WPF Button 快捷键使用 Dependency 属性
WPF Button shortcut key using Dependency Property
我正在使用一组标准按钮,在 WPF 应用程序中重复使用,我想为每个按钮添加一个快捷键。
所以我有一个 ControlTemplate,其中包含带有绑定到标准命令的命令的按钮
我正在尝试通过向按钮添加依赖项 属性 并将父树向上导航到最近的用户控件,将键绑定添加到包含按钮的用户控件。
我可以从模板 Button 获取 DP 值来设置 Key 和 Modifiers,但是无法获取 Command(可能是因为它要到后来才绑定??)
有什么想法可以:
- 根据此方法获取或从模板创建命令
- 或者解决后获取Command然后设置KeyBinding
PS:我已经在单独的 DP 中设置了 Key 和 Modifiers,但更希望有一个 KeyBinding 的 DP,然后在 [=41= 中设置 ShortcutBinding.Key 和 ShortcutBinding.Modifers ].
有没有办法像那样在 XAML 中设置 DP class 的属性?
从按钮组模板中提取 XAML:
<ctrl:ButtonShortcut
x:Name="btnUpdate"
Style="{StaticResource EditButtonStyle}"
Command="{Binding DataContext.UpdateCommand, RelativeSource={RelativeSource AncestorType={x:Type UserControl}}}"
Content="Update"
ShortcutKey="U"
ShortcutModifiers="Ctrl"/>
DP class,继承自 Button,使用绑定到 Button 的相同命令将键和修饰符实现到 link:
public partial class ButtonShortcut : Button
{
public KeyBinding ShortcutBinding { get; set; }
public Key ShortcutKey
{
get { return (Key)GetValue(ShortcutKeyProperty); }
set { SetValue(ShortcutKeyProperty, value); }
}
public static readonly DependencyProperty ShortcutKeyProperty =
DependencyProperty.Register("ShortcutKey", typeof(Key), typeof(ButtonShortcut), new PropertyMetadata(Key.None, ShortcutKeyChanged));
public ModifierKeys ShortcutModifiers
{
get { return (ModifierKeys)GetValue(ShortcutModifiersProperty); }
set { SetValue(ShortcutModifiersProperty, value); }
}
public static readonly DependencyProperty ShortcutModifiersProperty =
DependencyProperty.Register("ShortcutModifiers", typeof(ModifierKeys), typeof(ButtonShortcut), new PropertyMetadata(ModifierKeys.None, ShortcutKeyChanged));
private static void ShortcutKeyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var btn = d as ButtonShortcut;
if (btn != null)
{
FrameworkElement uc = btn.Parent as FrameworkElement;
while (uc?.Parent != null && uc is not UserControl)
uc = uc.Parent as FrameworkElement;
if (btn.ShortcutBinding == null)
{
btn.ShortcutBinding = new KeyBinding();
}
var bindings = btn.CommandBindings;
if (e.NewValue is Key)
btn.ShortcutBinding.Key = (Key)e.NewValue;
if (e.NewValue is ModifierKeys)
btn.ShortcutBinding.Modifiers = (ModifierKeys)e.NewValue;
//So far, so good, but I cannot find the Command to apply to the KeyBinding
btn.ShortcutBinding.Command = btn.Command;
btn.ShortcutBinding.CommandParameter = btn.CommandParameter;
if (btn.Command == null)
System.Diagnostics.Debug.Print("not in Commmand");
if (btn.CommandBindings.Count == 0)
System.Diagnostics.Debug.Print("not in CommandBindings");
if (btn.ReadLocalValue(CommandProperty) == DependencyProperty.UnsetValue)
System.Diagnostics.Debug.Print("not in DP CommandProperty");
if (btn.ShortcutBinding.Key != Key.None && uc != null)
{
if (!uc.InputBindings.Contains(btn.ShortcutBinding))
uc.InputBindings.Add(btn.ShortcutBinding);
}
}
}
public ButtonShortcut()
{
InitializeComponent();
}
}
这设计看起来很臭。 child 控件不应配置 parent 控件。特别是不要添加 child 假装提供的“功能”:在您的情况下,按钮无法执行关键手势 - 它只定义它们。
由于 parent 控件是手势的目标,因此它必须定义执行手势所需的处理程序。这意味着,所有操作和责任都在 parent UserControl
中,而不是在 Button
(或 child 元素中)。 类 不应该知道其他 类 的详细信息。按钮永远不应该知道哪个 parent 将执行它的命令以及如何首先注册该命令。
按钮只是一个被动来源。它本身不处理命令或手势。因此,它永远不会注册 CommandBinding
或 InputBinding
.
