提升 post 连续请求 CPP
Boost post request continuously CPP
#include <boost/beast/core.hpp>
#include <boost/beast/http.hpp>
#include <boost/beast/version.hpp>
#include <boost/asio/strand.hpp>
#include <boost/algorithm/string.hpp>
#include <boost/beast/http/basic_dynamic_body.hpp>
#include <boost/json.hpp>
#include <boost/json/src.hpp>
#include <boost/beast.hpp>
#include <Windows.h>
//#include <boost/beast/core/multi_buffer.hpp>
#include <opencv2/opencv.hpp>
#include <opencv2/calib3d/calib3d.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/imgproc/imgproc.hpp>
#include <cstdlib>
#include <iostream>
#include <memory>
#include <string>
#include <map>
#include <vector>
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
using tcp = boost::asio::ip::tcp; // from <boost/asio/ip/tcp.hpp>
namespace bj = boost::json;
using boost::asio::deadline_timer;
class Client :public std::enable_shared_from_this<Client>
{
tcp::resolver resolver_;
beast::tcp_stream stream_;
beast::flat_buffer buffer_; // (Must persist between reads)
http::request < http::string_body> req_;
http::response<http::string_body> res_;
int m_outer;
public:
// Objects are constructed with a strand to
// ensure that handlers do not execute concurrently.
explicit
Client(net::io_context& ioc)
: resolver_(net::make_strand(ioc))
, stream_(net::make_strand(ioc))
{
}
//void run(char const*, char const*, char const*, int,float);
void sendData(char const*, char const*, char const*, int);
void on_resolve(beast::error_code, tcp::resolver::results_type);
void on_connect(beast::error_code, tcp::resolver::results_type::endpoint_type);
void on_write(beast::error_code, std::size_t);
void on_read(beast::error_code, std::size_t);
};
void Client::sendData(char const* host, char const* port, char const* target, int version) {
req_.version(version);
spdlog::info("running");
req_.method(http::verb::post);
req_.target(target);
req_.set(http::field::host, host);
req_.set(boost::beast::http::field::user_agent, BOOST_BEAST_VERSION_STRING);
req_.set(http::field::accept, "*/*");
req_.set(http::field::content_type, "application/json");
bj::value data = {
{"dia", randomFloat(2.3,2.5)},
{"inner",randomFloat(2.2,2.4)},
{"core",randomFloat(2.0,2.2)},
{"sleep_time_in_s", 0.01}
};
req_.body() = bj::serialize(data);
req_.prepare_payload();
resolver_.async_resolve(
host,
port,
beast::bind_front_handler(
&Client::on_resolve,
shared_from_this()));
}
void Client::on_resolve(beast::error_code ec, tcp::resolver::results_type results)
{
if (ec)
return fail(ec, "resolve");
stream_.expires_after(std::chrono::milliseconds(10000));
// Make the connection on the IP address we get from a lookup
stream_.async_connect(
results,
beast::bind_front_handler(
&Client::on_connect,
shared_from_this()));
}
void Client::on_connect(beast::error_code ec, tcp::resolver::results_type::endpoint_type)
{
if (ec)
return fail(ec, "connect");
// Set a timeout on the operation
stream_.expires_after(std::chrono::milliseconds(1000));
std::size_t bytes_transferred;
// Send the HTTP request to the remote host
http::async_write(stream_, req_,
beast::bind_front_handler(
&Client::on_write,
shared_from_this()));
}
void Client::on_write(beast::error_code ec, std::size_t bytes_transferred) {
if (ec)
return fail(ec, "write");
//Receive the HTTP response
http::async_read(stream_, buffer_, res_,
beast::bind_front_handler(
&Client::on_read,
shared_from_this()));
}
void Client::on_read(beast::error_code ec, std::size_t bytes_transferred)
{
boost::ignore_unused(bytes_transferred);
if (ec)
return fail(ec, "read");
std::cout<<"Response of client :"<< res_ <<std::endl;
}
int main() {
net::io_context ioc;
char* m_host = "127.0.0.1";
char* m_port = "28";
char* target = "/metrics/";
int m_version = 1;
//Launch the asynchronous operation
std::make_shared<Client>(ioc)->sendData(m_host, m_port, target, m_version);
ioc.run();
