        }

        public Rectangle ToRectangle() => Rectangle.FromLTRB(Left, Top, Right, Bottom);
        public Rectangle ToRectangleOffset(POINT p) => Rectangle.FromLTRB(p.x, p.y, Right + p.x, Bottom + p.y);

        public RECT FromRectangle(RectangleF rectangle) => FromRectangle(Rectangle.Round(rectangle));
        public RECT FromRectangle(Rectangle rectangle) => new RECT() {
            Left = rectangle.Left, 
            Top = rectangle.Top,
            Bottom = rectangle.Bottom,
            Right = rectangle.Right
        };
        public RECT FromXYWH(int x, int y, int width, int height) => new RECT(x, y, x + width, y + height);
    }


    // https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getwindowplacement
    [DllImport("user32.dll", SetLastError = true)]
    internal static extern bool GetWindowPlacement(IntPtr hWnd, [In, Out] ref WINDOWPLACEMENT lpwndpl);

    [DllImport("user32.dll", SetLastError = true)]
    internal static extern bool SetWindowPlacement(IntPtr hWnd, [In] ref WINDOWPLACEMENT lpwndpl);

    [DllImport("user32.dll", SetLastError = true)]
    internal static extern uint GetWindowThreadProcessId(IntPtr hWnd, IntPtr voidProcessId);

    // https://docs.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-getcurrentthreadid
    [DllImport("kernel32.dll", SetLastError = true)]
    internal static extern uint GetCurrentThreadId();

    // https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-attachthreadinput
    [DllImport("user32.dll", SetLastError = true)]
    internal static extern bool AttachThreadInput([In] uint idAttach, [In] uint idAttachTo, [In, MarshalAs(UnmanagedType.Bool)] bool fAttach);

    [ResourceExposure(ResourceScope.None)]
    [DllImport("User32", ExactSpelling = true, CharSet = CharSet.Auto)]
    internal static extern IntPtr GetAncestor(IntPtr hWnd, GetAncestorFlags flags);

    [DllImport("user32.dll")]
    internal static extern bool IsIconic(IntPtr hWnd);

    [DllImport("user32.dll", SetLastError = true)]
    internal static extern bool BringWindowToTop(IntPtr hWnd);

    [DllImport("user32.dll", CharSet = CharSet.Auto)]
    internal static extern IntPtr SetFocus(IntPtr hWnd);

    //https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-sendinput
    [DllImport("user32.dll", SetLastError = true)]
    internal static extern uint SendInput(uint nInputs, [In, MarshalAs(UnmanagedType.LPArray)] INPUT[] pInputs, int cbSize);

    public static bool RestoreWindow(IntPtr hWnd)
    {
        var wpl = new WINDOWPLACEMENT() {
            length = Marshal.SizeOf<WINDOWPLACEMENT>()
        };
        if (!GetWindowPlacement(hWnd, ref wpl)) return false;

        wpl.flags = WplFlags.WPF_ASYNCWINDOWPLACEMENT;
        wpl.showCmd = SW_Flags.SW_RESTORE;
        return SetWindowPlacement(hWnd, ref wpl);
    }
}

吉米,你帮了大忙!根据您的回答,我修复了我的代码。我针对我的问题提交了另一个答案。

    public void SimulateKeystrokeEventMethod()
    {
        Thread.Sleep(10000);
        IntPtr handle = DesignPlanHelper.Handle;
        ushort key = (ushort)KB_UP;
        int repetitions = 30;

        Control control = Control.FromHandle(handle);

        if (control.InvokeRequired)
        {
            System.Action safeStimulation = delegate
            {
                SetFocus(handle);

                // Select an image lying in the control (a descendant of UserControl in WinForms)
                Clicks(handle, 330, 401);

                Input keyDown = new Input
                {
                        type = (int) InputType.Keyboard,
                        u = new InputUnion
                        {
                            ki = new KeyboardInput
                            {
                                wVk = 0, wScan = key, dwFlags = (uint) (KeyEventF.KeyDown | KeyEventF.Scancode), dwExtraInfo = GetMessageExtraInfo()
                            }
                        }
                };

                Input keyUp = new Input
                {
                    type = (int) InputType.Keyboard,
                    u = new InputUnion
                    {
                        ki = new KeyboardInput
                        {
                            wVk = 0, wScan = key, dwFlags = (uint) (KeyEventF.KeyUp | KeyEventF.Scancode), dwExtraInfo = GetMessageExtraInfo()
                        }
                    }
                };

                Input[] inputs = new Input[repetitions * 2];
                for (int input = 0; input < repetitions*2;)
                {
                    inputs[input] = keyDown;
                    input++;
                    inputs[input] = keyUp;
                    input++;
                }

                // You must pass all Key presses in a single call to this function.
                SendInput((uint)inputs.Length, inputs, Marshal.SizeOf(typeof(Input)));
            };
            control.Invoke(safeStimulation);
        }
        else
        {
            //copy some code from above.
        }
    }