Canvas 样式的滚动问题。left/top
Scrolling issue with Canvas style.left/top
我正在为 canvas 应用程序制作放大镜,但我 运行 遇到了滚动问题。
本质上,目标是拍摄 canvas 并在添加图像时(在本例中为 cgm 图像)并为其制作快照,将其放大并将其绘制到第二个更小的 canvas覆盖它并跟随鼠标(最好是 drag/mousedown 及以上,但我正在使用 mousemove 进行测试)。我认为问题出在 zoom.style.top & zoom.style.left 我的主要应用程序的注意事项中,我的上边距为 70px,因此请记住这一点。
这是我写的一个简单示例
<!-- language: lang-js -->
var canvas = document.getElementById("canvas1");
var ctx = canvas.getContext("2d");
var ox = canvas.width / 2;
var oy = canvas.height / 2;
ctx.font = "42px serif";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.fillStyle = "blue";
ctx.fillRect(ox / 2, oy / 2, ox, oy);
function magnify() {
var main = document.getElementById("canvas1");
var ctx = main.getContext('2d')
var base64 = main.toDataURL('image/png', 0);
drawing = new Image();
drawing.onload = () => {
var zoom = document.getElementById("tCanvas");
var zoomCtx = zoom.getContext('2d');
zoomCtx.drawImage(drawing, 0, 0);
}
main.addEventListener("mousemove", function(e) {
var zoom = document.getElementById("tCanvas");
var zoomCtx = zoom.getContext('2d');
zoomCtx.clearRect(0, 0, zoom.width, zoom.height);
zoomCtx.drawImage(main, e.x, e.y, 200, 200, 0, 0, 300, 300);
zoom.style.top = e.pageY - 70 + "px"
zoom.style.left = e.pageX - 10 + "px"
e.pageY = -150
e.pageX = -150
zoom.style.display = "block";
});
main.addEventListener("mouseleave", function() {
var zoom = document.getElementById("tCanvas");
zoom.style.display = "none";
});
drawing.src = base64;
};
<canvas id="tCanvas" class="cgm" height="100" width="100" style="background-color:white; position: absolute; display: none; z-
index:1;border:1px solid red;"> </canvas>
<canvas tabindex=1 class="cgm" id="canvas1" style="position:relative; background:white;
left:0;right:0;margin:auto;z-index:1;margin-top:70px; "></canvas>
<p></p>
<button id="zoom" onclick="magnify();">Zoom</button>
这里有一个fiddle供参考(我固定了高度来显示滚动问题)。
我在你的 JSFiddle 上简化了很多代码。
看看这是否是您正在寻找的行为:
const canvas = document.getElementById("canvas1");
const ctx = canvas.getContext("2d");
const zoom = document.getElementById("tCanvas");
const zoomCtx = zoom.getContext('2d');
for (let i = 10; i < 20; i++)
for (let j = -60; j < 800; j += 60)
ctx.fillText(j + i, i * 20 - 180, i * 9 + j);
function getMousePos(evt) {
var rect = canvas.getBoundingClientRect()
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
}
}
canvas.addEventListener("mousemove", function(e) {
zoomCtx.clearRect(0, 0, zoom.width, zoom.height);
let pos = getMousePos(e)
zoomCtx.drawImage(canvas, pos.x, pos.y, 200, 200, 0, 0, 300, 300);
zoom.style.top = e.pageY - 10 + "px"
zoom.style.left = e.pageX - 10 + "px"
zoom.style.display = "block";
});
canvas.addEventListener("mouseleave", function() {
zoom.style.display = "none";
});
#tCanvas {
border: 1px solid red;
display: none;
position: absolute;
background-color: #808080;
pointer-events: none;
}
#canvas1 {
background-color: #808080;
}
<canvas id="tCanvas" width=100 height=100></canvas>
<canvas id="canvas1" width=240 height=800></canvas>
我认为您的问题是 pointer-events: none;
顶部 canvas 阻止事件到达底部 canvas。
此外,您不必在每个函数上都声明 document.getElementById("..
