Array.Contains() 总是错误的
Array.Contains() is always false
几天来我一直在为这个问题绞尽脑汁,并尝试了很多不同的方法。我在论坛上到处都是,尝试了我所看到的一切,但没有成功。我的问题可能是我没有覆盖,但我不知道如何让它工作。
我想检查包含 5,000 多个元素的数组是否包含用户输入的单词。这个词一个字符一个字符地输入,并组合成一个字符串(guessString)。然后我使用 .Contains() 来查看该单词是否在数组中。
***编辑请查看调试日志的屏幕截图WordArray Elements -- Debug Output -- Debug With whitespace detection -- Code that doesnt work
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Linq;
public class WordAction : MonoBehaviour
{
TMP_Text m_textComponent;
TMP_Text m_currentSquare;
public TMP_Text[] squareArray;
List<string> dupKey = new List<string>();
public string[] WordArray;
public List<string> DictionaryList = new List<string>();
public TextAsset file;
[SerializeField]
Color correctColor, wrongColor, maybeColor;
[SerializeField]
float colorFadeSpeed, colorFadeTime; // 2f, 1f
public float waitTime;
public string levelID;
public string key;
public AudioSource revealSFX;
bool guess;
string guessString;
int guessRegulator;
int guessCount = 1;
int lessGuessCount; // Starts variable at value of first current row element
int maxGuessCount;
string[] guessStringArray = new string[1];
void Start()
{
for (int i = 0; i < 5; i++) // Duplicate key
{
dupKey.Add(key[i].ToString());
}
var content = file.text;
string[] AllWords = content.Split('\n');
WordArray = AllWords;
}
public void Magic()
{
StartCoroutine(CompareKey());
}
IEnumerator CompareKey()
{
guessRegulator++;
GuessRegulatorFunction();
lessGuessCount = (guessCount * 5) - 5; // Starts variable at value of first current row element
maxGuessCount = guessCount * 5;
guessCount++; // Moves to next row
int k = 0; // Indexer for key[]
int cW = 0; // Indexer for CombineWord()
GameObject keyGO; // Keyboard GO
for (int i = lessGuessCount; i < maxGuessCount; i++)
{
if (cW < 1)
{
CombineWord(i);
cW++;
}
bool match = WordArray.Contains(guessString); // not working
Debug.Log(match);
if (match)
{
//do stuff
}
//compare stuff
string guessStr = squareArray[i].text.ToString();
string keyStr = key[k].ToString();
bool result = guessStr == keyStr;
if (!result && !dupKey.Contains(guessStr))
{
//wrong stuff
GameObject parentGO = squareArray[i].transform.parent.gameObject; // Gets parent of SquareArray element
Image parentImage = parentGO.GetComponent<Image>(); // Gets Image component of parent game object
keyGO = GameObject.Find(squareArray[i].text); // Keyboard
Image keyParentImage = keyGO.GetComponent<Image>(); // Keyboard
wrongColor.a = 255;
keyParentImage.color = wrongColor;
parentImage.color = wrongColor;
yield return null;
}
if (result)
{
//correct stuff
dupKey[k] = "";
GameObject parentGO = squareArray[i].transform.parent.gameObject; // Gets parent of SquareArray element
Image parentImage = parentGO.GetComponent<Image>(); // Gets Image component of parent game object
keyGO = GameObject.Find(squareArray[i].text); // Keyboard
Image keyParentImage = keyGO.GetComponent<Image>(); // Keyboard
correctColor.a = 255;
keyParentImage.color = correctColor;
parentImage.color = correctColor;
yield return null;
}
if (!result && dupKey.Contains(guessStr))
{
//yellow stuff
for (int x = 0; x < 5; x++) // Duplicate key
{
if (guessStr == dupKey[x])
{
dupKey[x] = "";
}
}
GameObject parentGO = squareArray[i].transform.parent.gameObject; // Gets parent of SquareArray element
Image parentImage = parentGO.GetComponent<Image>(); // Gets Image component of parent game object
keyGO = GameObject.Find(squareArray[i].text); // Keyboard
Image keyParentImage = keyGO.GetComponent<Image>(); // Keyboard
maybeColor.a = 255;
keyParentImage.color = maybeColor;
parentImage.color = maybeColor;
yield return null;
}
revealSFX.Play();
k++;
yield return new WaitForSeconds(waitTime);
}
dupKey.Clear();
for (int i = 0; i < 5; i++) // Duplicate key
{
dupKey.Add(key[i].ToString());
}
}
void GuessRegulatorFunction()
{
guessRegulator++; // Stops multiple guess attempts
for (int i = 0; i < (guessCount * 5); i++) // Checks if row is blank when guessing
{
if (squareArray[i].text == "")
{
guess = false;
guessRegulator = 0; // Resets guess regulator
break;
}
else
{
guess = true;
}
}
if (guessRegulator > 1 || guess == false) // Stops multiple guess attempts
{
return;
}
}
public void BackSpace()
{
for (int i = guessCount * 5; i > (guessCount * 5) - 6; i--)
{
if (squareArray[i].text != "")
{
squareArray[i].text = "";
break;
}
}
}
public void InputLetter()
{
guessRegulator = 0;
for (int i = 0; i < guessCount * 5; i++)
{
if (squareArray[i].text == "")
{
squareArray[i].text = EventSystem.current.currentSelectedGameObject.name.ToString();
break;
}
}
}
void CombineWord(int i)
{
var string1 = squareArray[i].text.ToString();
var string2 = squareArray[i + 1].text.ToString();
var string3 = squareArray[i + 2].text.ToString();
var string4 = squareArray[i + 3].text.ToString();
var string5 = squareArray[i + 4].text.ToString();
guessString = string1 + string2 + string3 + string4 + string5;
//Debug.Log(guessString);
}
}
嗯,你的 WordArray
总是空的。您将文件内容放入名为 AllWords
.
