将 JPanel 上绘制的图片保存在文件中 [java]

Save a drawn picture on a JPanel in a file [java]

我编写了一个代码来绘制 Jpanel

frame1.add( new JPanel() {
    public void paintComponent( Graphics g ) {
        super.paintComponent(g);
        Graphics2D g2 = (Graphics2D)g;
        g2.setColor(Color.white);
        g2.fillRect(0, 0, width, height);
        //Drawnig Part
});

查看 Writing/Saving an Image 了解更多详细信息,但基本上您可以执行类似...

BufferedImage img = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
// Draw what ever you want to to the graphics context
g2d.dispose();

ImageIO.write(img, "png", new File("My Awesome Drawing.png"));

如果您不能将绘图逻辑与面板分开,您可以简单地使用 BufferedImage 中的 Graphics 上下文来绘制组件。

查看 Exporting a JPanel to an image and Print the whole program layout 示例

我建议您使用 BufferedImage 缓冲绘图操作,如下所示:

// This should not be done in the draw method, but rather when
// the frame is created. You should also make a new buffer image when
// the frame is resized. `frameWidth` and `frameHeight` are the
// frame's dimensions.
BufferedImage bufferImage = new BufferedImage(frameWidth, frameHeight,
            BufferedImage.TYPE_INT_ARGB);
Graphics2D bufferGraphics = bufferImage.createGraphics();


// In your draw method, do the following steps:

// 1. Clear the buffer:
bufferGraphics.clearRect(0, 0, width, height);

// 2. Draw things to bufferGraphics...

// 3. Copy the buffer:
g2.drawImage(bufferImage, null, 0, 0);

// When you want to save your image presented in the frame, call the following:
ImageIO.write(bufferImage, "png", new File("frameImage.png"));
如果您需要更多信息,

The Java Tutorial on Creating and Drawing to an Image, along with the ImageIO API reference 可能会对您有所帮助。