不重复上一个随机数的随机数
Random that doesn’t repeat the last random
我正在 Java swing 中开发一个简单的程序,当您单击一个按钮时,它会从数组中随机选择一个单词。问题是我不想在再次单击按钮后生成相同的东西。例如,你点击按钮,它从数组中生成单词“甜甜圈”,你再次点击,它再次生成甜甜圈。我想避免之后直接生成相同的东西。
代码如下:
import javax.swing.*;
import java.awt.*;
import java.util.Random;
import java.awt.event.*;
class Main implements ActionListener{
JFrame f = new JFrame("ℂ ");
Random r = new Random();
JButton generate = new JButton("Generate");
JButton clear = new JButton("Clear");
JLabel characterClass = new JLabel("Style", JLabel.CENTER);
JLabel characterClass2 = new JLabel("Race", JLabel.CENTER);
JLabel characterClass3 = new JLabel("Weapon", JLabel.CENTER);
JLabel newGenerate = new JLabel("?", JLabel.CENTER);
JLabel newGenerate2 = new JLabel("?", JLabel.CENTER);
JLabel newGenerate3 = new JLabel("?", JLabel.CENTER);
Color custBlue = new Color(10, 63, 250);
Color custOrange = new Color(251,167,88);
Color saturatedCustOrange = new Color(254, 127, 46);
ImageIcon wheel = new ImageIcon("images/loading_wheel.gif");
JLabel img = new JLabel(wheel);
ImageIcon back_image = new ImageIcon("images/back_ground.png");
JLabel img2 = new JLabel(back_image);
String[] style = {"<html><p align='center'>Steampunk</p></html>", "<html><p align='center'>Sci-Fi</p></html>", "<html><p align='center'>Medieval</p></html>", "<html><p align='center'>Imprisoned</p></html>", "<html><p align='center'>Superpowered</p></html>", "<html><p align='center'>Villainous</p></html>", "<html><p align='center'>Primal</p></html>", "<html><p align='center'>Musical</p></html>", "<html><p align='center'>Aquatic</p></html>", "<html><p align='center'>Undead</p></html>"};
String[] race = {"<html><p align='center'>Sorcerer</p></html>", "<html><p align='center'>Alien</p></html>", "<html><p align='center'>Knight</p></html>", "<html><p align='center'>Orc</p></html>", "<html><p align='center'>Elf</p></html>", "<html><p align='center'>Bear</p></html>", "<html><p align='center'>Human</p></html>", "<html><p align='center'>Vampire</p></html>", "<html><p align='center'>Werewolf</p></html>", "<html><p align='center'>Dwarf</p></html>"};
String[] weapon = {"<html><p align='center'>Bow<br />And Arrow</p></html>", "<html><p align='center'>Blade</p></html>", "<html><p align='center'>Gun</p></html>", "<html><p align='center'>Nunchucks</p></html>", "<html><p align='center'>Shield</p></html>", "<html><p align='center'>Bomb</p></html>", "<html><p align='center'>Claws</p></html>", "<html><p align='center'>Mace</p></html>", "<html><p align='center'>Axe</p></html>", "<html><p align='center'>Staff</p></html>"};
public static void main(String[] args) {
Main o = new Main();
o.gui();
}
public void gui(){
f.setSize(500, 400);
this.newGenerate.setBounds(132,107, 180, 40);
newGenerate.setFont(new Font("Arial", Font.BOLD, 20));
this.newGenerate.setForeground(saturatedCustOrange);
f.add(this.newGenerate);
this.newGenerate2.setBounds(304,107, 180, 40);
newGenerate2.setFont(new Font("Arial", Font.BOLD, 20));
this.newGenerate2.setForeground(saturatedCustOrange);
f.add(this.newGenerate2);
this.newGenerate3.setBounds(218,250, 180, 40);
newGenerate3.setFont(new Font("Arial", Font.BOLD, 20));
this.newGenerate3.setForeground(saturatedCustOrange);
f.add(this.newGenerate3);
