将基于功能的草图对象转向
Turning a function based sketch object oriented
我正在尝试 Dan Shiffman's prime spiral program 并使其面向对象。
我正在将所有变量放入构造函数并将函数制作成方法来封装它们。
但是代码的 OOP 版本不会在屏幕上绘制超过 1 个三角形。我不明白为什么会出现问题,因为我将所有变量和函数都包含在 primeSpiral
class.
的范围内
没有 classes
的工作代码
let x, y;
let step = 1;
let stepSize = 20;
let numSteps = 1;
let state = 0;
let turnCounter = 1;
let offset = 0;
function setup() {
createCanvas(900, 900);
background(0);
const cols = width / stepSize;
const rows = height / stepSize;
x = width / 2;
y = height / 2;
for (let i = 0; i < 500; i++) {
noStroke();
primeSpiral(20, 1)
primeSpiral(30, 200)
incrementStep();
}
}
function incrementStep() {
switch (state) {
case 0:
x += stepSize;
break;
case 1:
y -= stepSize;
break;
case 2:
x -= stepSize;
break;
case 3:
y += stepSize;
break;
}
if (step % numSteps == 0) {
state = (state + 1) % 4;
turnCounter++;
if (turnCounter % 2 == 0) {
numSteps++;
}
}
step++;
}
function primeSpiral(offset, color) {
if (!isPrime(step + offset)) {
//might put something here
} else {
let r = stepSize * 0.5;
fill(color, 99, 164);
push();
translate(x, y);
rotate(-PI / 4);
triangle(-r, +r, 0, -r, +r, +r);
pop();
}
}
function isPrime(value) {
if (value == 1) return false;
for (let i = 2; i <= sqrt(value); i++) {
if (value % i == 0) {
return false;
}
}
return true;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.1/p5.js"></script>
与 classes:
let stepSize = 20;
function setup() {
createCanvas(900, 900);
background(0);
const cols = width / stepSize;
const rows = height / stepSize;
x = width / 2;
y = height / 2;
background(0);
prime = new PrimeSpiral(0, 0, 2, stepSize, 1, 0) //: x,y,offset,color
}
function draw() {
prime.walk();
}
class PrimeSpiral {
constructor(x, y, number) {
this.x = x;
this.y = y;
this.number = number;
this.stepSize = 20;
this.numSteps = 1;
this.state = 0;
this.turnCounter = 1;
}
walk() {
if (!this.isPrime(this.number)) {
console.log(this.succes);
} else {
let r = stepSize * 0.5;
fill(color, 99, 164);
push();
translate(x, y);
rotate(-PI / 4);
triangle(-r, +r, 0, -r, +r, +r);
pop();
this.incrementStep()
}
}
isPrime(value) {
if (value == 1) return false;
for (let i = 2; i <= Math.sqrt(value); i++) {
if (value % i == 0) {
return false;
}
}
return true;
}
incrementStep() {
switch (this.state) {
case 0:
this.x += this.stepSize;
break;
case 1:
this.y -= this.stepSize;
break;
case 2:
this.x -= this.stepSize;
break;
case 3:
this.y += this.stepSize;
break;
}
if (this.step % this.numSteps == 0) {
this.state = (this.state + 1) % 4;
this.turnCounter++;
if (this.turnCounter % 2 == 0) {
this.numSteps++;
}
}
this.step++;
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.1/p5.js"></script>
有时候你需要放慢速度才能走得更快:)
我的直觉是,您可能会尝试一次性编写 class,不要放慢速度并一次测试一个函数以确保没有错误。
以下是一些主要错误:
- 您忘记在构造函数中将
step
属性 添加到 class (this.step = 1;
)。在 incrementStep()
this.step
中,undefined
递增,导致 NaN
丢弃其余部分(例如状态等)
- 你离开
stepSize
主要作为全局变量,但也使用 this.stepSize
:尽量避免歧义并使用其中之一(我建议使用 this.stepSize
,因为它允许多个实例具有独立的步长)
- 在步行中你仍在使用
translate(x, y);
,而你的意思可能是 translate(this.x, this.y);
