我如何在 Flutter 中创建一个动态列表,用户可以在其中通过文本字段添加项目并再次删除该项目?
How can i make a dynamic list in Flutter where user can add items through a textfield and delete the item again?
我想为用户提供一个文本输入字段,当他提示某些内容并单击按钮时,输入应显示在列表项中。用户还应该可以选择删除列表中的项目,就像 in 和 todo 应用程序一样。
在这里你可以找到我的代码:
所以我决定编写这个简单的程序来更新我的技能...您可以直接复制粘贴这段代码,它应该可以正常工作。
我在这里使用了 provider 包来使它更专业一些,因为当任务添加到您的列表时,您不能总是依赖 setState() 来更新您的 UI。也因为您将来可能会更频繁地使用该提供商。
为了便于理解,我在下面的代码中添加了注释。但是,请不要犹豫,清除评论中的任何混淆:)
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'package:todo/list_provider.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return ChangeNotifierProvider( // This initiates the provider.
create: (context) => TaskProvider(), // Initiating it here makes this provider data available everywhere in the application
child: MaterialApp(
title: 'Flutter Demo',
home: const MyHomePage(),
),
);
}
}
class MyHomePage extends StatelessWidget {
const MyHomePage({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Dynamic List'),
),
body: const HomePageBody(), // I pass a separate widget here just to make the code a bit cleaner
floatingActionButton: FloatingActionButton(
onPressed: () => showModalBottomSheet( // This calls a bottom Modal Sheet which pops up while pressing the floating action button
context: context, builder: (context) => const BottomSheet()),// The modal sheet displays the BottomSheet() Widget which I have defined down in this code.
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
// This is where the ListView will be shown
class HomePageBody extends StatelessWidget {
const HomePageBody({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
List<String> listOfTasks = Provider.of<TaskProvider>(context).getTasks; // This is where the list is being accessed from the Provider file.
return Container(
padding: const EdgeInsets.all(20),
child: ListView.builder(
itemCount: listOfTasks.length,
itemBuilder: (context, index) {
return ListTile(
title: Text(
listOfTasks[index],
),
);
},
),
);
}
}
// This is the BottomSheet Widget where I decided to take User Input from
class BottomSheet extends StatefulWidget {
const BottomSheet({Key? key}) : super(key: key);
@override
State<BottomSheet> createState() => _BottomSheetState();
}
class _BottomSheetState extends State<BottomSheet> {
String task = ''; // This variable holds the tasks user wants to add
@override
Widget build(BuildContext context) {
return Container(
padding: EdgeInsets.only(
top: 20,
left: 20,
right: 20,
bottom: MediaQuery.of(context).viewInsets.bottom + 20, // viewInsets.bottom adds padding from the bottom to avoid keyboard overlapping textfield widget
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
TextFormField(// You can use TextField Widget as well
decoration: InputDecoration(
border: OutlineInputBorder(
borderRadius: BorderRadius.circular(10),
),
),
onChanged: (value) { // This saves the value in the TextField for every character the user types
task = value; // The value in the TextField is referred to by the 'value' variable
},
),
const SizedBox(
height: 10,
),
ElevatedButton(
onPressed: () => saveTask(task),
child: const Text('Save Task'),
),
],
),
);
}
void saveTask(String task) {
Provider.of<TaskProvider>(context, listen: false).addTasks(task); //This is where I am calling the function to add a task to the list.
// The 'addTasks()' function is defined in the provider file which is just below
}
}
这是我在上面的代码中导入的 list_provider.dart 文件:
import 'package:flutter/foundation.dart';
class TaskProvider extends ChangeNotifier { // This is the class where your data exists
// and this is the only place where your data should be manipulated! I explain the reason below...
final List<String> _tasks = [];
List<String> get getTasks { // We use a getter to retrieve the list
return _tasks; // We do that in order to avoid modifications to this list from any outside sources.
}
void addTasks(task) {
_tasks.add(task); // This is simply how you add anything to a list
notifyListeners(); // This is why we use providers. This function notifies all the children widgets
// of the Widget where we initiated our provider (see the parent of MaterialApp Widget in the above code)
// This is why changes to data should be made within this class only as it extends ChangeNotifier,
// which provides us with notifyListeners() method. Which ultimately notifies the widgets that the data has been modified and its time to rebuild the widgets that rely on this data!