characterClass.setBounds(132,50, 180, 40);
characterClass.setFont(new Font("Arial", Font.BOLD, 20));
this.characterClass.setForeground(saturatedCustOrange);
f.add(this.characterClass);
characterClass2.setBounds(304,50, 180, 40);
characterClass2.setFont(new Font("Arial", Font.BOLD, 20));
this.characterClass2.setForeground(saturatedCustOrange);
f.add(this.characterClass2);
characterClass3.setBounds(218,192, 180, 40);
characterClass3.setFont(new Font("Arial", Font.BOLD, 20));
this.characterClass3.setForeground(saturatedCustOrange);
f.add(this.characterClass3);
this.generate.setBounds(50, 240, 120, 40);
generate.setFont(new Font("Arial", Font.BOLD, 16));
this.generate.setForeground(custOrange);
this.generate.setBackground(custBlue);
this.generate.addActionListener(this);
f.add(this.generate);
this.clear.setBounds(50, 290, 120, 40);
clear.setFont(new Font("Arial", Font.BOLD, 16));
this.clear.setForeground(custOrange);
this.clear.setBackground(custBlue);
this.clear.addActionListener(this);
f.add(this.clear);
img.setBounds(0, -10,500,400);
f.add(img);
img2.setBounds(0, -10,500,400);
f.add(img2);
f.setLayout(null);
f.setVisible(true);
}
public void actionPerformed(ActionEvent e){
if(e.getSource() == this.clear){
img.setVisible(true);
this.newGenerate.setText("?");
this.newGenerate2.setText("?");
this.newGenerate3.setText("?");
}
else{
this.newGenerate.setText(this.returnStyle());
this.newGenerate2.setText(this.returnRace());
this.newGenerate3.setText(this.returnWeapon());
img.setVisible(false);
}
}
public String returnStyle() {
int ranNum = r.nextInt(this.style.length);
return this.style[ranNum];
}
public String returnRace() {
int ranNum = r.nextInt(this.race.length);
return this.race[ranNum];
}
public String returnWeapon() {
int ranNum = r.nextInt(this.weapon.length);
return this.weapon[ranNum];
}
}
如果混淆,程序会生成一个字符。它随机混合角色风格(如中世纪或 sci-fi)、种族(如人类或吸血鬼)和武器(如 blade 或斧头)。
我特别需要这部分的帮助,我最好需要用循环来完成,因为这是我能想到的唯一方法来处理这个循环(我的最终项目需要它。)
public String returnStyle() {
int ranNum = r.nextInt(this.style.length);
return this.style[ranNum];
}
基本上你可以这样做:
ArrayList<String> fruits = new ArrayList<>(Arrays.asList("banana", "apple", "orange","grape","watermelon"));
Random r = new Random();
while(fruits.size()>0) {
int random = r.nextInt(fruits.size());
System.out.println(fruits.get(randomInt));
fruits.remove(randomInt);
}
创建一个列表。
生成一个随机索引,弹出这个索引中的元素,重复。
如果你希望它能够重复结果,而不是它产生的最后一个结果,你可以存储它产生的最后一个结果并检查新的是否相同。如果是,则生成另一个。以 ATP 的回答为例并对其进行修改以实现此目的,它将如下所示:
import java.util.*;
import java.lang.*;
import java.io.*;
/* Name of the class has to be "Main" only if the class is public. */
class RandomGenerator
{
public static void main (String[] args) throws java.lang.Exception
{
ArrayList<String> fruits = new ArrayList<>(Arrays.asList("banana", "apple", "orange","grape","watermelon"));
Random r = new Random();
int previousRandom = -1;
int random = r.nextInt(fruits.size());
System.out.println("double size: " + 2 * fruits.size());
for (int i = 0; i < 2 * fruits.size(); i++) {
if (random == previousRandom) {
random = r.nextInt(fruits.size());
i = i -1;
} else {
System.out.println(fruits.get(random));
previousRandom = random;
}
}
}
}
如果您不希望它重复任何结果,并且只生成尽可能多的结果,那么 ATP 的答案就可以了。
对于“不同”的方法,您可以使用 Collections#shuffle
随机化 List
个值
首先,您需要...