的 local 变量中
永远不会在空数组中找到您的单词。
我已经把你那行不起作用的代码一字不差地复制了下来。然后,我获取了您所说的 WordArray
和 guessString
变量中的数据并进行了设置。然后我运行这个:
var WordArray = new [] { "WHICH", "THERE", "THEIR", "ABOUT" };
var guessString= "THERE";
bool match = WordArray.Contains(guessString);
Console.WriteLine(match);
match
出来True
.
您的变量不包含您认为的数据。
很可能您调用 .Split('\n')
的 content
实际上包含 Windows 行尾标记,因此是 "\r\n"
的组合。由于您仅在 '\n'
上拆分,因此 '\r'
可能保留在您的字符串中,因此 "THERE"
与 "THERE\r"
.
不匹配
试试这个:
.Split(new[] { Environment.NewLine }, StringSplitOptions.None);
如果您的代码在 Windows 或 Linux 上是 运行,则以上行有效。请注意混合结尾的文件。
几天来我一直在为这个问题绞尽脑汁,并尝试了很多不同的方法。我在论坛上到处都是,尝试了我所看到的一切,但没有成功。我的问题可能是我没有覆盖,但我不知道如何让它工作。
我想检查包含 5,000 多个元素的数组是否包含用户输入的单词。这个词一个字符一个字符地输入,并组合成一个字符串(guessString)。然后我使用 .Contains() 来查看该单词是否在数组中。
***编辑请查看调试日志的屏幕截图WordArray Elements -- Debug Output -- Debug With whitespace detection -- Code that doesnt work
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Linq;
public class WordAction : MonoBehaviour
{
TMP_Text m_textComponent;
TMP_Text m_currentSquare;
public TMP_Text[] squareArray;
List<string> dupKey = new List<string>();
public string[] WordArray;
public List<string> DictionaryList = new List<string>();
public TextAsset file;
[SerializeField]
Color correctColor, wrongColor, maybeColor;
[SerializeField]
float colorFadeSpeed, colorFadeTime; // 2f, 1f
public float waitTime;
public string levelID;
public string key;
public AudioSource revealSFX;
bool guess;
string guessString;
int guessRegulator;
int guessCount = 1;
int lessGuessCount; // Starts variable at value of first current row element
int maxGuessCount;
string[] guessStringArray = new string[1];
void Start()
{
for (int i = 0; i < 5; i++) // Duplicate key
{
dupKey.Add(key[i].ToString());
}
var content = file.text;
string[] AllWords = content.Split('\n');
WordArray = AllWords;
}
public void Magic()
{
StartCoroutine(CompareKey());
}
IEnumerator CompareKey()
{
guessRegulator++;
GuessRegulatorFunction();
lessGuessCount = (guessCount * 5) - 5; // Starts variable at value of first current row element
maxGuessCount = guessCount * 5;
guessCount++; // Moves to next row
int k = 0; // Indexer for key[]
int cW = 0; // Indexer for CombineWord()
GameObject keyGO; // Keyboard GO
for (int i = lessGuessCount; i < maxGuessCount; i++)
{
if (cW < 1)
{
CombineWord(i);
cW++;
}
bool match = WordArray.Contains(guessString); // not working
Debug.Log(match);
if (match)
{
//do stuff
}
//compare stuff
string guessStr = squareArray[i].text.ToString();
string keyStr = key[k].ToString();
bool result = guessStr == keyStr;
if (!result && !dupKey.Contains(guessStr))
{
//wrong stuff
GameObject parentGO = squareArray[i].transform.parent.gameObject; // Gets parent of SquareArray element
Image parentImage = parentGO.GetComponent<Image>(); // Gets Image component of parent game object
keyGO = GameObject.Find(squareArray[i].text); // Keyboard
Image keyParentImage = keyGO.GetComponent<Image>(); // Keyboard
wrongColor.a = 255;
keyParentImage.color = wrongColor;
parentImage.color = wrongColor;