通常,您将 Button.Command
绑定到命令目标上定义的命令。按钮在目标上调用此命令(或引发 RoutedCommand
)并且目标执行相应的操作。
在按钮上定义命令或按键手势没有意义。该按钮不会执行它们。必须在目标上定义命令、键和鼠标手势,相关职责在此处。
你可以让 parent UserControl
(我假设在这个例子中是命令目标)定义一个 RoutedCommand
。使用此命令注册相应的按键手势:
解决方案 1
MyUserControl.xaml.cs
partial class MyUserControl : UserControl
{
public static RoutedCommand DoActionCommand { get; }
static MyUserControl()
{
var gestures = new InputGestureCollection
{
new KeyGesture(Key.U, ModifierKeys.Control),
};
DoActionCommand = new RoutedUICommand(
"Do something",
nameof(DoActionCommand),
typeof(CommandTargetUserControl),
gestures);
}
public MyUserControl()
{
InitializeComponent();
this.CommandBindings.Add(new CommandBinding(DoActionCommand, ExecuteDoActionCommand));
}
}
CommandTargetUserControl.xaml
<MyUserControl>
<Button Command="{x:Static local:CommandTargetUserControl.DoActionCommand}" />
</MyUserControl>
解决方案 2
要允许在不修改源和目标的情况下配置默认按键手势,您可以实现附加行为。此行为基本上将由按键手势调用的挂钩命令委托给使用特定按键手势注册的实际命令源。命令源和命令目标完全解耦。输入绑定明确配置为遵守封装(无静默和意外修改)。
用法示例
<Window local:KeyGestureDelegate.IsKeyGestureDelegationEnabled="True">
<local:KeyGestureDelegate.TargetKeyGestures>
<InputGestureCollection>
<KeyGesture>Ctrl+U</KeyGesture>
<KeyGesture>Ctrl+Shift+M</KeyGesture>
</InputGestureCollection>
</local:KeyGestureDelegate.TargetKeyGestures>
<StackPanel>
<Button Command="{Binding SomeCommand}"
local:KeyGestureDelegate.SourceKeyGesture="Ctrl+U"
local:KeyGestureDelegate.IsKeyGestureCommandExecutionEnabled="True" />
<Button Command="{Binding SomeOtherCommand}"
local:KeyGestureDelegate.SourceKeyGesture="Shift+Ctrl+M"
local:KeyGestureDelegate.IsKeyGestureCommandExecutionEnabled="True" />
</StackPanel>
</Window>
实现示例
KeyGestureDelegate.cs
可以在 Microsoft Docs: Relaying Command Logic.