}
我用数据从客户端向服务器发送了数据。
我尝试使用客户端中的线程将连续数据从客户端发送到服务器,但出现中止错误。
我在 on_connect 方法上尝试了线程,每次都会像下面的代码一样添加数据。
我试过 thread on sendData 函数那个时候也出现 Abort 错误。
**如果我想从客户端向服务器发送连续的数据有什么方法呢
**发送数据后关闭客户端重新连接服务器,可以吗?
**不关闭服务器连续post客户端向服务器请求数据?
bj::value data = {
{"dia", randomFloat(2.3,2.5)},
{"inner",randomFloat(2.2,2.4)},
{"core",randomFloat(2.0,2.2)},
{"sleep_time_in_s", 0.01}
};
req_.body() = bj::serialize(data);
因此,您的代码不完整,包含大量不需要的依赖项,并且没有显示您正在尝试做什么。
这是制作的代码self-contained,请从这里开始并保留它self-contained以说明您遇到的问题。
#include <boost/algorithm/string.hpp>
#include <boost/asio.hpp>
#include <boost/beast.hpp>
#include <boost/json.hpp>
#include <boost/json/src.hpp>
//#include <Windows.h>
//#include <opencv2/calib3d/calib3d.hpp>
//#include <opencv2/highgui/highgui.hpp>
//#include <opencv2/imgproc/imgproc.hpp>
//#include <opencv2/opencv.hpp>
//
#include <random>
#include <iostream>
namespace spdlog {
void info(auto&&...) {}
} // namespace spdlog
static double randomFloat(double min, double max) {
static std::mt19937 prng;
return std::uniform_real_distribution<double>(min, max)(prng);
}
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
using tcp = boost::asio::ip::tcp; // from <boost/asio/ip/tcp.hpp>
namespace bj = boost::json;
using boost::asio::steady_timer;
static void fail(beast::error_code ec, std::string_view what) {
std::cerr << ec.message() << ": " << what << std::endl;
exit(1);
}
class Client : public std::enable_shared_from_this<Client> {
tcp::resolver resolver_;
beast::tcp_stream stream_;
beast::flat_buffer buffer_; // (Must persist between reads)
http::request<http::string_body> req_;
http::response<http::string_body> res_;
int m_outer;
public:
// Objects are constructed with a strand to
// ensure that handlers do not execute concurrently.
explicit Client(net::io_context& ioc)
: resolver_(net::make_strand(ioc))
, stream_(net::make_strand(ioc))
{}
// void run(char const*, char const*, char const*, int,float);
void sendData(char const*, char const*, char const*, int);
private:
void on_resolve(beast::error_code, tcp::resolver::results_type);
void on_connect(beast::error_code, tcp::resolver::results_type::endpoint_type);
void on_write(beast::error_code, std::size_t);
void on_read(beast::error_code, std::size_t);
};
void Client::sendData(char const* host, char const* port, char const* target,
int version) {
req_.version(version);
spdlog::info("running");
req_.method(http::verb::post);
req_.target(target);
req_.set(http::field::host, host);
req_.set(boost::beast::http::field::user_agent, BOOST_BEAST_VERSION_STRING);
req_.set(http::field::accept, "*/*");
req_.set(http::field::content_type, "application/json");
bj::value data = {{"dia", randomFloat(2.3, 2.5)},
{"inner", randomFloat(2.2, 2.4)},
{"core", randomFloat(2.0, 2.2)},
{"sleep_time_in_s", 0.01}};
req_.body() = bj::serialize(data);
req_.prepare_payload();
resolver_.async_resolve(
host, port, beast::bind_front_handler(&Client::on_resolve, shared_from_this()));
}
void Client::on_resolve(beast::error_code ec, tcp::resolver::results_type results) {
if (ec)
return fail(ec, "resolve");
stream_.expires_after(std::chrono::milliseconds(10000));
// Make the connection on the IP address we get from a lookup
stream_.async_connect(
results, beast::bind_front_handler(&Client::on_connect, shared_from_this()));
}
void Client::on_connect(beast::error_code ec,
tcp::resolver::results_type::endpoint_type) {
if (ec)
return fail(ec, "connect");
// Set a timeout on the operation
stream_.expires_after(std::chrono::milliseconds(1000));
// Send the HTTP request to the remote host
