如何重新启动贪吃蛇游戏 (Java)?
How do I restart Snake game (Java)?
我是初学者,所以我使用了 Bro Code 的(YouTuber)版本的贪吃蛇游戏。它几乎与微小的调整相同,但我一直在想办法在我死后如何重新开始游戏。我试过制作一个重启按钮,并尝试通过击键使其重启,但我没有编码经验,所以我无法弄清楚。这是源代码:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.Random;
import javax.swing.JPanel;
import javax.swing.Timer;
public class GamePanel<Restart> extends JPanel implements ActionListener {
static final int SCREEN_WIDTH = 1300;
static final int SCREEN_HEIGHT = 750;
static final int UNIT_SIZE = 25;
static final int GAME_UNITS = (SCREEN_WIDTH * SCREEN_HEIGHT) / (UNIT_SIZE * UNIT_SIZE);
static final int DELAY = 85;
final int x[] = new int[GAME_UNITS];
final int y[] = new int[GAME_UNITS];
int bodyParts = 5;
int applesEaten;
int appleX;
int appleY;
char direction = 'R';
boolean running = false;
Timer timer;
Random random;
GamePanel() {
random = new Random();
this.setPreferredSize(new Dimension(SCREEN_WIDTH, SCREEN_HEIGHT));
this.setBackground(Color.black);
this.setFocusable(true);
this.addKeyListener(new MyKeyAdapter());
startGame();
}
public void startGame() {
newApple();
running = true;
timer = new Timer(DELAY, this);
timer.start();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
draw(g);
}
public void draw(Graphics g) {
if (running) {
/*
* for(int i=0;i<SCREEN_HEIGHT/UNIT_SIZE;i++) { g.drawLine(i*UNIT_SIZE, 0,
* i*UNIT_SIZE, SCREEN_HEIGHT); g.drawLine(0, i*UNIT_SIZE, SCREEN_WIDTH,
* i*UNIT_SIZE); }
*/
g.setColor(Color.red);
g.fillOval(appleX, appleY, UNIT_SIZE, UNIT_SIZE);
for (int i = 0; i < bodyParts; i++) {
if (i == 0) {
g.setColor(Color.green);
g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
}
else {
g.setColor(new Color(45, 180, 0));
// g.setColor(new
// Color(random.nextInt(255),random.nextInt(255),random.nextInt(255)));
g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
}
}
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 40));
FontMetrics metrics = getFontMetrics(g.getFont());
g.drawString("Score: " + applesEaten,
(SCREEN_WIDTH - metrics.stringWidth("Score: " + applesEaten)) / 2,
g.getFont().getSize());
}
else {
gameOver(g);
}
}
public void newApple() {
appleX = random.nextInt((int) (SCREEN_WIDTH / UNIT_SIZE)) * UNIT_SIZE;
appleY = random.nextInt((int) (SCREEN_HEIGHT / UNIT_SIZE)) * UNIT_SIZE;
}
public void move() {
for (int i = bodyParts; i > 0; i--) {
x[i] = x[i - 1];
y[i] = y[i - 1];
}
switch (direction) {
case 'U':
y[0] = y[0] - UNIT_SIZE;
break;
case 'D':
y[0] = y[0] + UNIT_SIZE;
break;
case 'L':
x[0] = x[0] - UNIT_SIZE;
break;
case 'R':
x[0] = x[0] + UNIT_SIZE;
break;
}
}
public void checkApple() {
if ((x[0] == appleX) && (y[0] == appleY)) {
bodyParts++;
applesEaten++;
newApple();
}
}
public void checkCollisions() {
// checks if head collides with body
for (int i = bodyParts; i > 0; i--) {
if ((x[0] == x[i]) && (y[0] == y[i])) {
running = false;
}
}
// check if head touches left border
if (x[0] < 0) {
running = false;
}
// check if head touches right border
if (x[0] > SCREEN_WIDTH) {
running = false;
}
// check if head touches top border
if (y[0] < 0) {
running = false;
}
// check if head touches bottom border
if (y[0] > SCREEN_HEIGHT) {
running = false;
}
if (!running) {
timer.stop();
}
}
public void gameOver(Graphics g) {
// Score
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 40));
FontMetrics metrics1 = getFontMetrics(g.getFont());
g.drawString("Score: " + applesEaten,
(SCREEN_WIDTH - metrics1.stringWidth("Score: " + applesEaten)) / 2,
g.getFont().getSize());
// Game Over text
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 75));
FontMetrics metrics2 = getFontMetrics(g.getFont());
g.drawString("Game Over", (SCREEN_WIDTH - metrics2.stringWidth("Game Over")) / 2,
SCREEN_HEIGHT / 2);
}
@Override
public void actionPerformed(ActionEvent e) {
if (running) {
move();
checkApple();
checkCollisions();
}
repaint();
}
public class MyKeyAdapter extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_A:
if (direction != 'R') {
direction = 'L';
}
break;
case KeyEvent.VK_D:
if (direction != 'L') {
direction = 'R';
}
break;
case KeyEvent.VK_W:
if (direction != 'D') {
direction = 'U';
}
break;
case KeyEvent.VK_S:
if (direction != 'U') {
direction = 'D';
}
}
}
}
}
这是解决方法,按回车键会关闭之前的window并打开一个新游戏window。如果您不明白什么,请告诉我,以便我向您解释!