yield return null;
}
if (result)
{
//correct stuff
dupKey[k] = "";
GameObject parentGO = squareArray[i].transform.parent.gameObject; // Gets parent of SquareArray element
Image parentImage = parentGO.GetComponent<Image>(); // Gets Image component of parent game object
keyGO = GameObject.Find(squareArray[i].text); // Keyboard
Image keyParentImage = keyGO.GetComponent<Image>(); // Keyboard
correctColor.a = 255;
keyParentImage.color = correctColor;
parentImage.color = correctColor;
yield return null;
}
if (!result && dupKey.Contains(guessStr))
{
//yellow stuff
for (int x = 0; x < 5; x++) // Duplicate key
{
if (guessStr == dupKey[x])
{
dupKey[x] = "";
}
}
GameObject parentGO = squareArray[i].transform.parent.gameObject; // Gets parent of SquareArray element
Image parentImage = parentGO.GetComponent<Image>(); // Gets Image component of parent game object
keyGO = GameObject.Find(squareArray[i].text); // Keyboard
Image keyParentImage = keyGO.GetComponent<Image>(); // Keyboard
maybeColor.a = 255;
keyParentImage.color = maybeColor;
parentImage.color = maybeColor;
yield return null;
}
revealSFX.Play();
k++;
yield return new WaitForSeconds(waitTime);
}
dupKey.Clear();
for (int i = 0; i < 5; i++) // Duplicate key
{
dupKey.Add(key[i].ToString());
}
}
void GuessRegulatorFunction()
{
guessRegulator++; // Stops multiple guess attempts
for (int i = 0; i < (guessCount * 5); i++) // Checks if row is blank when guessing
{
if (squareArray[i].text == "")
{
guess = false;
guessRegulator = 0; // Resets guess regulator
break;
}
else
{
guess = true;
}
}
if (guessRegulator > 1 || guess == false) // Stops multiple guess attempts
{
return;
}
}
public void BackSpace()
{
for (int i = guessCount * 5; i > (guessCount * 5) - 6; i--)
{
if (squareArray[i].text != "")
{
squareArray[i].text = "";
break;
}
}
}
public void InputLetter()
{
guessRegulator = 0;
for (int i = 0; i < guessCount * 5; i++)
{
if (squareArray[i].text == "")
{
squareArray[i].text = EventSystem.current.currentSelectedGameObject.name.ToString();
break;
}
}
}
void CombineWord(int i)
{
var string1 = squareArray[i].text.ToString();
var string2 = squareArray[i + 1].text.ToString();
var string3 = squareArray[i + 2].text.ToString();
var string4 = squareArray[i + 3].text.ToString();
var string5 = squareArray[i + 4].text.ToString();
guessString = string1 + string2 + string3 + string4 + string5;
//Debug.Log(guessString);
}
}
嗯,你的 WordArray
总是空的。您将文件内容放入名为 AllWords
.
永远不会在空数组中找到您的单词。
我已经把你那行不起作用的代码一字不差地复制了下来。然后,我获取了您所说的 WordArray
和 guessString
变量中的数据并进行了设置。然后我运行这个:
var WordArray = new [] { "WHICH", "THERE", "THEIR", "ABOUT" };
var guessString= "THERE";
bool match = WordArray.Contains(guessString);
Console.WriteLine(match);
match
出来True
.
您的变量不包含您认为的数据。
很可能您调用 .Split('\n')
的 content
实际上包含 Windows 行尾标记,因此是 "\r\n"
的组合。由于您仅在 '\n'
上拆分,因此 '\r'
可能保留在您的字符串中,因此 "THERE"
与 "THERE\r"
.
试试这个:
.Split(new[] { Environment.NewLine }, StringSplitOptions.None);
如果您的代码在 Windows 或 Linux 上是 运行,则以上行有效。请注意混合结尾的文件。