C# XNA 非静态字段、方法或 属性 需要对象引用

C# XNA An object reference is required for the non-static field, method, or property

我正在尝试创建产卵器,但出现此错误。
试图修复此错误,但不幸的是我不能。
我知道 XNA Framework 已经过时了,但我用它来学习。

有人愿意帮助我吗?
谢谢

代码:

    public class Game1 : Game
    {
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;
        int screenWidth;
        int screenHeight;
        List<Eggs> eggList = new List<Eggs>();


        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            graphics.IsFullScreen = false;
            graphics.PreferredBackBufferHeight = 600;
            graphics.PreferredBackBufferWidth = 800;
            Content.RootDirectory = "Content";
        }

        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            
            screenWidth = GraphicsDevice.Viewport.Width;
            screenHeight = GraphicsDevice.Viewport.Height;

            
        }

        public class Eggs
        {
            public Texture2D texture;
            public Vector2 position;
            public Vector2 velocity1;
            
            public bool isVisible = true;
            
            Random random = new Random();
            int randX;
            
            public Eggs(Texture2D newTexture, Vector2 newPosition)
            {
                texture = newTexture;
                position = newPosition;
                
                randX = random.Next(0, 400);
                velocity = new Vector2(randX, 0);
            }
            
            public void Update(GraphicsDevice graphic)
            {
                position += velocity;
                
                if(position.Y < 0 - texture.Height);
                    isVisible = false;
            }
            
            public void Draw(SpriteBatch spriteBatch)
            {
                spriteBatch.Draw(texture, position, Color.White);
            }
        }

        float spawn = 0;
        protected override void Update(GameTime gameTime)
        {
            spawn += (float)gameTime.ElapsedGameTime.TotalSeconds;
            
            foreach(Eggs eggList in eggList)
                eggList.Update(graphics.GraphicsDevice);
                
            LoadEggs();

            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                Exit();

            base.Update(gameTime);
        }
        
        public void LoadEggs()
        {
            if(spawn >= 1)
            {
                spawn = 0;
                if(eggList.Count() < 4)
                    eggList.Add(new Eggs(Content.Load<Texture2D>("Images/egg"), new Vector2(50, 0)));
            }
            
            for(int i = 0; i < eggList.Count; i++)
                if(!eggList[i].isVisible)
                {
                    eggList.RemoveAt(i);
                    i--;
                }
        }

        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.LightYellow);

            spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend);
            foreach(Eggs eggList in eggList)
            {
            Eggs.Draw(spriteBatch);
            }
            spriteBatch.End();
            base.Draw(gameTime);
        }
    }

为什么会出现这个错误?

error CS0120: An object reference is required for the non-static field, method, or property 'Game1.E ggs.Draw(SpriteBatch)'

似乎从末尾开始的第 6 行出现问题。 Eggs.Draw(SpriteBatch) 不能这么叫。由于 Eggs 不是静态的 class,Draw 也不是静态方法,这意味着您需要 Eggs 类型的对象来调用方法 Draw。

所以需要这样的东西:

var egg = new Eggs();
egg.Draw(SpriteBatch);

此外,foreach 循环没有意义,不要对项目使用相同的名称,因为它是您正在循环的集合的名称。

绘制中的 foreach 循环:

foreach(Eggs eggList in eggList)
{
Eggs.Draw(spriteBatch);
}

应改为:

foreach(Eggs egg in eggList)
{
    egg.Draw(spriteBatch);
}

正如 Luka 所说,它目前直接从 class 调用,通常只适用于静态 classes 和方法。

我只是认为没有必要声明一个新变量,因为您想遍历列表中的鸡蛋,而不是创建一个空 class。所以现在它从 foreach 中的 egglist 声明一个 egg,并使用那个 egg 调用内部的 draw 函数。