为什么定时器更改会触发 LazyVGrid 视图更新?
Why Timer Change Will Trigger LazyVGrid View Update?
import SwiftUI
struct ContentView: View {
@State private var set = Set<Int>()
@State private var count = "10"
private let columns:[GridItem] = Array(repeating: .init(.flexible()), count: 3)
@State private var timer:Timer? = nil
@State private var time = 0
var body: some View {
VStack {
ScrollView {
LazyVGrid(columns: columns) {
ForEach(Array(set)) { num in
Text(String(num))
}
}
}
.frame(width: 400, height: 400, alignment: .center)
HStack{
TextField("Create \(count) items", text: $count)
Button {
createSet(count: Int(count)!)
} label: {
Text("Create")
}
}
if let _ = timer {
Text(String(time))
.font(.title2)
.foregroundColor(.green)
}
HStack {
Button {
time = 100
let timer = Timer.scheduledTimer(withTimeInterval: 10, repeats: true) { _ in
time -= 10
if time == 0 {
self.timer?.invalidate()
self.timer = nil
}
}
self.timer = timer
} label: {
Text("Start Timer")
}
Button {
self.timer?.invalidate()
self.timer = nil
} label: {
Text("Stop Timer")
}
}
}
.padding()
}
private func createSet(count:Int) {
set.removeAll(keepingCapacity: true)
repeat {
let num = Int.random(in: 1...10000)
set.insert(num)
} while set.count < count
}
}
extension Int:Identifiable {
public var id:Self { self }
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
我在Text(String(num))
上做了一个断点。每次触发计时器时,GridView 都会更新。为什么会这样?由于网格的模型没有改变。
已更新
如果我将计时器放在另一个视图中,则不会触发网格视图。
import SwiftUI
struct ContentView: View {
@State private var set = Set<Int>()
@State private var count = "10"
private let columns:[GridItem] = Array(repeating: .init(.flexible()), count: 3)
var body: some View {
VStack {
ScrollView {
LazyVGrid(columns: columns) {
ForEach(Array(set)) { num in
Text(String(num))
}
}
}
.frame(width: 400, height: 400, alignment: .center)
HStack{
TextField("Create \(count) items", text: $count)
Button {
createSet(count: Int(count)!)
} label: {
Text("Create")
}
}
TimerView()
}
.padding()
}
private func createSet(count:Int) {
set.removeAll(keepingCapacity: true)
repeat {
let num = Int.random(in: 1...10000)
set.insert(num)
} while set.count < count
}
}
extension Int:Identifiable {
public var id:Self { self }
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
import SwiftUI
struct TimerView: View {
@State private var timer:Timer? = nil
@State private var time = 0
var body: some View {
if let _ = timer {
Text(String(time))
.font(.title2)
.foregroundColor(.green)
}
HStack {
Button {
time = 100
let timer = Timer.scheduledTimer(withTimeInterval: 10, repeats: true) { _ in
time -= 10
if time == 0 {
self.timer?.invalidate()
self.timer = nil
}
}
self.timer = timer
} label: {
Text("Start Timer")
}
Button {
self.timer?.invalidate()
self.timer = nil
} label: {
Text("Stop Timer")
}
}
}
}
struct TimerView_Previews: PreviewProvider {
static var previews: some View {
TimerView()
}
}
这就是 SwiftUI 的工作原理。对 @State
var 的每次更改都会触发视图重新评估。如果您将 ForEach
放在另一个视图中,它只会在您更改更改该视图的 var 时重新评估。例如。 set
或 columns
.