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
接下来,您需要定义一系列“随机”List
。这使我们可以使用更简单的方法来获取下一个随机值,同时保持对“原始”值的引用,例如...
private String[] masterStyles = {"<html><p align='center'>Steampunk</p></html>", "<html><p align='center'>Sci-Fi</p></html>", "<html><p align='center'>Medieval</p></html>", "<html><p align='center'>Imprisoned</p></html>", "<html><p align='center'>Superpowered</p></html>", "<html><p align='center'>Villainous</p></html>", "<html><p align='center'>Primal</p></html>", "<html><p align='center'>Musical</p></html>", "<html><p align='center'>Aquatic</p></html>", "<html><p align='center'>Undead</p></html>"};
private String[] masterRaces = {"<html><p align='center'>Sorcerer</p></html>", "<html><p align='center'>Alien</p></html>", "<html><p align='center'>Knight</p></html>", "<html><p align='center'>Orc</p></html>", "<html><p align='center'>Elf</p></html>", "<html><p align='center'>Bear</p></html>", "<html><p align='center'>Human</p></html>", "<html><p align='center'>Vampire</p></html>", "<html><p align='center'>Werewolf</p></html>", "<html><p align='center'>Dwarf</p></html>"};
private String[] masterWeapons = {"<html><p align='center'>Bow<br />And Arrow</p></html>", "<html><p align='center'>Blade</p></html>", "<html><p align='center'>Gun</p></html>", "<html><p align='center'>Nunchucks</p></html>", "<html><p align='center'>Shield</p></html>", "<html><p align='center'>Bomb</p></html>", "<html><p align='center'>Claws</p></html>", "<html><p align='center'>Mace</p></html>", "<html><p align='center'>Axe</p></html>", "<html><p align='center'>Staff</p></html>"};
private List<String> randomStyles = new ArrayList<>(8);
private List<String> randomRaces = new ArrayList<>(8);
private List<String> randomWeapons = new ArrayList<>(8);
然后,您可以将 returnXxx
方法修改为 return 下一个随机值,除非,如果随机 List
isEmpty
,则用原始值填充它值然后 shuffle
它,例如...
public String returnStyle() {
if (randomStyles.isEmpty()) {
randomStyles.addAll(Arrays.asList(masterStyles));
Collections.shuffle(randomStyles);
}
return randomStyles.remove(0);
}
public String returnRace() {
if (randomRaces.isEmpty()) {
randomRaces.addAll(Arrays.asList(masterRaces));
Collections.shuffle(randomRaces);
}
return randomRaces.remove(0);
}
public String returnWeapon() {
if (randomWeapons.isEmpty()) {
randomWeapons.addAll(Arrays.asList(masterWeapons));
Collections.shuffle(randomWeapons);
}
return randomWeapons.remove(0);
}
这保证了 List
中的值只有在您使用了原始 List
中的所有值后才会开始重复
然后我们可以将概念封装到 class 中以使其更容易,例如...
public class RandomList<Value> {
private List<Value> masterValues;
private List<Value> randomValues;
public RandomList(Value[] masterValues) {
this(Arrays.asList(masterValues));
}
public RandomList(List<Value> masterValues) {
this.masterValues = masterValues;
randomValues = new ArrayList<>(masterValues);
Collections.shuffle(randomValues);
}
public Value next() {
if (randomValues.isEmpty()) {
randomValues.addAll(masterValues);
Collections.shuffle(randomValues);
}
return randomValues.remove(0);
}
public Value nextOrNull() {
if (randomValues.isEmpty()) {
return null;
}
return randomValues.remove(0);
}
}
这会将您的代码更改为...
