当组件依赖于 ViewModel 提供的某些数据时,如何在 Jetpack Compose 中制作 @Preview
How to make a @Preview in JetpackCompose, when the component depends of some data provide by ViewModel
我正在开发一个应用程序,我试图在其中实现一些新技术,例如 Jetpack Compose。总的来说,它是一个很棒的工具,除了它比常规 xml 设计文件具有硬预可视化系统 (@Preview
) 的事实。
当我尝试创建代表不同行的组件的 @Preview
时,我的问题就出现了,我在其中加载了从网络恢复的数据。
就我而言,我是这样做的:
@Preview(
name ="ListScreenPreview ",
showSystemUi = true,
showBackground = true,
device = Devices.NEXUS_9)
@Composable
fun myPokemonRowPreview(
@PreviewParameter(PokemonListScreenProvider::class) pokemonMokData: PokedexListModel
) {
PokedexEntry(
model = pokemonMokData,
navController = rememberNavController(),
viewModel = hiltViewModel())
}
class PokemonListScreenProvider: PreviewParameterProvider<PokedexListModel> {
override val values: Sequence<PokedexListModel> = sequenceOf(
PokedexListModel(
pokemonName = "Cacamon",
number = 0,
imageUrl = "https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/2.png"
),
PokedexListModel(
pokemonName = "Tontaro",
number = 73,
imageUrl = "https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/1.png"
)
)
}
代表这个@Composable:
@Composable
fun PokemonListScreen(
navController: NavController,
viewModel: PokemonListViewModel
) {
Surface(
color = MaterialTheme.colors.background,
modifier = Modifier.fillMaxSize()
)
{
Column {
Spacer(modifier = Modifier.height(20.dp))
Image(
painter = painterResource(id = R.drawable.ic_international_pok_mon_logo),
contentDescription = "Pokemon",
modifier = Modifier
.fillMaxWidth()
.align(CenterHorizontally)
)
SearchBar(
hint = "Search...",
modifier = Modifier
.fillMaxWidth()
.padding(16.dp)
) {
viewModel.searchPokemonList(it)
}
Spacer(modifier = Modifier.height(16.dp))
PokemonList(navController = navController,
viewModel = viewModel)
}
}
}
@Composable
fun SearchBar(
modifier: Modifier = Modifier,
hint: String = " ",
onSearch: (String) -> Unit = { }
) {
var text by remember {
mutableStateOf("")
}
var isHintDisplayed by remember {
mutableStateOf(hint != "")
}
Box(modifier = modifier) {
BasicTextField(value = text,
onValueChange = {
text = it
onSearch(it)
},
maxLines = 1,
singleLine = true,
textStyle = TextStyle(color = Color.Black),
modifier = Modifier
.fillMaxWidth()
.shadow(5.dp, CircleShape)
.background(Color.White, CircleShape)
.padding(horizontal = 20.dp, vertical = 12.dp)
.onFocusChanged {
isHintDisplayed = !it.isFocused
}
)
if (isHintDisplayed) {
Text(
text = hint,
color = Color.LightGray,
modifier = Modifier
.padding(horizontal = 20.dp, vertical = 12.dp)
)
}
}
}
@Composable
fun PokemonList(
navController: NavController,
viewModel: PokemonListViewModel
) {
val pokemonList by remember { viewModel.pokemonList }
val endReached by remember { viewModel.endReached }
val loadError by remember { viewModel.loadError }
val isLoading by remember { viewModel.isLoading }
val isSearching by remember { viewModel.isSearching }
LazyColumn(contentPadding = PaddingValues(16.dp)) {
val itemCount = if (pokemonList.size % 2 == 0) {
pokemonList.size / 2
} else {
pokemonList.size / 2 + 1
}
items(itemCount) {
if (it >= itemCount - 1 && !endReached && !isLoading && !isSearching) {