http::async_write(stream_, req_,
beast::bind_front_handler(&Client::on_write, shared_from_this()));
}
void Client::on_write(beast::error_code ec, std::size_t bytes_transferred) {
boost::ignore_unused(bytes_transferred);
if (ec)
return fail(ec, "write");
// Receive the HTTP response
http::async_read(stream_, buffer_, res_,
beast::bind_front_handler(&Client::on_read, shared_from_this()));
}
void Client::on_read(beast::error_code ec, std::size_t bytes_transferred) {
boost::ignore_unused(bytes_transferred);
if (ec)
return fail(ec, "read");
std::cout << "Response of client :" << res_ << std::endl;
}
int main() {
net::io_context ioc;
//std::make_shared<Client>(ioc)->sendData("127.0.0.1", "28", "/metrics", 1);
// example.com
std::make_shared<Client>(ioc)->sendData("93.184.216.34", "80", "/metrics", 11);
ioc.run_for(std::chrono::seconds(3));
}
为了好玩,这里有一个微不足道的变化,让它不断重复请求:
#include <boost/algorithm/string.hpp>
#include <boost/asio.hpp>
#include <boost/beast.hpp>
#include <boost/json.hpp>
#include <boost/json/src.hpp>
//#include <Windows.h>
//#include <opencv2/calib3d/calib3d.hpp>
//#include <opencv2/highgui/highgui.hpp>
//#include <opencv2/imgproc/imgproc.hpp>
//#include <opencv2/opencv.hpp>
//
#include <random>
#include <iostream>
namespace spdlog {
void info(auto&&...) {}
} // namespace spdlog
static double randomFloat(double min, double max) {
static std::mt19937 prng;
return std::uniform_real_distribution<double>(min, max)(prng);
}
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
using tcp = boost::asio::ip::tcp; // from <boost/asio/ip/tcp.hpp>
namespace bj = boost::json;
using boost::asio::steady_timer;
static void fail(beast::error_code ec, std::string_view what) {
std::cerr << ec.message() << ": " << what << std::endl;
exit(1);
}
class Client : public std::enable_shared_from_this<Client> {
tcp::resolver resolver_;
beast::tcp_stream stream_;
beast::flat_buffer buffer_; // (Must persist between reads)
http::request<http::string_body> req_;
http::response<http::string_body> res_;
int m_outer;
public:
// Objects are constructed with a strand to
// ensure that handlers do not execute concurrently.
explicit Client(net::io_context& ioc)
: resolver_(net::make_strand(ioc))
, stream_(net::make_strand(ioc))
{}
// void run(char const*, char const*, char const*, int,float);
void sendData(char const*, char const*, char const*, int);
private:
void on_resolve(beast::error_code, tcp::resolver::results_type);
void on_connect(beast::error_code, tcp::resolver::results_type::endpoint_type);
void do_write();
void on_write(beast::error_code, std::size_t);
void on_read(beast::error_code, std::size_t);
};
void Client::sendData(char const* host, char const* port, char const* target,
int version) {
req_.version(version);
spdlog::info("running");
req_.method(http::verb::post);
req_.target(target);
req_.set(http::field::host, host);
req_.set(boost::beast::http::field::user_agent, BOOST_BEAST_VERSION_STRING);
req_.set(http::field::accept, "*/*");
req_.set(http::field::content_type, "application/json");
bj::value data = {{"dia", randomFloat(2.3, 2.5)},
{"inner", randomFloat(2.2, 2.4)},
{"core", randomFloat(2.0, 2.2)},
{"sleep_time_in_s", 0.01}};
req_.body() = bj::serialize(data);
req_.prepare_payload();
resolver_.async_resolve(
host, port, beast::bind_front_handler(&Client::on_resolve, shared_from_this()));
}
void Client::on_resolve(beast::error_code ec, tcp::resolver::results_type results) {
if (ec)
return fail(ec, "resolve");
stream_.expires_after(std::chrono::milliseconds(10000));