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Window;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.Random;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public final class GamePanel<Restart> extends JPanel implements ActionListener {
JFrame frame = new JFrame();
JPanel panel = new JPanel();
static final int SCREEN_WIDTH = 1300;
static final int SCREEN_HEIGHT = 750;
static final int UNIT_SIZE = 25;
static final int GAME_UNITS = (SCREEN_WIDTH * SCREEN_HEIGHT) / (UNIT_SIZE * UNIT_SIZE);
static final int DELAY = 85;
final int x[] = new int[GAME_UNITS];
final int y[] = new int[GAME_UNITS];
int bodyParts = 5;
int applesEaten;
int appleX;
int appleY;
char direction = 'R';
boolean running = false;
Timer timer;
Random random;
public void createGUI() {
panel.add(new GamePanel());
frame.add(panel);
frame.pack();
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
}
GamePanel() {
random = new Random();
setPreferredSize(new Dimension(SCREEN_WIDTH, SCREEN_HEIGHT));
setBackground(Color.black);
setFocusable(true);
addKeyListener(new MyKeyAdapter());
startGame();
}
public void startGame() {
newApple();
running = true;
timer = new Timer(DELAY, this);
timer.start();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
draw(g);
}
public void draw(Graphics g) {
if (running) {
/*
* for(int i=0;i<SCREEN_HEIGHT/UNIT_SIZE;i++) { g.drawLine(i*UNIT_SIZE, 0,
* i*UNIT_SIZE, SCREEN_HEIGHT); g.drawLine(0, i*UNIT_SIZE, SCREEN_WIDTH,
* i*UNIT_SIZE); }
*/
g.setColor(Color.red);
g.fillOval(appleX, appleY, UNIT_SIZE, UNIT_SIZE);
for (int i = 0; i < bodyParts; i++) {
if (i == 0) {
g.setColor(Color.green);
g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
} else {
g.setColor(new Color(45, 180, 0));
// g.setColor(new
// Color(random.nextInt(255),random.nextInt(255),random.nextInt(255)));
g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
}
}
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 40));
FontMetrics metrics = getFontMetrics(g.getFont());
g.drawString("Score: " + applesEaten,
(SCREEN_WIDTH - metrics.stringWidth("Score: " + applesEaten)) / 2,
g.getFont().getSize());
} else {
gameOver(g);
}
}
public void newApple() {
appleX = random.nextInt((int) (SCREEN_WIDTH / UNIT_SIZE)) * UNIT_SIZE;
appleY = random.nextInt((int) (SCREEN_HEIGHT / UNIT_SIZE)) * UNIT_SIZE;
}
public void move() {
for (int i = bodyParts; i > 0; i--) {
x[i] = x[i - 1];
y[i] = y[i - 1];
}
switch (direction) {
case 'U':
y[0] = y[0] - UNIT_SIZE;
break;
case 'D':
y[0] = y[0] + UNIT_SIZE;
break;
case 'L':
x[0] = x[0] - UNIT_SIZE;
break;
case 'R':
x[0] = x[0] + UNIT_SIZE;
break;
}
}
public void checkApple() {
if ((x[0] == appleX) && (y[0] == appleY)) {
bodyParts++;
applesEaten++;
newApple();
}
}
public void checkCollisions() {
// checks if head collides with body
for (int i = bodyParts; i > 0; i--) {
if ((x[0] == x[i]) && (y[0] == y[i])) {
running = false;
}
}
// check if head touches left border
if (x[0] < 0) {
running = false;
}
