AIR AS3 文件下载在带宽较低时损坏

AIR AS3 file download is corrupted when bandwidth is low

我正在使用下载器 class 从 WS2012 上的 IIS 服务器获取大文件并处理下载进度。

它工作正常,但是当客户端的带宽太饱和时,不再触发 Progress 事件并且在一定时间后下载停止(似乎触发了 Complete 事件?),尽管下载未完成,给客户留下损坏的文件。

我找不到如何解决这个问题,甚至不知道我应该采取什么策略来解决这个问题(完成下载并显示错误?等待带宽可用性来获取我的下一个字节?)

这是Downloader.asclass

public class Downloader extends EventDispatcher
{
    [Event(name="DownloadComplete", type="DownloadEvent")]

    public static var spd:int = 0;
    private var file:File;
    private var fileStream:FileStream;
    private var url:String;
    private var urlStream:URLStream;

    var mc_background:MovieClip;
    var howManyTimes:Number = 3; //How many times per second  the download speed will be traced
    var bytesLoaded:Number = 0; //don't change, necessary for calculation
    var lastTime:int = 0; //don't change, necessary for calculation


    private var waitingForDataToWrite:Boolean = false;

    public function Downloader(s:MovieClip)
    {
        mc_background = s;

        lastTime = getTimer();
        urlStream = new URLStream();

        urlStream.addEventListener(Event.OPEN, onOpenEvent);
        urlStream.addEventListener(ProgressEvent.PROGRESS, onProgressEvent); 
        urlStream.addEventListener(Event.COMPLETE, onCompleteEvent);

        fileStream = new FileStream();
        fileStream.addEventListener(OutputProgressEvent.OUTPUT_PROGRESS, writeProgressHandler)

    }

    public function download(formUrl:String, toFile:File):void {
        this.url = formUrl;
        this.file = toFile;
        mc_background.pb.file_txt.text = file.name;
        fileStream.openAsync(file, FileMode.WRITE);
        urlStream.load(new URLRequest(url));
    }

    private function onOpenEvent(event:Event):void {
        waitingForDataToWrite = true;

        dispatchEvent(event.clone());
    }

    private function onProgressEvent(event:ProgressEvent):void {
        var time:int = getTimer();
        if(time - lastTime >= (1000/howManyTimes))
        {
            var kiloBytes:Number = (event.bytesLoaded - bytesLoaded)/1000;
            var timeInSecs:Number = (time - lastTime)/1000;

            var kbsPerSecVal:Number = Math.floor(kiloBytes/timeInSecs);
            trace(kbsPerSecVal + " kbs/s");

            mc_background.pb.speed_txt.text = kbsPerSecVal + " kbs/s";
            bytesLoaded = event.bytesLoaded;
            lastTime = getTimer();
        }
        if(waitingForDataToWrite){
            writeToDisk();
            dispatchEvent(event.clone());
        }
    }

    private function writeToDisk():void {
        var fileData:ByteArray = new ByteArray();
        urlStream.readBytes(fileData, 0, urlStream.bytesAvailable);
        fileStream.writeBytes(fileData,0,fileData.length);
        waitingForDataToWrite = false;

        dispatchEvent(new DataEvent(DataEvent.DATA));
    }

    private function writeProgressHandler(evt:OutputProgressEvent):void{
        waitingForDataToWrite = true;
    }

    private function onCompleteEvent(event:Event):void {
        if(urlStream.bytesAvailable>0)
            writeToDisk();
        fileStream.close();

        fileStream.removeEventListener(OutputProgressEvent.OUTPUT_PROGRESS, writeProgressHandler);

        dispatchEvent(event.clone());
        // dispatch additional DownloadEvent
        dispatchEvent(new DownloadEvent(DownloadEvent.DOWNLOAD_COMPLETE, url, file));
    }

}

尝试存储预期文件大小的 int 变量..

当 Event Complete 触发时,现在检查您的 [download] fileData.length 是否等于 expected_FileSize。

如果小于则重试直到等于或任何足够好。要从最后的字节数中获取,您可以在请求 header 中使用 "range request"。 link 如果对您有帮助,它也会显示在此处。

有点像 URLRequestHeader("range","bytes="+startPOS+"-"+endPOS); 其中 startPOS 为 filedata.length+1,endPos 为 expected_FileSize 金额。