中找到此示例中使用的 RelayCommand
的实现
public class KeyGestureDelegate : DependencyObject
{
// Custom KeyGesture comparer for the Dictionary
private class KeyGestureComparer : EqualityComparer<KeyGesture>
{
public override bool Equals(KeyGesture? x, KeyGesture? y)
=> (x?.Key, x?.Modifiers).Equals((y?.Key, y?.Modifiers));
public override int GetHashCode([DisallowNull] KeyGesture obj)
=> HashCode.Combine(obj.Key, obj.Modifiers);
}
private static ICommand KeyGestureDelegateCommand { get; } = new RelayCommand(ExecuteKeyGestureDelegateCommand);
public static bool GetIsKeyGestureDelegationEnabled(DependencyObject attachedElement) => (bool)attachedElement.GetValue(IsKeyGestureDelegationEnabledProperty);
public static void SetIsKeyGestureDelegationEnabled(DependencyObject attachedElement, bool value) => attachedElement.SetValue(IsKeyGestureDelegationEnabledProperty, value);
public static readonly DependencyProperty IsKeyGestureDelegationEnabledProperty = DependencyProperty.RegisterAttached(
"IsKeyGestureDelegationEnabled",
typeof(bool),
typeof(KeyGestureDelegate),
new PropertyMetadata(default(bool), OnIsKeyGestureDelegationEnabled));
public static bool GetIsKeyGestureCommandExecutionEnabled(DependencyObject attachedElement) => (bool)attachedElement.GetValue(IsKeyGestureCommandExecutionEnabledProperty);
public static void SetIsKeyGestureCommandExecutionEnabled(DependencyObject attachedElement, bool value) => attachedElement.SetValue(IsKeyGestureCommandExecutionEnabledProperty, value);
public static readonly DependencyProperty IsKeyGestureCommandExecutionEnabledProperty = DependencyProperty.RegisterAttached(
"IsKeyGestureCommandExecutionEnabled",
typeof(bool),
typeof(KeyGestureDelegate),
new PropertyMetadata(default(bool), OnIsKeyGestureCommandExecutionEnabled));
public static InputGestureCollection GetTargetKeyGestures(DependencyObject obj) => (InputGestureCollection)obj.GetValue(TargetKeyGesturesProperty);
public static void SetTargetKeyGestures(DependencyObject obj, InputGestureCollection value) => obj.SetValue(TargetKeyGesturesProperty, value);
public static readonly DependencyProperty TargetKeyGesturesProperty = DependencyProperty.RegisterAttached(
"TargetKeyGestures",
typeof(InputGestureCollection),
typeof(KeyGestureDelegate),
new PropertyMetadata(default(InputGestureCollection), OnTargetKeyGesturesChanged));
public static KeyGesture GetSourceKeyGesture(DependencyObject attachedElement) => (KeyGesture)attachedElement.GetValue(SourceKeyGestureProperty);
public static void SetSourceKeyGesture(DependencyObject attachedElement, KeyGesture value) => attachedElement.SetValue(SourceKeyGestureProperty, value);
public static readonly DependencyProperty SourceKeyGestureProperty = DependencyProperty.RegisterAttached(
"SourceKeyGesture",
typeof(KeyGesture),
typeof(KeyGestureDelegate),
new PropertyMetadata(default(KeyGesture), OnSourceKeyGestureChanged));
// Remember added InputBindings to enable later removal
private static Dictionary<UIElement, IList<InputBinding>> InputBindingTargetMap { get; } = new Dictionary<UIElement, IList<InputBinding>>();
// Lookup command sources that map to a particular gesture
private static Dictionary<KeyGesture, IList<ICommandSource>> InputBindingSourceMap { get; } = new Dictionary<KeyGesture, IList<ICommandSource>>(new KeyGestureComparer());
private static void OnIsKeyGestureDelegationEnabled(DependencyObject attachedElement, DependencyPropertyChangedEventArgs e)
{
if (attachedElement is not UIElement keyGestureHandler)
{
throw new ArgumentException($"Attached element must be of type {typeof(UIElement)}.");
}
InputGestureCollection gestures = GetTargetKeyGestures(keyGestureHandler);
if ((bool)e.NewValue)
{
RegisterKeyBinding(keyGestureHandler, gestures);
}
else
{
UnregisterKeyBinding(keyGestureHandler);
}
}
private static void OnIsKeyGestureCommandExecutionEnabled(DependencyObject attachedElement, DependencyPropertyChangedEventArgs e)
{
if (attachedElement is not ICommandSource commandSource)