viewModel.loadPokemonPaginated()
}
PokedexRow(rowIndex = it, models = pokemonList, navController = navController, viewModel = viewModel)
}
}
Box(
contentAlignment = Center,
modifier = Modifier.fillMaxSize()
) {
if (isLoading) {
CircularProgressIndicator(color = MaterialTheme.colors.primary)
}
if (loadError.isNotEmpty()) {
RetrySection(error = loadError) {
viewModel.loadPokemonPaginated()
}
}
}
}
@SuppressLint("LogNotTimber")
@Composable
fun PokedexEntry(
model: PokedexListModel,
navController: NavController,
modifier: Modifier = Modifier,
viewModel: PokemonListViewModel
) {
val defaultDominantColor = MaterialTheme.colors.surface
var dominantColor by remember {
mutableStateOf(defaultDominantColor)
}
Box(
contentAlignment = Center,
modifier = modifier
.shadow(5.dp, RoundedCornerShape(10.dp))
.clip(RoundedCornerShape(10.dp))
.aspectRatio(1f)
.background(
Brush.verticalGradient(
listOf(dominantColor, defaultDominantColor)
)
)
.clickable {
navController.navigate(
"pokemon_detail_screen/${dominantColor.toArgb()}/${model.pokemonName}/${model.number}"
)
}
) {
Column {
CoilImage(
imageRequest = ImageRequest.Builder(LocalContext.current)
.data(model.imageUrl)
.target {
viewModel.calcDominantColor(it) { color ->
dominantColor = color
}
}.build(),
imageLoader = ImageLoader.Builder(LocalContext.current)
.availableMemoryPercentage(0.25)
.crossfade(true)
.build(),
contentDescription = model.pokemonName,
modifier = Modifier
.size(120.dp)
.align(CenterHorizontally),
loading = {
ConstraintLayout(
modifier = Modifier.fillMaxSize()
) {
val indicator = createRef()
CircularProgressIndicator(
//Set constrains dynamically
modifier = Modifier.constrainAs(indicator) {
top.linkTo(parent.top)
bottom.linkTo(parent.bottom)
start.linkTo(parent.start)
end.linkTo(parent.end)
}
)
}
},
// shows an error text message when request failed.
failure = {
Text(text = "image request failed.")
}
)
Log.d("pokemonlist", model.imageUrl)
Text(
text = model.pokemonName,
fontFamily = RobotoCondensed,
fontSize = 20.sp,
textAlign = TextAlign.Center,
modifier = Modifier.fillMaxWidth(),
)
}
}
}
@Composable
fun PokedexRow(
rowIndex: Int,
models: List<PokedexListModel>,
navController: NavController,
viewModel: PokemonListViewModel
) {
Column {
Row {
PokedexEntry(
model = models[rowIndex * 2],
navController = navController,
modifier = Modifier.weight(1f),
viewModel = viewModel
)
Spacer(modifier = Modifier.width(16.dp))
if (models.size >= rowIndex * 2 + 2) {
PokedexEntry(
model = models[rowIndex * 2 + 1],
navController = navController,
modifier = Modifier.weight(1f),
viewModel = viewModel
)
} else {
Spacer(modifier = Modifier.weight(1f))
}
}
Spacer(modifier = Modifier.height(16.dp))
}
}
@Composable
fun RetrySection(
error: String,
onRetry: () -> Unit,
) {
Column() {
Text(error, color = Color.Red, fontSize = 18.sp)
Spacer(modifier = Modifier.height(8.dp))
Button(
onClick = { onRetry() },
modifier = Modifier.align(CenterHorizontally)
) {
Text(text = "Retry")
}
}
}
我尝试使用 PokemonListScreen @Composable 的 @Nullable navController 和 viewmodel 进行注释,但也不起作用。我仍然看到空白屏幕:
所以我尝试搜索 Jetpack 文档,但它只是定义了非常简单的可组合项。
因此,如果您对此有更多了解并且可以提供帮助,请提前致谢!