// Make the connection on the IP address we get from a lookup
stream_.async_connect(
results, beast::bind_front_handler(&Client::on_connect, shared_from_this()));
}
void Client::on_connect(beast::error_code ec,
tcp::resolver::results_type::endpoint_type) {
if (ec)
return fail(ec, "connect");
do_write();
}
void Client::do_write() {
std::cout << " ===== do_write ====== " << std::endl;
// Set a timeout on the operation
stream_.expires_after(std::chrono::milliseconds(1000));
// Send the HTTP request to the remote host
http::async_write(stream_, req_,
beast::bind_front_handler(&Client::on_write, shared_from_this()));
}
void Client::on_write(beast::error_code ec, std::size_t bytes_transferred) {
boost::ignore_unused(bytes_transferred);
if (ec)
return fail(ec, "write");
// Receive the HTTP response
http::async_read(stream_, buffer_, res_,
beast::bind_front_handler(&Client::on_read, shared_from_this()));
}
void Client::on_read(beast::error_code ec, std::size_t bytes_transferred) {
boost::ignore_unused(bytes_transferred);
if (ec)
return fail(ec, "read");
std::cout << "Response of client :" << res_ << std::endl;
do_write();
}
int main() {
net::io_context ioc;
//std::make_shared<Client>(ioc)->sendData("127.0.0.1", "28", "/metrics", 1);
// example.com
std::make_shared<Client>(ioc)->sendData("93.184.216.34", "80", "/metrics", 11);
ioc.run_for(std::chrono::seconds(3));
}
在我的系统上:
===== do_write ======
Response of client :HTTP/1.1 404 Not Found
Content-Type: text/html
Date: Wed, 18 May 2022 19:04:58 GMT
Server: ECS (bsa/EB19)
Content-Length: 345
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>404 - Not Found</title>
</head>
<body>
<h1>404 - Not Found</h1>
</body>
</html>
===== do_write ======
Response of client :HTTP/1.1 404 Not Found
Content-Type: text/html
Date: Wed, 18 May 2022 19:04:58 GMT
Server: ECS (bsa/EB19)
Content-Length: 345
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>404 - Not Found</title>
</head>
<body>
<h1>404 - Not Found</h1>
</body>
</html>
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>404 - Not Found</title>
</head>
<body>
<h1>404 - Not Found</h1>
</body>
</html>
===== do_write ======
Response of client :HTTP/1.1 404 Not Found
Content-Type: text/html
Date: Wed, 18 May 2022 19:04:58 GMT
Server: ECS (bsa/EB19)
Content-Length: 345
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
...
#include <boost/beast/core.hpp>
#include <boost/beast/http.hpp>
#include <boost/beast/version.hpp>
#include <boost/asio/strand.hpp>
#include <boost/algorithm/string.hpp>
#include <boost/beast/http/basic_dynamic_body.hpp>
#include <boost/json.hpp>
#include <boost/json/src.hpp>
#include <boost/beast.hpp>
#include <Windows.h>
//#include <boost/beast/core/multi_buffer.hpp>
#include <opencv2/opencv.hpp>
#include <opencv2/calib3d/calib3d.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/imgproc/imgproc.hpp>
#include <cstdlib>
#include <iostream>
#include <memory>
#include <string>
#include <map>
#include <vector>
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
using tcp = boost::asio::ip::tcp; // from <boost/asio/ip/tcp.hpp>
namespace bj = boost::json;
using boost::asio::deadline_timer;
class Client :public std::enable_shared_from_this<Client>
{
tcp::resolver resolver_;
beast::tcp_stream stream_;
beast::flat_buffer buffer_; // (Must persist between reads)
http::request < http::string_body> req_;
http::response<http::string_body> res_;
int m_outer;
public:
// Objects are constructed with a strand to
// ensure that handlers do not execute concurrently.
