随机数上限和下限
Random number upper limit and lower limit
我正在 JavaScript 开发随机数猜谜游戏。我希望用户输入 lowLimit 和 highLimit 并在这两个数字之间生成随机数。我尝试如下硬编码 lowLimit 和 highLimit:
let lowLimit = 5;
let highLimit = 20;
let random = Math.floor(Math.random() * highLimit);
if (random < lowLimit) {
random += lowLimit;
}
console.log(random);
一切正常。
但是,当我允许用户输入值时,随机数总是变成lowLimit 和upperLimit 的总和。我想不通!
我的最终代码是这样的:
let lowLimit = prompt('Input the lower limit:');
let highLimit = prompt('Input the upper limit:');
let random = Math.floor(Math.random() * highLimit);
let tries = 0;
if (random < lowLimit) {
random += lowLimit;
}
console.log(random);
let guess = prompt('Secret number generated. Enter guess:');
while (guess !== random) {
if (guess === 'q') break;
tries += 1;
if (guess > random) {
prompt('You guessed too high. Guess again...');
} else if (guess < random) {
prompt('You guessed too low. Guess again...');
} else {
alert('You guessed correctly! You made ' + tries + " guesses.");
}
}
我们可以使用 Date.now()
生成随机数
let res = Date.now() % (highLimit - lowLimit + 1) + lowLimit.
这是因为没有人可以估计代码运行的时间(以毫秒为单位)。
这个解决方案有效。欢迎任何重构建议。
let lowLimit = Number(prompt('Input the lower limit:'));
let highLimit = Number(prompt('Input the upper limit:'));
while (!lowLimit || !highLimit) {
lowLimit = Number(prompt('Input a valid lower limit:'));
highLimit = Number(prompt('Input a valid upper limit:'));
}
lowLimit = Number(lowLimit);
highLimit = Number(highLimit);
let random = Math.floor(Math.random() * (highLimit - lowLimit) + lowLimit);
let guesses = 0;
console.log(random);
guess = prompt('Enter guess:');
while (guess !== random) {
if (guess === 'q') {
alert('Ok. Quitting... You made ' + guesses + ' guesses')
break;
}
guesses += 1;
guess = Number(guess);
if (guess > random) {
guess = prompt('You guessed too high. Guess again...');
} else if (guess < random) {
guess = prompt('You guessed too low. Guess again...');
} else alert('You guessed correctly! You made ' + guesses + " guesses.");
}
对代码进行了一些调整,并修复了一个错误(如果用户在第一次尝试时猜对了,他们将不会收到任何反馈)...
// + is concise way to coerce an int
const lowLimit = +prompt('Input the lower limit:');
const highLimit = +prompt('Input the upper limit:');
// note - we could add checks here for invalid or disordered values
// this presumes we want random to be exclusive of highLimit. if not, we'll need to tweak
const random = Math.floor(Math.random() * (highLimit - lowLimit) + lowLimit);
// we'll vary the prompt during the game
let promptMsg = 'Enter guess:', guesses = 0, guess;
// bug fix and cleanup: do while, so we always play at least once
// prompt in just one place, alter the prompt message to represent game state
do {
guess = prompt(promptMsg);
guesses++;
if (guess !== 'q') {
guess = +guess;
if (guess > random) {
promptMsg = 'You guessed too high. Guess again...';
} else if (guess < random) {
promptMsg = 'You guessed too low. Guess again...';
}
}
} while (guess !== 'q' && guess !== random);
const endMsg = guess === 'q' ? 'Ok. Quitting' : 'You guessed correctly.'
const guessesMsg = `You made ${guesses} ${guesses === 1 ? 'guess' : 'guesses'}`;
alert(`${endMsg} ${guessesMsg}`)
我正在 JavaScript 开发随机数猜谜游戏。我希望用户输入 lowLimit 和 highLimit 并在这两个数字之间生成随机数。我尝试如下硬编码 lowLimit 和 highLimit:
let lowLimit = 5;
let highLimit = 20;
let random = Math.floor(Math.random() * highLimit);
if (random < lowLimit) {
random += lowLimit;
}
console.log(random);
一切正常。
但是,当我允许用户输入值时,随机数总是变成lowLimit 和upperLimit 的总和。我想不通!
我的最终代码是这样的:
let lowLimit = prompt('Input the lower limit:');
let highLimit = prompt('Input the upper limit:');
let random = Math.floor(Math.random() * highLimit);
let tries = 0;
if (random < lowLimit) {
random += lowLimit;
}
console.log(random);
let guess = prompt('Secret number generated. Enter guess:');
while (guess !== random) {
if (guess === 'q') break;
tries += 1;
if (guess > random) {
prompt('You guessed too high. Guess again...');
} else if (guess < random) {
prompt('You guessed too low. Guess again...');
} else {
alert('You guessed correctly! You made ' + tries + " guesses.");
}
}
我们可以使用 Date.now()
生成随机数let res = Date.now() % (highLimit - lowLimit + 1) + lowLimit.
这是因为没有人可以估计代码运行的时间(以毫秒为单位)。
这个解决方案有效。欢迎任何重构建议。
let lowLimit = Number(prompt('Input the lower limit:'));
let highLimit = Number(prompt('Input the upper limit:'));
while (!lowLimit || !highLimit) {
lowLimit = Number(prompt('Input a valid lower limit:'));
highLimit = Number(prompt('Input a valid upper limit:'));
}
lowLimit = Number(lowLimit);
highLimit = Number(highLimit);
let random = Math.floor(Math.random() * (highLimit - lowLimit) + lowLimit);
let guesses = 0;
console.log(random);
guess = prompt('Enter guess:');
while (guess !== random) {
if (guess === 'q') {
alert('Ok. Quitting... You made ' + guesses + ' guesses')
break;
}
guesses += 1;
guess = Number(guess);
if (guess > random) {
guess = prompt('You guessed too high. Guess again...');
} else if (guess < random) {
guess = prompt('You guessed too low. Guess again...');
} else alert('You guessed correctly! You made ' + guesses + " guesses.");
}
对代码进行了一些调整,并修复了一个错误(如果用户在第一次尝试时猜对了,他们将不会收到任何反馈)...
// + is concise way to coerce an int
const lowLimit = +prompt('Input the lower limit:');
const highLimit = +prompt('Input the upper limit:');
// note - we could add checks here for invalid or disordered values
// this presumes we want random to be exclusive of highLimit. if not, we'll need to tweak
const random = Math.floor(Math.random() * (highLimit - lowLimit) + lowLimit);
// we'll vary the prompt during the game
let promptMsg = 'Enter guess:', guesses = 0, guess;
// bug fix and cleanup: do while, so we always play at least once
// prompt in just one place, alter the prompt message to represent game state
do {
guess = prompt(promptMsg);
guesses++;
if (guess !== 'q') {
guess = +guess;
if (guess > random) {
promptMsg = 'You guessed too high. Guess again...';
} else if (guess < random) {
promptMsg = 'You guessed too low. Guess again...';
}
}
} while (guess !== 'q' && guess !== random);
const endMsg = guess === 'q' ? 'Ok. Quitting' : 'You guessed correctly.'
const guessesMsg = `You made ${guesses} ${guesses === 1 ? 'guess' : 'guesses'}`;
alert(`${endMsg} ${guessesMsg}`)