{
throw new ArgumentException($"Attached element must be of type {typeof(ICommandSource)}.");
}
KeyGesture keyGesture = GetSourceKeyGesture(attachedElement);
if ((bool)e.NewValue)
{
RegisterCommandBinding(commandSource, keyGesture);
}
else
{
UnregisterCommandBinding(commandSource, keyGesture);
}
}
private static void OnTargetKeyGesturesChanged(DependencyObject attachedElement, DependencyPropertyChangedEventArgs e)
{
if (attachedElement is not UIElement keyGestureHandler)
{
throw new ArgumentException($"Attached element must be of type {typeof(UIElement)}.");
}
if (e.OldValue is InputBindingCollection)
{
UnregisterKeyBinding(keyGestureHandler);
}
if (!GetIsKeyGestureDelegationEnabled(keyGestureHandler))
{
return;
}
RegisterKeyBinding(keyGestureHandler, e.NewValue as InputGestureCollection);
}
private static void OnSourceKeyGestureChanged(DependencyObject attachedElement, DependencyPropertyChangedEventArgs e)
{
if (attachedElement is not ICommandSource commandSource)
{
throw new ArgumentException($"Attached element must be of type {typeof(ICommandSource)}.");
}
UnregisterCommandBinding(commandSource, e.OldValue as KeyGesture);
if (!GetIsKeyGestureCommandExecutionEnabled(attachedElement))
{
return;
}
RegisterCommandBinding(commandSource, e.NewValue as KeyGesture);
}
private static void ExecuteKeyGestureDelegateCommand(object commandParameter)
{
if (InputBindingSourceMap.TryGetValue(commandParameter as KeyGesture, out IList<ICommandSource> commandSources))
{
foreach (ICommandSource commandSource in commandSources)
{
ExecuteCommandSource(commandSource);
}
}
}
private static void ExecuteCommandSource(ICommandSource commandSource)
{
if (commandSource.Command is RoutedCommand routedCommand)
{
IInputElement commandTarget = commandSource.CommandTarget ?? commandSource as IInputElement;
if (routedCommand.CanExecute(commandSource.CommandParameter, commandTarget))
{
routedCommand.Execute(commandSource.CommandParameter, commandTarget);
}
}
else if (commandSource.Command?.CanExecute(parameter: commandSource.CommandParameter) ?? false)
{
commandSource.Command.Execute(commandSource.CommandParameter);
}
}
private static void RegisterKeyBinding(UIElement keyGestureHandler, InputGestureCollection inputGestureCollection)
{
if (inputGestureCollection == null)
{
return;
}
IList<InputBinding>? inputBindings = new List<InputBinding>();
InputBindingTargetMap.Add(keyGestureHandler, inputBindings);
foreach (KeyGesture gesture in inputGestureCollection.OfType<KeyGesture>())
{
var inputBinding = new KeyBinding(KeyGestureDelegateCommand, gesture) { CommandParameter = gesture };
keyGestureHandler.InputBindings.Add(inputBinding);
inputBindings.Add(inputBinding);
}
}
private static void UnregisterKeyBinding(UIElement keyGestureHandler)
{
if (InputBindingTargetMap.TryGetValue(keyGestureHandler, out IList<InputBinding>? inputBindings))
{
foreach (InputBinding inputBinding in inputBindings)
{
keyGestureHandler.InputBindings.Remove(inputBinding);
}
InputBindingTargetMap.Remove(keyGestureHandler);
}
}
private static void RegisterCommandBinding(ICommandSource commandSource, KeyGesture keyGesture)
{
if (keyGesture == null)
{
return;
}
if (!InputBindingSourceMap.TryGetValue(keyGesture, out IList<ICommandSource>? commandSources))
{
commandSources = new List<ICommandSource>();
InputBindingSourceMap.Add(keyGesture, commandSources);
}
commandSources.Add(commandSource);
}
private static void UnregisterCommandBinding(ICommandSource commandSource, KeyGesture keyGesture)
{
if (keyGesture == null)
{
return;
}
if (InputBindingSourceMap.TryGetValue(keyGesture, out IList<ICommandSource>? commandSources))
{
commandSources.Remove(commandSource);
if (!commandSources.Any())
{
InputBindingSourceMap.Remove(keyGesture);
}
}
}
}
我正在使用一组标准按钮,在 WPF 应用程序中重复使用,我想为每个按钮添加一个快捷键。
所以我有一个 ControlTemplate,其中包含带有绑定到标准命令的命令的按钮
我正在尝试通过向按钮添加依赖项 属性 并将父树向上导航到最近的用户控件,将键绑定添加到包含按钮的用户控件。
我可以从模板 Button 获取 DP 值来设置 Key 和 Modifiers,但是无法获取 Command(可能是因为它要到后来才绑定??)