// check if head touches right border
if (x[0] > SCREEN_WIDTH) {
running = false;
}
// check if head touches top border
if (y[0] < 0) {
running = false;
}
// check if head touches bottom border
if (y[0] > SCREEN_HEIGHT) {
running = false;
}
if (!running) {
timer.stop();
}
}
public void gameOver(Graphics g) {
// Score
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 40));
FontMetrics metrics1 = getFontMetrics(g.getFont());
g.drawString("Score: " + applesEaten,
(SCREEN_WIDTH - metrics1.stringWidth("Score: " + applesEaten)) / 2,
g.getFont().getSize());
// Game Over text
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 75));
FontMetrics metrics2 = getFontMetrics(g.getFont());
g.drawString("Game Over", (SCREEN_WIDTH - metrics2.stringWidth("Game Over")) / 2,
SCREEN_HEIGHT / 2);
}
@Override
public void actionPerformed(ActionEvent e) {
if (running) {
move();
checkApple();
checkCollisions();
}
repaint();
}
public void closeRunningWindow(KeyEvent e) {
JComponent comp = (JComponent) e.getSource();
Window win = SwingUtilities.getWindowAncestor(comp);
win.dispose();
}
public void startAgain() {
EventQueue.invokeLater(() -> {
GamePanel game = new GamePanel();
game.createGUI();
});
}
public class MyKeyAdapter extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_A:
if (direction != 'R') {
direction = 'L';
}
break;
case KeyEvent.VK_D:
if (direction != 'L') {
direction = 'R';
}
break;
case KeyEvent.VK_W:
if (direction != 'D') {
direction = 'U';
}
break;
case KeyEvent.VK_S:
if (direction != 'U') {
direction = 'D';
}
break;
case KeyEvent.VK_ENTER:
closeRunningWindow(e);
startAgain();
break;
}
}
}
public static void main(String[] args) {
EventQueue.invokeLater(() -> {
GamePanel game = new GamePanel();
game.createGUI();
});
}
}
我是初学者,所以我使用了 Bro Code 的(YouTuber)版本的贪吃蛇游戏。它几乎与微小的调整相同,但我一直在想办法在我死后如何重新开始游戏。我试过制作一个重启按钮,并尝试通过击键使其重启,但我没有编码经验,所以我无法弄清楚。这是源代码:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.Random;
import javax.swing.JPanel;
import javax.swing.Timer;
public class GamePanel<Restart> extends JPanel implements ActionListener {
static final int SCREEN_WIDTH = 1300;
static final int SCREEN_HEIGHT = 750;
static final int UNIT_SIZE = 25;
static final int GAME_UNITS = (SCREEN_WIDTH * SCREEN_HEIGHT) / (UNIT_SIZE * UNIT_SIZE);
static final int DELAY = 85;
final int x[] = new int[GAME_UNITS];
final int y[] = new int[GAME_UNITS];
int bodyParts = 5;
int applesEaten;
int appleX;
int appleY;
char direction = 'R';
boolean running = false;
Timer timer;
Random random;
GamePanel() {
random = new Random();
this.setPreferredSize(new Dimension(SCREEN_WIDTH, SCREEN_HEIGHT));
this.setBackground(Color.black);
this.setFocusable(true);
this.addKeyListener(new MyKeyAdapter());
startGame();
}
public void startGame() {
newApple();
running = true;
timer = new Timer(DELAY, this);
timer.start();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
draw(g);
}
public void draw(Graphics g) {
if (running) {
/*
