暂停功能 Ursina - Python
Pause Function Ursina - Python
我正在尝试在 Ursina Engine 中为我的游戏创建一个暂停菜单,但我无法了解函数 pause() 的工作原理或操作方法。
有人可以帮助我吗?
暂停已在 ursina 中实现。只需将 application.paused
设置为 True 或 False。 application.pause()
和 application.resume()
做同样的事情。
from ursina import *
app = Ursina()
# Make a simple game so we have something to test with
from ursina.prefabs.first_person_controller import FirstPersonController
player = FirstPersonController(gravity=0, model='cube', color=color.azure)
camera.z = -10
ground = Entity(model='plane', texture='grass', scale=10)
# Create an Entity for handling pausing an unpausing.
# Make sure to set ignore_paused to True so the pause handler itself can still recieve input while the game is paused.
pause_handler = Entity(ignore_paused=True)
pause_text = Text('PAUSED', origin=(0,0), scale=2, enabled=False) # Make a Text saying "PAUSED" just to make it clear when it's paused.
def pause_handler_input(key):
if key == 'escape':
application.paused = not application.paused # Pause/unpause the game.
pause_text.enabled = application.paused # Also toggle "PAUSED" graphic.
pause_handler.input = pause_handler_input # Assign the input function to the pause handler.
app.run()
我正在尝试在 Ursina Engine 中为我的游戏创建一个暂停菜单,但我无法了解函数 pause() 的工作原理或操作方法。
有人可以帮助我吗?
暂停已在 ursina 中实现。只需将 application.paused
设置为 True 或 False。 application.pause()
和 application.resume()
做同样的事情。
from ursina import *
app = Ursina()
# Make a simple game so we have something to test with
from ursina.prefabs.first_person_controller import FirstPersonController
player = FirstPersonController(gravity=0, model='cube', color=color.azure)
camera.z = -10
ground = Entity(model='plane', texture='grass', scale=10)
# Create an Entity for handling pausing an unpausing.
# Make sure to set ignore_paused to True so the pause handler itself can still recieve input while the game is paused.
pause_handler = Entity(ignore_paused=True)
pause_text = Text('PAUSED', origin=(0,0), scale=2, enabled=False) # Make a Text saying "PAUSED" just to make it clear when it's paused.
def pause_handler_input(key):
if key == 'escape':
application.paused = not application.paused # Pause/unpause the game.
pause_text.enabled = application.paused # Also toggle "PAUSED" graphic.
pause_handler.input = pause_handler_input # Assign the input function to the pause handler.
app.run()