private RandomList<String> randomStyles = new RandomList<>(new String [] {"<html><p align='center'>Steampunk</p></html>", "<html><p align='center'>Sci-Fi</p></html>", "<html><p align='center'>Medieval</p></html>", "<html><p align='center'>Imprisoned</p></html>", "<html><p align='center'>Superpowered</p></html>", "<html><p align='center'>Villainous</p></html>", "<html><p align='center'>Primal</p></html>", "<html><p align='center'>Musical</p></html>", "<html><p align='center'>Aquatic</p></html>", "<html><p align='center'>Undead</p></html>"});
private RandomList<String> randomRaces = new RandomList<>(new String [] {"<html><p align='center'>Sorcerer</p></html>", "<html><p align='center'>Alien</p></html>", "<html><p align='center'>Knight</p></html>", "<html><p align='center'>Orc</p></html>", "<html><p align='center'>Elf</p></html>", "<html><p align='center'>Bear</p></html>", "<html><p align='center'>Human</p></html>", "<html><p align='center'>Vampire</p></html>", "<html><p align='center'>Werewolf</p></html>", "<html><p align='center'>Dwarf</p></html>"});
private RandomList<String> randomWeapons = new RandomList<>(new String [] {"<html><p align='center'>Bow<br />And Arrow</p></html>", "<html><p align='center'>Blade</p></html>", "<html><p align='center'>Gun</p></html>", "<html><p align='center'>Nunchucks</p></html>", "<html><p align='center'>Shield</p></html>", "<html><p align='center'>Bomb</p></html>", "<html><p align='center'>Claws</p></html>", "<html><p align='center'>Mace</p></html>", "<html><p align='center'>Axe</p></html>", "<html><p align='center'>Staff</p></html>"});
和您的 returnXxx
方法,例如...
public String returnStyle() {
return randomStyles.next();
}
public String returnRace() {
return randomRaces.next();
}
public String returnWeapon() {
return randomWeapons.next();
}
它更简单、更清晰,并且删除了所有重复代码……但是,这可能比您现在更“高级”一点,但请记住一些事情
我正在 Java swing 中开发一个简单的程序,当您单击一个按钮时,它会从数组中随机选择一个单词。问题是我不想在再次单击按钮后生成相同的东西。例如,你点击按钮,它从数组中生成单词“甜甜圈”,你再次点击,它再次生成甜甜圈。我想避免之后直接生成相同的东西。
代码如下:
import javax.swing.*;
import java.awt.*;
import java.util.Random;
import java.awt.event.*;
class Main implements ActionListener{
JFrame f = new JFrame("ℂ ");
Random r = new Random();
JButton generate = new JButton("Generate");
JButton clear = new JButton("Clear");
JLabel characterClass = new JLabel("Style", JLabel.CENTER);
JLabel characterClass2 = new JLabel("Race", JLabel.CENTER);
JLabel characterClass3 = new JLabel("Weapon", JLabel.CENTER);
JLabel newGenerate = new JLabel("?", JLabel.CENTER);
JLabel newGenerate2 = new JLabel("?", JLabel.CENTER);
JLabel newGenerate3 = new JLabel("?", JLabel.CENTER);
Color custBlue = new Color(10, 63, 250);
Color custOrange = new Color(251,167,88);
Color saturatedCustOrange = new Color(254, 127, 46);
ImageIcon wheel = new ImageIcon("images/loading_wheel.gif");
JLabel img = new JLabel(wheel);
ImageIcon back_image = new ImageIcon("images/back_ground.png");
JLabel img2 = new JLabel(back_image);
String[] style = {"<html><p align='center'>Steampunk</p></html>", "<html><p align='center'>Sci-Fi</p></html>", "<html><p align='center'>Medieval</p></html>", "<html><p align='center'>Imprisoned</p></html>", "<html><p align='center'>Superpowered</p></html>", "<html><p align='center'>Villainous</p></html>", "<html><p align='center'>Primal</p></html>", "<html><p align='center'>Musical</p></html>", "<html><p align='center'>Aquatic</p></html>", "<html><p align='center'>Undead</p></html>"};