有什么想法可以:
- 根据此方法获取或从模板创建命令
- 或者解决后获取Command然后设置KeyBinding
PS:我已经在单独的 DP 中设置了 Key 和 Modifiers,但更希望有一个 KeyBinding 的 DP,然后在 [=41= 中设置 ShortcutBinding.Key 和 ShortcutBinding.Modifers ]. 有没有办法像那样在 XAML 中设置 DP class 的属性?
从按钮组模板中提取 XAML:
<ctrl:ButtonShortcut
x:Name="btnUpdate"
Style="{StaticResource EditButtonStyle}"
Command="{Binding DataContext.UpdateCommand, RelativeSource={RelativeSource AncestorType={x:Type UserControl}}}"
Content="Update"
ShortcutKey="U"
ShortcutModifiers="Ctrl"/>
DP class,继承自 Button,使用绑定到 Button 的相同命令将键和修饰符实现到 link:
public partial class ButtonShortcut : Button
{
public KeyBinding ShortcutBinding { get; set; }
public Key ShortcutKey
{
get { return (Key)GetValue(ShortcutKeyProperty); }
set { SetValue(ShortcutKeyProperty, value); }
}
public static readonly DependencyProperty ShortcutKeyProperty =
DependencyProperty.Register("ShortcutKey", typeof(Key), typeof(ButtonShortcut), new PropertyMetadata(Key.None, ShortcutKeyChanged));
public ModifierKeys ShortcutModifiers
{
get { return (ModifierKeys)GetValue(ShortcutModifiersProperty); }
set { SetValue(ShortcutModifiersProperty, value); }
}
public static readonly DependencyProperty ShortcutModifiersProperty =
DependencyProperty.Register("ShortcutModifiers", typeof(ModifierKeys), typeof(ButtonShortcut), new PropertyMetadata(ModifierKeys.None, ShortcutKeyChanged));
private static void ShortcutKeyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var btn = d as ButtonShortcut;
if (btn != null)
{
FrameworkElement uc = btn.Parent as FrameworkElement;
while (uc?.Parent != null && uc is not UserControl)
uc = uc.Parent as FrameworkElement;
if (btn.ShortcutBinding == null)
{
btn.ShortcutBinding = new KeyBinding();
}
var bindings = btn.CommandBindings;
if (e.NewValue is Key)
btn.ShortcutBinding.Key = (Key)e.NewValue;
if (e.NewValue is ModifierKeys)
btn.ShortcutBinding.Modifiers = (ModifierKeys)e.NewValue;
//So far, so good, but I cannot find the Command to apply to the KeyBinding
btn.ShortcutBinding.Command = btn.Command;
btn.ShortcutBinding.CommandParameter = btn.CommandParameter;
if (btn.Command == null)
System.Diagnostics.Debug.Print("not in Commmand");
if (btn.CommandBindings.Count == 0)
System.Diagnostics.Debug.Print("not in CommandBindings");
if (btn.ReadLocalValue(CommandProperty) == DependencyProperty.UnsetValue)
System.Diagnostics.Debug.Print("not in DP CommandProperty");
if (btn.ShortcutBinding.Key != Key.None && uc != null)
{
if (!uc.InputBindings.Contains(btn.ShortcutBinding))
uc.InputBindings.Add(btn.ShortcutBinding);
}
}
}
public ButtonShortcut()
{
InitializeComponent();
}
}
这设计看起来很臭。 child 控件不应配置 parent 控件。特别是不要添加 child 假装提供的“功能”:在您的情况下,按钮无法执行关键手势 - 它只定义它们。
由于 parent 控件是手势的目标,因此它必须定义执行手势所需的处理程序。这意味着,所有操作和责任都在 parent UserControl
中,而不是在 Button
(或 child 元素中)。 类 不应该知道其他 类 的详细信息。按钮永远不应该知道哪个 parent 将执行它的命令以及如何首先注册该命令。
按钮只是一个被动来源。它本身不处理命令或手势。因此,它永远不会注册 CommandBinding
或 InputBinding
.