主要问题是如果我想预览@Composable,尽管我将@Nullable 设置为viewmodel 参数,我猜这是这里的问题,因为仍然需要初始化。因为我想将参数传递给预览的正确方法是通过 @PreviewArgument 注释。
[编辑]
经过一番挖掘,我发现 AS 在预览屏幕下返回以下错误:
所以,有什么方法可以避免视图模型错误??
[解决方案]
最后应用以下解决方案,该解决方案有效,因为问题的原因是 Hilt 与 Jetpack Compose 预览版存在一些不兼容问题:
- 创建 ViewModel 的接口,恢复所有变量和方法。
- 使您当前的 viemodel class 扩展界面。
- 创建一个在界面上扩展的 2º class 并将其传递给您的@Preview
@SuppressLint("UnrememberedMutableState")
@Preview(
name ="ListScreenPreview",
showSystemUi = true,
showBackground = true,
device = Devices.PIXEL)
@Composable
fun MyPokemonRowPreview(
@PreviewParameter(PokemonListScreenProvider::class) pokemonMokData: PokedexListModel
) {
JetpackComposePokedexTheme {
PokedexRow(
rowIndex = 0,
models = PokemonListScreenProvider().values.toList(),
navController = rememberNavController(),
viewModel = PokemonListViewModelMock(
0, mutableStateOf(""), mutableStateOf(value = false),
mutableStateOf(false), mutableStateOf(listOf(pokemonMokData))
)
)
}
}
class PokemonListScreenProvider: PreviewParameterProvider<PokedexListModel> {
override val values: Sequence<PokedexListModel> = sequenceOf(
PokedexListModel(
pokemonName = "Machasaurio",
number = 0,
imageUrl = "https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/2.png"
),
PokedexListModel(
pokemonName = "Tontaro",
number = 73,
imageUrl = "https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/1.png"
)
)
}
PokemonListViewModelInterface
interface PokemonListViewModelInterface {
var curPage : Int
var loadError: MutableState<String>
var isLoading: MutableState<Boolean>
var endReached: MutableState<Boolean>
var pokemonList: MutableState<List<PokedexListModel>>
fun searchPokemonList(query: String)
fun loadPokemonPaginated()
fun calcDominantColor(drawable: Drawable, onFinish: (Color) -> Unit)
}
PokemonListViewModelMock
class PokemonListViewModelMock (
override var curPage: Int,
override var loadError: MutableState<String>,
override var isLoading: MutableState<Boolean>,
override var endReached: MutableState<Boolean>,
override var pokemonList: MutableState<List<PokedexListModel>>
): PokemonListViewModelInterface{
override fun searchPokemonList(query: String) {
TODO("Not yet implemented")
}
override fun loadPokemonPaginated() {
TODO("Not yet implemented")
}
override fun calcDominantColor(drawable: Drawable, onFinish: (Color) -> Unit) {
TODO("Not yet implemented")
}
}
实际预览如下,虽然图片没有显示,但显示正确:
我不确定这个应用程序的深度,但一个潜在的想法是针对接口而不是实现进行编码。
也就是说,创建一个包含您需要的所有功能(可能已经存在于您的 ViewModel 中)的接口,让您的 PokemonListViewModel
实现它,然后创建另一个实现它的模拟 class以及。将模拟传递到您的预览中,并使用 PokemonListViewModel
留下真正的实现
interface PokeListViewModel {
...
// your other val's
val isLoading: Boolean
fun searchPokemonList(pokemon: String)
fun loadPokemonPaginated()
// your other functions
...