struct ExtractedView: View {
var columns: [GridItem]
var set: Set<Int>
var body: some View {
ScrollView {
LazyVGrid(columns: columns) {
ForEach(Array(set)) { num in
Text(String(num))
}
}
}
.frame(width: 400, height: 400, alignment: .center)
}
}
SwiftUI
鼓励多做小Views
。驱动它的系统非常擅长识别需要更改的内容和不需要更改的内容。有一个非常好的 WWDC 视频对此进行了描述。
import SwiftUI
struct ContentView: View {
@State private var set = Set<Int>()
@State private var count = "10"
private let columns:[GridItem] = Array(repeating: .init(.flexible()), count: 3)
@State private var timer:Timer? = nil
@State private var time = 0
var body: some View {
VStack {
ScrollView {
LazyVGrid(columns: columns) {
ForEach(Array(set)) { num in
Text(String(num))
}
}
}
.frame(width: 400, height: 400, alignment: .center)
HStack{
TextField("Create \(count) items", text: $count)
Button {
createSet(count: Int(count)!)
} label: {
Text("Create")
}
}
if let _ = timer {
Text(String(time))
.font(.title2)
.foregroundColor(.green)
}
HStack {
Button {
time = 100
let timer = Timer.scheduledTimer(withTimeInterval: 10, repeats: true) { _ in
time -= 10
if time == 0 {
self.timer?.invalidate()
self.timer = nil
}
}
self.timer = timer
} label: {
Text("Start Timer")
}
Button {
self.timer?.invalidate()
self.timer = nil
} label: {
Text("Stop Timer")
}
}
}
.padding()
}
private func createSet(count:Int) {
set.removeAll(keepingCapacity: true)
repeat {
let num = Int.random(in: 1...10000)
set.insert(num)
} while set.count < count
}
}
extension Int:Identifiable {
public var id:Self { self }
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
我在Text(String(num))
上做了一个断点。每次触发计时器时,GridView 都会更新。为什么会这样?由于网格的模型没有改变。
已更新
如果我将计时器放在另一个视图中,则不会触发网格视图。
import SwiftUI
struct ContentView: View {
@State private var set = Set<Int>()
@State private var count = "10"
private let columns:[GridItem] = Array(repeating: .init(.flexible()), count: 3)
var body: some View {
VStack {
ScrollView {
LazyVGrid(columns: columns) {
ForEach(Array(set)) { num in
Text(String(num))
}
}
}
.frame(width: 400, height: 400, alignment: .center)
HStack{
TextField("Create \(count) items", text: $count)
Button {
createSet(count: Int(count)!)
} label: {
Text("Create")
}
}
TimerView()
}
.padding()
}
private func createSet(count:Int) {
set.removeAll(keepingCapacity: true)
repeat {
let num = Int.random(in: 1...10000)
set.insert(num)
} while set.count < count
}
}
extension Int:Identifiable {
public var id:Self { self }
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
import SwiftUI
struct TimerView: View {
@State private var timer:Timer? = nil
@State private var time = 0
var body: some View {
if let _ = timer {
Text(String(time))
.font(.title2)
.foregroundColor(.green)
}
HStack {
Button {
time = 100
let timer = Timer.scheduledTimer(withTimeInterval: 10, repeats: true) { _ in
time -= 10
if time == 0 {
self.timer?.invalidate()
self.timer = nil
}
}
self.timer = timer
} label: {
Text("Start Timer")
}
Button {
self.timer?.invalidate()
self.timer = nil
} label: {
Text("Stop Timer")
}
}
}
}
struct TimerView_Previews: PreviewProvider {
static var previews: some View {
TimerView()
}
}
这就是 SwiftUI 的工作原理。对 @State
var 的每次更改都会触发视图重新评估。如果您将 ForEach
放在另一个视图中,它只会在您更改更改该视图的 var 时重新评估。例如。 set
或 columns
.
struct ExtractedView: View {
var columns: [GridItem]
var set: Set<Int>
var body: some View {
ScrollView {
LazyVGrid(columns: columns) {
ForEach(Array(set)) { num in
Text(String(num))
}
}
}
.frame(width: 400, height: 400, alignment: .center)
}
}
SwiftUI
鼓励多做小Views
。驱动它的系统非常擅长识别需要更改的内容和不需要更改的内容。有一个非常好的 WWDC 视频对此进行了描述。