通常,您将 Button.Command
绑定到命令目标上定义的命令。按钮在目标上调用此命令(或引发 RoutedCommand
)并且目标执行相应的操作。
在按钮上定义命令或按键手势没有意义。该按钮不会执行它们。必须在目标上定义命令、键和鼠标手势,相关职责在此处。
你可以让 parent UserControl
(我假设在这个例子中是命令目标)定义一个 RoutedCommand
。使用此命令注册相应的按键手势:
解决方案 1
MyUserControl.xaml.cs
partial class MyUserControl : UserControl
{
public static RoutedCommand DoActionCommand { get; }
static MyUserControl()
{
var gestures = new InputGestureCollection
{
new KeyGesture(Key.U, ModifierKeys.Control),
};
DoActionCommand = new RoutedUICommand(
"Do something",
nameof(DoActionCommand),
typeof(CommandTargetUserControl),
gestures);
}
public MyUserControl()
{
InitializeComponent();
this.CommandBindings.Add(new CommandBinding(DoActionCommand, ExecuteDoActionCommand));
}
}
CommandTargetUserControl.xaml
<MyUserControl>
<Button Command="{x:Static local:CommandTargetUserControl.DoActionCommand}" />
</MyUserControl>
解决方案 2
要允许在不修改源和目标的情况下配置默认按键手势,您可以实现附加行为。此行为基本上将由按键手势调用的挂钩命令委托给使用特定按键手势注册的实际命令源。命令源和命令目标完全解耦。输入绑定明确配置为遵守封装(无静默和意外修改)。
用法示例
<Window local:KeyGestureDelegate.IsKeyGestureDelegationEnabled="True">
<local:KeyGestureDelegate.TargetKeyGestures>
<InputGestureCollection>
<KeyGesture>Ctrl+U</KeyGesture>
<KeyGesture>Ctrl+Shift+M</KeyGesture>
</InputGestureCollection>
</local:KeyGestureDelegate.TargetKeyGestures>
<StackPanel>
<Button Command="{Binding SomeCommand}"
local:KeyGestureDelegate.SourceKeyGesture="Ctrl+U"
local:KeyGestureDelegate.IsKeyGestureCommandExecutionEnabled="True" />
<Button Command="{Binding SomeOtherCommand}"
local:KeyGestureDelegate.SourceKeyGesture="Shift+Ctrl+M"
local:KeyGestureDelegate.IsKeyGestureCommandExecutionEnabled="True" />
</StackPanel>
</Window>
实现示例
KeyGestureDelegate.cs
可以在 Microsoft Docs: Relaying Command Logic.