}
创建界面后,您只需将可组合项更新为期待一个“是”PokeListViewModel
的对象。
希望这对您有所帮助
您可以创建另一个可组合项,它通过 lambda 函数调用视图模型逻辑,而不是使用视图模型本身。将您的 uiState 提取到一个单独的 class,因此它可以在您的视图模型中用作 StateFlow
,而这又可以从可组合项中观察到。
@Composable
fun PokemonListScreen(
navController: NavController,
viewModel: PokemonListViewModel
) {
/*
rememberStateWithLifecyle is an extension function based on
https://medium.com/androiddevelopers/a-safer-way-to-collect-flows-from-android-uis-23080b1f8bda
*/
val uiState by rememberStateWithLifecycle(viewModel.uiState)
PokemonListScreen(
uiState = uiState,
onLoadPokemons = viewModel::loadPokemons,
onSearchPokemon = {viewModel.searchPokemon(it)},
onCalculateDominantColor = {viewModel.calcDominantColor(it)},
onNavigate = {route -> navController.navigate(route, null, null)},
)
}
@Composable
private fun PokemonListScreen(
uiState: PokemonUiState,
onLoadPokemons:()->Unit,
onSearchPokemon: (String) -> Unit,
onCalculateDominantColor: (Drawable) -> Color,
onNavigate:(String)->Unit,
) {
}
@HiltViewModel
class PokemonListViewModel @Inject constructor(/*your datasources*/) {
private val loading = MutableStateFlow(false)
private val loadError = MutableStateFlow(false)
private val endReached = MutableStateFlow(false)
private val searching = MutableStateFlow(false)
private val pokemons = MutableStateFlow<Pokemon?>(null)
val uiState: StateFlow<PokemonUiState> = combine(
loading,
loadError,
endReached,
searching,
pokemons
) { loading, error, endReached, searching, pokemons ->
PokemonUiState(
isLoading = loading,
loadError = error,
endReached = endReached,
isSearching = searching,
pokemonList = pokemons,
)
}.stateIn(
scope = viewModelScope,
started = SharingStarted.WhileSubscribed(5000),
initialValue = PokemonUiState.Empty,
)
}
data class PokemonUiState(
val pokemonList: List<Pokemon> = emptyList(),
val endReached: Boolean = false,
val loadError: Boolean = false,
val isLoading: Boolean = false,
val isSearching: Boolean = false,
) {
companion object {
val Empty = PokemonUiState()
}
}
我正在开发一个应用程序,我试图在其中实现一些新技术,例如 Jetpack Compose。总的来说,它是一个很棒的工具,除了它比常规 xml 设计文件具有硬预可视化系统 (@Preview
) 的事实。
当我尝试创建代表不同行的组件的 @Preview
时,我的问题就出现了,我在其中加载了从网络恢复的数据。
就我而言,我是这样做的:
@Preview(
name ="ListScreenPreview ",
showSystemUi = true,
showBackground = true,
device = Devices.NEXUS_9)
@Composable
fun myPokemonRowPreview(
@PreviewParameter(PokemonListScreenProvider::class) pokemonMokData: PokedexListModel
) {
PokedexEntry(
model = pokemonMokData,
navController = rememberNavController(),
viewModel = hiltViewModel())
}
class PokemonListScreenProvider: PreviewParameterProvider<PokedexListModel> {
override val values: Sequence<PokedexListModel> = sequenceOf(
PokedexListModel(
pokemonName = "Cacamon",
number = 0,
imageUrl = "https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/2.png"
),
PokedexListModel(
pokemonName = "Tontaro",
number = 73,
imageUrl = "https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/1.png"
)
)
}
代表这个@Composable:
@Composable
fun PokemonListScreen(
navController: NavController,
viewModel: PokemonListViewModel
) {
Surface(
color = MaterialTheme.colors.background,
modifier = Modifier.fillMaxSize()
)
{
Column {
Spacer(modifier = Modifier.height(20.dp))
Image(
painter = painterResource(id = R.drawable.ic_international_pok_mon_logo),
contentDescription = "Pokemon",
modifier = Modifier
.fillMaxWidth()
.align(CenterHorizontally)
)
SearchBar(
hint = "Search...",
modifier = Modifier
.fillMaxWidth()
