按下按钮更新 TextFormField
update TextFormField on pressing button
我有一个新手问题。
我不明白为什么在此示例中按下 FloatingActionButton 时 TextFormField 没有更新。 _counter 字段在 setState 内部递增。文本小部件按预期更新。
我看到了这个区别:文本是无状态的,而 TextFormField 是有状态的小部件。
我应该怎么做才能在 TextFormField 中也显示正确的值?
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return const MaterialApp(
title: 'Flutter Demo',
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'Your number:',
),
TextFormField(
keyboardType: const TextInputType.numberWithOptions(
signed: false,
decimal: false,
),
initialValue: (_counter.toString()),
onChanged: (val) {
setState(() {
_counter = int.parse(val);
});
},
),
Text(
'$_counter',
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
谢谢
齐杰塔
欢迎使用 Flutter
initialValue 在构建小部件时按时设置值,您需要使用其他东西来更新文本字段。这是您想要的完整代码。
您必须使用 TextEditingController 并删除 initialValue
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
TextEditingController myController = TextEditingController();
@override
void initState() {
super.initState();
myController.text=_counter.toString();
}
void _incrementCounter() {
setState(() {
_counter++;
myController.text=_counter.toString();
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'Your number:',
),
TextFormField(
controller: myController..text,
keyboardType: const TextInputType.numberWithOptions(
signed: false,
decimal: false,
),
// initialValue: (_counter.toString()),
onChanged: (val) {
setState(() {
_counter = int.parse(val);
});
},
),
Text(
'$_counter',
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
问题:
“initialValue”参数的值无法更改
解决方法^^
Use TextEditingController instead
class HomePage extends StatefulWidget {
const HomePage({Key? key}) : super(key: key);
@override
State<HomePage> createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
int _counter = 0;
TextEditingController _textEditingController =new
TextEditingController();
void _incrementCounter() {
setState(() {
_counter++;
});
_textEditingController.text = _counter.toString();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("test"),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'Your number:',
),
TextFormField(
keyboardType: const TextInputType.numberWithOptions(
signed: false,
decimal: false,
),
controller: _textEditingController,
),
Text(
'$_counter',
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
我有一个新手问题。
我不明白为什么在此示例中按下 FloatingActionButton 时 TextFormField 没有更新。 _counter 字段在 setState 内部递增。文本小部件按预期更新。
我看到了这个区别:文本是无状态的,而 TextFormField 是有状态的小部件。
我应该怎么做才能在 TextFormField 中也显示正确的值?
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return const MaterialApp(
title: 'Flutter Demo',
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'Your number:',
),
TextFormField(
keyboardType: const TextInputType.numberWithOptions(
signed: false,
decimal: false,
),
initialValue: (_counter.toString()),
onChanged: (val) {
setState(() {
_counter = int.parse(val);
});
},
),
Text(
'$_counter',
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
谢谢
齐杰塔
欢迎使用 Flutter
initialValue 在构建小部件时按时设置值,您需要使用其他东西来更新文本字段。这是您想要的完整代码。
您必须使用 TextEditingController 并删除 initialValue
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
TextEditingController myController = TextEditingController();
@override
void initState() {
super.initState();
myController.text=_counter.toString();
}
void _incrementCounter() {
setState(() {
_counter++;
myController.text=_counter.toString();
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'Your number:',
),
TextFormField(
controller: myController..text,
keyboardType: const TextInputType.numberWithOptions(
signed: false,
decimal: false,
),
// initialValue: (_counter.toString()),
onChanged: (val) {
setState(() {
_counter = int.parse(val);
});
},
),
Text(
'$_counter',
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
问题:
“initialValue”参数的值无法更改
解决方法^^
Use TextEditingController instead
class HomePage extends StatefulWidget {
const HomePage({Key? key}) : super(key: key);
@override
State<HomePage> createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
int _counter = 0;
TextEditingController _textEditingController =new
TextEditingController();
void _incrementCounter() {
setState(() {
_counter++;
});
_textEditingController.text = _counter.toString();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("test"),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'Your number:',
),
TextFormField(
keyboardType: const TextInputType.numberWithOptions(
signed: false,
decimal: false,
),
controller: _textEditingController,
),
Text(
'$_counter',
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}