explicit
Client(net::io_context& ioc)
: resolver_(net::make_strand(ioc))
, stream_(net::make_strand(ioc))
{
}
//void run(char const*, char const*, char const*, int,float);
void sendData(char const*, char const*, char const*, int);
void on_resolve(beast::error_code, tcp::resolver::results_type);
void on_connect(beast::error_code, tcp::resolver::results_type::endpoint_type);
void on_write(beast::error_code, std::size_t);
void on_read(beast::error_code, std::size_t);
};
void Client::sendData(char const* host, char const* port, char const* target, int version) {
req_.version(version);
spdlog::info("running");
req_.method(http::verb::post);
req_.target(target);
req_.set(http::field::host, host);
req_.set(boost::beast::http::field::user_agent, BOOST_BEAST_VERSION_STRING);
req_.set(http::field::accept, "*/*");
req_.set(http::field::content_type, "application/json");
bj::value data = {
{"dia", randomFloat(2.3,2.5)},
{"inner",randomFloat(2.2,2.4)},
{"core",randomFloat(2.0,2.2)},
{"sleep_time_in_s", 0.01}
};
req_.body() = bj::serialize(data);
req_.prepare_payload();
resolver_.async_resolve(
host,
port,
beast::bind_front_handler(
&Client::on_resolve,
shared_from_this()));
}
void Client::on_resolve(beast::error_code ec, tcp::resolver::results_type results)
{
if (ec)
return fail(ec, "resolve");
stream_.expires_after(std::chrono::milliseconds(10000));
// Make the connection on the IP address we get from a lookup
stream_.async_connect(
results,
beast::bind_front_handler(
&Client::on_connect,
shared_from_this()));
}
void Client::on_connect(beast::error_code ec, tcp::resolver::results_type::endpoint_type)
{
if (ec)
return fail(ec, "connect");
// Set a timeout on the operation
stream_.expires_after(std::chrono::milliseconds(1000));
std::size_t bytes_transferred;
// Send the HTTP request to the remote host
http::async_write(stream_, req_,
beast::bind_front_handler(
&Client::on_write,
shared_from_this()));
}
void Client::on_write(beast::error_code ec, std::size_t bytes_transferred) {
if (ec)
return fail(ec, "write");
//Receive the HTTP response
http::async_read(stream_, buffer_, res_,
beast::bind_front_handler(
&Client::on_read,
shared_from_this()));
}
void Client::on_read(beast::error_code ec, std::size_t bytes_transferred)
{
boost::ignore_unused(bytes_transferred);
if (ec)
return fail(ec, "read");
std::cout<<"Response of client :"<< res_ <<std::endl;
}
int main() {
net::io_context ioc;
char* m_host = "127.0.0.1";
char* m_port = "28";
char* target = "/metrics/";
int m_version = 1;
//Launch the asynchronous operation
std::make_shared<Client>(ioc)->sendData(m_host, m_port, target, m_version);
ioc.run();
}
我用数据从客户端向服务器发送了数据。
我尝试使用客户端中的线程将连续数据从客户端发送到服务器,但出现中止错误。
我在 on_connect 方法上尝试了线程,每次都会像下面的代码一样添加数据。
我试过 thread on sendData 函数那个时候也出现 Abort 错误。
**如果我想从客户端向服务器发送连续的数据有什么方法呢
**发送数据后关闭客户端重新连接服务器,可以吗?
**不关闭服务器连续post客户端向服务器请求数据?
bj::value data = {
{"dia", randomFloat(2.3,2.5)},
{"inner",randomFloat(2.2,2.4)},
{"core",randomFloat(2.0,2.2)},
{"sleep_time_in_s", 0.01}
};
req_.body() = bj::serialize(data);
因此,您的代码不完整,包含大量不需要的依赖项,并且没有显示您正在尝试做什么。
这是制作的代码self-contained,请从这里开始并保留它self-contained以说明您遇到的问题。
#include <boost/algorithm/string.hpp>
#include <boost/asio.hpp>
#include <boost/beast.hpp>
#include <boost/json.hpp>
#include <boost/json/src.hpp>
//#include <Windows.h>
//#include <opencv2/calib3d/calib3d.hpp>
//#include <opencv2/highgui/highgui.hpp>
//#include <opencv2/imgproc/imgproc.hpp>
//#include <opencv2/opencv.hpp>
//
#include <random>
#include <iostream>
namespace spdlog {
void info(auto&&...) {}
} // namespace spdlog
static double randomFloat(double min, double max) {
static std::mt19937 prng;
return std::uniform_real_distribution<double>(min, max)(prng);
}
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
using tcp = boost::asio::ip::tcp; // from <boost/asio/ip/tcp.hpp>
namespace bj = boost::json;
using boost::asio::steady_timer;
static void fail(beast::error_code ec, std::string_view what) {
std::cerr << ec.message() << ": " << what << std::endl;
exit(1);
}
class Client : public std::enable_shared_from_this<Client> {
tcp::resolver resolver_;
beast::tcp_stream stream_;
beast::flat_buffer buffer_; // (Must persist between reads)
http::request<http::string_body> req_;
http::response<http::string_body> res_;
int m_outer;
public:
// Objects are constructed with a strand to
// ensure that handlers do not execute concurrently.