.padding(16.dp)
) {
viewModel.searchPokemonList(it)
}
Spacer(modifier = Modifier.height(16.dp))
PokemonList(navController = navController,
viewModel = viewModel)
}
}
}
@Composable
fun SearchBar(
modifier: Modifier = Modifier,
hint: String = " ",
onSearch: (String) -> Unit = { }
) {
var text by remember {
mutableStateOf("")
}
var isHintDisplayed by remember {
mutableStateOf(hint != "")
}
Box(modifier = modifier) {
BasicTextField(value = text,
onValueChange = {
text = it
onSearch(it)
},
maxLines = 1,
singleLine = true,
textStyle = TextStyle(color = Color.Black),
modifier = Modifier
.fillMaxWidth()
.shadow(5.dp, CircleShape)
.background(Color.White, CircleShape)
.padding(horizontal = 20.dp, vertical = 12.dp)
.onFocusChanged {
isHintDisplayed = !it.isFocused
}
)
if (isHintDisplayed) {
Text(
text = hint,
color = Color.LightGray,
modifier = Modifier
.padding(horizontal = 20.dp, vertical = 12.dp)
)
}
}
}
@Composable
fun PokemonList(
navController: NavController,
viewModel: PokemonListViewModel
) {
val pokemonList by remember { viewModel.pokemonList }
val endReached by remember { viewModel.endReached }
val loadError by remember { viewModel.loadError }
val isLoading by remember { viewModel.isLoading }
val isSearching by remember { viewModel.isSearching }
LazyColumn(contentPadding = PaddingValues(16.dp)) {
val itemCount = if (pokemonList.size % 2 == 0) {
pokemonList.size / 2
} else {
pokemonList.size / 2 + 1
}
items(itemCount) {
if (it >= itemCount - 1 && !endReached && !isLoading && !isSearching) {
viewModel.loadPokemonPaginated()
}
PokedexRow(rowIndex = it, models = pokemonList, navController = navController, viewModel = viewModel)
}
}
Box(
contentAlignment = Center,
modifier = Modifier.fillMaxSize()
) {
if (isLoading) {
CircularProgressIndicator(color = MaterialTheme.colors.primary)
}
if (loadError.isNotEmpty()) {
RetrySection(error = loadError) {
viewModel.loadPokemonPaginated()
}
}
}
}
@SuppressLint("LogNotTimber")
@Composable
fun PokedexEntry(
model: PokedexListModel,
navController: NavController,
modifier: Modifier = Modifier,
viewModel: PokemonListViewModel
) {
val defaultDominantColor = MaterialTheme.colors.surface
var dominantColor by remember {
mutableStateOf(defaultDominantColor)
}
Box(
contentAlignment = Center,
modifier = modifier
.shadow(5.dp, RoundedCornerShape(10.dp))
.clip(RoundedCornerShape(10.dp))
.aspectRatio(1f)
.background(
Brush.verticalGradient(
listOf(dominantColor, defaultDominantColor)
)
)
.clickable {
navController.navigate(
"pokemon_detail_screen/${dominantColor.toArgb()}/${model.pokemonName}/${model.number}"
)
}
) {
Column {
CoilImage(
imageRequest = ImageRequest.Builder(LocalContext.current)
.data(model.imageUrl)
.target {
viewModel.calcDominantColor(it) { color ->
dominantColor = color
}
}.build(),
imageLoader = ImageLoader.Builder(LocalContext.current)
.availableMemoryPercentage(0.25)
.crossfade(true)
.build(),
contentDescription = model.pokemonName,
modifier = Modifier
.size(120.dp)
.align(CenterHorizontally),
loading = {
ConstraintLayout(
modifier = Modifier.fillMaxSize()
) {
val indicator = createRef()
CircularProgressIndicator(
//Set constrains dynamically
modifier = Modifier.constrainAs(indicator) {
top.linkTo(parent.top)
bottom.linkTo(parent.bottom)
start.linkTo(parent.start)
end.linkTo(parent.end)
}
)
}
},
// shows an error text message when request failed.
failure = {
Text(text = "image request failed.")
