机器状态不改变输出

Machine state does not change output

正如您在下面的代码中看到的,我有一个机器状态,其状态称为 start。此状态应采用 coord_x_reg 的值,将其递增 1 并使用 assign 指令将其分配给输出端口结尾。问题是:

  1. 输出 coord_x 在模拟中没有变化,正如您在照片中看到的那样
    我想问题是我不能同时写入和读取寄存器。那我怎样才能达到我想要的效果呢? (我也试过使用 coord_x_reg 作为整数变量)

  2. 使用重置时,我必须注释一些信号,否则我会得到 非阻塞赋值的非法左侧 错误。

module Ball
  #(parameter SCR_W = 1280,   //SCREEN RESOLUTION?
    parameter SCR_H = 720,
    parameter BALL_WIDTH = 30,
    parameter PAD_Y_WIDTH = 26,
    parameter PAD_Y_LENGTH = 168,
    parameter PAD_x_POS_L = 67,
    parameter PAD_x_POS_R = 1213  //SCR_W-PAD_x_POS_L
  )
  (
     input wire CLK, RST,
     input wire button_L, button_R,
     input wire [9:0] pad_y_L,
     input wire [9:0] pad_y_R,
     output wire [9:0] coord_x,
      output wire [9:0] coord_y,
     output wire [3:0] score_left,
      output wire [3:0] score_right
  );

  //STATES
  localparam [3:0] //11 states needed we need 4 bits
       start = 4'b0000,
       start_race = 4'b0001,

       left_player_begins = 4'b0010,
       right_player_begins = 4'b0011,

       top_left = 4'b0100,
       top_right = 4'b0101,

       bottom_left = 4'b0110,
       bottom_right = 4'b0111,

       score_L = 4'b1000,
       score_R = 4'b1001,

       game_over = 4'b1010;


  //Current state variables
  reg [3:0] state_reg, state_next;

  //output registers
  reg [9:0] coord_x_reg = 0;
  reg [9:0] coord_y_reg = 0;
  reg [3:0] score_left_reg = 0;
  reg [3:0] score_right_reg = 0;




  always @(posedge CLK, posedge RST)
  begin
      if(RST) // go to state zero if reset
          begin
           state_reg <= start;

           //coord_x <= 0;
           //coord_y <= 0;
           //score_left <= 0;
           //score_right <= 0;
              
          end
      else // otherwise update the states
          begin

           state_reg <= state_next;

          end
  end


  //_________________________________________________________________________
  // MACHINE STATE DESIGN
  //_________________________________________________________________________

  always @(state_reg) //   <------------ PUT VARIABLES HERE???????!!!!!!!!!!!!!!!
  begin
      // store current state as next
      state_next = state_reg; // REQUIRED: when no case statement is satisfied


      case(state_reg)

        start :
          begin


            coord_x_reg <= coord_x_reg + 1;

            if (coord_x_reg == 10)
                  state_next = start_race;


          end

        start_race :
          begin
            state_next = start;
          end

      endcase

  end

assign coord_x = coord_x_reg;
assign coord_y = coord_y_reg;
assign score_left = score_left_reg;
assign score_right = score_right_reg;


endmodule // Ball 

通过调查,我得出的结论是敏感性列表出了问题。我修改了代码,使机器状态在 always @(posedge CLK, posedge RST) 内。现在按预期工作。新代码:

module Ball
#(parameter SCR_W = 1280,   //SCREEN RESOLUTION?
    parameter SCR_H = 720,
    parameter BALL_WIDTH = 30,
    parameter PAD_Y_WIDTH = 26,
    parameter PAD_Y_LENGTH = 168,
    parameter PAD_x_POS_L = 67,
    parameter PAD_x_POS_R = 1213  //SCR_W-PAD_x_POS_L
  )
  (
     input wire CLK, RST,
     input wire button_L, button_R,
     input wire [9:0] pad_y_L,
     input wire [9:0] pad_y_R,
     output wire [9:0] coord_x,
      output wire [9:0] coord_y,
     output wire [3:0] score_left,
      output wire [3:0] score_right
  );

  //STATES
  localparam [3:0] //11 states needed we need 4 bits
       start = 4'b0000,
       start_race = 4'b0001,

       left_player_begins = 4'b0010,
       right_player_begins = 4'b0011,

       top_left = 4'b0100,
       top_right = 4'b0101,

       bottom_left = 4'b0110,
       bottom_right = 4'b0111,

       score_L = 4'b1000,
       score_R = 4'b1001,

       game_over = 4'b1010;


  //Current state variables
  reg [3:0] state;

  //output registers
  reg [9:0] coord_x_reg = 0;
  reg [9:0] coord_y_reg = 0;
  reg [3:0] score_left_reg = 0;
  reg [3:0] score_right_reg = 0;




  always @(posedge CLK, posedge RST)
  begin
      if(RST) // go to state zero if reset
          begin
           state <= start;

           coord_x <= 0;
           coord_y <= 0;
           score_left <= 0;
           score_right <= 0;

          end
      else // otherwise update the states
          begin

          case(state)

            start :
              begin


                coord_x_reg = coord_x_reg + 1;

                if (coord_x_reg == 10)
                  state = start_race;


              end

            start_race :
              begin
                state = start_race;
              end

          endcase


          end
  end


assign coord_x = coord_x_reg;
assign coord_y = coord_y_reg;
assign score_left = score_left_reg;
assign score_right = score_right_reg;


endmodule // Ball ```