String[] race = {"<html><p align='center'>Sorcerer</p></html>", "<html><p align='center'>Alien</p></html>", "<html><p align='center'>Knight</p></html>", "<html><p align='center'>Orc</p></html>", "<html><p align='center'>Elf</p></html>", "<html><p align='center'>Bear</p></html>", "<html><p align='center'>Human</p></html>", "<html><p align='center'>Vampire</p></html>", "<html><p align='center'>Werewolf</p></html>", "<html><p align='center'>Dwarf</p></html>"};
String[] weapon = {"<html><p align='center'>Bow<br />And Arrow</p></html>", "<html><p align='center'>Blade</p></html>", "<html><p align='center'>Gun</p></html>", "<html><p align='center'>Nunchucks</p></html>", "<html><p align='center'>Shield</p></html>", "<html><p align='center'>Bomb</p></html>", "<html><p align='center'>Claws</p></html>", "<html><p align='center'>Mace</p></html>", "<html><p align='center'>Axe</p></html>", "<html><p align='center'>Staff</p></html>"};
public static void main(String[] args) {
Main o = new Main();
o.gui();
}
public void gui(){
f.setSize(500, 400);
this.newGenerate.setBounds(132,107, 180, 40);
newGenerate.setFont(new Font("Arial", Font.BOLD, 20));
this.newGenerate.setForeground(saturatedCustOrange);
f.add(this.newGenerate);
this.newGenerate2.setBounds(304,107, 180, 40);
newGenerate2.setFont(new Font("Arial", Font.BOLD, 20));
this.newGenerate2.setForeground(saturatedCustOrange);
f.add(this.newGenerate2);
this.newGenerate3.setBounds(218,250, 180, 40);
newGenerate3.setFont(new Font("Arial", Font.BOLD, 20));
this.newGenerate3.setForeground(saturatedCustOrange);
f.add(this.newGenerate3);
characterClass.setBounds(132,50, 180, 40);
characterClass.setFont(new Font("Arial", Font.BOLD, 20));
this.characterClass.setForeground(saturatedCustOrange);
f.add(this.characterClass);
characterClass2.setBounds(304,50, 180, 40);
characterClass2.setFont(new Font("Arial", Font.BOLD, 20));
this.characterClass2.setForeground(saturatedCustOrange);
f.add(this.characterClass2);
characterClass3.setBounds(218,192, 180, 40);
characterClass3.setFont(new Font("Arial", Font.BOLD, 20));
this.characterClass3.setForeground(saturatedCustOrange);
f.add(this.characterClass3);
this.generate.setBounds(50, 240, 120, 40);
generate.setFont(new Font("Arial", Font.BOLD, 16));
this.generate.setForeground(custOrange);
this.generate.setBackground(custBlue);
this.generate.addActionListener(this);
f.add(this.generate);
this.clear.setBounds(50, 290, 120, 40);
clear.setFont(new Font("Arial", Font.BOLD, 16));
this.clear.setForeground(custOrange);
this.clear.setBackground(custBlue);
this.clear.addActionListener(this);
f.add(this.clear);
img.setBounds(0, -10,500,400);
f.add(img);
img2.setBounds(0, -10,500,400);
f.add(img2);
f.setLayout(null);
f.setVisible(true);
}
public void actionPerformed(ActionEvent e){
if(e.getSource() == this.clear){
img.setVisible(true);
this.newGenerate.setText("?");
this.newGenerate2.setText("?");
this.newGenerate3.setText("?");
}
else{
this.newGenerate.setText(this.returnStyle());
this.newGenerate2.setText(this.returnRace());
this.newGenerate3.setText(this.returnWeapon());
img.setVisible(false);
}
}
public String returnStyle() {
int ranNum = r.nextInt(this.style.length);
return this.style[ranNum];
}
public String returnRace() {
int ranNum = r.nextInt(this.race.length);
return this.race[ranNum];
}