RelayCommand
的实现
public class KeyGestureDelegate : DependencyObject
{
// Custom KeyGesture comparer for the Dictionary
private class KeyGestureComparer : EqualityComparer<KeyGesture>
{
public override bool Equals(KeyGesture? x, KeyGesture? y)
=> (x?.Key, x?.Modifiers).Equals((y?.Key, y?.Modifiers));
public override int GetHashCode([DisallowNull] KeyGesture obj)
=> HashCode.Combine(obj.Key, obj.Modifiers);
}
private static ICommand KeyGestureDelegateCommand { get; } = new RelayCommand(ExecuteKeyGestureDelegateCommand);
public static bool GetIsKeyGestureDelegationEnabled(DependencyObject attachedElement) => (bool)attachedElement.GetValue(IsKeyGestureDelegationEnabledProperty);
public static void SetIsKeyGestureDelegationEnabled(DependencyObject attachedElement, bool value) => attachedElement.SetValue(IsKeyGestureDelegationEnabledProperty, value);
public static readonly DependencyProperty IsKeyGestureDelegationEnabledProperty = DependencyProperty.RegisterAttached(
"IsKeyGestureDelegationEnabled",
typeof(bool),
typeof(KeyGestureDelegate),
new PropertyMetadata(default(bool), OnIsKeyGestureDelegationEnabled));
public static bool GetIsKeyGestureCommandExecutionEnabled(DependencyObject attachedElement) => (bool)attachedElement.GetValue(IsKeyGestureCommandExecutionEnabledProperty);
public static void SetIsKeyGestureCommandExecutionEnabled(DependencyObject attachedElement, bool value) => attachedElement.SetValue(IsKeyGestureCommandExecutionEnabledProperty, value);
public static readonly DependencyProperty IsKeyGestureCommandExecutionEnabledProperty = DependencyProperty.RegisterAttached(
"IsKeyGestureCommandExecutionEnabled",
typeof(bool),
typeof(KeyGestureDelegate),
new PropertyMetadata(default(bool), OnIsKeyGestureCommandExecutionEnabled));
public static InputGestureCollection GetTargetKeyGestures(DependencyObject obj) => (InputGestureCollection)obj.GetValue(TargetKeyGesturesProperty);
public static void SetTargetKeyGestures(DependencyObject obj, InputGestureCollection value) => obj.SetValue(TargetKeyGesturesProperty, value);
public static readonly DependencyProperty TargetKeyGesturesProperty = DependencyProperty.RegisterAttached(
"TargetKeyGestures",
typeof(InputGestureCollection),
typeof(KeyGestureDelegate),
new PropertyMetadata(default(InputGestureCollection), OnTargetKeyGesturesChanged));
public static KeyGesture GetSourceKeyGesture(DependencyObject attachedElement) => (KeyGesture)attachedElement.GetValue(SourceKeyGestureProperty);
public static void SetSourceKeyGesture(DependencyObject attachedElement, KeyGesture value) => attachedElement.SetValue(SourceKeyGestureProperty, value);
public static readonly DependencyProperty SourceKeyGestureProperty = DependencyProperty.RegisterAttached(
"SourceKeyGesture",
typeof(KeyGesture),
typeof(KeyGestureDelegate),
new PropertyMetadata(default(KeyGesture), OnSourceKeyGestureChanged));
// Remember added InputBindings to enable later removal
private static Dictionary<UIElement, IList<InputBinding>> InputBindingTargetMap { get; } = new Dictionary<UIElement, IList<InputBinding>>();
// Lookup command sources that map to a particular gesture
private static Dictionary<KeyGesture, IList<ICommandSource>> InputBindingSourceMap { get; } = new Dictionary<KeyGesture, IList<ICommandSource>>(new KeyGestureComparer());
private static void OnIsKeyGestureDelegationEnabled(DependencyObject attachedElement, DependencyPropertyChangedEventArgs e)
{
if (attachedElement is not UIElement keyGestureHandler)
{
throw new ArgumentException($"Attached element must be of type {typeof(UIElement)}.");
}
InputGestureCollection gestures = GetTargetKeyGestures(keyGestureHandler);
if ((bool)e.NewValue)
{
RegisterKeyBinding(keyGestureHandler, gestures);
}
else
{
UnregisterKeyBinding(keyGestureHandler);
}
}
private static void OnIsKeyGestureCommandExecutionEnabled(DependencyObject attachedElement, DependencyPropertyChangedEventArgs e)