explicit Client(net::io_context& ioc)
: resolver_(net::make_strand(ioc))
, stream_(net::make_strand(ioc))
{}
// void run(char const*, char const*, char const*, int,float);
void sendData(char const*, char const*, char const*, int);
private:
void on_resolve(beast::error_code, tcp::resolver::results_type);
void on_connect(beast::error_code, tcp::resolver::results_type::endpoint_type);
void on_write(beast::error_code, std::size_t);
void on_read(beast::error_code, std::size_t);
};
void Client::sendData(char const* host, char const* port, char const* target,
int version) {
req_.version(version);
spdlog::info("running");
req_.method(http::verb::post);
req_.target(target);
req_.set(http::field::host, host);
req_.set(boost::beast::http::field::user_agent, BOOST_BEAST_VERSION_STRING);
req_.set(http::field::accept, "*/*");
req_.set(http::field::content_type, "application/json");
bj::value data = {{"dia", randomFloat(2.3, 2.5)},
{"inner", randomFloat(2.2, 2.4)},
{"core", randomFloat(2.0, 2.2)},
{"sleep_time_in_s", 0.01}};
req_.body() = bj::serialize(data);
req_.prepare_payload();
resolver_.async_resolve(
host, port, beast::bind_front_handler(&Client::on_resolve, shared_from_this()));
}
void Client::on_resolve(beast::error_code ec, tcp::resolver::results_type results) {
if (ec)
return fail(ec, "resolve");
stream_.expires_after(std::chrono::milliseconds(10000));
// Make the connection on the IP address we get from a lookup
stream_.async_connect(
results, beast::bind_front_handler(&Client::on_connect, shared_from_this()));
}
void Client::on_connect(beast::error_code ec,
tcp::resolver::results_type::endpoint_type) {
if (ec)
return fail(ec, "connect");
// Set a timeout on the operation
stream_.expires_after(std::chrono::milliseconds(1000));
// Send the HTTP request to the remote host
http::async_write(stream_, req_,
beast::bind_front_handler(&Client::on_write, shared_from_this()));
}
void Client::on_write(beast::error_code ec, std::size_t bytes_transferred) {
boost::ignore_unused(bytes_transferred);
if (ec)
return fail(ec, "write");
// Receive the HTTP response
http::async_read(stream_, buffer_, res_,
beast::bind_front_handler(&Client::on_read, shared_from_this()));
}
void Client::on_read(beast::error_code ec, std::size_t bytes_transferred) {
boost::ignore_unused(bytes_transferred);
if (ec)
return fail(ec, "read");
std::cout << "Response of client :" << res_ << std::endl;
}
int main() {
net::io_context ioc;
//std::make_shared<Client>(ioc)->sendData("127.0.0.1", "28", "/metrics", 1);
// example.com
std::make_shared<Client>(ioc)->sendData("93.184.216.34", "80", "/metrics", 11);
ioc.run_for(std::chrono::seconds(3));
}
为了好玩,这里有一个微不足道的变化,让它不断重复请求:
#include <boost/algorithm/string.hpp>
#include <boost/asio.hpp>
#include <boost/beast.hpp>
#include <boost/json.hpp>
#include <boost/json/src.hpp>
//#include <Windows.h>
//#include <opencv2/calib3d/calib3d.hpp>
//#include <opencv2/highgui/highgui.hpp>
//#include <opencv2/imgproc/imgproc.hpp>
//#include <opencv2/opencv.hpp>
//
#include <random>
#include <iostream>
namespace spdlog {
void info(auto&&...) {}
} // namespace spdlog
static double randomFloat(double min, double max) {
static std::mt19937 prng;
return std::uniform_real_distribution<double>(min, max)(prng);
}
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
using tcp = boost::asio::ip::tcp; // from <boost/asio/ip/tcp.hpp>
namespace bj = boost::json;
using boost::asio::steady_timer;
static void fail(beast::error_code ec, std::string_view what) {
std::cerr << ec.message() << ": " << what << std::endl;
exit(1);
}
class Client : public std::enable_shared_from_this<Client> {
tcp::resolver resolver_;
beast::tcp_stream stream_;
beast::flat_buffer buffer_; // (Must persist between reads)
http::request<http::string_body> req_;
http::response<http::string_body> res_;
int m_outer;
public:
// Objects are constructed with a strand to
// ensure that handlers do not execute concurrently.