}
}
您可以复制粘贴此代码,只需确保将提供程序包添加到您的 pubspec.yaml 文件中,如下所示。
我想为用户提供一个文本输入字段,当他提示某些内容并单击按钮时,输入应显示在列表项中。用户还应该可以选择删除列表中的项目,就像 in 和 todo 应用程序一样。
在这里你可以找到我的代码:
所以我决定编写这个简单的程序来更新我的技能...您可以直接复制粘贴这段代码,它应该可以正常工作。
我在这里使用了 provider 包来使它更专业一些,因为当任务添加到您的列表时,您不能总是依赖 setState() 来更新您的 UI。也因为您将来可能会更频繁地使用该提供商。
为了便于理解,我在下面的代码中添加了注释。但是,请不要犹豫,清除评论中的任何混淆:)
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'package:todo/list_provider.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return ChangeNotifierProvider( // This initiates the provider.
create: (context) => TaskProvider(), // Initiating it here makes this provider data available everywhere in the application
child: MaterialApp(
title: 'Flutter Demo',
home: const MyHomePage(),
),
);
}
}
class MyHomePage extends StatelessWidget {
const MyHomePage({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Dynamic List'),
),
body: const HomePageBody(), // I pass a separate widget here just to make the code a bit cleaner
floatingActionButton: FloatingActionButton(
onPressed: () => showModalBottomSheet( // This calls a bottom Modal Sheet which pops up while pressing the floating action button
context: context, builder: (context) => const BottomSheet()),// The modal sheet displays the BottomSheet() Widget which I have defined down in this code.
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
// This is where the ListView will be shown
class HomePageBody extends StatelessWidget {
const HomePageBody({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
List<String> listOfTasks = Provider.of<TaskProvider>(context).getTasks; // This is where the list is being accessed from the Provider file.
return Container(
padding: const EdgeInsets.all(20),
child: ListView.builder(
itemCount: listOfTasks.length,
itemBuilder: (context, index) {
return ListTile(
title: Text(
listOfTasks[index],
),
);
},
),
);
}
}
// This is the BottomSheet Widget where I decided to take User Input from
class BottomSheet extends StatefulWidget {
const BottomSheet({Key? key}) : super(key: key);
@override
State<BottomSheet> createState() => _BottomSheetState();
}
class _BottomSheetState extends State<BottomSheet> {
String task = ''; // This variable holds the tasks user wants to add
@override
Widget build(BuildContext context) {
return Container(
padding: EdgeInsets.only(
top: 20,
left: 20,
right: 20,
bottom: MediaQuery.of(context).viewInsets.bottom + 20, // viewInsets.bottom adds padding from the bottom to avoid keyboard overlapping textfield widget
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
TextFormField(// You can use TextField Widget as well
decoration: InputDecoration(
border: OutlineInputBorder(
borderRadius: BorderRadius.circular(10),
),
),
onChanged: (value) { // This saves the value in the TextField for every character the user types
task = value; // The value in the TextField is referred to by the 'value' variable
},
),
const SizedBox(
height: 10,
),
ElevatedButton(
onPressed: () => saveTask(task),
child: const Text('Save Task'),
),
],
),
);
}
void saveTask(String task) {
Provider.of<TaskProvider>(context, listen: false).addTasks(task); //This is where I am calling the function to add a task to the list.
// The 'addTasks()' function is defined in the provider file which is just below
}
}
这是我在上面的代码中导入的 list_provider.dart 文件:
import 'package:flutter/foundation.dart';
class TaskProvider extends ChangeNotifier { // This is the class where your data exists
// and this is the only place where your data should be manipulated! I explain the reason below...
final List<String> _tasks = [];
List<String> get getTasks { // We use a getter to retrieve the list
return _tasks; // We do that in order to avoid modifications to this list from any outside sources.
}
void addTasks(task) {
_tasks.add(task); // This is simply how you add anything to a list
notifyListeners(); // This is why we use providers. This function notifies all the children widgets
// of the Widget where we initiated our provider (see the parent of MaterialApp Widget in the above code)
// This is why changes to data should be made within this class only as it extends ChangeNotifier,
// which provides us with notifyListeners() method. Which ultimately notifies the widgets that the data has been modified and its time to rebuild the widgets that rely on this data!
}
}
您可以复制粘贴此代码,只需确保将提供程序包添加到您的 pubspec.yaml 文件中,如下所示。