Pygame- Pong- 按 w 或 s 时矩形不移动
Pygame- Pong- rectangle doesnt move while pressing w or s
Pygame -Pong- 矩形在按下 w 或 s
时不会移动
我只是不明白为什么它不动请帮助我在 python :3
import pygame
import sys
import numpy as np
class Game( ):
def __init__(self):
pygame.init( )
self.player_x = 75
self.player_y = 300
self.player1_x = 1100
self.player1_y = 300
self.screen = pygame.display.set_mode((1200, 800))
pygame.display.set_caption("Pong")
self.FPS = pygame.time.Clock( )
self.player_speed = 0
self.width = 25
self.hight = 100
self.speed = 5
self.game_loop()
def game_loop(self):
while True:
self.FPS = pygame.time.Clock()
for event in pygame.event.get( ):
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
self.player_speed -= 7
if event.key == pygame.K_s:
self.player_speed += 7
self.screen.fill((0, 0, 0))
self.Player_1()
self.player.y += self.player_speed
self.player1.y += self.player_speed
pygame.display.flip()
self.FPS.tick(60)
def Player_1(self):
self.player = pygame.Rect(self.player_x, self.player_y, self.width, self.hight)
self.player1 = pygame.Rect(self.player1_x, self.player1_y, self.width, self.hight)
pygame.draw.rect(self.screen, "Red", self.player)
pygame.draw.rect(self.screen, "Red", self.player1)
Game( )
您将玩家道具定义为:
self.player_x = 75
self.player_y = 300
self.player1_x = 1100
self.player1_y = 300
但是你正在设置:
self.player.y += self.player_speed
self.player1.y += self.player_speed
其中一个:
AttributeError: 'Game' object has no attribute 'player'
所以把上面的改成:
self.player_y += self.player_speed
self.player1_y += self.player_speed
矩形将在 w 和 s 上移动。
Pygame -Pong- 矩形在按下 w 或 s
时不会移动我只是不明白为什么它不动请帮助我在 python :3
import pygame
import sys
import numpy as np
class Game( ):
def __init__(self):
pygame.init( )
self.player_x = 75
self.player_y = 300
self.player1_x = 1100
self.player1_y = 300
self.screen = pygame.display.set_mode((1200, 800))
pygame.display.set_caption("Pong")
self.FPS = pygame.time.Clock( )
self.player_speed = 0
self.width = 25
self.hight = 100
self.speed = 5
self.game_loop()
def game_loop(self):
while True:
self.FPS = pygame.time.Clock()
for event in pygame.event.get( ):
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
self.player_speed -= 7
if event.key == pygame.K_s:
self.player_speed += 7
self.screen.fill((0, 0, 0))
self.Player_1()
self.player.y += self.player_speed
self.player1.y += self.player_speed
pygame.display.flip()
self.FPS.tick(60)
def Player_1(self):
self.player = pygame.Rect(self.player_x, self.player_y, self.width, self.hight)
self.player1 = pygame.Rect(self.player1_x, self.player1_y, self.width, self.hight)
pygame.draw.rect(self.screen, "Red", self.player)
pygame.draw.rect(self.screen, "Red", self.player1)
Game( )
您将玩家道具定义为:
self.player_x = 75
self.player_y = 300
self.player1_x = 1100
self.player1_y = 300
但是你正在设置:
self.player.y += self.player_speed
self.player1.y += self.player_speed
其中一个:
AttributeError: 'Game' object has no attribute 'player'
所以把上面的改成:
self.player_y += self.player_speed
self.player1_y += self.player_speed
矩形将在 w 和 s 上移动。