{
if (attachedElement is not ICommandSource commandSource)
{
throw new ArgumentException($"Attached element must be of type {typeof(ICommandSource)}.");
}
KeyGesture keyGesture = GetSourceKeyGesture(attachedElement);
if ((bool)e.NewValue)
{
RegisterCommandBinding(commandSource, keyGesture);
}
else
{
UnregisterCommandBinding(commandSource, keyGesture);
}
}
private static void OnTargetKeyGesturesChanged(DependencyObject attachedElement, DependencyPropertyChangedEventArgs e)
{
if (attachedElement is not UIElement keyGestureHandler)
{
throw new ArgumentException($"Attached element must be of type {typeof(UIElement)}.");
}
if (e.OldValue is InputBindingCollection)
{
UnregisterKeyBinding(keyGestureHandler);
}
if (!GetIsKeyGestureDelegationEnabled(keyGestureHandler))
{
return;
}
RegisterKeyBinding(keyGestureHandler, e.NewValue as InputGestureCollection);
}
private static void OnSourceKeyGestureChanged(DependencyObject attachedElement, DependencyPropertyChangedEventArgs e)
{
if (attachedElement is not ICommandSource commandSource)
{
throw new ArgumentException($"Attached element must be of type {typeof(ICommandSource)}.");
}
UnregisterCommandBinding(commandSource, e.OldValue as KeyGesture);
if (!GetIsKeyGestureCommandExecutionEnabled(attachedElement))
{
return;
}
RegisterCommandBinding(commandSource, e.NewValue as KeyGesture);
}
private static void ExecuteKeyGestureDelegateCommand(object commandParameter)
{
if (InputBindingSourceMap.TryGetValue(commandParameter as KeyGesture, out IList<ICommandSource> commandSources))
{
foreach (ICommandSource commandSource in commandSources)
{
ExecuteCommandSource(commandSource);
}
}
}
private static void ExecuteCommandSource(ICommandSource commandSource)
{
if (commandSource.Command is RoutedCommand routedCommand)
{
IInputElement commandTarget = commandSource.CommandTarget ?? commandSource as IInputElement;
if (routedCommand.CanExecute(commandSource.CommandParameter, commandTarget))
{
routedCommand.Execute(commandSource.CommandParameter, commandTarget);
}
}
else if (commandSource.Command?.CanExecute(parameter: commandSource.CommandParameter) ?? false)
{
commandSource.Command.Execute(commandSource.CommandParameter);
}
}
private static void RegisterKeyBinding(UIElement keyGestureHandler, InputGestureCollection inputGestureCollection)
{
if (inputGestureCollection == null)
{
return;
}
IList<InputBinding>? inputBindings = new List<InputBinding>();
InputBindingTargetMap.Add(keyGestureHandler, inputBindings);
foreach (KeyGesture gesture in inputGestureCollection.OfType<KeyGesture>())
{
var inputBinding = new KeyBinding(KeyGestureDelegateCommand, gesture) { CommandParameter = gesture };
keyGestureHandler.InputBindings.Add(inputBinding);
inputBindings.Add(inputBinding);
}
}
private static void UnregisterKeyBinding(UIElement keyGestureHandler)
{
if (InputBindingTargetMap.TryGetValue(keyGestureHandler, out IList<InputBinding>? inputBindings))
{
foreach (InputBinding inputBinding in inputBindings)
{
keyGestureHandler.InputBindings.Remove(inputBinding);
}
InputBindingTargetMap.Remove(keyGestureHandler);
}
}
private static void RegisterCommandBinding(ICommandSource commandSource, KeyGesture keyGesture)
{
if (keyGesture == null)
{
return;
}
if (!InputBindingSourceMap.TryGetValue(keyGesture, out IList<ICommandSource>? commandSources))
{
commandSources = new List<ICommandSource>();
InputBindingSourceMap.Add(keyGesture, commandSources);
}
commandSources.Add(commandSource);
}
private static void UnregisterCommandBinding(ICommandSource commandSource, KeyGesture keyGesture)
{
if (keyGesture == null)
{
return;
}
if (InputBindingSourceMap.TryGetValue(keyGesture, out IList<ICommandSource>? commandSources))
{
commandSources.Remove(commandSource);
if (!commandSources.Any())
{
InputBindingSourceMap.Remove(keyGesture);
}
}
}
}