explicit Client(net::io_context& ioc)
: resolver_(net::make_strand(ioc))
, stream_(net::make_strand(ioc))
{}
// void run(char const*, char const*, char const*, int,float);
void sendData(char const*, char const*, char const*, int);
private:
void on_resolve(beast::error_code, tcp::resolver::results_type);
void on_connect(beast::error_code, tcp::resolver::results_type::endpoint_type);
void do_write();
void on_write(beast::error_code, std::size_t);
void on_read(beast::error_code, std::size_t);
};
void Client::sendData(char const* host, char const* port, char const* target,
int version) {
req_.version(version);
spdlog::info("running");
req_.method(http::verb::post);
req_.target(target);
req_.set(http::field::host, host);
req_.set(boost::beast::http::field::user_agent, BOOST_BEAST_VERSION_STRING);
req_.set(http::field::accept, "*/*");
req_.set(http::field::content_type, "application/json");
bj::value data = {{"dia", randomFloat(2.3, 2.5)},
{"inner", randomFloat(2.2, 2.4)},
{"core", randomFloat(2.0, 2.2)},
{"sleep_time_in_s", 0.01}};
req_.body() = bj::serialize(data);
req_.prepare_payload();
resolver_.async_resolve(
host, port, beast::bind_front_handler(&Client::on_resolve, shared_from_this()));
}
void Client::on_resolve(beast::error_code ec, tcp::resolver::results_type results) {
if (ec)
return fail(ec, "resolve");
stream_.expires_after(std::chrono::milliseconds(10000));
// Make the connection on the IP address we get from a lookup
stream_.async_connect(
results, beast::bind_front_handler(&Client::on_connect, shared_from_this()));
}
void Client::on_connect(beast::error_code ec,
tcp::resolver::results_type::endpoint_type) {
if (ec)
return fail(ec, "connect");
do_write();
}
void Client::do_write() {
std::cout << " ===== do_write ====== " << std::endl;
// Set a timeout on the operation
stream_.expires_after(std::chrono::milliseconds(1000));
// Send the HTTP request to the remote host
http::async_write(stream_, req_,
beast::bind_front_handler(&Client::on_write, shared_from_this()));
}
void Client::on_write(beast::error_code ec, std::size_t bytes_transferred) {
boost::ignore_unused(bytes_transferred);
if (ec)
return fail(ec, "write");
// Receive the HTTP response
http::async_read(stream_, buffer_, res_,
beast::bind_front_handler(&Client::on_read, shared_from_this()));
}
void Client::on_read(beast::error_code ec, std::size_t bytes_transferred) {
boost::ignore_unused(bytes_transferred);
if (ec)
return fail(ec, "read");
std::cout << "Response of client :" << res_ << std::endl;
do_write();
}
int main() {
net::io_context ioc;
//std::make_shared<Client>(ioc)->sendData("127.0.0.1", "28", "/metrics", 1);
// example.com
std::make_shared<Client>(ioc)->sendData("93.184.216.34", "80", "/metrics", 11);
ioc.run_for(std::chrono::seconds(3));
}
在我的系统上:
===== do_write ======
Response of client :HTTP/1.1 404 Not Found
Content-Type: text/html
Date: Wed, 18 May 2022 19:04:58 GMT
Server: ECS (bsa/EB19)
Content-Length: 345
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>404 - Not Found</title>
</head>
<body>
<h1>404 - Not Found</h1>
</body>
</html>
===== do_write ======
Response of client :HTTP/1.1 404 Not Found
Content-Type: text/html
Date: Wed, 18 May 2022 19:04:58 GMT
Server: ECS (bsa/EB19)
Content-Length: 345
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>404 - Not Found</title>
</head>
<body>
<h1>404 - Not Found</h1>
</body>
</html>
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>404 - Not Found</title>
</head>
<body>
<h1>404 - Not Found</h1>
</body>
</html>
===== do_write ======
Response of client :HTTP/1.1 404 Not Found
Content-Type: text/html
Date: Wed, 18 May 2022 19:04:58 GMT
Server: ECS (bsa/EB19)
Content-Length: 345
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
...