,那些应该是全局常量
长canvas的问题我们需要在计算中使用canvas.getBoundingClientRect
来得到鼠标在canvas
中的真实位置
我正在为 canvas 应用程序制作放大镜,但我 运行 遇到了滚动问题。 本质上,目标是拍摄 canvas 并在添加图像时(在本例中为 cgm 图像)并为其制作快照,将其放大并将其绘制到第二个更小的 canvas覆盖它并跟随鼠标(最好是 drag/mousedown 及以上,但我正在使用 mousemove 进行测试)。我认为问题出在 zoom.style.top & zoom.style.left 我的主要应用程序的注意事项中,我的上边距为 70px,因此请记住这一点。
这是我写的一个简单示例
<!-- language: lang-js -->
var canvas = document.getElementById("canvas1");
var ctx = canvas.getContext("2d");
var ox = canvas.width / 2;
var oy = canvas.height / 2;
ctx.font = "42px serif";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.fillStyle = "blue";
ctx.fillRect(ox / 2, oy / 2, ox, oy);
function magnify() {
var main = document.getElementById("canvas1");
var ctx = main.getContext('2d')
var base64 = main.toDataURL('image/png', 0);
drawing = new Image();
drawing.onload = () => {
var zoom = document.getElementById("tCanvas");
var zoomCtx = zoom.getContext('2d');
zoomCtx.drawImage(drawing, 0, 0);
}
main.addEventListener("mousemove", function(e) {
var zoom = document.getElementById("tCanvas");
var zoomCtx = zoom.getContext('2d');
zoomCtx.clearRect(0, 0, zoom.width, zoom.height);
zoomCtx.drawImage(main, e.x, e.y, 200, 200, 0, 0, 300, 300);
zoom.style.top = e.pageY - 70 + "px"
zoom.style.left = e.pageX - 10 + "px"
e.pageY = -150
e.pageX = -150
zoom.style.display = "block";
});
main.addEventListener("mouseleave", function() {
var zoom = document.getElementById("tCanvas");
zoom.style.display = "none";
});
drawing.src = base64;
};
<canvas id="tCanvas" class="cgm" height="100" width="100" style="background-color:white; position: absolute; display: none; z-
index:1;border:1px solid red;"> </canvas>
<canvas tabindex=1 class="cgm" id="canvas1" style="position:relative; background:white;
left:0;right:0;margin:auto;z-index:1;margin-top:70px; "></canvas>
<p></p>
<button id="zoom" onclick="magnify();">Zoom</button>
这里有一个fiddle供参考(我固定了高度来显示滚动问题)。
我在你的 JSFiddle 上简化了很多代码。
看看这是否是您正在寻找的行为:
const canvas = document.getElementById("canvas1");
const ctx = canvas.getContext("2d");
const zoom = document.getElementById("tCanvas");
const zoomCtx = zoom.getContext('2d');
for (let i = 10; i < 20; i++)
for (let j = -60; j < 800; j += 60)
ctx.fillText(j + i, i * 20 - 180, i * 9 + j);
function getMousePos(evt) {
var rect = canvas.getBoundingClientRect()
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
}
}
canvas.addEventListener("mousemove", function(e) {
zoomCtx.clearRect(0, 0, zoom.width, zoom.height);
let pos = getMousePos(e)
zoomCtx.drawImage(canvas, pos.x, pos.y, 200, 200, 0, 0, 300, 300);
zoom.style.top = e.pageY - 10 + "px"
zoom.style.left = e.pageX - 10 + "px"
zoom.style.display = "block";
});
canvas.addEventListener("mouseleave", function() {
zoom.style.display = "none";
});
#tCanvas {
border: 1px solid red;
display: none;
position: absolute;
background-color: #808080;
pointer-events: none;
}
#canvas1 {
background-color: #808080;
}
<canvas id="tCanvas" width=100 height=100></canvas>
<canvas id="canvas1" width=240 height=800></canvas>
我认为您的问题是 pointer-events: none;
顶部 canvas 阻止事件到达底部 canvas。
此外,您不必在每个函数上都声明 document.getElementById("..
,那些应该是全局常量
长canvas的问题我们需要在计算中使用canvas.getBoundingClientRect
来得到鼠标在canvas