}
)
Log.d("pokemonlist", model.imageUrl)
Text(
text = model.pokemonName,
fontFamily = RobotoCondensed,
fontSize = 20.sp,
textAlign = TextAlign.Center,
modifier = Modifier.fillMaxWidth(),
)
}
}
}
@Composable
fun PokedexRow(
rowIndex: Int,
models: List<PokedexListModel>,
navController: NavController,
viewModel: PokemonListViewModel
) {
Column {
Row {
PokedexEntry(
model = models[rowIndex * 2],
navController = navController,
modifier = Modifier.weight(1f),
viewModel = viewModel
)
Spacer(modifier = Modifier.width(16.dp))
if (models.size >= rowIndex * 2 + 2) {
PokedexEntry(
model = models[rowIndex * 2 + 1],
navController = navController,
modifier = Modifier.weight(1f),
viewModel = viewModel
)
} else {
Spacer(modifier = Modifier.weight(1f))
}
}
Spacer(modifier = Modifier.height(16.dp))
}
}
@Composable
fun RetrySection(
error: String,
onRetry: () -> Unit,
) {
Column() {
Text(error, color = Color.Red, fontSize = 18.sp)
Spacer(modifier = Modifier.height(8.dp))
Button(
onClick = { onRetry() },
modifier = Modifier.align(CenterHorizontally)
) {
Text(text = "Retry")
}
}
}
我尝试使用 PokemonListScreen @Composable 的 @Nullable navController 和 viewmodel 进行注释,但也不起作用。我仍然看到空白屏幕:
所以我尝试搜索 Jetpack 文档,但它只是定义了非常简单的可组合项。
因此,如果您对此有更多了解并且可以提供帮助,请提前致谢!
主要问题是如果我想预览@Composable,尽管我将@Nullable 设置为viewmodel 参数,我猜这是这里的问题,因为仍然需要初始化。因为我想将参数传递给预览的正确方法是通过 @PreviewArgument 注释。
[编辑]
经过一番挖掘,我发现 AS 在预览屏幕下返回以下错误:
所以,有什么方法可以避免视图模型错误??
[解决方案]
最后应用以下解决方案,该解决方案有效,因为问题的原因是 Hilt 与 Jetpack Compose 预览版存在一些不兼容问题:
- 创建 ViewModel 的接口,恢复所有变量和方法。
- 使您当前的 viemodel class 扩展界面。
- 创建一个在界面上扩展的 2º class 并将其传递给您的@Preview
@SuppressLint("UnrememberedMutableState")
@Preview(
name ="ListScreenPreview",
showSystemUi = true,
showBackground = true,
device = Devices.PIXEL)
@Composable
fun MyPokemonRowPreview(
@PreviewParameter(PokemonListScreenProvider::class) pokemonMokData: PokedexListModel
) {
JetpackComposePokedexTheme {
PokedexRow(
rowIndex = 0,
models = PokemonListScreenProvider().values.toList(),
navController = rememberNavController(),
viewModel = PokemonListViewModelMock(
0, mutableStateOf(""), mutableStateOf(value = false),
mutableStateOf(false), mutableStateOf(listOf(pokemonMokData))
)
)
}
}
class PokemonListScreenProvider: PreviewParameterProvider<PokedexListModel> {
override val values: Sequence<PokedexListModel> = sequenceOf(
PokedexListModel(
pokemonName = "Machasaurio",
number = 0,
imageUrl = "https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/2.png"
),
PokedexListModel(
pokemonName = "Tontaro",
number = 73,
imageUrl = "https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/1.png"
)
)
}
PokemonListViewModelInterface
interface PokemonListViewModelInterface {
var curPage : Int
var loadError: MutableState<String>
var isLoading: MutableState<Boolean>
var endReached: MutableState<Boolean>
var pokemonList: MutableState<List<PokedexListModel>>
fun searchPokemonList(query: String)
fun loadPokemonPaginated()
fun calcDominantColor(drawable: Drawable, onFinish: (Color) -> Unit)