public String returnWeapon() {
int ranNum = r.nextInt(this.weapon.length);
return this.weapon[ranNum];
}
}
如果混淆,程序会生成一个字符。它随机混合角色风格(如中世纪或 sci-fi)、种族(如人类或吸血鬼)和武器(如 blade 或斧头)。
我特别需要这部分的帮助,我最好需要用循环来完成,因为这是我能想到的唯一方法来处理这个循环(我的最终项目需要它。)
public String returnStyle() {
int ranNum = r.nextInt(this.style.length);
return this.style[ranNum];
}
基本上你可以这样做:
ArrayList<String> fruits = new ArrayList<>(Arrays.asList("banana", "apple", "orange","grape","watermelon"));
Random r = new Random();
while(fruits.size()>0) {
int random = r.nextInt(fruits.size());
System.out.println(fruits.get(randomInt));
fruits.remove(randomInt);
}
创建一个列表。
生成一个随机索引,弹出这个索引中的元素,重复。
如果你希望它能够重复结果,而不是它产生的最后一个结果,你可以存储它产生的最后一个结果并检查新的是否相同。如果是,则生成另一个。以 ATP 的回答为例并对其进行修改以实现此目的,它将如下所示:
import java.util.*;
import java.lang.*;
import java.io.*;
/* Name of the class has to be "Main" only if the class is public. */
class RandomGenerator
{
public static void main (String[] args) throws java.lang.Exception
{
ArrayList<String> fruits = new ArrayList<>(Arrays.asList("banana", "apple", "orange","grape","watermelon"));
Random r = new Random();
int previousRandom = -1;
int random = r.nextInt(fruits.size());
System.out.println("double size: " + 2 * fruits.size());
for (int i = 0; i < 2 * fruits.size(); i++) {
if (random == previousRandom) {
random = r.nextInt(fruits.size());
i = i -1;
} else {
System.out.println(fruits.get(random));
previousRandom = random;
}
}
}
}
如果您不希望它重复任何结果,并且只生成尽可能多的结果,那么 ATP 的答案就可以了。
对于“不同”的方法,您可以使用 Collections#shuffle
随机化 List
个值
首先,您需要...
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
接下来,您需要定义一系列“随机”List
。这使我们可以使用更简单的方法来获取下一个随机值,同时保持对“原始”值的引用,例如...
private String[] masterStyles = {"<html><p align='center'>Steampunk</p></html>", "<html><p align='center'>Sci-Fi</p></html>", "<html><p align='center'>Medieval</p></html>", "<html><p align='center'>Imprisoned</p></html>", "<html><p align='center'>Superpowered</p></html>", "<html><p align='center'>Villainous</p></html>", "<html><p align='center'>Primal</p></html>", "<html><p align='center'>Musical</p></html>", "<html><p align='center'>Aquatic</p></html>", "<html><p align='center'>Undead</p></html>"};
private String[] masterRaces = {"<html><p align='center'>Sorcerer</p></html>", "<html><p align='center'>Alien</p></html>", "<html><p align='center'>Knight</p></html>", "<html><p align='center'>Orc</p></html>", "<html><p align='center'>Elf</p></html>", "<html><p align='center'>Bear</p></html>", "<html><p align='center'>Human</p></html>", "<html><p align='center'>Vampire</p></html>", "<html><p align='center'>Werewolf</p></html>", "<html><p align='center'>Dwarf</p></html>"};
private String[] masterWeapons = {"<html><p align='center'>Bow<br />And Arrow</p></html>", "<html><p align='center'>Blade</p></html>", "<html><p align='center'>Gun</p></html>", "<html><p align='center'>Nunchucks</p></html>", "<html><p align='center'>Shield</p></html>", "<html><p align='center'>Bomb</p></html>", "<html><p align='center'>Claws</p></html>", "<html><p align='center'>Mace</p></html>", "<html><p align='center'>Axe</p></html>", "<html><p align='center'>Staff</p></html>"};
private List<String> randomStyles = new ArrayList<>(8);
private List<String> randomRaces = new ArrayList<>(8);
private List<String> randomWeapons = new ArrayList<>(8);
然后,您可以将 returnXxx
方法修改为 return 下一个随机值,除非,如果随机 List
isEmpty
,则用原始值填充它值然后 shuffle
它,例如...