* for(int i=0;i<SCREEN_HEIGHT/UNIT_SIZE;i++) { g.drawLine(i*UNIT_SIZE, 0,
* i*UNIT_SIZE, SCREEN_HEIGHT); g.drawLine(0, i*UNIT_SIZE, SCREEN_WIDTH,
* i*UNIT_SIZE); }
*/
g.setColor(Color.red);
g.fillOval(appleX, appleY, UNIT_SIZE, UNIT_SIZE);
for (int i = 0; i < bodyParts; i++) {
if (i == 0) {
g.setColor(Color.green);
g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
}
else {
g.setColor(new Color(45, 180, 0));
// g.setColor(new
// Color(random.nextInt(255),random.nextInt(255),random.nextInt(255)));
g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
}
}
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 40));
FontMetrics metrics = getFontMetrics(g.getFont());
g.drawString("Score: " + applesEaten,
(SCREEN_WIDTH - metrics.stringWidth("Score: " + applesEaten)) / 2,
g.getFont().getSize());
}
else {
gameOver(g);
}
}
public void newApple() {
appleX = random.nextInt((int) (SCREEN_WIDTH / UNIT_SIZE)) * UNIT_SIZE;
appleY = random.nextInt((int) (SCREEN_HEIGHT / UNIT_SIZE)) * UNIT_SIZE;
}
public void move() {
for (int i = bodyParts; i > 0; i--) {
x[i] = x[i - 1];
y[i] = y[i - 1];
}
switch (direction) {
case 'U':
y[0] = y[0] - UNIT_SIZE;
break;
case 'D':
y[0] = y[0] + UNIT_SIZE;
break;
case 'L':
x[0] = x[0] - UNIT_SIZE;
break;
case 'R':
x[0] = x[0] + UNIT_SIZE;
break;
}
}
public void checkApple() {
if ((x[0] == appleX) && (y[0] == appleY)) {
bodyParts++;
applesEaten++;
newApple();
}
}
public void checkCollisions() {
// checks if head collides with body
for (int i = bodyParts; i > 0; i--) {
if ((x[0] == x[i]) && (y[0] == y[i])) {
running = false;
}
}
// check if head touches left border
if (x[0] < 0) {
running = false;
}
// check if head touches right border
if (x[0] > SCREEN_WIDTH) {
running = false;
}
// check if head touches top border
if (y[0] < 0) {
running = false;
}
// check if head touches bottom border
if (y[0] > SCREEN_HEIGHT) {
running = false;
}
if (!running) {
timer.stop();
}
}
public void gameOver(Graphics g) {
// Score
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 40));
FontMetrics metrics1 = getFontMetrics(g.getFont());
g.drawString("Score: " + applesEaten,
(SCREEN_WIDTH - metrics1.stringWidth("Score: " + applesEaten)) / 2,
g.getFont().getSize());
// Game Over text
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 75));
FontMetrics metrics2 = getFontMetrics(g.getFont());
g.drawString("Game Over", (SCREEN_WIDTH - metrics2.stringWidth("Game Over")) / 2,
SCREEN_HEIGHT / 2);
}
@Override
public void actionPerformed(ActionEvent e) {
if (running) {
move();
checkApple();
checkCollisions();
}
repaint();
}
public class MyKeyAdapter extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_A:
if (direction != 'R') {
direction = 'L';
}
break;
case KeyEvent.VK_D:
if (direction != 'L') {
direction = 'R';
}
break;
case KeyEvent.VK_W:
if (direction != 'D') {
direction = 'U';
}
break;
case KeyEvent.VK_S:
if (direction != 'U') {
direction = 'D';
}
}
}
}
}
这是解决方法,按回车键会关闭之前的window并打开一个新游戏window。如果您不明白什么,请告诉我,以便我向您解释!