}
PokemonListViewModelMock
class PokemonListViewModelMock (
override var curPage: Int,
override var loadError: MutableState<String>,
override var isLoading: MutableState<Boolean>,
override var endReached: MutableState<Boolean>,
override var pokemonList: MutableState<List<PokedexListModel>>
): PokemonListViewModelInterface{
override fun searchPokemonList(query: String) {
TODO("Not yet implemented")
}
override fun loadPokemonPaginated() {
TODO("Not yet implemented")
}
override fun calcDominantColor(drawable: Drawable, onFinish: (Color) -> Unit) {
TODO("Not yet implemented")
}
}
实际预览如下,虽然图片没有显示,但显示正确:
我不确定这个应用程序的深度,但一个潜在的想法是针对接口而不是实现进行编码。
也就是说,创建一个包含您需要的所有功能(可能已经存在于您的 ViewModel 中)的接口,让您的 PokemonListViewModel
实现它,然后创建另一个实现它的模拟 class以及。将模拟传递到您的预览中,并使用 PokemonListViewModel
interface PokeListViewModel {
...
// your other val's
val isLoading: Boolean
fun searchPokemonList(pokemon: String)
fun loadPokemonPaginated()
// your other functions
...
}
创建界面后,您只需将可组合项更新为期待一个“是”PokeListViewModel
的对象。
希望这对您有所帮助
您可以创建另一个可组合项,它通过 lambda 函数调用视图模型逻辑,而不是使用视图模型本身。将您的 uiState 提取到一个单独的 class,因此它可以在您的视图模型中用作 StateFlow
,而这又可以从可组合项中观察到。
@Composable
fun PokemonListScreen(
navController: NavController,
viewModel: PokemonListViewModel
) {
/*
rememberStateWithLifecyle is an extension function based on
https://medium.com/androiddevelopers/a-safer-way-to-collect-flows-from-android-uis-23080b1f8bda
*/
val uiState by rememberStateWithLifecycle(viewModel.uiState)
PokemonListScreen(
uiState = uiState,
onLoadPokemons = viewModel::loadPokemons,
onSearchPokemon = {viewModel.searchPokemon(it)},
onCalculateDominantColor = {viewModel.calcDominantColor(it)},
onNavigate = {route -> navController.navigate(route, null, null)},
)
}
@Composable
private fun PokemonListScreen(
uiState: PokemonUiState,
onLoadPokemons:()->Unit,
onSearchPokemon: (String) -> Unit,
onCalculateDominantColor: (Drawable) -> Color,
onNavigate:(String)->Unit,
) {
}
@HiltViewModel
class PokemonListViewModel @Inject constructor(/*your datasources*/) {
private val loading = MutableStateFlow(false)
private val loadError = MutableStateFlow(false)
private val endReached = MutableStateFlow(false)
private val searching = MutableStateFlow(false)
private val pokemons = MutableStateFlow<Pokemon?>(null)
val uiState: StateFlow<PokemonUiState> = combine(
loading,
loadError,
endReached,
searching,
pokemons
) { loading, error, endReached, searching, pokemons ->
PokemonUiState(
isLoading = loading,
loadError = error,
endReached = endReached,
isSearching = searching,
pokemonList = pokemons,
)
}.stateIn(
scope = viewModelScope,
started = SharingStarted.WhileSubscribed(5000),
initialValue = PokemonUiState.Empty,
)
}
data class PokemonUiState(
val pokemonList: List<Pokemon> = emptyList(),
val endReached: Boolean = false,
val loadError: Boolean = false,
val isLoading: Boolean = false,
val isSearching: Boolean = false,
) {
companion object {
val Empty = PokemonUiState()
}
}