Pygame 角色移动
Pygame character movement
我正在用 pygame 练习,但不知道如何让我的角色动起来。例如,如果我放置 'print' 语句,它会起作用,并在我按 'a' 时打印我想要的任何内容,但角色会留在他的位置上。我对类知之甚少,所以我认为这是问题所在
import pygame
pygame.init()
pygame.font.init()
width, height = 924, 500
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('Priest Beast')
clock = pygame.time.Clock()
BG = pygame.transform.scale2x(pygame.image.load('art/background.png')).convert_alpha()
music = pygame.mixer.Sound('sound/music.mp3')
class Player(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.transform.scale2x(pygame.image.load('art/Player.png')).convert_alpha()
self.rect = self.image.get_rect(center = (800, 300))
self.x = x
self.y = y
def move(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_a]:
self.rect.x += 5
def update(self):
self.move()
#Loop and exit
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
# Sounds
music.play()
music.set_volume(0.1)
screen.blit(BG, (0, 0))
player = pygame.sprite.GroupSingle()
player.add(Player(800,200))
#Update everything
player.draw(screen)
player.update()
pygame.display.update()
clock.tick(60)
您不断地在初始位置重新创建对象。您需要在应用程序循环之前创建 Sprite 和 Group:
player = pygame.sprite.GroupSingle() # <-- INSERT
player.add(Player(800,200))
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
# [...]
screen.blit(BG, (0, 0))
# DELETE
# player = pygame.sprite.GroupSingle()
# player.add(Player(800,200))
# [...]
我正在用 pygame 练习,但不知道如何让我的角色动起来。例如,如果我放置 'print' 语句,它会起作用,并在我按 'a' 时打印我想要的任何内容,但角色会留在他的位置上。我对类知之甚少,所以我认为这是问题所在
import pygame
pygame.init()
pygame.font.init()
width, height = 924, 500
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('Priest Beast')
clock = pygame.time.Clock()
BG = pygame.transform.scale2x(pygame.image.load('art/background.png')).convert_alpha()
music = pygame.mixer.Sound('sound/music.mp3')
class Player(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.transform.scale2x(pygame.image.load('art/Player.png')).convert_alpha()
self.rect = self.image.get_rect(center = (800, 300))
self.x = x
self.y = y
def move(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_a]:
self.rect.x += 5
def update(self):
self.move()
#Loop and exit
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
# Sounds
music.play()
music.set_volume(0.1)
screen.blit(BG, (0, 0))
player = pygame.sprite.GroupSingle()
player.add(Player(800,200))
#Update everything
player.draw(screen)
player.update()
pygame.display.update()
clock.tick(60)
您不断地在初始位置重新创建对象。您需要在应用程序循环之前创建 Sprite 和 Group:
player = pygame.sprite.GroupSingle() # <-- INSERT
player.add(Player(800,200))
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
# [...]
screen.blit(BG, (0, 0))
# DELETE
# player = pygame.sprite.GroupSingle()
# player.add(Player(800,200))
# [...]