无法在 html 中插入 GLTF 文件查看器(使用 3js)
Trouble inserting GLTF file viewer in html (using 3js)
我正在尝试将 GLTF 文件查看器插入 HTML 文件,以便在本地编辑后上传到服务器(目前只有 HTML 和 GLB 存储在本地,three.js 在脚本标签中引用。
在当前设置下,网页会在 .scene div 中生成正确的全屏视图 canvas,但不会加载 glb 文件。
在回答中,请包括完整的修改过的 html 文件以及已发现的任何问题。非常感谢。
JS 来自 Whosebug:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Document</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: sans-serif;
overflow: hidden;
}
.scene,
canvas {
position: absolute;
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<div class="scene"></div>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/loaders/GLTFLoader.js"></script>
<script src="https://threejs.org/examples/js/loaders/DRACOLoader.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script>
//Variables for setup
let container;
let camera;
let renderer;
let scene;
let house;
let mixer;
const clock = new THREE.Clock();
function init() {
container = document.querySelector(".scene");
//Create scene
scene = new THREE.Scene();
const fov = 35;
const aspect = container.clientWidth / container.clientHeight;
const near = 1;
const far = 10000;
//Camera setup
camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set(0, 0, 1000);
const ambient = new THREE.AmbientLight(0x404040, 1);
scene.add(ambient);
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(50, 50, 100);
scene.add(light);
//Renderer
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setSize(container.clientWidth, container.clientHeight);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.outputEncoding = THREE.sRGBEncoding;
container.appendChild(renderer.domElement);
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.target.set(0, 0.5, 0);
controls.update();
controls.enablePan = false;
controls.enableDamping = true;
const dracoLoader = new THREE.DRACOLoader();
dracoLoader.setDecoderPath('https://threejs.org/examples/js/libs/draco/gltf/');
//Load Model
let loader = new THREE.GLTFLoader();
loader.setDRACOLoader(dracoLoader);
loader.load("./test_file.glb", function (gltf) {
scene.add(gltf.scene);
house = gltf.scene.children[0];
mixer = new THREE.AnimationMixer(house);
mixer.clipAction(gltf.animations[0]).play();
animate();
});
}
function animate() {
requestAnimationFrame(animate);
const delta = clock.getDelta();
mixer.update(delta);
house.rotation.z += 0.005;
renderer.render(scene, camera);
}
init();
function onWindowResize() {
camera.aspect = container.clientWidth / container.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(container.clientWidth, container.clientHeight);
}
window.addEventListener("resize", onWindowResize);
</script>
</body>
</html>
已解决。
问题出在浏览器 CORS 策略上。在与主机位置相同的服务器中加载可解决报告的问题。必须在文件路由上使用 http 或 https。
我正在尝试将 GLTF 文件查看器插入 HTML 文件,以便在本地编辑后上传到服务器(目前只有 HTML 和 GLB 存储在本地,three.js 在脚本标签中引用。
在当前设置下,网页会在 .scene div 中生成正确的全屏视图 canvas,但不会加载 glb 文件。
在回答中,请包括完整的修改过的 html 文件以及已发现的任何问题。非常感谢。
JS 来自 Whosebug:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Document</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: sans-serif;
overflow: hidden;
}
.scene,
canvas {
position: absolute;
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<div class="scene"></div>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/loaders/GLTFLoader.js"></script>
<script src="https://threejs.org/examples/js/loaders/DRACOLoader.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script>
//Variables for setup
let container;
let camera;
let renderer;
let scene;
let house;
let mixer;
const clock = new THREE.Clock();
function init() {
container = document.querySelector(".scene");
//Create scene
scene = new THREE.Scene();
const fov = 35;
const aspect = container.clientWidth / container.clientHeight;
const near = 1;
const far = 10000;
//Camera setup
camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set(0, 0, 1000);
const ambient = new THREE.AmbientLight(0x404040, 1);
scene.add(ambient);
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(50, 50, 100);
scene.add(light);
//Renderer
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setSize(container.clientWidth, container.clientHeight);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.outputEncoding = THREE.sRGBEncoding;
container.appendChild(renderer.domElement);
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.target.set(0, 0.5, 0);
controls.update();
controls.enablePan = false;
controls.enableDamping = true;
const dracoLoader = new THREE.DRACOLoader();
dracoLoader.setDecoderPath('https://threejs.org/examples/js/libs/draco/gltf/');
//Load Model
let loader = new THREE.GLTFLoader();
loader.setDRACOLoader(dracoLoader);
loader.load("./test_file.glb", function (gltf) {
scene.add(gltf.scene);
house = gltf.scene.children[0];
mixer = new THREE.AnimationMixer(house);
mixer.clipAction(gltf.animations[0]).play();
animate();
});
}
function animate() {
requestAnimationFrame(animate);
const delta = clock.getDelta();
mixer.update(delta);
house.rotation.z += 0.005;
renderer.render(scene, camera);
}
init();
function onWindowResize() {
camera.aspect = container.clientWidth / container.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(container.clientWidth, container.clientHeight);
}
window.addEventListener("resize", onWindowResize);
</script>
</body>
</html>
已解决。
问题出在浏览器 CORS 策略上。在与主机位置相同的服务器中加载可解决报告的问题。必须在文件路由上使用 http 或 https。