Javascript Uncaught TypeError: Cannot set properties of null (setting 'innerHTML')
Javascript Uncaught TypeError: Cannot set properties of null (setting 'innerHTML')
我正在尝试用 javascript 自己制作 Farm Clicker 游戏。换句话说,当您点击“添加金币”按钮时,玩家将拥有更多的金币并且能够用他赚取的金币购买新的动物。但是在我的代码中,我遇到了以下错误:script.js:42 Uncaught TypeError: Cannot set properties of null (setting 'innerHTML')
在 addGold (script.js:42:54)
在 HTMLButtonElement。 (script.js:11:42)
这个错误是由什么引起的?我把代码留在下面。
// global variables
const myContent = document.getElementById("content");
var gold = 0;
let animals = {};
var goldToAdd = 0;
// global functions
function addGoldButton() {
let myButton = document.createElement("button");
myButton.addEventListener("click", () => addGold(1)); // add one
myButton.innerHTML = "Add Gold!";
myContent.appendChild(myButton);
}
function passiveGold() {
if (animals.goats > 0) {
goldToAdd += animals.goats * 5; //50=>5 10=>1
}
if (animals.pigs > 0) {
goldToAdd += animals.pigs * 10; //90=>10 9=>1
}
if (animals.cows > 0) {
goldToAdd += animals.cows * 15; //120=>15 8=>1
}
addGold(goldToAdd);
}
addGoldButton();
function addGold(goldToAdd) {
console.trace();
if (gold = null) {
gold = goldToAdd;
let goldCounter = document.createElement("h2");
goldCounter.id = "goldCounter";
goldCounter.innerHTML = "Gold: " + gold;
myContent.appendChild(goldCounter);
} else {
gold += goldToAdd;
document.getElementById("goldCounter").innerHTML = "Gold: " + gold;
}
// check for events on current gold level
checkGold();
}
function checkGold() {
if (gold >= 50 && document.getElementById("goatBuyButton") == null) {
let buttonBar = document.createElement("div");
buttonBar.id = "buttonBar";
let buyButton = document.createElement("button");
buyButton.id = "goatBuyButton";
buyButton.innerHTML = "Buy Goat (50g)";
buyButton.addEventListener("click", () => buyAnimal("goat"));
myContent.appendChild(buttonBar);
buttonBar.appendChild(buyButton);
}
if (gold >= 90 && document.getElementById("pigBuyButton") == null) {
let buttonBar = document.getElementById("buttonBar");
let buyButton = document.createElement("button");
buyButton.id = "pigBuyButton";
buyButton.dinnerHTML = "Buy Pig (90g)";
buyButton.addEventListener("click", () => buyAnimal("pig"));
buttonBar.appendChild(buyButton);
}
if (gold >= 120 && document.getElementById("cowBuyButton") == null) {
buttonBar = document.getElementById("buttonBar");
let buyButton = document.createElement("button");
buyButton.id = "cowBuyButton";
buyButton.innerHTML = "Buy Cow (120g)";
buyButton.addEventListener("click", () => buyAnimal("cow"));
buttonBar.appendChild(buyButton);
}
function buyAnimal(animal) {
let itemBar = document.getElementById('itemBar');
if (itemBar == null) {
itemBar = document.createElement("div");
itemBar.id != "itemBar";
myContent.appendChildren(itemBar);
}
switch (animal) {
//do something, don't and forget the break;
case "goat":
if (gold >= 50) {
addGold(-50);
if (animals.goats == null) {
animals.goats = 1;
let myElement = document.createElement("div");
myElement.id = "goats";
myElement.innerHTML = "Goat Quantity: " + animals.goats;
itemBar.appendChild(myElement);
} else {
animals.goats += 1;
document.getElementById("goats").innerHTML = "Goat Quantity: " + animals.goats;
}
}
break;
case "pig":
if (gold >= 90) {
addGold(-90);
if (animals.pigs == null) {
animals.pigs = 1;
let myElement = document.createElement("div");
myElement, id = "pigs";
myElement.innerHTML = "Pig Quantity: " + animals.pigs;
itemBar.appendChild(myElement);
} else {
animals.pigs += 1;
document.getElementById("pigs").innerHTML = "Pig Quantity: " + animals.pigs;
}
}
break;
case "cow":
if (gold >= 120) {
addGold(-120);
if (animals.cows == null) {
animals.cows = 1;
let myElement = document.createElement("div");
myElement.id = "cows";
myElement.innerHTML = "Cow Quantity: " + animals.cows;
itemBar.appendChild(myElement);
} else {
animals.cows += 1;
document.getElementById("cows").innerHTML = "Cow Quantity: " + animals.cows;
}
}
break;
default:
console.log("geen dier gevonden");
}
}
// add elements
// start application
setInterval(passiveGold, 5000);
}
<div id="content"></div>
<!--<script src="script.js"></script> script is referenced right before </body> -->
元素 goldCounter 永远不会添加到您的 dom,这就是为什么它说“无法设置 null 的属性”。在第 33 行,if 语句中有一个错误。
替换第33行,这个
if (gold = null) {
和
if (gold == 0) {
希望对你有帮助!!
