SwiftUI:如何生成具有透明背景的地图路线?
SwiftUI: How to generate a Map Route with transparent background?
我正在尝试创建一个显示锻炼路线的地图,但我在 MapKit 文档中找不到任何关于如何自定义背景的信息,即在这里我希望地图本身是透明的这样只有路线(注释)是可见的。我该怎么做?
struct MapOverlay: View {
@ObservedObject var workoutDetailViewModel: WorkoutDetailViewModel
var body: some View {
if let unwrappedWorkoutLocations = workoutDetailViewModel.fullyLoadedWorkout?.workoutLocations {
Map(
coordinateRegion: .constant(
MKCoordinateRegion(
center: unwrappedWorkoutLocations.map {[=10=].coordinate}.center(), // Use the midpoint of the workout as the centre of the map.
span: MKCoordinateSpan(latitudeDelta: 0.02, longitudeDelta: 0.02)
)
),
annotationItems: unwrappedWorkoutLocations.map {[=10=].coordinate}
) { routeLocation in
MapAnnotation(coordinate: routeLocation) {
Circle().fill(TrackerConstants.AppleFitnessOrange)
}
}
.cornerRadius(10)
}
}
}
struct MapOverlay_Previews: PreviewProvider {
static var previews: some View {
MapOverlay(workoutDetailViewModel: WorkoutDetailViewModel())
}
}
不要使用 MKMapView。您想要获取坐标并从中创建一个 UIBezierPath,然后将其渲染到您自己的视图或 UIImage 中。像这个游乐场:
import CoreLocation
import MapKit
let myCoords: [CLLocationCoordinate2D] = [
.init(latitude: 42.42, longitude: 42.42),
.init(latitude: 42.43, longitude: 42.425),
.init(latitude: 42.425, longitude: 42.427),
.init(latitude: 42.422, longitude: 42.426),
]
let r = MKPolylineRenderer(polyline: .init(coordinates: myCoords, count: myCoords.count))
let path = r.path!
let bezier = UIBezierPath(cgPath: path)
bezier.apply(.init(scaleX: 0.05, y: 0.05))
let renderer = UIGraphicsImageRenderer(bounds: .init(x: 0, y: 0, width: 640, height: 480))
let image = renderer
.image { context in
let size = renderer.format.bounds.size
UIColor.darkGray.setFill()
context.fill(CGRect(x: 0, y: 0, width: size.width, height: size.height))
UIColor.black.setStroke()
bezier.lineWidth = 5
bezier.stroke()
}
我正在尝试创建一个显示锻炼路线的地图,但我在 MapKit 文档中找不到任何关于如何自定义背景的信息,即在这里我希望地图本身是透明的这样只有路线(注释)是可见的。我该怎么做?
struct MapOverlay: View {
@ObservedObject var workoutDetailViewModel: WorkoutDetailViewModel
var body: some View {
if let unwrappedWorkoutLocations = workoutDetailViewModel.fullyLoadedWorkout?.workoutLocations {
Map(
coordinateRegion: .constant(
MKCoordinateRegion(
center: unwrappedWorkoutLocations.map {[=10=].coordinate}.center(), // Use the midpoint of the workout as the centre of the map.
span: MKCoordinateSpan(latitudeDelta: 0.02, longitudeDelta: 0.02)
)
),
annotationItems: unwrappedWorkoutLocations.map {[=10=].coordinate}
) { routeLocation in
MapAnnotation(coordinate: routeLocation) {
Circle().fill(TrackerConstants.AppleFitnessOrange)
}
}
.cornerRadius(10)
}
}
}
struct MapOverlay_Previews: PreviewProvider {
static var previews: some View {
MapOverlay(workoutDetailViewModel: WorkoutDetailViewModel())
}
}
不要使用 MKMapView。您想要获取坐标并从中创建一个 UIBezierPath,然后将其渲染到您自己的视图或 UIImage 中。像这个游乐场:
import CoreLocation
import MapKit
let myCoords: [CLLocationCoordinate2D] = [
.init(latitude: 42.42, longitude: 42.42),
.init(latitude: 42.43, longitude: 42.425),
.init(latitude: 42.425, longitude: 42.427),
.init(latitude: 42.422, longitude: 42.426),
]
let r = MKPolylineRenderer(polyline: .init(coordinates: myCoords, count: myCoords.count))
let path = r.path!
let bezier = UIBezierPath(cgPath: path)
bezier.apply(.init(scaleX: 0.05, y: 0.05))
let renderer = UIGraphicsImageRenderer(bounds: .init(x: 0, y: 0, width: 640, height: 480))
let image = renderer
.image { context in
let size = renderer.format.bounds.size
UIColor.darkGray.setFill()
context.fill(CGRect(x: 0, y: 0, width: size.width, height: size.height))
UIColor.black.setStroke()
bezier.lineWidth = 5
bezier.stroke()
}