计时器用完时禁用运动
disable movement when timer runs out
我正在学习使用 javascript 在 html canvas 中制作格斗游戏的教程,但我想更改一些内容,我只能更改一部分弄清楚,这就是当计时器归零时冻结玩家的方法。有人有什么想法吗?
let timer = 10
let timerId
function decreaseTimer(){
if(timer > 0) {
timerId = setTimeout(decreaseTimer, 1000)
timer--
document.querySelector('#timer').innerHTML = timer
}
if(timer === 0){
determineWinner({player, enemy, timerId})
// freeze player
}
}
移动分别定义为player.velocity.x/y
也像这样使用 keydown:
window.addEventListener ('keydown', (event) => {
switch (event.key) {
case 'd':
keys.d.pressed = true
player.lastKey = 'd'
break
case 'a':
keys.a.pressed = true
player.lastKey = 'a'
break
case 'w':
keys.w.pressed = true
player.velocity.y = -10
break
case ' ':
player.attack()
break
case 'ArrowRight':
keys.ArrowRight.pressed = true
enemy.lastKey = 'ArrowRight'
break
case 'ArrowLeft':
keys.ArrowLeft.pressed = true
enemy.lastKey = 'ArrowLeft'
break
case 'ArrowUp':
enemy.velocity.y = -10
break
case 'Enter':
enemy.attack()
}
})
window.addEventListener ('keyup', (event) => {
switch (event.key) {
case 'd':
keys.d.pressed = false
break
case 'a':
keys.a.pressed = false
break
case 'w':
keys.w.pressed = false
break
case 'ArrowRight':
keys.ArrowRight.pressed = false
break
case 'ArrowLeft':
keys.ArrowLeft.pressed = false
break
case 'ArrowUp':
keys.ArrowUp.pressed = false
break
}
})
'freezing the player'有多种方式。其中一些更好,具体取决于您暂停/玩游戏的方式。
- 您可以将移动逻辑更改为仅在
timer > 0
时移动玩家
- 您可以将速度设置为 0 并且不更新速度
- 停止所有player-moving逻辑
我正在学习使用 javascript 在 html canvas 中制作格斗游戏的教程,但我想更改一些内容,我只能更改一部分弄清楚,这就是当计时器归零时冻结玩家的方法。有人有什么想法吗?
let timer = 10
let timerId
function decreaseTimer(){
if(timer > 0) {
timerId = setTimeout(decreaseTimer, 1000)
timer--
document.querySelector('#timer').innerHTML = timer
}
if(timer === 0){
determineWinner({player, enemy, timerId})
// freeze player
}
}
移动分别定义为player.velocity.x/y
也像这样使用 keydown:
window.addEventListener ('keydown', (event) => {
switch (event.key) {
case 'd':
keys.d.pressed = true
player.lastKey = 'd'
break
case 'a':
keys.a.pressed = true
player.lastKey = 'a'
break
case 'w':
keys.w.pressed = true
player.velocity.y = -10
break
case ' ':
player.attack()
break
case 'ArrowRight':
keys.ArrowRight.pressed = true
enemy.lastKey = 'ArrowRight'
break
case 'ArrowLeft':
keys.ArrowLeft.pressed = true
enemy.lastKey = 'ArrowLeft'
break
case 'ArrowUp':
enemy.velocity.y = -10
break
case 'Enter':
enemy.attack()
}
})
window.addEventListener ('keyup', (event) => {
switch (event.key) {
case 'd':
keys.d.pressed = false
break
case 'a':
keys.a.pressed = false
break
case 'w':
keys.w.pressed = false
break
case 'ArrowRight':
keys.ArrowRight.pressed = false
break
case 'ArrowLeft':
keys.ArrowLeft.pressed = false
break
case 'ArrowUp':
keys.ArrowUp.pressed = false
break
}
})
'freezing the player'有多种方式。其中一些更好,具体取决于您暂停/玩游戏的方式。
- 您可以将移动逻辑更改为仅在
timer > 0
时移动玩家
- 您可以将速度设置为 0 并且不更新速度
- 停止所有player-moving逻辑