这是一个应用了上述注释的版本(如果 x,y 超出屏幕边界,则可选择不再递增或绘制三角形):
let spiral1;
let spiral2;
function setup() {
createCanvas(900, 900);
background(0);
noStroke();
// instantiate spirals here so width, height set
spiral1 = new PrimeSpiral(20, 1);
spiral2 = new PrimeSpiral(30, 200);
}
function draw(){
spiral1.walk();
spiral2.walk();
}
class PrimeSpiral{
constructor(offset, color){
this.x = width / 2;
this.y = height / 2;
this.step = 1;
this.stepSize = 20;
this.numSteps = 1;
this.state = 0;
this.turnCounter = 1;
this.offset = offset;
this.color = color;
}
incrementStep() {
switch (this.state) {
case 0:
this.x += this.stepSize;
break;
case 1:
this.y -= this.stepSize;
break;
case 2:
this.x -= this.stepSize;
break;
case 3:
this.y += this.stepSize;
break;
}
if (this.step % this.numSteps == 0) {
this.state = (this.state + 1) % 4;
this.turnCounter++;
if (this.turnCounter % 2 == 0) {
this.numSteps++;
}
}
this.step++;
}
walk(){
// optional, early exit function if we're offscreen
if(this.x < 0 || this.x > width) return;
if(this.y < 0 || this.y > height) return;
if (!isPrime(this.step + this.offset)) {
//console.log('not prime:', step + offset);
} else {
let r = this.stepSize * 0.5;
fill(this.color, 99, 164);
push();
translate(this.x, this.y);
rotate(-PI / 4);
triangle(-r, +r, 0, -r, +r, +r);
pop();
}
this.incrementStep();
}
}
function isPrime(value) {
if (value == 1) return false;
for (let i = 2; i <= sqrt(value); i++) {
if (value % i == 0) {
return false;
}
}
return true;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.1/p5.min.js"></script>
我正在尝试 Dan Shiffman's prime spiral program 并使其面向对象。
我正在将所有变量放入构造函数并将函数制作成方法来封装它们。
但是代码的 OOP 版本不会在屏幕上绘制超过 1 个三角形。我不明白为什么会出现问题,因为我将所有变量和函数都包含在 primeSpiral
class.
没有 classes
的工作代码let x, y;
let step = 1;
let stepSize = 20;
let numSteps = 1;
let state = 0;
let turnCounter = 1;
let offset = 0;
function setup() {
createCanvas(900, 900);
background(0);
const cols = width / stepSize;
const rows = height / stepSize;
x = width / 2;
y = height / 2;
for (let i = 0; i < 500; i++) {
noStroke();
primeSpiral(20, 1)
primeSpiral(30, 200)
incrementStep();
}
}
function incrementStep() {
switch (state) {
case 0:
x += stepSize;
break;
case 1:
y -= stepSize;
break;
case 2:
x -= stepSize;
break;
case 3:
y += stepSize;
break;
}
if (step % numSteps == 0) {
state = (state + 1) % 4;
turnCounter++;
if (turnCounter % 2 == 0) {
numSteps++;
}
}
step++;
}
function primeSpiral(offset, color) {
if (!isPrime(step + offset)) {
//might put something here
} else {
let r = stepSize * 0.5;
fill(color, 99, 164);
push();
translate(x, y);
rotate(-PI / 4);
triangle(-r, +r, 0, -r, +r, +r);
pop();
}
}
function isPrime(value) {
if (value == 1) return false;
for (let i = 2; i <= sqrt(value); i++) {
if (value % i == 0) {
return false;
}
}
return true;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.1/p5.js"></script>
与 classes:
let stepSize = 20;
function setup() {
createCanvas(900, 900);
background(0);
const cols = width / stepSize;
const rows = height / stepSize;
x = width / 2;