null不等于0,所以如果gold
内容为0,gold==null
会returnfalse
并尝试找到[=13=的元素] id(但最简单的方法if(!gold)
)
在 passiveGold 函数中,你不必检查大于 0 的动物,因为 n*0=0,所以什么也不会发生(它只是让你的代码更好)。
而 buyAnimal 函数的前面:不是 appendChildren(也许你只是拼错了)
我正在尝试用 javascript 自己制作 Farm Clicker 游戏。换句话说,当您点击“添加金币”按钮时,玩家将拥有更多的金币并且能够用他赚取的金币购买新的动物。但是在我的代码中,我遇到了以下错误:script.js:42 Uncaught TypeError: Cannot set properties of null (setting 'innerHTML') 在 addGold (script.js:42:54) 在 HTMLButtonElement。 (script.js:11:42)
这个错误是由什么引起的?我把代码留在下面。
// global variables
const myContent = document.getElementById("content");
var gold = 0;
let animals = {};
var goldToAdd = 0;
// global functions
function addGoldButton() {
let myButton = document.createElement("button");
myButton.addEventListener("click", () => addGold(1)); // add one
myButton.innerHTML = "Add Gold!";
myContent.appendChild(myButton);
}
function passiveGold() {
if (animals.goats > 0) {
goldToAdd += animals.goats * 5; //50=>5 10=>1
}
if (animals.pigs > 0) {
goldToAdd += animals.pigs * 10; //90=>10 9=>1
}
if (animals.cows > 0) {
goldToAdd += animals.cows * 15; //120=>15 8=>1
}
addGold(goldToAdd);
}
addGoldButton();
function addGold(goldToAdd) {
console.trace();
if (gold = null) {
gold = goldToAdd;
let goldCounter = document.createElement("h2");
goldCounter.id = "goldCounter";
goldCounter.innerHTML = "Gold: " + gold;
myContent.appendChild(goldCounter);
} else {
gold += goldToAdd;
document.getElementById("goldCounter").innerHTML = "Gold: " + gold;
}
// check for events on current gold level
checkGold();
}
function checkGold() {
if (gold >= 50 && document.getElementById("goatBuyButton") == null) {
let buttonBar = document.createElement("div");
buttonBar.id = "buttonBar";
let buyButton = document.createElement("button");
buyButton.id = "goatBuyButton";
buyButton.innerHTML = "Buy Goat (50g)";
buyButton.addEventListener("click", () => buyAnimal("goat"));
myContent.appendChild(buttonBar);
buttonBar.appendChild(buyButton);
}
if (gold >= 90 && document.getElementById("pigBuyButton") == null) {
let buttonBar = document.getElementById("buttonBar");
let buyButton = document.createElement("button");
buyButton.id = "pigBuyButton";
buyButton.dinnerHTML = "Buy Pig (90g)";
buyButton.addEventListener("click", () => buyAnimal("pig"));
buttonBar.appendChild(buyButton);
}
if (gold >= 120 && document.getElementById("cowBuyButton") == null) {
buttonBar = document.getElementById("buttonBar");
let buyButton = document.createElement("button");
buyButton.id = "cowBuyButton";
buyButton.innerHTML = "Buy Cow (120g)";
buyButton.addEventListener("click", () => buyAnimal("cow"));
buttonBar.appendChild(buyButton);
}
function buyAnimal(animal) {
let itemBar = document.getElementById('itemBar');
if (itemBar == null) {
itemBar = document.createElement("div");
itemBar.id != "itemBar";
myContent.appendChildren(itemBar);
}
switch (animal) {
//do something, don't and forget the break;
case "goat":
if (gold >= 50) {
addGold(-50);
if (animals.goats == null) {
animals.goats = 1;
let myElement = document.createElement("div");
myElement.id = "goats";
myElement.innerHTML = "Goat Quantity: " + animals.goats;
itemBar.appendChild(myElement);
} else {
animals.goats += 1;
document.getElementById("goats").innerHTML = "Goat Quantity: " + animals.goats;
}
}
break;
case "pig":
if (gold >= 90) {
addGold(-90);
if (animals.pigs == null) {
animals.pigs = 1;
let myElement = document.createElement("div");
myElement, id = "pigs";
myElement.innerHTML = "Pig Quantity: " + animals.pigs;
itemBar.appendChild(myElement);
} else {
animals.pigs += 1;
document.getElementById("pigs").innerHTML = "Pig Quantity: " + animals.pigs;
}
}
break;
case "cow":
if (gold >= 120) {
addGold(-120);
if (animals.cows == null) {
animals.cows = 1;
let myElement = document.createElement("div");
myElement.id = "cows";
myElement.innerHTML = "Cow Quantity: " + animals.cows;
itemBar.appendChild(myElement);
} else {
animals.cows += 1;
document.getElementById("cows").innerHTML = "Cow Quantity: " + animals.cows;
}
}
break;
default:
console.log("geen dier gevonden");
}
}
// add elements
// start application
setInterval(passiveGold, 5000);
}
<div id="content"></div>
<!--<script src="script.js"></script> script is referenced right before </body> -->
元素 goldCounter 永远不会添加到您的 dom,这就是为什么它说“无法设置 null 的属性”。在第 33 行,if 语句中有一个错误。
替换第33行,这个
if (gold = null) {
和
if (gold == 0) {
希望对你有帮助!!
null不等于0,所以如果gold
内容为0,gold==null
会returnfalse
并尝试找到[=13=的元素] id(但最简单的方法if(!gold)
)
在 passiveGold 函数中,你不必检查大于 0 的动物,因为 n*0=0,所以什么也不会发生(它只是让你的代码更好)。
而 buyAnimal 函数的前面:不是 appendChildren(也许你只是拼错了)