public String returnStyle() {
if (randomStyles.isEmpty()) {
randomStyles.addAll(Arrays.asList(masterStyles));
Collections.shuffle(randomStyles);
}
return randomStyles.remove(0);
}
public String returnRace() {
if (randomRaces.isEmpty()) {
randomRaces.addAll(Arrays.asList(masterRaces));
Collections.shuffle(randomRaces);
}
return randomRaces.remove(0);
}
public String returnWeapon() {
if (randomWeapons.isEmpty()) {
randomWeapons.addAll(Arrays.asList(masterWeapons));
Collections.shuffle(randomWeapons);
}
return randomWeapons.remove(0);
}
这保证了 List
中的值只有在您使用了原始 List
然后我们可以将概念封装到 class 中以使其更容易,例如...
public class RandomList<Value> {
private List<Value> masterValues;
private List<Value> randomValues;
public RandomList(Value[] masterValues) {
this(Arrays.asList(masterValues));
}
public RandomList(List<Value> masterValues) {
this.masterValues = masterValues;
randomValues = new ArrayList<>(masterValues);
Collections.shuffle(randomValues);
}
public Value next() {
if (randomValues.isEmpty()) {
randomValues.addAll(masterValues);
Collections.shuffle(randomValues);
}
return randomValues.remove(0);
}
public Value nextOrNull() {
if (randomValues.isEmpty()) {
return null;
}
return randomValues.remove(0);
}
}
这会将您的代码更改为...
private RandomList<String> randomStyles = new RandomList<>(new String [] {"<html><p align='center'>Steampunk</p></html>", "<html><p align='center'>Sci-Fi</p></html>", "<html><p align='center'>Medieval</p></html>", "<html><p align='center'>Imprisoned</p></html>", "<html><p align='center'>Superpowered</p></html>", "<html><p align='center'>Villainous</p></html>", "<html><p align='center'>Primal</p></html>", "<html><p align='center'>Musical</p></html>", "<html><p align='center'>Aquatic</p></html>", "<html><p align='center'>Undead</p></html>"});
private RandomList<String> randomRaces = new RandomList<>(new String [] {"<html><p align='center'>Sorcerer</p></html>", "<html><p align='center'>Alien</p></html>", "<html><p align='center'>Knight</p></html>", "<html><p align='center'>Orc</p></html>", "<html><p align='center'>Elf</p></html>", "<html><p align='center'>Bear</p></html>", "<html><p align='center'>Human</p></html>", "<html><p align='center'>Vampire</p></html>", "<html><p align='center'>Werewolf</p></html>", "<html><p align='center'>Dwarf</p></html>"});
private RandomList<String> randomWeapons = new RandomList<>(new String [] {"<html><p align='center'>Bow<br />And Arrow</p></html>", "<html><p align='center'>Blade</p></html>", "<html><p align='center'>Gun</p></html>", "<html><p align='center'>Nunchucks</p></html>", "<html><p align='center'>Shield</p></html>", "<html><p align='center'>Bomb</p></html>", "<html><p align='center'>Claws</p></html>", "<html><p align='center'>Mace</p></html>", "<html><p align='center'>Axe</p></html>", "<html><p align='center'>Staff</p></html>"});
和您的 returnXxx
方法,例如...
public String returnStyle() {
return randomStyles.next();
}
public String returnRace() {
return randomRaces.next();
}
public String returnWeapon() {
return randomWeapons.next();
}
它更简单、更清晰,并且删除了所有重复代码……但是,这可能比您现在更“高级”一点,但请记住一些事情