y = height / 2;
background(0);
prime = new PrimeSpiral(0, 0, 2, stepSize, 1, 0) //: x,y,offset,color
}
function draw() {
prime.walk();
}
class PrimeSpiral {
constructor(x, y, number) {
this.x = x;
this.y = y;
this.number = number;
this.stepSize = 20;
this.numSteps = 1;
this.state = 0;
this.turnCounter = 1;
}
walk() {
if (!this.isPrime(this.number)) {
console.log(this.succes);
} else {
let r = stepSize * 0.5;
fill(color, 99, 164);
push();
translate(x, y);
rotate(-PI / 4);
triangle(-r, +r, 0, -r, +r, +r);
pop();
this.incrementStep()
}
}
isPrime(value) {
if (value == 1) return false;
for (let i = 2; i <= Math.sqrt(value); i++) {
if (value % i == 0) {
return false;
}
}
return true;
}
incrementStep() {
switch (this.state) {
case 0:
this.x += this.stepSize;
break;
case 1:
this.y -= this.stepSize;
break;
case 2:
this.x -= this.stepSize;
break;
case 3:
this.y += this.stepSize;
break;
}
if (this.step % this.numSteps == 0) {
this.state = (this.state + 1) % 4;
this.turnCounter++;
if (this.turnCounter % 2 == 0) {
this.numSteps++;
}
}
this.step++;
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.1/p5.js"></script>
有时候你需要放慢速度才能走得更快:)
我的直觉是,您可能会尝试一次性编写 class,不要放慢速度并一次测试一个函数以确保没有错误。
以下是一些主要错误:
- 您忘记在构造函数中将
step
属性 添加到 class (this.step = 1;
)。在incrementStep()
this.step
中,undefined
递增,导致NaN
丢弃其余部分(例如状态等) - 你离开
stepSize
主要作为全局变量,但也使用this.stepSize
:尽量避免歧义并使用其中之一(我建议使用this.stepSize
,因为它允许多个实例具有独立的步长) - 在步行中你仍在使用
translate(x, y);
,而你的意思可能是translate(this.x, this.y);
这是一个应用了上述注释的版本(如果 x,y 超出屏幕边界,则可选择不再递增或绘制三角形):
let spiral1;
let spiral2;
function setup() {
createCanvas(900, 900);
background(0);
noStroke();
// instantiate spirals here so width, height set
spiral1 = new PrimeSpiral(20, 1);
spiral2 = new PrimeSpiral(30, 200);
}
function draw(){
spiral1.walk();
spiral2.walk();
}
class PrimeSpiral{
constructor(offset, color){
this.x = width / 2;
this.y = height / 2;
this.step = 1;
this.stepSize = 20;
this.numSteps = 1;
this.state = 0;
this.turnCounter = 1;
this.offset = offset;
this.color = color;
}
incrementStep() {
switch (this.state) {
case 0:
this.x += this.stepSize;
break;
case 1:
this.y -= this.stepSize;
break;
case 2:
this.x -= this.stepSize;
break;
case 3:
this.y += this.stepSize;
break;
}
if (this.step % this.numSteps == 0) {
this.state = (this.state + 1) % 4;
this.turnCounter++;
if (this.turnCounter % 2 == 0) {
this.numSteps++;
}
}
this.step++;
}
walk(){
// optional, early exit function if we're offscreen
if(this.x < 0 || this.x > width) return;
if(this.y < 0 || this.y > height) return;
if (!isPrime(this.step + this.offset)) {
//console.log('not prime:', step + offset);
} else {
let r = this.stepSize * 0.5;
fill(this.color, 99, 164);
push();
translate(this.x, this.y);
rotate(-PI / 4);
triangle(-r, +r, 0, -r, +r, +r);
pop();
}
this.incrementStep();
}
}
function isPrime(value) {
if (value == 1) return false;
for (let i = 2; i <= sqrt(value); i++) {
if (value % i == 0) {
return false;
}
}
return true;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.1/p5.min.js"></script>