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Window;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.Random;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public final class GamePanel<Restart> extends JPanel implements ActionListener {
JFrame frame = new JFrame();
JPanel panel = new JPanel();
static final int SCREEN_WIDTH = 1300;
static final int SCREEN_HEIGHT = 750;
static final int UNIT_SIZE = 25;
static final int GAME_UNITS = (SCREEN_WIDTH * SCREEN_HEIGHT) / (UNIT_SIZE * UNIT_SIZE);
static final int DELAY = 85;
final int x[] = new int[GAME_UNITS];
final int y[] = new int[GAME_UNITS];
int bodyParts = 5;
int applesEaten;
int appleX;
int appleY;
char direction = 'R';
boolean running = false;
Timer timer;
Random random;
public void createGUI() {
panel.add(new GamePanel());
frame.add(panel);
frame.pack();
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
}
GamePanel() {
random = new Random();
setPreferredSize(new Dimension(SCREEN_WIDTH, SCREEN_HEIGHT));
setBackground(Color.black);
setFocusable(true);
addKeyListener(new MyKeyAdapter());
startGame();
}
public void startGame() {
newApple();
running = true;
timer = new Timer(DELAY, this);
timer.start();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
draw(g);
}
public void draw(Graphics g) {
if (running) {
/*
* for(int i=0;i<SCREEN_HEIGHT/UNIT_SIZE;i++) { g.drawLine(i*UNIT_SIZE, 0,
* i*UNIT_SIZE, SCREEN_HEIGHT); g.drawLine(0, i*UNIT_SIZE, SCREEN_WIDTH,
* i*UNIT_SIZE); }
*/
g.setColor(Color.red);
g.fillOval(appleX, appleY, UNIT_SIZE, UNIT_SIZE);
for (int i = 0; i < bodyParts; i++) {
if (i == 0) {
g.setColor(Color.green);
g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
} else {
g.setColor(new Color(45, 180, 0));
// g.setColor(new
// Color(random.nextInt(255),random.nextInt(255),random.nextInt(255)));
g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
}
}
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 40));
FontMetrics metrics = getFontMetrics(g.getFont());
g.drawString("Score: " + applesEaten,
(SCREEN_WIDTH - metrics.stringWidth("Score: " + applesEaten)) / 2,
g.getFont().getSize());
} else {
gameOver(g);
}
}
public void newApple() {
appleX = random.nextInt((int) (SCREEN_WIDTH / UNIT_SIZE)) * UNIT_SIZE;
appleY = random.nextInt((int) (SCREEN_HEIGHT / UNIT_SIZE)) * UNIT_SIZE;
}
public void move() {
for (int i = bodyParts; i > 0; i--) {
x[i] = x[i - 1];
y[i] = y[i - 1];
}
switch (direction) {
case 'U':
y[0] = y[0] - UNIT_SIZE;
break;
case 'D':
y[0] = y[0] + UNIT_SIZE;
break;
case 'L':
x[0] = x[0] - UNIT_SIZE;
break;
case 'R':
x[0] = x[0] + UNIT_SIZE;
break;
}
}
public void checkApple() {
if ((x[0] == appleX) && (y[0] == appleY)) {
bodyParts++;
applesEaten++;
newApple();
}
}
public void checkCollisions() {
// checks if head collides with body
for (int i = bodyParts; i > 0; i--) {
if ((x[0] == x[i]) && (y[0] == y[i])) {
running = false;
}
}
// check if head touches left border
if (x[0] < 0) {
running = false;
}
// check if head touches right border
if (x[0] > SCREEN_WIDTH) {
running = false;
}
// check if head touches top border
if (y[0] < 0) {
running = false;
}
// check if head touches bottom border
if (y[0] > SCREEN_HEIGHT) {
running = false;
}
if (!running) {
timer.stop();
}
}
public void gameOver(Graphics g) {
// Score
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 40));
FontMetrics metrics1 = getFontMetrics(g.getFont());
g.drawString("Score: " + applesEaten,
(SCREEN_WIDTH - metrics1.stringWidth("Score: " + applesEaten)) / 2,
g.getFont().getSize());
// Game Over text
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 75));
FontMetrics metrics2 = getFontMetrics(g.getFont());
g.drawString("Game Over", (SCREEN_WIDTH - metrics2.stringWidth("Game Over")) / 2,
SCREEN_HEIGHT / 2);
}
@Override
public void actionPerformed(ActionEvent e) {
if (running) {
move();
checkApple();
checkCollisions();
}
repaint();
}
public void closeRunningWindow(KeyEvent e) {
JComponent comp = (JComponent) e.getSource();
Window win = SwingUtilities.getWindowAncestor(comp);
win.dispose();
}
public void startAgain() {
EventQueue.invokeLater(() -> {
GamePanel game = new GamePanel();
game.createGUI();
});
}
public class MyKeyAdapter extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_A:
if (direction != 'R') {
direction = 'L';
}
break;
case KeyEvent.VK_D:
if (direction != 'L') {
direction = 'R';
}
break;
case KeyEvent.VK_W:
if (direction != 'D') {
direction = 'U';
}
break;
case KeyEvent.VK_S:
if (direction != 'U') {
direction = 'D';
}
break;
case KeyEvent.VK_ENTER:
closeRunningWindow(e);
startAgain();
break;
}
}
}
public static void main(String[] args) {
EventQueue.invokeLater(() -> {
GamePanel game = new GamePanel();
game.createGUI();
});
}
}